(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/07/city.jpg) | The Hidden City Field Spell Card When this card is activated: You can add 1 “Subterror” monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position “Subterror” monster you control to face-up Attack or Defense Position. Once per turn: when an opponent’s monster declares an attack: You can change 1 face-down Defense Position “Subterror” monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 “The Hidden City” per turn. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/07/stalagmo.jpg) | Subterror Behemoth Stalagmo EARTH/Rock Level 10 Flip/Effect 2800/2100 FLIP: You can discard 1 “Subterror” monster, and if you do, draw 2 cards. You can only use this effect of “Subterror Behemoth Stalagmo” once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/07/TVtxxqd.png?resize=300%2C292&ssl=1) | “This guy is kinda the main hero of the deck” “He rewards you for using information correctly” “He beat Elemental HERO Stratosup in a bar fight” “Other cards revolve around this particular card” |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/07/hDIVdzK.png?resize=300%2C292&ssl=1) | “Machine Duplication is bananas with this card” “There’s an omission of once per turn on this card on purpose” “Works very well at making sure your agent never goes unprepared into the field” “If you’re playing SPYRAL, you’re going to want multiples of this card.” “Not a secret rare” |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/07/LADKRoK.png?resize=296%2C300&ssl=1) | “Very very powerful card” “Doesn’t just work with the agent” “There is a forbidden card with a similar effect” “You know when the hero in the movie sets off a giant explosion and you’re not sure if he comes out alive? Suddenly he drives out of the smoke in his sports car and off into the sunset. That’s what this card is like.” |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/07/cdozKQd.png?resize=300%2C300&ssl=1) | “Works very well with your agent” “Gives you information and lets you manipulate that information in limited amounts” “Can give you surprise bonuses that catch your opponent off-guard” “You’ll want to get into a habit of playing this card before you play your agent, because it will make your agent significantly better if you know what is coming up” |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/07/snake-bond.jpg?resize=300%2C225&ssl=1) | SPYRAL Super Agent EARTH/Warrior Level 4 1900/1200 If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the efefct of a “SPYRAL” card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of “SPYRAL Super Agent” once per turn. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/07/SPYRAL.jpg?resize=300%2C169&ssl=1) | SPYRAL GEAR - Drone WIND/Machine Level 1 100/100 If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of their Deck in any order. During either player’s turn: you can Tribute this card, then target 1 “SPYRAL” monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 “SPYRAL” card from your Graveyard, then target 1 “SPYRAL Super Agent” in your Graveyard; add it to your hand. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/07/SPYRAL.jpg?resize=300%2C169&ssl=1) | SPYRAL GEAR - Big Red Equip Spell Card Activate this card by targeting 1 “SPYRAL” monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 “SPYRAL GEAR – Big Red” per turn. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/07/Subterror-and-Spyral.jpg?resize=300%2C169&ssl=1) | SPYRAL Quik-Fix EARTH/Machine Level 1 500/400 If this card is Normal or Speical summoned: You can add 1 “SPYRAL GEAR” card from your deck to your hand. If this card is in your Graveyard and you control “SPYRAL Super Agent”: You can discard 1 card; Special Summon this card, but banish it when it leaves the field. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/07/Subterror-and-Spyral.jpg?resize=300%2C169&ssl=1) | Subterror Nemesis Warrior EARTH/Warrior Level 4 1800/1200 During either player’s turn: You can send 1 “Subterror” monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original LEvels Tributed equal or exceed the Level of that “Subterror” monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a “Subterror Behemoth” monster is flipped face-up while this card is in your Graveyard, you can Special Summon this card. You can only use each effect of “Subterror Nemesis Warrior” once per turn. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/07/Subterror-and-Premature.jpg?resize=300%2C169&ssl=1) | Subterror Behemoth Umastryx EARTH/Reptile Level 7 2000/2700 Flip/effect Flip: You can target 1 monster your opponent controls; banish it. You can only use this effect of “Subterror Behemoth Umastryx” once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |