Kompletna zawartość Structure HERO's Strike
Monsters:
Elemental HERO Shadow MistElemental HERO StratosElemental HERO OceanElemental HERO WoodsmanElemental HERO VolticElemental HERO HeatElemental HERO NeosElemental HERO Neos AliusElemental HERO BladedgeElemental HERO NecroshadeElemental HERO WildheartElemental HERO BubblemanNeo-Spacian Grand MoleHonestCard TrooperWinged KuribohSummoner MonkSpells:
Mask Change IIForm ChangeMask ChargeMask ChangePolymerizationMiracle FusionParallel World FusionA Hero LivesHero MaskH - Heated HeartE - Emergency CallR - Righteous JusticeO - OversoulReinforcement of the ArmyThe Warrior Returning AlivePot of DualityFoolish BurialTraps:
Hero SignalHero BlastCall of the HauntedBottomless Trap HoleCompulsory Evacuation DeviceSolemn WarningExtra:
Contrast HERO ChaosMasked HERO KogaMasked HERO Divine WindMasked HERO Dark LawElemental HERO Gaia
Karty nowe:
Elemental HERO Shadow MistDark Warrior / Effect
LV4 1000/1500
You can only use 1 “Elemental HERO Shadow Mist” effect per turn, and only once that turn. (1) If this card is Special Summoned: You can add 1 “Change” Quick-Play Spell Card from your Deck to your hand. (2) If this card is sent to the Graveyard: You can add 1 “HERO” monster from your Deck to your hand, except for “Elemental HERO Shadow Mist”.
Mask Change IISpell Quick-Play
You can only activate 1 “Mask Change Second” per turn. (1) Discard 1 card, then target 1 face-up monster you control; send it to the Graveyard, then Special Summon from your Extra Deck 1 “Masked HERO” monster with the same Attribute but a higher Level than the monster sent to the Graveyard had while it was on the field. (This counts as a Special Summon with “Mask Change”.)
Form ChangeSpell Quick-Play
(1) Target 1 “HERO” Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck 1 “Masked HERO” monster with the same original Level but a different name than the returned monster. (This count as a Special Summon with “Mask Change”.)
Mask ChargeSpell Normal
(1) Target 1 “HERO” monster and 1 “Change” Quick-Play Spell Card in your Graveyard; add them to your hand.
Contrast HERO ChaosDark Warrior / Fusion / Effect
LV9 3000/2600
2 “Masked HERO” monsters
(This card is also always treated as an “Elemental HERO” monster.) Must be Fusion Summoned, and cannot be Special Summoned by other ways. (1) While this card is face-up, it is also treated as LIGHT-Attribute. (2) Once per turn, during either player’s turn: You can target 1 face-up card; negate the effects of that card until the end of the turn.
Masked HERO KogaLight Warrior / Fusion / Effect
LV8 2500/1800
Must be Special summoned with “Mask Change”, and cannot be Special Summoned by other ways. (1) This card gains 500 ATK for each monster your opponent controls. (2) Once per turn, during either player’s turn: You can banish 1 “HERO” monster from your Graveyard, then target 1 face-up monster; until the end of this turn that monster loses ATK equal to the ATK of the monster banished for this effect.
Masked HERO Divine WindWind Warrior / Fusion / Effect
LV8 2700/1900
Must be Special Summoned with “Mask Change”, and cannot be Special Summoned by other ways. (1)This card cannot be destroyed by battle. (2) Your opponent can only declare an attack with 1 monster per Battle Phase. (3): When this card destroys a monster by battle and sends it to the Graveyard: You can draw 1 card.
Masked HERO Dark LawDark Warrior / Fusion / Effect
LV6 2400/1800
Must be Special Summoned with “Mask Change”, and cannot be Special Summoned by other ways. (1) Cards sent to your opponent’s Graveyard are banished instead. (2) Once per turn, if your opponent adds a card from their Deck to their hand outside of the Draw Phase: You can banish 1 random card from your opponent’s hand.