Jedziem dalej:
1)
D/D Recruits Normal Trap Card
Effect Unconfirmed:(1) This card can only be activated once per turn.
(2) If your opponent controls more monsters than you: Add a number of “DD” cards from your Graveyard to your hand equal to the difference.
2)
Absorb FusionNormal Spell Card
Unconfirmed EffectYou can only activate “Absorb Fusion” once per turn. You cannot Special Summon monsters during the turn you activate this card, except for “Gem-Knight” monsters.
(1) Add 1 “Gem-Knight” card from your Deck to your hand, then, you can use the following effect.
● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, banishing monsters from your hand or your side of the field as Fusion Materials.
3)
Saber ReflectionQuick-Play Spell Card
Unconfirmed EffectYou can only activate “Saber Reflect” once per turn.
(1) If you control an “X-Saber” monster, and you take damage (by battle or by card effect): Gain Life Points equal to the amount of damage you took, then inflict damage to your opponent equal to that same amount, then, you can add 1 “Saber” Spell/Trap Card or 1 “Gottoms” card from your Deck to your hand.
4)
Constellar TempestContinuous Spell Card
Unconfirmed Effect:The (1) effect of “Constellar Tempest” can only be used once per Duel
(1) During your End Phase: You can target 2 “Constellar” Xyz Monsters that have Xyz Material attached; Detach all Xyz Materials from those 2 Xyz Monsters, {and if you do?}, halve your opponent’s Life Points.
(2): During your Standby Phase: You can target 1 “Constellar” Xyz Monster you control and 1 “Constellar” monster in your Graveyard; attach the second target to the first target as Xyz Material.
Śmieszne zabawki dla Konstelacji, Szabli i Kamyków. DD dostało coś slabego
(eśli efekty sie potwierdzą będzie up)