Wątek: [TCG][FIGA] Fist of the Gadget  (Przeczytany 2329 razy)

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Razmus

[TCG][FIGA] Fist of the Gadget
« 23 Maj, 2019, 09:14:02 »
+1
Wiadomym było, że Konami wyda w te wakacje jakiś ciekawy dodatek, ale połączenie Fire Fist z Gadgetami ze szczyptą Cybersów i Summoned Skulla? Brzmi dziwinie? Tak. Ale czy również interesująco? Jak najbardziej!

Fist of the Gadgets


Premiera: 20 sierpnia 2019 roku

Dodatek zawiera 60 kart, a w tym:
- 48 kart Super Rare
- 20 kart Secret Rare

Fire Fist dostanie aż 11(!) nowych kart, sprawiając, że gra nim zmieni się o 180 stopni! Gadget też dostanie dawkę porządnego supportu, aczkolwiek nie wiadomo jak dużą dokładnie. Cyberse natomiast dostanie 10 kart, z czego część będzie kartami z SD Master Link, który miał premierę jakiś czas temu w OCG, a u nas Komoney Konami rozsypało go na różne dodatki. Summoned Skull jako ostatni wspierany archetyp dostanie tutaj 4 karty(1 Ritual, 1 Fuzja, 1 Synchro oraz 1 Xyz).

Znane na ten moment karty to:
Brotherhood of the Fire Fist - Eagle
Luster Liger
Archfiend's Awakening
Archfiend's Manifestation
Archfiend's Call
Archfiend's Ascent


Źródło: Inspector Gadget tururururu TUTU!
« Ostatnia zmiana: 10 Sierpień, 2019, 14:56:16 Razmus »

Razmus

Odp: [TCG] Fist of the Gadget
« #1 30 Lipiec, 2019, 13:44:04 »
0
Xyz Summoned Skull nazywa się “Archfiend's Ascent

Nowy link-2 dla Fire Fist nazywa się “Brotherhood of the Fire Fist - Peacock

Nowy potwór dla gadgetów to lvl 8 machine/effect ;)

Na koniec eprinty:
Ignis Heat, the True Dracowarrior
The Hidden City
Mythical Beast Master Cerberus

« Ostatnia zmiana: 30 Lipiec, 2019, 15:40:57 Razmus »

Razmus


Razmus

Odp: [TCG][FIGA] Fist of the Gadget
« #3 10 Sierpień, 2019, 21:40:01 »
0
Boot-Up Corporal - Command Dynamo
Level 4 EARTH Machine Effect Monster
ATK 0
DEF 2000
You can target up to 2 Machine “Gadget” monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of “Boot-Up Corporal – Command Dynamo” once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.

Boot-Up Admiral - Destroyer Dynamo
Level 8 EARTH Machine Effect Monster
ATK 2500
DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 “Gadget” Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a “Gadget” monster or a “Gadget” Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.

Boot-Up Order - Gear Charge
Continuous Spell Card
When this card is activated: You can target any number of “Gadget” Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 “Boot-Up Admiral – Destroyer Dynamo” from your Deck to your hand. You can only use this effect of “Boot-Up Order – Gear Charge” once per turn. You can only activate 1 “Boot-Up Order – Gear Charge” per turn.

Boot-Up Order - Gear Force
Normal Trap Card
When either player’s monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.

Powerhold the Moving Battery
Continuous Trap Card
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine “Gadget” monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect.

Brotherhood of the Fire Fist - Ram
Level 3 FIRE Beast-Warrior Effect Monster
ATK 800
DEF 200
When this card is Normal Summoned: You can discard 1 card, then target 1 “Fire Formation” Spell/Trap you control; Set 1 “Fire Formation” Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a “Fire Fist” monster: You can Set 1 “Fire Formation” Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of “Brotherhood of the Fire Fist – Ram” once per turn.

Brotherhood of the Fire Fist - Elephant
Level 4 FIRE Beast-Warrior Effect Monster
ATK 1000
DEF 1800
If this card is Normal or Special Summoned: You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY; Special Summon 1 “Fire Fist” monster from your hand, except “Brotherhood of the Fire Fist – Elephant”. You can target 1 “Fire Formation” Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher “Fire Fist” monster from your Deck to your hand. You can only use each effect of “Brotherhood of the Fire Fist – Elephant” once per turn.

Brotherhood of the Fire Fist - Panda
Level 5 FIRE Beast-Warrior Effect Monster
ATK 2100
DEF 400
If you activate a “Fire Formation” Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 “Fire Fist” monster from your GY, except “Brotherhood of the Fire Fist – Panda”, also you cannot Special Summon monsters for the rest of this turn, except “Fire Fist” monsters. If a “Fire Fist” monster(s) you control would be destroyed by your opponent’s card effect, you can send 1 face-up “Fire Formation” Spell/Trap you control to the GY instead. You can only use each effect of “Brotherhood of the Fire Fist – Panda” once per turn.

Brotherhood of the Fire Fist - Eland
Level 6 FIRE Beast-Warrior Ritual Effect Monster
ATK 2400
DEF 2000
You can Ritual Summon this card with “Fire Formation – Domei”. You can discard 1 monster; Set 1 “Fire Formation” Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up “Fire Fist” or “Fire Formation” card you control to the GY, except “Brotherhood of the Fire Fist – Eland”; negate that effect. You can only use each effect of “Brotherhood of the Fire Fist – Eland” once per turn.

Brotherhood of the Fire Fist - Swan
Level 8 FIRE Beast-Warrior Fusion Effect Monster
ATK 2600
DEF 2200
2 Beast-Warrior monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each “Fire Formation” Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of “Brotherhood of the Fire Fist – Swan” once per turn.

Brotherhood of the Fire Fist - Eagle
Level 2 FIRE Beast-Warrior Link Effect Monster
ATK 1700
Links: Bottom Left, Bottom Right
2 Beast-Warrior monsters
You can only Special Summon “Brotherhood of the Fire Fist – Eagle(s)” once per turn. You can activate “Fire Fist” monsters’ effects without sending “Fire Fist” or “Fire Formation” card(s) from your hand or field to the GY. You can target 1 “Fire Formation” Spell/Trap you control or in your GY; return it to the hand, then send 1 “Fire Fist” monster from your Deck to the GY. You can only use this effect of “Brotherhood of the Fire Fist – Eagle” once per turn.

Brotherhood of the Fire Fist - Peacock
Link 2 FIRE Beast-Warrior Link Effect Monster
ATK 1000
Links: Left, Bottom
2 “Fire Fist” monsters
While this card points to a “Fire Fist” monster, your opponent’s monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent’s monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of “Brotherhood of the Fire Fist – Peacock” once per turn.

Fire Fortress atop Liang Peak
Field Spell Card
(This card is always treated as a “Fire Formation” card.)
Each time a “Fire Fist” monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects;
●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
●6: Add 1 Beast-Warrior monster from your Deck to your hand.
●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions.

Fire Formation - Domei
Continuous Spell Card
When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 “Fire Fist” monster in your GY; Special Summon it. You can only use this effect of “Fire Formation – Domei” once per turn. You can only activate 1 “Fire Formation – Domei” per turn.

Fire Formation - Ingen
Continuous Spell Card
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 “Fire Fist” monster in your GY; add it to your hand. You can only use this effect of “Fire Formation – Ingen” once per turn. You can only activate 1 “Fire Formation – Ingen” per turn.

Ultimate Fire Formation - Sinto
Counter Trap Card
When a Spell/Trap Card is activated, while you control a “Fire Fist” monster and a “Fire Formation” Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 “Ultimate Fire Formation – Sinto” per turn.
« Ostatnia zmiana: 10 Sierpień, 2019, 23:34:00 Razmus »

Razmus

Odp: [TCG][FIGA] Fist of the Gadget
« #4 13 Sierpień, 2019, 22:04:47 »
0
« Ostatnia zmiana: 13 Sierpień, 2019, 22:07:55 Razmus »

Kuzuryu Daimyojin

Odp: [TCG][FIGA] Fist of the Gadget
« #5 14 Sierpień, 2019, 14:09:52 »
+1
...
Mieli taką dobrą okazje by nazwać te nowe Summoned Skull i dodać im linie że traktujemy jak archfiend karty
Awakened Skull  Archfiend's Awakening
Ascended Skull Archfiend's Ascent
Manifested Skull Archfiend's Manifestation
Called Skull Archfiend's Call

albo zmienić nazwę Summoned Skull na Archfiend's Summon


A tak to tylko wkur..... denerwują moje OCD
« Ostatnia zmiana: 14 Sierpień, 2019, 14:15:21 Kuzuryu Daimyojin »

Yano

Odp: [TCG][FIGA] Fist of the Gadget
« #6 14 Sierpień, 2019, 14:35:13 »
0
Przecież masz w callu napisane, że liczy się jako summoned skull i archfiend karta. Tak samo w każdej innej. Summoned Skull jest kultowe i najbardziej rozpoznawalne, dlatego nie zmieniali nazwy samej karty.

Kuzuryu Daimyojin

Odp: [TCG][FIGA] Fist of the Gadget
« #7 14 Sierpień, 2019, 21:58:36 »
0
Przecież masz w callu napisane, że liczy się jako summoned skull i archfiend karta. Tak samo w każdej innej. Summoned Skull jest kultowe i najbardziej rozpoznawalne, dlatego nie zmieniali nazwy samej karty.
Chodzi o to jak by się to w klaserze prezentowało, mniej więcej takie odczucia co do tego:


SaSuKe

Odp: [TCG][FIGA] Fist of the Gadget
« #8 14 Sierpień, 2019, 22:35:49 »
0
Myślę że bardziej i szybciej będą się arty rzucały w oczy niż ich nazwy

Izorist

Odp: [TCG][FIGA] Fist of the Gadget
« #9 15 Sierpień, 2019, 04:17:27 »
0
Przecież masz w callu napisane, że liczy się jako summoned skull i archfiend karta. Tak samo w każdej innej. Summoned Skull jest kultowe i najbardziej rozpoznawalne, dlatego nie zmieniali nazwy samej karty.
Chodzi o to jak by się to w klaserze prezentowało, mniej więcej takie odczucia co do tego:
(kliknij aby pokazać/ukryć)

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