Kagerokubushuu – Genba /
Secret Six Samurai - GenbaFire Warrior / Tuner / Effect
LV2 500/2100
(1) When this card is Normal Summoned: You can target 1 of your banished “Six Samurai” monsters; add it to your hand.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.
Kagerokubushuu – Hatsume /
Secret Six Samurai - HatsumeWater Warrior / Effect
LV3 1600/1500
You can only use this card name’s (1) effect once per turn.
(1) You can banish 2 “Six Samurai” monsters from your GY and/or face-up from your field, then target 1 “Six Samurai” monster in your GY, except “Shadow Six Samurai – Hatsume”; Special Summon it.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.
Kagerokubushuu – Kizaru /
Secret Six Samurai - KizaruEarth Warrior / Effect
LV4 19000/1000
(1) When this card is Special Summoned: You can add 1 “Six Samurai” monster that does not share an Attribute with any monster you control from your Deck to your hand.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.
Kagerokubushuu – Rihan /
Secret Six Samurai - RihanLight Warrior / Fusion / Effect
LV5 2400/2400
? “Six Samurai” monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use “Polymerization”.)
Cannot be used as a Fusion Material.
(1) Once per turn: You can banish 1 “Six Samurai” card from your GY or that you control face-up, then target 1 card on the field; banish it.
(2) If a “Six Samurai” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.