Wątek: [OCG][RIRA] Rising Rampage  (Przeczytany 2317 razy)

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Regis

[OCG][RIRA] Rising Rampage
« 17 Grudzień, 2018, 10:14:53 »
0
RISING RAMPAGE


   Wielu z nas zastanawia się, czy Yusaku -tytułowy bohater serii Vrains jest jeszcze w stanie nas czymś zaskoczyć... np wezwaniem Pendulum? Już w kwietniu możemy poznać na to odpowiedź!

Premiera: 13.04.2019

Źródło: Co to będzie, co to będzie??
« Ostatnia zmiana: 25 Marzec, 2019, 22:58:31 Razmus »

Icarus

Odp: [OCG] Rising Rampage
« #1 17 Grudzień, 2018, 12:24:48 »
0

Razmus

Odp: [OCG] Rising Rampage
« #2 25 Marzec, 2019, 20:28:09 »
0
RIRA-JP001
Rescue Interlacer
Level 3 LIGHT Cyberse Effect Monster
ATK 1000
DEF 1200
You can use the (1)st effect with this card’s name only once per turn.
(1) If your Cyberse monster is attacked, during damage calculation: You can discard this card; You take no battle damage from that battle.
(2) Once per turn, during the End Phase, if this card is in your GY because it was discarded to your GY to activate this card’s effect: Special Summon this card.

RIRA-JP002
Cross Debugger (4KMedia: Cross Debug)
Level 2 DARK Cyberse Effect Monster
ATK 900
DEF 600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) While you control 2 or more Link Monsters: You can activate this effect; Special Summon this card from your hand.
(2) If your Link Monster battles your opponent’s Link Monster, during damage calculation: You can banish this card from your GY, then target 1 Link Monster in your GY; until the end of the turn, your battling monster gains ATK equal to the targeted monster’s, and if it does, it cannot be destroyed by that battle.

RIRA-JP005
DMZ Dragon
Level 4 DARK Dragon Effect Monster
ATK 0
DEF 2000
(1) Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell with this effect.
– The equipped monster gain 500 ATK.
(2) If your monster equipped with an Equip Card attacks, at the end of that Damage Step: You can banish this card from your GY; destroy as many Equip Cards equipped to your monster that attacked as possible, and if you destroy any, it can attack once again in a row.

RIRA-JP039
Varreload Xcharge Dragon (Borreload eXcharge Dragon)
Rank 4 DARK Dragon Xyz Effect Monster
ATK 3000
DEF 2500
Xyz Materials: 2 Level 4 DARK Dragon monsters
(1) This Xyz Summoned card cannot be targeted by the effects of other monsters.
(2) Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; for the rest of this turn, you cannot Special Summon monsters and your monsters cannot attack directly, also the targeted monster loses 600 ATK/DEF, then you can Special Summon 1 “Borrel” monster from your GY, but it is banished during the End Phase.

RIRA-JP051
Link Back
Normal Spell
You can only activate a card with this card’s name once per turn.
(1) Target 1 Link Monster you control that is in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then you can send cards from the top of your Deck to the GY equal to its Link Rating.

RIRA-JP052
Grid Rod
Equip Spell
Equip only to a Cyberse monster you control.
(1) The equipped monster gains 300 ATK, is unaffected by your opponent’s card effects, and the first time it would be destroyed by battle each turn, it is not destroyed.
(2) If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects for the rest of this turn.

RIRA-JP067
Draw Discharge
Normal Trap
You can only activate a card with this card’s name once per turn.
(1) When your opponent draws a card(s) by their card effect: Your opponent reveals all those drawn cards, and if they reveal a Monster Card(s), inflict damage to your opponent equal to their total ATK, then banish all the revealed cards.

RIRA-JP003 Marincess Sea Horse
Level 3 WATER Cyberse Effect Monster
ATK 1400
DEF 1000
You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
(1) You can Special Summon this card (from your hand) to your zone a “Marincess” monster you control points to.
(2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to a Monster Zone a “Marincess” monster you control points to.

RIRA-JP004 Marincess Seastar
Level 2 WATER Cyberse Effect Monster
ATK 800
DEF 400
You can only use this card name’s effect up to twice per turn.
(1) You can send this card from your hand to the GY, then target 1 “Marinecess” monster you control; it gains 800 ATK until the end of this turn.

RIRA-JP040 Marincess Blue Slug
Link 1 WATER Cyberse Link Effect Monster
ATK 1500
Link: Bottom
Material: 1 Level 4 or lower “Marincess” monster
You can only Link Summon “Marincess Blue Slug” once per turn.
(1) If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.

RIRA-JP041 Marincess Coral Anemone
Link 2 WATER Cyberse Link Effect Monster
ATK 2000
Links: Left, Bottom
Materials: 2 WATER monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
(2) If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand.

RIRA-JP042 Marincess Marbled Rock
Link 3 WATER Cybese Link Effect Monster
ATK 2500
Links: Left, Right, Bottom
Materials: 2+ WATER monsters
You can only use this card name’s (1) effect once per turn.
(1) You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand.
(2) When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; monsters cannot be destroyed by that battle, also you take no battle damage from that battle.

RIRA-JP068 Marinecess Wave
Normal Trap Card
If you control a Link-3 or higher “Marinecess” monster, you can activate this card from your hand.
(1) If you control a “Marinecess” Link Monster: Target 1 face-up monster your opponent controls; negate that monster’s effects until the end of this turn. In addition, if you control a Link-2 or higher “Marinecess” monster, all face-up monsters you control become unaffected by your opponent’s card effects until the end of this turn.

RIRA-JP069 Marincess Current
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) When a “Marincess” Link Monster you control destroys an opponent’s monster by battle: Inflict damage to your opponent equal to 400 x that monster you control’s Link Rating. In addition, if you control a Link-2 or higher “Marincess” monster and the opponent’s monster that was destroyed was a Link Monster, inflict damage to your opponent equal to the destroyed monster’s Link Rating x 500.

RIRA-JP028
Witchcraft Golem Arles
Level 8 LIGHT Spellcaster Effect Monster
ATK 2800
DEF 0
You can use the (1)st effect with this card’s name only once per turn.
(1) When a Spellcaster monster(s) you control is targeted by an opponent’s card effect, or targeted for an attack by an opponent’s monster, while this card is in your hand (Quick Effect): You can target either 1 card your opponent controls or 1 “Witchcraft” Spell in your GY; Special Summon this card, and if you do, return the targeted card to the hand.
(2) Once per turn, during your opponent’s Standby Phase: Return this card to the hand.

RIRA-JP033 縄張恐竜 Beat Raptor
Level 4 EARTH Dinosaur Effect Monster
ATK 1400
DEF 2000
You can only use this card name’s (2) effect once per turn.
(1) While this card is in the Main Monster Zone, negate the effects of all monsters in the Extra Monster Zones.
(2) When this card is destroyed by battle: You can Special Summon 1 “Beat Raptor” from your Deck.

RIRA-JP053 Rising of Fire (4KMedia: Rising Fire)
Equip Spell Card
(This card is always treated as a “Salamangreat” card.)
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon that monster, and if you do, equip this card to it. It gains 500 ATK. When this card leaves the field, destroy that monster.
(2) If this card is destroyed by an opponent’s card card effect: You can banish 1 monster on the field.

RIRA-JP071 妖仙獣の居太刀風 Yosenju Itachikaze (Yosenju Weaselblade Wind)
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If you control no monsters: You can show your opponent up to 2 “Yosenju” monsters with different names from your hand, then target an equal number of face-up cards your opponent controls; return those cards to the hand.

RIRA-JP055 フォーチュン・ヴィジョン Fortune Vision
Continuous Spell Card
You can only activate a card with this card’s name once per turn.
(1) When this card is activated: You can add 1 “Fortune Lady” card from your Deck to your hand.
(2) Once per turn, if a card you control is banished by an effect: You can activate this effect; during this turn, monsters you control cannot be destroyed by effects.
(3) Once per turn, if a card your opponent controls is banished by an effect: You can activate this effect; once during this turn, you take no damage from battle.

RIRA-JP075 怪蹴一色 Kaishuuisshoku (The Stamping of The Normal)
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) When exactly 1 monster is Normal/Special Summoned: Destroy all monsters on the field with ATK less than that monster’s ATK.

RIRA-JP023 巨大戦艦 ブラスターキャノン・コア Kyodai Senkan Blaster Cannon Core (B.E.S. Blaster Cannon Core)
Level 9 EARTH Machine Effect Monster
ATK 2500
DEF 3000
You can Special Summon only once per turn by the procedure written in the (1)st effect with this card’s name.
(1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: Place 3 counters on this card.
(3) Cannot be destroyed by battle.
(4) At the end of the Damage Step, if this card battled: Remove 1 of those counters from this card. If you cannot, destroy it.

RIRA-JP025 レプティレス・ヒュドラ Reptiless Hydra (Reptilianne Hydraling)
Level 2 DARK Reptile Tuner Effect Monster
ATK 0
DEF 0
You can only use 1 of the following effects of this card’s name per turn, and only once that turn.
(1) If you control only Reptile monsters while this card is in your hand: You can target 1 face-up monster your opponent controls; change that target’s ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster’s original ATK.
(2) If this card is sent to the GY as a Synchro Material: You can target up to 2 face-up monsters on the field; change those targets’ ATK to 0.

Razmus

Odp: [OCG][RIRA] Rising Rampage
« #3 28 Marzec, 2019, 09:07:04 »
+1
RIRA-JP012 Ten’iryuu – Adhara (Tianwei Dragon Adhara)
Level 1 EARTH Wyrm Tuner Effect Monster
ATK 0
DEF 0
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand.

RIRA-JP013 Ten’iryuu – Sh’taana (Tianwei Dragon Sthana)
Level 4 WATER Wyrm Effect Monster
ATK 400
DEF 2000
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) If a non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls.

RIRA-JP014 Ten’iryuu – Manira (Tianwei Dragon Manira)
Level 4 FIRE Wyrm Effect Monster
ATK 600
DEF 1500
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) When your opponent activates a card or effect that targets a non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card.

RIRA-JP015 Ten’iryuu – Nahata (Tianwei Dragon Nahata)
Level 4 WIND Wyrm Effect Monster
ATK 800
DEF 1000
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) When an attack is declared involving your non-Effect Monster and an opponent’s face-up monster: You can banish this card from your hand or GY; that opponent’s monster loses 1500 ATK until the end of this turn.

RIRA-JP016 Ten’iryuu – Vishudda (Tianwei Dragon Vishudda)
Level 7 DARK Wyrm Effect Monster
ATK 1500
DEF 2500
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand.

RIRA-JP043 Ten’i no Kensou (Warrior Monk of Tianwei)
Link 1 EARTH Wyrm Link Monster
ATK 1000
Link: Bottom
Material: 1 non-Link “Tianwei” monster

RIRA-JP044 Ten’i no Ryuusennyo (Dragon Immortal of Tianwei)
Link 2 FIRE Wyrm Link Effect Monster
ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Wyrm Monsters
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, but for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, other than “Tianwei” monsters, while they are on the field.
(2) When an attack is declared involving your non-Effect Monster: You can target 1 card your opponent controls; destroy it.

RIRA-JP045 Tianwei no Kijin (Fierce Ogre of Tianwei)
Link 3 DARK Wyrm Link Monster
ATK 3000
Links: Top, Top Right, Bottom Right
Materials: 2+ monsters, including a Link Monster

RIRA-JP058 Ten’i Muhou no Chi (Tianwei Wubeng Stance)
Field Spell Card
(1) Non-Effect Monsters on the field are unaffected by monster effects.
(2) Once per turn, if your opponent Special Summons an Effect Monster(s), and you control a non-Effect Monster: You can draw 2 cards.

RIRA-JP059 Utsuronaru Ryuurin (Hollow of Dragon Chakra)
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Send 1 Wyrm monster form your Deck to the GY, then, if you control a non-Effect Monster, you can add 1 “Tianwei” monster from your Deck to your hand with a different name from the sent monster in the GY.

RIRA-JP072 Tianwei Musou no Ken (Tianwei Wushuang Strike)

Counter Trap Card
(1) When a monster effect, or a Spell/Trap Card, is activated, if you control a non-Effect Monster: Negate the activation.
(2) If this Set card you control is destroyed by an opponent’s effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.

RIRA-JP077 竜嵐還帰 Ryourankanki (Dragonstorm Return)
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 banished monster; Special Summon it, but return it to the hand during the End Phase.

Razmus

Odp: [OCG][RIRA] Rising Rampage
« #4 30 Marzec, 2019, 08:10:56 »
+1
Set-Upper
You can only activate 1 card with this card’s name per turn.
(1) When your monster is destroyed by battle: Special Summon 1 monster with ATK less than or equal to the destroyed monster’s from your hand or Deck in face-down Defense Position.

Razmus

Odp: [OCG][RIRA] Rising Rampage
« #5 31 Marzec, 2019, 14:23:56 »
0
RIRA-JP074 星遺物の選託 Sei’ibutsu no Sentaku (World Legacy Choice)
Normal Trap Card
You can activate only 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Send to the GY 1 Link Monster your opponent controls.
• Banish 7 “World Legacy” cards from your GY; add to your hand 1 Cyberse monster from your Deck.

Razmus

Odp: [OCG][RIRA] Rising Rampage
« #6 02 Kwiecień, 2019, 16:11:10 »
0
RIRA-JP009 Yosenju Saburoukaze
Level 4 WIND Beast-Warrior Effect Monster
ATK 1700
DEF 400
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) If you control another “Yosenju” card when this card is Normal Summoned: You can add 1 “Yosenju” Pendulum Monster from your Deck to your hand.
(2) You can target 1 “Yosenju” card you control; place 1 “Dizzying Winds of Yosen Village” or 1 “Yosen Whirlwind” from your Deck face-up in your Spell & Trap Zone, and if you do, return the targeted card to the Deck.
(3) Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

RIRA-JP010 Yosenju Izunamuchi
Level 4 WIND Beast-Warrior Effect Monster
ATK 800
DEF 1200
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) You can discard this card; during this turn, your opponent’s cards and effects cannot activate when a “Yosenju” monster is Normal or Special Summoned.
(2) If you control another “Yosenju” monster: You can activate this effect; draw 1 card.
(3) Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

RIRA-JP011 Mayosenju Hitotsumenomuraji
Level 10 WIND Beast Pendulum Effect Monster
ATK 2000
DEF 3000
Pendulum Scale: 3
Pendulum Effect:
You can only use the Pendulum Effects of this card’s name once per turn each.
(1) Target 1 “Yosenju” card in your Pendulum Zone; until the end of the turn, its Pendulum Scale is 11, but you cannot Special Summon monsters this turn, except “Yosenju” monsters.
(2) During your your End Phase: Return this card to the hand.
Monster Effect:
This card cannot be Special Summoned, except by Pendulum Summon.
(1) If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return that card to the hand.
(2) Each time another card returns to the hand or Deck by the effect of a card you control, all “Yosenju” monsters you control gain 500 ATK.
(3) Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

RIRA-JP057 Yosenju no Kazamatsuri (Yosenju Wind Ritual)
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) If you control 3 or more “Yosenju” monster cards with different names: return all “Yosenju” monster cards you control to the hand, then, you can draw cards until you have 5 cards in your hand.

RIRA-JP008
Fortune Lady Pasty (Fortune Lady Past)
Level 1 DARK Spellcaster Tuner Effect Monster
ATK ?
DEF ?
You can use the (3)rd effect with this card’s name only once per turn.
(1) This card’s ATK and DEF become this card’s Level x 200.
(2) Once per turn, during your Standby Phase: Increase this card’s Level by 1. (max. 12)
(3) You can target 1 “Fortune Lady” monster you control; banish from your hand, field, and/or GY any number of Spellcaster monsters, except the targeted monster, and if you do, either increase or decrease the targeted monster’s Level by the same number until the end of the turn.

RIRA-JP038 Fortune Lady Every (Fortune Lady Every)
Level 7 LIGHT Spellcaster Synchro Effect Monster
ATK ?
DEF ?
Synchro Materials: 1 Tuner + 1+ non-Tuner Spellcaster monsters
You can use the (3)rd effect with this card’s name only once per turn.
(1) This card’s ATK and DEF become this card’s Level x 400.
(2) Once per turn, during your Standby Phase: Increase this card’s Level by 1 (max. 12), then you can banish 1 face-up monster your opponent controls.
(3) Once per turn, during your opponent’s End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card.

RIRA-JP056 Fortune Lady Calling
Normal Spell Card
You can activate 1 card with this card’s name per turn.
(1) If you control a “Fortune Lady” monster: For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, also Special Summon from your Deck 1 “Fortune Lady” monster with a name different from the cards you control.

RIRA-JP077 Fortune Lady Rewind
Normal Trap
You can activate 1 card with this card’s name per turn.
(1) Target any number of your banished “Fortune Lady” monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase.

Spirit Sculptor
LIGHT/Fairy
Level 4
1600/2100
You can only use the effect of this card’s name once per turn.
(1) You can Tribute 1 monster; add from your Deck to your hand, 1 monster whose combined original ATK/DEF is the same as the Tributed monster’s.

Razmus

Odp: [OCG][RIRA] Rising Rampage
« #7 03 Kwiecień, 2019, 12:25:12 »
0
Apollousa, Bow of the Goddess
WIND Fairy Link Effect Monster
LINK-4 ATK?
Links: Top, Bottom Left, Bottom, Bottom Right
Materials: 2 or more monsters with different names, except Tokens
(1) You can only control 1 “Sacred Bow of the Divine Call – Apolloursa”.
(2) The Original ATK of this card becomes the number of monsters used as Link Materials for this card x 800.
(3) If your opponent activates a monster effect: You can activate this effect; this card loses exactly 800 ATK, and if you do, negate that activation.

Razmus

Odp: [OCG][RIRA] Rising Rampage
« #8 09 Kwiecień, 2019, 07:00:43 »
+2
RIRA-JP032 邪王トラカレル Jyaou Tlacaelel (Tlacaelel, the Evil King)
Level 5 DARK Fiend Effect Monster
ATK 2400
DEF 1000
(1) If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is equal to or less than the original ATK of the monster Tributed for this card’s Tribute Summon.

RIRA-JP024 ビック・バイパー T301Vic Viper T301
Level 4 LIGHT Machine Effect Monster
ATK 1200
DEF 800
You can only use the (1) effect of this card’s name once per turn.
(1) When an attack is declared involving your face-up monster and an opponent’s monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field.
(2) Other LIGHT Machine monsters you control gain 1200 ATK.

RIRA-JP029
Kikouja Murakumo no Orochi |Mechanical Serpent Murakumo no Orochi
Level 8, DARK, Machine, ATK/DEF 2450

You can only use 1 effect of this card’s name per turn, and only once that turn.
(1) If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card.
(2) You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it.

RIRA-JP076 ゲット・アウト! Get Out!
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck.

Razmus

Odp: [OCG][RIRA] Rising Rampage
« #9 12 Kwiecień, 2019, 10:49:17 »
+1
RIRA-JP049 冥宮の番人 Meikyuu no Bannin (Defender of the Netherworld Labyrinth)
Link 2 EARTH Warrior Link Effect Monster
ATK 1400
Materials: 2 Normal Monsters
You can only use the (2) effect of this card’s name once per turn.
(1) Non-Effect Monsters you control gain 500 ATK, also Effect Monsters your opponent controls lose 500 ATK.
(2) If this card is destroyed by your opponent: You can target 1 Non-Effect Monster in your GY; Special Summon it

RIRA-JP046 蒼翠の風霊使いウィン Sousui no Fuu Reitsukai Wynn (Wynn the Wind Charmer, Verdant)
Link 2 WIND Spellcaster Link Effect Monster
ATK 1850
Links: Bottom Left, Bottom Right
Materials: 2 monsters, including a WIND monster
(This card is always treated as a “Familiar-Possessed” card.)
You can only use each effect of this card’s name once per turn.
(1) You can target 1 WIND monster in your opponent’s GY; Special Summon it to your zone this card points to.
(2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand.

RIRA-JP017 Suushichou Simorgh (Simorgh, Bird of Beginnings)
Level 1 WIND Winged Beast Effect Monster
ATK 0
DEF 1600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can activate this effect; during this turn’s Main Phase, you can Normal Summon (not Set) 1 “Simorgh” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

RIRA-JP018 Shoushinchou Simorgh (Simorgh, Bird of Summoning)
Level 2 WIND Winged Beast Effect Monster
ATK 1000
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can add 1 “Simorgh” card from your Deck to your hand, except “Simorgh, Bird of Summoning”.
(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

RIRA-JP019 Shishinchou Simorgh (Simorgh, Bird of Endings)
Level 3 WIND Winged Beast Effect Monster
ATK 1500
DEF 200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can send 1 “Simorgh” card from your Deck to the GY, except “Simorgh, Bird of Endings”.
(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

RIRA-JP020 Goshinchou Simorgh (Simorgh, Bird of Protection)
Level 4 WIND Winged Beast Effect Monster
ATK 1400
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can target 1 card in your opponent’s Spell & Trap Zones; return it to the hand.
(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

RIRA-JP021 Reppuu no Hasha Simorgh (Simorgh, Lord of the Storm)
Level 8 WIND Winged Beast Effect Monster
ATK 2900
DEF 2000
You can only use this card name’s (2) and (3) effects once per turn each.
(1) This Tribute Summoned card cannot be targeted by an opponent’s Spell/Trap card or effect.
(2) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck.
(3) When a Winged Beast monster you control is destroyed by battle and this card is in your GY: You can add this card to your hand.

RIRA-JP022 Darkness Simorgh
Level 8 DARK Winged Beast Effect Monster
ATK 2900
DEF 2000
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from your GY (if it was there when you Summoned), or hand (even if not).
(2) This card’s Attribute is also treated as WIND while it is in the Monster Zone.
(3) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate that activation, and if you do, destroy it.

RIRA-JP060 Simorgh no Reihou Elborz (Elborz, Sacred Peak of Simorgh)
Field Spell Card
You can only use this card name’s (2) and (3) effects once per turn each.
(1) WIND Winged Beast monsters on the field gain 300 ATK/DEF.
(2) You can reveal 1 Level 5 or higher WIND Winged Beast monster from your hand; for the rest of this turn, you can Normal Summon Winged Beast monsters with 1 less Tribute.
(3) If you control a WIND Winged Beast monster, you can: Immediately after effect resolves, Normal Summon 1 Winged Beast monster.

RIRA-JP061 Simorgh no Raikou / Simorgh Arrival
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Discard 1 Winged Beast monster; add 2 “Simorgh” monsters with different Attributes from your Deck to your hand.
(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.

RIRA-JP062 Simorgh no Haigeki (Simorgh Rejection)
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Discard 1 Winged Beast monster; return all cards in your opponent’s Spell & Trap Zones to the hand.
(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.

RIRA-JP073 Simorgh no Ressen (Simorgh Stormfront)
Continuous Trap Card
You can activate the (2)nd effect with this card’s name only once per turn.
(1) Winged Beast monsters you control with less ATK than the Winged Beast monster you control with the highest ATK cannot be targeted for attacks or by your opponent’s card effects.
(2) You can send to the GY both this card you control and 2 “Simorgh” monsters you control whose original Levels are 7 or higher and whose original Attributes are different; return to the hand as many cards on the field as possible, and if you do, take 500 damage for each returned to the hand, then inflict damage to your opponent equal to the damage you took.

RIRA-JP037
Libra no Mahoubin / Magical Scales of Libra
Level 4 WATER Spellcaster Pendulum Tuner Normal Monster
1000/1000
Pendulum Scale 5
Pendulum Effect:
You can use the [(1)st] Pendulum Effect with this card’s name only once per turn.
(1) Declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of the turn, reduce the first monster’s Level by the declared Level, and if you do, increase the second monster’s Level by the declared Level.
Flavor Text:
A sentient scale. It tries to keep the balance of the world, but sometimes it puts the weight stars on the wrong side.

RIRA-JP080
Draw Game / This Match is a Draw
Normal Trap
You can activate only 1 card with this card’s name per turn.
(1) If a card(s) on each side of the field is destroyed at the same time, by battle or card effect: Each player draws 2 cards.

Souseishin a-vida / A-vida, the Dual World Crafter
Light Cyberse / Special Summon / Effect
LV11 3500/3500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while there are 8 or more Link Monsters with different names on the field and in the GYs. You cannot Special Summon other monsters during the turn you Special Summon this card.
(1) This card’s Special Summon cannot be negated.
(2) If this card is Special Summoned: Shuffle all other monsters on the field, in the GYs, and that are currently banished into the Deck. Cards and effects cannot be activated in response to this effect’s activation.

Kyoku Chou Shinsei / Extreme Nova BurstSpell Normal
You can only activate 1 card with this card’s name per turn.
(1) Banish 2 monsters that cannot be Normal Summoned/Set face-up from your field and/or from your hand, face-down; draw 2 cards.

Sextet Summon
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Banish 6 different Types of monster cards (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) with the same original Type from your hand, GY, and/or face-up from your field, then Special Summon 1 monster with the same original Type from your Deck or Extra Deck.

Kyuuma no Kiseki / Magicite of Spell Salvation
Trap Continuous
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by banishing 1 face-up monster your control or 1 monster from your GY: Special Summon this card to your Monster Zone as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap).

Shukou Curtain / Obstructive Curtain
Spell Continuous
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a card(s) you control would be destroyed by battle or your opponent’s card effect, you can destroy this card instead of 1 of those cards.
(2) If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead destroying 1 of those cards.

Saiko Funshin / Psychic Implosion
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to that monster’s ATK, and that monster’s ATK is doubled until the end of this turn. During the turn you activate this card, that target cannot attack directly.

Miss Cape Barber
Dark Fiend / Link / Effect
Link-2 200 / L B
2 monsters
You can only use this card name’s effect once per turn.
(1) At the start of the Battle Phase: You can target either this card or 1 monster this card points to; banish it until the end of this turn.

Magistry no Gijutsushi / Magistry Ritualist
Fire Spellcaster / Effect
LV1 0/2000
You can only use this card name’s (2) effect once per turn.
(1) Each time a Spell is activated, place 1 Spell Counter on this card when it resolves.
(2) During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the same name as that card from your Deck to your hand.

Reversible Beetle
Earth Insect / Flip / Effect
LV3 1100/1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: Change this card and all other monsters in its column to face-down Defense Position.
(2) FLIP: Shuffle this card and all and all other face-up monsters in its column into the Deck.

Mantenka Cold / Cataclysmic Bellowing Colder
Wind Fairy / Effect
LV8 2600/200
You can only use this card name’s effect once per turn.
(1) If a face-up WIND monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can return 1 Spell/Trap card on the field to the top of the Deck.

Voltester
Dark Thunder / Effect
LV7 2500/1000
You can only use this card name’s effect once per turn.
(1) If this card is Special Summoned to a zone a Link Monster points to: Destroy this card and all Link Monsters linked to it. In addition, destroy all monsters that were linked to the Link Monsters that were destroyed, and repeat this effect until no more can be destroyed.

Fury of Fire
Spell Normal
(This card is always also treated as a “Salamangreat” card.)
You can only activate 1 card with this card’s name per turn.
(1) Special Summon up to 2 “Salamangreat” monsters with different names from your hand and/or GY in Defense Position, but their effects are negated. For the rest of this turn after this card resolves, you can only Special Summon from your Extra Deck 1 time.

Dinowrestler Rambrachio
Earth Dinosaur / Effect
LV5 1600/0
You can only use this card name’s (1) effect once per turn.
(1) When a “Dinowrestler” monster you control inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position.
(2) While this card is in the Monster Zone, other “Dinowrestler” monsters you control cannot be targeted by an opponent’s card effect.

Dinowrestler Marshall Ankylo
Earth Dinosaur / Effect
LV2 1000/0
You can only use this card name’s (2) effect once per turn.
(1) During damage calculation, when another “Dinowrestler” monster you control is battling an opponent’s monster: You can send this card from your hand or field to the GY; your battling monster cannot be destroyed by that battle, also your opponent’s battling monster’s ATK is halved until the end of the Damage Step.
(2) During the End Phase, if this card is in your GY because it was sent there from the field during this turn: You can Special Summon this card, but banish it if it leaves the field.

Ranryuu / Storm Dragon
Wind Dragon / Effect
LV4 1500/200
(1) You can only control 1 “Storm Dragon”.
(2) If you control a Spellcaster mon, you can Special Summon this card (from your hand).
(3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except “Storm Dragon”; Special Summon it.

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