(http://i.imgur.com/HyBQKQX.png) | COTD-EN086 F.A. Sonic Meister Level 4 WIND Machine-Type Effect Monster ATK 0 DEF 1000 Gains ATK equal to its Level x 300. Cannot be destroy bey battle with an opponent’s monster whose original Level/Rank is lower than this card’s Level. Each time an “F.A.” Spell/Trap Card or effect is activated. You can increase the card’s Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase. |
(http://i.imgur.com/C1T9XEL.png) | COTD-EN087 F.A. Hang On Mach Level 4 WIND Machine-Type Effect Monster ATK 0 DEF 1800 Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent’s monster whose original Level/Rank is lower than this card’s Level. Each time an “F.A.” Spell/Trap Card or effect is activated. You can increase the card’s Level by 1. If this card is Level 7 or higher, any card sent to your opponent’s GY is banished instead. |
(http://i.imgur.com/Mx6jsLe.png) | COTD-EN088 F.A. Circuit Grand Prix Field Spell Card Increase the Levels of all “F.A.” monsters on the field by 2 during the Battle Phase only. Once per turn, when your “F.A.” monster destroys an opponent’s monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 “F.A.” card from your Deck to your hand, except “F.A. Circuit Grand Prix”. You can only use this effect of “F.A. Circuit Grand Prix” once per turn. |
(http://i.imgur.com/mP7WiTO.png) | COTD-EN089 F.A. Downforce Quick-Play Spell Card Target 1 “F.A.” monster you control, increase its Level by 2 until the end of this turn. Durjng your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “F.A.” monster you control, increase its Level by 2 until the end of this turn. You can only use each effect of of “F.A. Downforce” once per turn. |
(http://i.imgur.com/t5Hs1Oe.png) | COTD-ENSP1 Vendread Houndhorde Level 3 DARK Zombie Effect Monster ATK 0 DEF 2100 If this card is in your GY: You can discard 1 “Vendread” card; Special Summon this card, but banish it when it leaves the field. A “Vendread” monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Houndhorde” once per turn. ● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it. |
(https://vignette1.wikia.nocookie.net/yugioh/images/e/e5/Back-EN.png/revision/latest/scale-to-width-down/300?cb=20100726082133) | COTD-EN081 Samurai Skull DARK/Zombie -Effect/4/1700/0 When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". |
(https://vignette2.wikia.nocookie.net/yugioh/images/5/59/RevendreadSlayer-COTD-EN-R-1E.png/revision/latest/scale-to-width-down/300?cb=20170720013314) | COTD-EN082 Revendread Slayer Ritual/Effect Monster DARK Level 6 Zombie-Type ATK 2400 DEF 0 You can Ritual Summon this card with any “Vendread” Ritual Spell. Once per battle, if this card battles an opponent’s monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 “Vendread” monster from your Deck to the GY. You can only use this effect of “Revendread Slayer” once per turn. |
(https://vignette1.wikia.nocookie.net/yugioh/images/e/e5/Back-EN.png/revision/latest/scale-to-width-down/300?cb=20100726082133) | COTD-EN083 Vendread Revenants DARK/Zombie – Effect/4/1800/200 If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A ""Vendread"" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ●Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it. |
(https://vignette1.wikia.nocookie.net/yugioh/images/e/e5/Back-EN.png/revision/latest/scale-to-width-down/300?cb=20100726082133) | COTD-EN084 Revendread Origin Ritual Spell Card This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. |
(https://vignette1.wikia.nocookie.net/yugioh/images/0/04/VendreadReorigin-COTD-EN-ScR-1E.png/revision/latest/scale-to-width-down/300?cb=20170720012020) | COTD-EN085 Vendread Reorigin Normal Trap Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 “Vendread Token” (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster’s original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except “Vendread” monsters. |
A, nie... Właśnie przeczytałem, że Vendread Revenants musi być poświęcony z pola, żeby obdarzyć efektem... No cóż, może kiedy indziej :P Ale tak na poważnie to jestem mocno zainteresowany, jeżeli w następnym boosterze rzucą do tego więcej supportu i opcji, to pewnie nie oprę się chęci złożenia nowych zombie na turniej :D