(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/08/8ddcca78.jpg?resize=169%2C300&ssl=1) | RATE-JP039 ブレイブアイズ・ペンデュラム・ドラゴン Brave-Eyes Pendulum Dragon Level 8 DARK Dragon-Type Fusion Effect Monster ATK 3000/DEF 2000 1 “Pendulum Dragon” monster + 1 Warrior-Type monster (1) when this card is Fusion Summoned: You can make the ATK of all monsters your opponent currently controls 0, but other monsters you control cannot attack for the rest of this turn. (2) Negate the activated effects of all monsters with 0 ATK. (3) At the end of the Damage Step, when this card attacks an opponent’s monster, but the opponent’s monster was not destroyed by the battle: You can banish that opponent’s monster. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/08/b9920b59.jpg?resize=169%2C300&ssl=1) | RATE-JP001 降竜の魔術師 Kouryuu no Majutsushi (Dragoncaller Magician) Level 7 DARK Spellcaster-Type Pendulum Effect Monster ATK 2400/DEF 1000 Pendulum Scale: 2 Pendulum Effect: (1) Once per turn: You can target 1 face-up monster; its Type becomes Dragon-Type until the end of this turn. Monster Effect: (1) Once per turn: You can activate this effect; this card’s Type becomes Dragon-Type until the end of this turn. (2) A Synchro, Fusion, or Xyz Monster Summoned using this card on the field as Material gains this effect. ● If it battles a Dragon-Type monster, its ATK becomes double its current ATK during the Damage Step only. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/08/a1007d28.jpg?resize=264%2C300&ssl=1) | RATE-JP049 超銀河眼の光波龍 Neo Galaxy-Eyes Cipher Dragon Rank 9 LIGHT Dragon-Type Xyz Effect Monster ATK 4500/DEF 3000 Xyz Materials: 3 Level 9 Monsters (1) If this card has a “Cipher” card or “Kinetic Soldier” as Xyz Material, it gains this effect. ● Once per turn: You can detach up to 3 Xyz Materials from this card; ohter monsters you control cannot attack your opponent directly for the rest of this turn, also take control of face-up monsters your opponent controls equal to the number detached, until the End Phase. The effects of all monsters taken control by this effect are negated, their ATK each become 4500, and their name becomes “Neo Galaxy-Eyes Cipher Dragon”. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/08/85e81665.jpg?resize=169%2C300&ssl=1) | RATE-JP011 光波異邦臣 Cipher Etranger Level 1 LIGHT Spellcaster Effect Monster ATK 0/DEF 0 You can only use 1 “Cipher Entranger” effect per turn, and only once that turn. (1) You can target 1 “Cipher” Xyz Monster you control; attach this card from your hand or Graveyard to it as Xyz Material. (2) If this card is sent to the Graveyard: You can add 1 “Cipher” Spell Card from your Deck to your hand. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/08/fd71f46a.jpg?resize=218%2C300&ssl=1) | RATE-JP055 RUM-光波昇華 Rank-Up-Magic Cipher Ascension Quick-Play Spell Card (1) During the Main Phase: Target 1 “Cipher” Xyz Monster you control; Special Summon 1 “Cipher” Xyz Monster from your Extra Deck that is 1 Rank higher, using that target you control as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also Xyz Materials attached to that target becomes Xyz Materials on the Summoned monster.) The Special Summoned monster gains this effect. ● This card gains 500 ATK for each Level 4 or higher monster you control. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/08/ef16ec20.jpg?resize=169%2C300&ssl=1) | RATE-JP005 SR-OMKガム Speedroid Gum Prize Level 1 WIND Machine-Type Tuner Effect Monster ATK 0/DEF 800 (1) During the Battle Phase, if you take damage: You can Special Summon this card from your hand. (2) During the Battle Phase that this card is Special Summoned by its own effect, you can: Immediately after this effect resolves, Synchro Summon using only WIND monsters you control, including this card. (3) If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if it is a “Speedroid” monster, the monster Synchro Summoned using this card gains 1000 ATK. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/08/d1ef934f.jpg?resize=169%2C300&ssl=1) | RATE-JP008 WW-スノウ・ベル Windwitch - Snow Bell Level 1 WIND Spellcaster-Type Tuner Effect Monster ATK 100/DEF 100 (1) If you control 2 or more WIND monsters and do not control any non-WIND monsters: You can activate this effect; Special Summon this card from your hand. (2) If you Synchro Summon a WIND Synchro Monster using this card as Synchro Material, it cannot be destroyed by your opponent’s card effects. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/08/3bb0793a-1.jpg?resize=169%2C300&ssl=1) | RATE-JP043 WW-ウィンター・ベル Windwitch - Winter Bell Level 7 WIND Spellcaster-Type Synchro Effect Monster ATK 2400/DEF 2000 Synchro Materials: 1 Tuner + 1 or more non-Tuner WIND monsters You can only use each effect of “Wind Witch – Winter Bell” once per turn. (1) You can target 1 “Wind Witch” monster in your Graveyard; inflict 200 damage x its Level to your opponent. (2) During the Battle Phase: You can target 1 “Wind Witch” monster you control; Special Summon 1 monster with an equal or lower Level from your hand, but it cannot attack during this turn. |
|
|
|
|
|
(http://i.imgur.com/K6LgDvN.jpg?1) | RATE-JP013 古代の機械猟犬 Antique Gear Hound Dog / Ancient Gear Hunting Hound Level 3 EARTH Machine-Type Effect Monster ATK 1000 DEF 1000 (1) If this card is Normal Summoned: Inflict 600 damage to your opponent. (2) If this card attacks, your opponent cannot activate Spell and Trap Cards until the end of the Damage Step. (3) Once per turn: You can Fusion Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck by using monsters you control or have in your hand as Fusion Material Monsters. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/09/CscaIC-UMAA1jae.jpg?resize=210%2C300&ssl=1) | 不知火流 輪廻の陣 (Shiranui Style Samsara/Samsara) Continuous Trap Card (1) This card’s name is treated as “Shiranui Style Synthesis” while it is in the Spell & Trap Zone. (2) Once per turn, you can select and activate 1 of the following effects: •Banish 1 face-up Zombie-Type monster you control; you take no damage this turn. •Target 2 of your banished Zombie-Type monsters with 0 DEF; return both of them to the Deck, then draw 1 card. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/09/5b6bfac2.jpg?resize=225%2C300&ssl=1) | RATE-JP048 Haou Retsuryuu Odd-Eyes Raging Dragon (OCG: Supreme King Violent Dragon, Odd-Eyes Raging Dragon/TCG: Odd-Eyes Raging Dragon) Level 7 DARK Dragon-Type Xyz Pendulum Effect Monster ATK 3000 DEF 2500 Pendulum Scale: 1 Pendulum Effect: (1) Once per turn, if there isn’t a card in your other Pendulum Zone: Place 1 Pendulum Monster directly from your Deck into your Pendulum Zone Xyz Materials: 2 Level 7 Dragon-Type Monsters Monster Effect: If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. (1) This card gains the following effects if an Xyz Monster is used as an Xyz Material to Summon this card. • This card can attack twice during each battle Phase. • Once per turn: You can detach 1 Xyz Material from this card; destroy all cards your opponent controls, and until this turn ends, this card gains 200 ATK for each card destroyed (2) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/09/3fff5936.jpg?resize=225%2C300&ssl=1) | RATE-JP042 Antique Gear Devil / Ancient Gear Howitzer Level 8 EARTH Machine-Type Fusion Effect Monster ATK 1000 DEF 1800 Fusion Materials: 2 “Ancient Gear” monsters You can only use the (2) effect of “Ancient Gear Fiend” once per turn. (1) This card is unaffected by other card effects. (2) During your Main Phase: You can inflict 1000 damage to your opponent. (3) If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Ancient Gear” monster from your Deck, ignoring the Summoning conditions. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/09/56d87187-1.jpg?resize=211%2C300&ssl=1) | Antique Gear Reborn / Ancient Gear Reborn Continuous Trap Card (1) You only control 1 “Ancient Gear Reborn”. (2) Once per turn, if you control no monsters: you can target 1 “Ancient Gear” monster in your Graveyard; Special Summon it. It gains 200 ATK. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/09/432465a5.jpg?resize=186%2C300&ssl=1) | Espirit Lord - Hikokujaku Level 8 WIND Winged Beast-Type Ritual Spirit Effect Monster ATK 3000 DEF 2500 You can Ritual Summon this card with “Espirit Calling”. Must be Ritual Summoned and cannot be Special Summoned by other means. (1) If this card is Ritual Summoned: you can return up to 3 monsters the opponent controls to the owner’s hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand ignoring its summoning conditions. (2) During the End Phase of the turn in which this card was Ritual Summoned, return this card to the owner’s hand, and if you do, Special Summon 2 “Espirit Token” (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/09/74d8a4b7.jpg?resize=197%2C300&ssl=1) | RATE-JP060 Espirit Calling Ritual Spell Card This card is used to Ritual Summon “Espirit Lord – Hikokujaku” or “[…]”. (1) Tribute monsters from your hand or field, and/or banish Spirit monsters from your Graveyard whose total Levels equal the Level of the monster that will be Ritual Summoned or more. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/09/4b954320.jpg?resize=204%2C300&ssl=1) | RATE-JP023 Espirit Bird - Kannaki Tsuru Level 4 Winged Beast-Type Spirit Effect Monster ATK 1500 DEF 1500 Cannot be Special Summoned. (1) Once per turn, if a Spirit Monster is Normal or Special Summoned: You can draw 1 card from your Deck. (2) During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. |
(http://i.imgur.com/S0oKqec.png) | RATE-JP055 Kikaitenshi no Zettai Gishiki / Machine Angel Absolute Ritual Spell Ritual You can use this card to Ritual Summon a “Cyber Angel” Ritual Monster. (1) Tribute monsters in your hand or on your field, or shuffle Fairy and/or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels equal the monster you Ritual Summon, and if you do, Ritual Summon that “Cyber Angel” Ritual Monster from your hand. |
(http://i.imgur.com/4SKHbti.png) | RATE-JP036 Cyber Angel Natasha Light Fairy / Ritual / Effect LV5 1000/1000 You can Ritual Summon this card with “Machine Angel Ritual”. (1) Once per turn: You can target 1 face-up monster you control; gain LP equal to half that monster’s current ATK. (2) When a Ritual Monster you control is targeted for an attack: You can activate this effect; negate that attack. (3) If this card is in your Graveyard: You can banish 1 other “Cyber Angel” monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card from your Graveyard, and if you do, gain control of that target. |
(http://vignette4.wikia.nocookie.net/yugioh/images/8/86/Kawanokami-RATE-JP-OP.png/revision/latest?cb=20160920154447.jpg) | Hebo, Lord of the River Water Aqua / Spirit / Effect LV4 1800/600 Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that face-up monster is treated as a Spirit monster, and if you do, return it to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
(http://i.imgur.com/vd1ZOJg.jpg) | RATE-JP078 影のデッキ破壊ウイルス "Deck Destruction Virus of Shadows” Tribute 1 Dark Monster with 2000 or more DEF; check your opponent’s hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card’s activation, and destroy all those monsters with 1500 or less DEF. |
np scarm...
(http://i.imgur.com/d2b7qYI.jpg?1) | RATE-JP041 古代の機械混沌巨人 OCG: Antique Gear Chaos Giant / TCG: Chaos Ancient Gear Giant Level 10 DARK Machine-Type Fusion Effect Monster ATK 4500 DEF 3000 Fusion Materials: 4 “Ancient Gear” monsters This card cannot be Special Summoned, except by Fusion Summon. (1) While this card is in a Monster Zone, it is unaffected by the effects of Spell & Trap Cards, and your opponent cannot activate Monster Effects during the Battle Phase. (2) This card can attack all monsters your opponent controls, once each, and if it attacks a Defense Position monster, inflict piercing battle damage. |
(http://i.imgur.com/qGDJMo4.jpg?1) | RATE-JP061 霊魂の拠所 Shinobird Power Spot Continuous Spell Card You can only use the (2)nd effect of “Espirit Powerspot” once per turn. (1) All Spirit Monsters you control gain 500 ATK and DEF. (2) If a face-up WIND monster(s) you control is returned to your hand: You can activate this effect; add from your Deck to your hand either 1 Spirit Monster or 1 Ritual Spell Card. |
(http://i.imgur.com/gBnoSCF.jpg?1) | RATE-JP065 おろかな副葬 Orokana Fukusou (Foolish Burial of Belongings) Normal Spell Card You can only activate 1 “Foolish Burial of Belongings” per turn. (1) Send 1 Spell or Trap Card from your Deck to the Graveyard. |
(http://i.imgur.com/Gj3DhIy.jpg?1) | Zoodiac Broadbull EARTH/Beast-Warrior Xyz/effect Rank 4 ?/? 2 Level 4 monsters Once per turn, you can also Xyz Summon “Juunishishi Bullhorn” by using 1 “Juunishishi” monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) (1) This card gains ATK and DEF equal to the total ATK and DEF of the “Juunishishi” monsters attached to it as Xyz Materials. (2) Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster that can be Normal Summoned/Set from your Deck to your hand. |
(http://i.imgur.com/TP6sOwg.jpg?1) | Zoodiac Tigermortar EARTH/Beast-Warrior Xyz/Effect Rank 4 ?/? 3 Level 4 monsters Once per turn, you can also Xyz Summon “Juunishishi Tigress” by using 1 “Juunishishi” monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) (1) This card gains ATK and DEF equal to the total ATK and DEF of the “Juunishishi” monsters attached to it as Xyz Materials. (2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 “Juunishishi” monster in your Graveyard; attach that “Juunishishi” monster to that Xyz Monster as Xyz Material. |
(http://i.imgur.com/tKz7QOp.jpg?1) | Zoodiac Boarbow EARTH/Beast-Warrior Xyz/Effect Rank 4 ?/? 5 Level 4 monsters Once per turn, you can also Xyz Summon “Juunishishi Wildbow” by using 1 “Juunishishi” monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) (1) This card gains ATK and DEF equal to the total ATK and DEF of the “Juunishishi” monsters attached to it as Xyz Materials. (2) This monster can attack your opponent directly. (3) When this card with 12 or more Xyz Materials inflicts battle damage to your opponent: You can send all cards on your opponent’s hand and field to the Graveyard, then change this card to Defense Position. |
(http://i.imgur.com/IVq7pWY.jpg?1) | Zoodiac Ratpier EARTH/Beast-Warrior Level 4 0/0 (1) If this card is Normal Summoned: You can send 1 “Juunishishi” card from your Deck to your Graveyard. (2) An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect. •Once per turn: you can detach 1 Xyz Material from this card; Special Summon 1 “Juunishishi Molmorat” from your hand or Deck. |
(http://i.imgur.com/MCSwPdI.jpg?1) | Zoodiac Thoroughblade EARTH/Beast-Warrior Level 4 1600/0 (1) If this card is Normal or Special Summoned: You can discard 1 “Juunishishi” monster, and if you do, draw 1 card. (2) An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect. •If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
(http://i.imgur.com/OyHewsM.jpg?1) | Zoodiac Whiptail EARTH/Beast-Warrior Level 4 1200/400 (1) During either player’s turn: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card from your hand or field to it as an Xyz Material. (2) An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect. •After damage calculation in which this card battled with an opponent’s monster: Banish that opponent’s monster. |
(http://i.imgur.com/I5EQwja.jpg?1) | Zoodiac Bunnyblast Earth Beast-Warrior / Effect LV4 800/800 (1) If this card is destroyed by battle or card effect: You can target 1 “Juunishishi” card in your Graveyard, except “Juunishishi Rabbina”; add it to your hand. (2) An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect. •When an opponent’s Spell Card card that targets it is activated: You can detach 1 Xyz Material from it, negate that activation. |
(http://i.imgur.com/YjMvGDl.jpg?1) | Zoodiac Ramram Earth Beast-Warrior / Effect LV4 400/2000 (1) If this card is destroyed by battle or card effect: You can target 1 “Juunishishi” monster in your Graveyard, except “Juunishishi Ram”; Special Summon it. (2) An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect. •When an opponent’s Trap Card effect that targets it is activated: You can detach 1 Xyz Material from it; negate that activation. |
Ta Fire Fist 2.0?
(https://ygorganization.com/wp-content/uploads/2016/09/CtWZMi2UEAETs3l.jpg) | RATE-JP028 幻創のミセラサウルス Gensou no Miserasaurusu (Phantasmal Miserasaurus) Level 4 FIRE Dinosaur-Type Effect Monster ATK 1800 DEF 1000 You can only use the (2)nd effect of “Phantasmal Miserasaurus” once per turn. (1) During either player’s Main Phase: You can send this card from your hand to the Graveyard; for the rest of that Main Phase, Dinosaur-Type monsters you {currently} control are unaffected by card effects activated by your opponent. (This is a Quick Effect). (2) You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon from your Deck 1 Dinosaur-Type monster whose Level equals the number banished, but destroy it during the End Phase. |
(http://i.imgur.com/gcrLtxF.jpg?1) | RATE-JP002 EMリターンタンタン Performapal Handstandaccoon Level 2 EARTH Beast-Type Pendulum Effect Monster ATK 400 DEF 600 Pendulum Scale: 3 Pendulum Effect: You can only use the Pendulum Effect of “Performapal Return Tantan” once per turn. (1) You can target 1 “Performapal” card you control; return it to the hand, but you cannot activate that card or a card with that name for the rest of this turn. Monster Effect: (1) When this card is destroyed by battle: You can target 1 card on the field; return it to the hand. |
(http://i.imgur.com/JM9paZS.jpg?1) | Yokotuner EARTH/Beast Tuner/Effect Level 1 800/600 (1) When this card is Normal Summoned: you can Special Summon 1 Tuner from your hand or Graveyard, but its effects are negated. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/09/t160929pm.jpg?ssl=1) | Zodiac Sign Spell Field (1) “Juunishishi” monsters you control gain 300 ATK and DEF. (2) Your opponent cannot target Beast-Warrior-Type monsters you control for an attack, except the Beast-Warrior-Type monster you control with the highest ATK. (3) Once per turn, if a “Juunishishi” monster you control would be destroyed by a card effect, you can destroy 1 other monster you control or have in your hand instead. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/09/t160929pn.jpg?ssl=1) | Zoodiac Barrage Spell Continuous You can only use the (1) effect of “Juunishishi Kaikyoku” once per turn. (1) You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 “Juunishishi” monster from your Deck. (2) If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 “Juunishishi” Xyz Monster you control; attach this card from your Graveyard to that target as Xyz Material. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/09/t160929po.jpg?ssl=1) | Zoodiac Combo Trap Normal (1) Target 1 “Juunishishi” Xyz Monster you control; attach 1 “Juunishishi” monster from your Deck to that target as Xyz Material. (2) During either player’s turn, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 “Juunishishi” cards with different names in your Graveyard; shuffle all 5 into the Deck, then, draw 1 card. |
(http://i.imgur.com/2YGAhSI.jpg?1) | RATE-JP025 混沌の使者 Konton no Shisha (Envoy of Chaos) DARK Warrior LV 4 / ATK 1500/ DEF 0 (1) During either player’s Battle Phase: You can discard this card, then target 1 “Black Luster Soldier” monster or “Gaia The Fierce Knight” monster you control; it gains 1500 ATK until the end of this turn. This turn, any monster that battles it has its ATK become its original ATK during damage calculation only. (2) During the End Phase, if this card is in your Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard; add this card from your Graveyard to your hand. |
(http://i.imgur.com/eIrzINm.jpg?1) | RATE-JP050 重装甲列車アイアン・ヴォルフ Jyuu Soukou Ressha Aian Vorufu (Heavy Armored Train Ironwolf) Rank 4 EARTH Machine-Type Xyz Effect Monster ATK 2200 DEF 2200 Xyz Materials: 2 Level 4 Machine-Type Monsters (1) Once per turn: You can detach 1 Xyz Material from this card, then you can target 1 Machine-Type monster you control; during this turn, other monsters cannot attack, and but that monster can attack directly. (2) If this card in your possession is destroyed by your opponent’s card (by battle or card effect): You can add 1 Level 4 Machine-Type Monster from your Deck to your hand. |
(https://ygorganization.com/wp-content/uploads/2016/10/Wight-Princess.jpg) | Wightprincess Level 3 LIGHT Zombie-Type Effect Monster 1600 ATK 0 DEF (1) This card’s name becomes “Skull Servant” while it is in the Graveyard. (2) If this card is Normal or Special Summoned: You can send 1 “Wightprince” from your Deck to the Graveyard. (3) During either player’s turn: You can send this card from your hand or face-up from your field to the Graveyard; for the rest of this turn, each monster currently on the field loses ATK and DEF equal to its Level/Rank x 300. |
(http://i.imgur.com/c1hLfpl.jpg?1) | RATE-JP027 創星神 tierra Souseishin tierra / Tierra the Planetforger (TCG: Tierra, Source of Destruction) Level 11 LIGHT Fiend-Type Special Summon Effect Monster ATK 3400 DEF 3600 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand or side of the field into the Main Deck or Extra Deck, and cannot be Special Summoned by other ways. (1) The Special Summon of this card cannot be negated. (2) If this card is Special Summoned: Shuffle all other cards on the field, in each player’s hands, in the Graveyards, and face-up Pendulum Monsters in the Extra Deck into the Deck. Cards and effects cannot be activated in response to the activation of this effect. |
(http://i.imgur.com/d0ODw5f.jpg?1) | Majespecter Gust Normal Trap Card (1) Target 1 “Majespecter” card in your Pendulum Zone; Special Summon it. |
(http://i.imgur.com/5RKEK5U.jpg?1) | Esprit Lord - Himekujaku Level 8 WIND Winged Beast Ritual Spirit Effect Monster ATK 2500 DEF 3000 You can Ritual Summon this card with “Esprit Calling”. Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 “Esprit Tokens” (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). |
(http://i.imgur.com/kIPCjsf.jpg?1) | Cardian – Gokou (TCG: Flower Cardian Fivelight) Level 10 DARK Warrior-Type Synchro Effect Monster ATK 5000 DEF 0 Synchro Materials: 1 Tuner + 4 or more non-Tuner monsters (1) Once per turn, during either player’s turn, when an opponent’s Spell/Trap Card is activated: You can negate that activation, and if you do, destroy it. (2) If a “Flower Cardian” monster you control battles an opponent’s monster, negate that opponent’s monster’s effects during this Battle Phase. (3) If this Synchro Summoned card is destroyed by battle, or if this Synchro Summoned card in its owner’s control leaves the field by your opponent’s card effect: You can Special Summon 1 “Flower Cardian” Synchro Monster from your Extra Deck, except “Flower Cardian Fivelights” |
(http://i.imgur.com/Ctwn5JU.jpg?1) | RATE-JP062 超戦士の萌芽 Chou Senshi no Houga (Super Soldier Synthesis) Ritual Spell Card This card can be used to Ritual Summon any “Black Luster Soldier” Ritual Monster. You can only activate “Super Soldier Origin” once per turn. Send monsters from the following locations whose Levels are exactly 8, then Ritual Summon 1 “Black Luster Soldier” Ritual Monster from your hand or Graveyard. ● 1 LIGHT monster from your hand and 1 DARK monster from your Deck ● 1 DARK monster from your hand and 1 LIGHT monster from your Deck |
(http://i.imgur.com/6JUFAUB.jpg?1) | RATE-JP032 百万喰らいのグラットン Yorozugurai no Guratton (All-Consuming Glutton) Level 1 DARK Fiend-Type Special Summon Effect Monster ATK ? DEF ? This card cannot be Normal Summoned/Set. This card must first be Special Summoned (from your hand) by banishing 5 or more cards face-down from your hand, your side of the field and/or from your Extra Deck. (1) This card gains 100 ATK and DEF for each banished face-down card. (2) This card cannot be Tributed or used as a Material Monster for a Fusion, Synchro or Xyz Summon. (3) Once per turn, if this card battles an opponent’s monster, during the start of the Damage Step: You can banish that opponent’s monster face-down. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/10/456457ec.jpg?ssl=1) | RATE-JP047 Shiranui Sunsaga Level 10 FIRE Zombie-Type Synchro Effect Monster ATK 3500 DEF 0 Synchro Materials: 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters You can only Special Summon “Homuragami – Shiranui” once per turn. (1) If this card is Special Summoned: You can activate this effect; shuffle any number of your Zombie-Type Synchro Monsters you have in your Graveyard or that you have banished into the Extra Deck, then, you can destroy the same number of cards your opponent controls. (2) If a Zombie-Type monster you control would be destroyed by battle or card effect, you can banish 1 “Shiranui” monster from your Graveyard instead. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/10/a0a5d001.jpg?ssl=1) | RATE-JP076 Rengoku no Kyouen / Void Feast Normal Trap Card (1) Send 1 “Void” Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 “Infernoid” monsters whose total Levels equal 8 from your Deck, ignoring their Summoning conditions. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/10/648b74a8.jpg?ssl=1) | RATE-JP{057} Satsusaisei / Card Retrieval Normal Spell Card (1) Target 1 “Flower Cardian” monster in your Graveyard; add it to your hand, then, you can Special Summon 1 “Flower Cardian” monster from your hand, ignoring its Summoning conditions. (2) If this card is sent to the Graveyard by the effect of a “Flower Cardian” monster: You can excavate the top 5 cards of your Deck, and you can add 1 excavated Spell/Trap Card to your hand. Return the other cards to the top of your Deck in any order. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/10/6722719e.jpg?ssl=1) | RATE-JP073 Tenchi Kaibyaku / (Universal Beginning / Beginning of Heaven and Earth) Normal Trap Card You can only activate 1 “Tenchi Kaibyaku” per turn. (1) Reveal 3 Warrior-Type monsters from your Deck, including at least 1 “Black Luster Soldier” monster or “Gaia The Fierce Knight” monster, and your opponent chooses 1 of them at random, and if it is a “Black Luster Soldier” monster or “Gaia The Fierce Knight” monster, add it to your hand and send the other cards to the Graveyard. If it isn’t, send all of them to the Graveyard. |
(http://i.imgur.com/0I6gKGL.jpg?1) | Reijuu no Seikan / Ritual Beast’s Return Quick-Play Spell (1) Banish 1 “Ritual Beast” monster from your hand, then target 1 of your “Ritual Beast” monsters that is banished or in your Graveyard; Special Summon it. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/10/57f51ef2.jpg?ssl=1) | Shinryuuou Ritosuajimnu D(…?) [True King Lithosazim, the D…] Level 9 EARTH Wyrm-Type Effect Monster ATK 2500 DEF 2300 You can only use each effect of “True King Lithosazim, the D…” once per turn. (1): During your Main Phase: You can destroy 2 monsters in your hand and/or face-up on your side of the field, including an EARTH monster, and if you do, Special Summon this card from your hand, and if you destroyed 2 EARTH monsters this way, you can look at your opponent’s Extra Deck and banish(?) up to 2(?) different(?) monsters from it. (2): If this card is destroyed by a card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/10/7be63c18.jpg?ssl=1) | Windwitch - Crystal Bell Level 8 WIND Spellcaster Fusion Effect Monster ATK 2800 DEF 2400 Fusion Materials: “Wind Witch – Winter Bell” + 1 “Wind Witch” monster You can only use each effect of “Wind Witch – Crystal Bell” once per turn. (1): You can target 1 monster in either player’s Graveyard; until the End Phase, this card is treated as having the same name as that monster, and gains its effects. (2): If this card is destroyed by your opponent and sent to the Graveyard: You can target 1 “Wind Witch – Winter Bell” and 1 Level (?) or lower “Wind Witch” monster in your Graveyard; Special Summon them. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/10/6e1c66a8.jpg?ssl=1) | Fusion Parasite Level 1 DARK Insect-Type Effect Monster ATK 0 DEF 0 This card can only be used as Fusion Material with its (1?) effect. (1): You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. (2): If this card is Special Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by sending Fusion Materials listed on it from your side of the field to the Graveyard, including this card. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/10/0e727b7a.jpg?ssl=1) | Entermate Laughmaker / Performapal Laugh Maker Level 8 LIGHT Spellcaster-Type Pendulum Effect Monster ATK 2500 DEF 2000 Pendulum Scale: 5 Pendulum Effect: (1) Once per turn, if your opponent controls a monster whose current ATK is greater than its original attack: You can activate this effect; gain 1000 LP. Monster Effect: You can only use 1 “Performapal Laughmaker” Monster Effect per turn, and only once that turn. (1) When this card declares an attack: You can activate this card’s effect; until the end of the battle phase, this card gains 1000 ATK for each monster your opponent controls whose current ATK is greater than their original ATK and 1000 ATK if this card’s current ATK is greater than its original ATK. (2) If this card is destroyed (by battle or by card effect) while its current ATK is greater than its original ATK: You can target 1 monster in your Graveyard; Special Summon that monster. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/10/CuGBV3TUIAAhRCL.jpg?ssl=1) | Switcheroroo (Nie liczy się jako karta HERO) Normal Trap Card (1) If there’s an equal number of monsters on both sides of the field, both players exchange control of all of their monsters. |
(http://i.imgur.com/E3JbSrY.jpg?1) | Metrognome Level 4 EARTH Fairy-Type Pendulum Effect Monster ATK 1800 DEF 1600 Pendulum Scale: 4 Pendulum Effect: (1) Once per turn: You can target a card in either player’s Pendulum Zone besides this card; until the end of this turn, this card’s Pendulum Scale becomes the same as that target. Monster Effect: (1) If you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains 100 ATK and DEF times that Scale. (2) If this card inflicts damage to your opponent due to a direct attack: Destroy all cards in all Pendulum Zones. |
(http://i.imgur.com/euhYYUQ.jpg?1) | Apprentice Piper Level 2 DARK Spellcaster-Type Flip Effect Monster ATK 100 DEF 1500 (1) If this card is flipped face-up: You can Special Summon 1 monster from your hand. (2) If this card is destroyed by battle or a card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand. |
(http://i.imgur.com/RHXDaPy.jpg?1) | Esprit Bird - Den Hato (Legendary Dove) Level 4 WIND Winged Beast-Type Spirit Effect Monster ATK 1000 DEF 1800 Cannot be Special Summoned. (1) Once per turn: You can target 1 Spirit Monster on the field; return that monster to the hand. (2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
(http://i.imgur.com/3B8ARmY.jpg?1) | Flower Cardian Cherry Blossom with Curtain Level 3 DARK Warrior-Type Special Summon Effect Monster Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. (1) Reveal this card from your hand; draw 1 card, and reveal it to your opponent. If it is a “Flower Cardian” monster, Special Summon this card from your hand. If not, send this card and that card to the Graveyard. (2) If your “Flower Cardian” monster battles an opponent’s monster, during the start of the damage step and until the end of damage calculation: You can discard this card; that battling “Flower Cardian” monster gains 1000 ATK until the end of the turn. |
(http://i.imgur.com/9BbwUNz.jpg?1) | Performapal Dug Daggerman Level 5 EARTH Warrior-Type Pendulum Effect Monster ATK 2000 DEF 600 Pendulum Scale : 2 Pendulum Effect: The Pendulum Effect of “Performapal Dug Daggerman” can only be used once per turn. (1) During the Main Phase of your turn this card was activated: You can target 1 “Performapal” monster in your Graveyard; add that monster to your hand. Monster Effect: You can only use the Monster Effect of “Performapal Dug Daggerman” once per turn. (1) During the Main Phase of your turn that this card was Pendulum Summoned: You can send 1 “Performapal” monster from your hand to the Graveyard; draw 1 card. |
(http://i.imgur.com/J4aESIm.jpg?1) | Bewitching Wind Normal Trap Card (1) Target 1 face-up Special Summoned monster; negate its effect and halve its original ATK (2) While this card is in the Graveyard, {if/when} your opponent Special Summons a Monster from the Extra Deck: You can Set this card on your side of the field. If this card was set by this effect, banish it when it leaves the field. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/10/bd9263f6.jpg?resize=199%2C300&ssl=1) | Esprit Bird - Shinobi Garasu (Shinobi Crow) Level 4 WIND Winged Beast-Type Spirit Effect Monster ATK 0 DED 0 Cannot be Special Summoned. (1) Once per turn, during the start of a Damage Step until the end of Damage Calculation in which this card attacks or is attacked by an opponent’s monster: You can discard 1 Spirit Monster from your hand; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the monster that was discarded. (2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
(https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/10/ce094b2e.jpg?ssl=1) | 水晶機巧-グリオンガンド Crystron Glyongandr Level 9 WATER Machine-Type Synchro Effect Monster ATK 3000 DEF 3000 2 or more Tuners + 1 non-Tuner monster (1) If this card is Synchro Summoned: You can target monsters your opponent controls or in their Graveyard equal to the number of Synchro Materials used for this card’s Synchro Summon; banish those monsters. (2) If this Synchro Summoned card is destroyed (by battle or by card effect): You can target 1 banished monster, except this card; Special Summon that monster. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/10/00cfd518.jpg?ssl=1) | 隣の芝刈り Tonari no Shibakari (That Grass Looks Greener) Normal Spell Card (1) If there are more cards in your Deck than your opponent’s Deck: Send cards from the top of your Deck to the Graveyard until it’s the same size as your opponent’s. |
(https://i2.wp.com/ygorganization.com/wp-content/uploads/2016/10/822d5bd2.jpg?ssl=1) | Terminal World NEXT Continuous Spell Card Activate only if you control no other cards and your opponent only controls 3 or less monsters and 3 or less Spell/Trap Cards. (1) Neither player can control more than 3 monsters, also neither player can control more than 3 Spell/Trap Cards. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/10/156649f0.jpg?) | Fairy Tail - Rella LIGHT Level 4 Spellcaster/Effect (1) Monsters on the field cannot be targeted by the effects of Spell Cards, except this one. (2) Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that card to the hand during the End Phase. |
(https://i1.wp.com/ygorganization.com/wp-content/uploads/2016/10/Hidaika.jpg?resize=203%2C300&ssl=1) | Massivemorph Normal Trap Card Target 1 face-up monster your opponent controls; that monster’s ATK and DEF are doubled, but it cannot attack directly. |