Wątek: [OCG][NECH] Next Challengers  (Przeczytany 14272 razy)

0 użytkowników i 1 Gość przegląda ten wątek.

Lampart

Odp: [OCG] 902- Next Challengers
« #125 16 Lipiec, 2014, 12:05:01 »
0
Przy okazji Kolejna shadol Fuzja chyba będą mieć każdy atrybut ^^

Flasher

Odp: [OCG] 902- Next Challengers
« #126 16 Lipiec, 2014, 12:08:43 »
0
No to w końcu się dowiemy, jak się tłumaczy kattobingu. ;D

W dubbingu to "Feeling the Flow" a w mandze "jetting"

Lampart

Odp: [OCG] 902- Next Challengers
« #127 16 Lipiec, 2014, 12:14:30 »
+1
Cytuj
jetting

Czy tylko mi kojarzy się z Jizzing ;p

Kuzuryu Daimyojin

Odp: [OCG] 902- Next Challengers
« #128 16 Lipiec, 2014, 12:32:16 »
0
Cytuj
jetting

Czy tylko mi kojarzy się z Jizzing ;p
A może petting

Regis

Odp: [OCG] 902- Next Challengers
« #129 16 Lipiec, 2014, 13:14:48 »
0
Cytat: Flasher
El Shaddoll Shekhinaga
Level (8~10??) EARTH(?) Machine-Type Effect Fusion Monster
ATK 2600
DEF Unknown (3000?)
1 “Shaddoll” monster + 1 EARTH monster
Must first be Fusion Summoned. You can only use the (1) effect of “El Shaddoll Shekinaga” once per turn. (1) When your opponent activates the effect of a Special Summoned monster, if you have a “Shaddoll” card in your hand: You can negate that activation, and if you do, destroy that monster, then send 1 “Shaddoll” card from your hand to the Graveyard. (2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add that target to your hand.


Przecież to kolejna chora karta. Czyste zło. To, że do niej EARTHA trzeba nie zmienia jej chorego oblicza.

Agreel

Odp: [OCG] 902- Next Challengers
« #130 16 Lipiec, 2014, 13:18:05 »
0

Drewko

Odp: [OCG] 902- Next Challengers
« #131 16 Lipiec, 2014, 13:19:39 »
+1
No to w końcu się dowiemy, jak się tłumaczy kattobingu. ;D


Inb4 Japan Exclusive, wydadzą za kilka lat jak wszyscy zapomną czym jest ZeXal.

Chris Cornell

Odp: [OCG] 902- Next Challengers
« #132 16 Lipiec, 2014, 13:30:27 »
0
Mathematician anyone?

Mathematician jest raczej grany w wersji na dwóch DADach, z Felice'ami, Wyvernami i małymi chaos smokami. My nie mamy ani Felice, ani dwóch DADów, ani Avarice, by regenerować tak szybko wyczerpujący się silnik. Dlatego u nas raczej spodziewaj się wolniejszej wersji, bez DADa czy Matematyka, za to z Arma Knightem i Bandytą. Imho nie widzę powodu, by zamieniać Armę na Matematyka tylko po to, żeby mieć dostęp do tej karty. Arma jest lv 4 DARK, searchowalny i zrzuca Beasta bez Lizarda. Poza tym Extra space - i tak jest wąsko, bo masz fuzje, xyzy i synchro. Wrzucić Dark Lawa i już nawet na Excitiona czy Dwellera nie ma miejsca. a tu jeszcze kolejne fuzje ładować? Dobra karta, ale nie ma co płakać czy hype'ować. W TCG raczej nastawiajcie się na Midrasha, Nephlima i potem na Dark Lawa, co i tak jest dobrze. ;D

Leo

Odp: [OCG] 902- Next Challengers
« #133 16 Lipiec, 2014, 14:32:03 »
0
High-five-the-sky challenge ;D

Flasher

Odp: [OCG] 902- Next Challengers
« #134 16 Lipiec, 2014, 18:43:37 »
0
NECH-JP087
Elemental HERO Blazeman
Level 4 FIRE Warrior-Type Effect Monster
ATK 1200
DEF 1800
You can only use 1 “Elemental HERO Blazeman” effect per turn, and only once that turn. (1) If this card is Normal or Special Summoned: You can add 1 “Polymerization” from your Deck to your hand. (2) You can send 1 “Elemental HERO” monster from your Deck to the Graveyard, except “Elemental HERO Blazeman”; until the end of the turn, this card’s Attribute, ATK, and DEF becomes the same as that sent card. If you activate this effect, you cannot Special Summon for the rest of this turn, except Fusion Summon.



NECH-JP030
Shaddoll Hound
Level 4 DARK Spellcaster-Type Flip Effect Monster
ATK 1600
DEF 900
You can only use 1 “Shaddoll Hound” effect per turn, and only once that turn.
(1)FLIP: You can target 1 “Shaddoll” card in your Graveyard; add it to your hand. (2) If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. Flip Effects are not activated at this time, unless it is a “Shaddoll” monster.

« Ostatnia zmiana: 16 Lipiec, 2014, 18:48:43 Flasher »

Drewko

Odp: [OCG] 902- Next Challengers
« #135 16 Lipiec, 2014, 19:00:22 »
0
Jeszcze jest Elemental HERO Mystic Slayer ale nie ma pełnego tłumaczenia. Póki co na Pojo znalazłem coś takiego:

Elemental HERO Mystic Slayer
Level 4
DARK/Warrior/Effect
1800 ATK/ 1500 DEF

You can only use each effect of "Elemental HERO Mystic Slayer" once per turn. When this card is Normal or Special Summoned; add 1 "Polymerization" from your deck to your hand. You can send 1 "Elemental HERO" Monster from your deck to the Graveyard; This cards attribute, ATK and DEF become the same as that card until the End Phase. During the turn you activate this card's effect, you cannot Special Summon monsters, except by Fusion Summon.

Chris Cornell

Odp: [OCG] 902- Next Challengers
« #136 16 Lipiec, 2014, 19:03:37 »
0
Slayer - szuka Superkę i zrzuca Mista. Zajebiście...

Hound - wow, pierwszy crapny Shaddoll. Miła odmiana po tym, co było dotychczas.

Razmus

Odp: [OCG] 902- Next Challengers
« #137 16 Lipiec, 2014, 19:17:43 »
0


od lewej do prawej

NECH-JP083
Gagaga Mancer
Level 4 DARK Spellcaster-Type Effect Monster
ATK 100
DEF 100
(1) Once per turn: You can target 1 “Gagaga” monster in your Graveyard, except for “Gagaga Mancer”; Special Summon that monster. For the rest of the turn after you activated this effect, you cannot Special Summon monsters, except for “Gagaga” monsters. (2) If this card is detached from an Xyz Monsters as an Xyz Material and sent to the Graveyard to activate the effect of an Xyz Monster: You can target 1 Xyz Monster you control; it gains 500 ATK until the end of the turn.

NECH-JP084
Gado Go!
Normal Trap Card
(1) If a “Gagaga”, “Gogogo”, or “Dododo” monster you control is destroyed by battle or effect and sent to the Graveyard: Target that monster; Special Summon that target, then you can Special Summon

Kattobingu Challenge
Normal Trap Card
(1) During your Battle Phase: Target 1 Xyz Monster that has already attacked; it can make 1 additional attack during this Battle Phase, and if it does your opponent cannot activate cards or effects until the end of the damage step.


Zaborg the Mega Monarch
Level 8 LIGHT Thunder-Type Effect Monster
ATK 2800
DEF 1000
Effect Unknown


NECH-JP057
Draw Muscle
Quick-Play Spell
You can only activate 1 “Draw Muscle” once per turn. (1) Target 1 face-up Defense Position monster you control with 1000 or less DEF; draw 1 card, also that target cannot be destroyed by battle this turn.

Regis

Odp: [OCG] 902- Next Challengers
« #138 16 Lipiec, 2014, 21:30:09 »
0
Bardzo dobrze, bo dawno już Herosów nie było xD

One dodają Polymerization, czy Polimeryzation cards?

j4

Odp: [OCG] 902- Next Challengers
« #139 16 Lipiec, 2014, 21:32:32 »
0
Raczej samą Poly, wątpię żeby to źle przetłumaczyli

j4

Odp: [OCG] 902- Next Challengers
« #140 16 Lipiec, 2014, 21:37:09 »
0
Zaborg the Mega Monarch
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target, and if it was a LIGHT monster, each player sends a number of cards from from their Extra Deck to the Graveyard equal to the destroyed monster's original Level or Rank. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
● You choose the cards to be sent to the Graveyard from your opponent's Extra Deck.

omg ale to głupie ;D

Regis

Odp: [OCG] 902- Next Challengers
« #141 16 Lipiec, 2014, 21:38:02 »
0
Skoro tak to trochę lipa..

tłumaczą nowy fusion dla Naturii i nowego Synchro dla Mecha Phantom Bestów, który podobno jest strasznym gwałcicielem

Lampart

Odp: [OCG] 902- Next Challengers
« #142 16 Lipiec, 2014, 21:47:52 »
0
NIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


Jaki biznesman w konami wykminił że hero ma być exclusivem :(

Z drugiej strony może wrzucą nam go do startera ;p

Illidan

Odp: [OCG] 902- Next Challengers
« #143 16 Lipiec, 2014, 21:59:10 »
0
NIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


Jaki biznesman w konami wykminił że hero ma być exclusivem :(

Z drugiej strony może wrzucą nam go do startera ;p

Nie narzekaj, wiedziałeś o tym odkąd zapostowałem plotki

Regis

Odp: [OCG] 902- Next Challengers
« #144 16 Lipiec, 2014, 22:14:48 »
0


ten pierwszy to kolejny Bamboo sword- efekt średnio-przetłumaczony:

"Gives 0 ATK.
(only once per turn) You can target another Bamboo Sword you control; Return it to the hand, and the monster equipped with this sword can attack directly.
If this one is sent to the Graveyard: You can search for a different Bamboo Sword."





pierwsza to miss judge- coś w ten deseń

"Before resolving an opponent's card effect, toss a coin 2 times, and if both are Heads, negate the effect. You can only use this effect of "Ms.JUDGE" once per turn."

druga to Goblin trap:

"If it inflicts battle damage: You can search for a "Goblin" card. The opponent can negate this effect by giving you a card from their hand (think Exchange).
Trap: Both players SS a banished monster of their own in defense position."?




Mecha Phantom Beast brzmi podobno:

"1 MPB tuner + 1 or more MPB non tuners
2700/2000 LV9
1)when this card is summoned tribute any # of MPB tokens you control and discard the same # from your opponents hand
2) MPB monsters you control except this card cannot be destroyed.
3)When this card is destroyed by your opponents card (either by battle or card effect) set 1 spell card from your deck into your s/t zone."

jeśli taki bedzie miał efekt to ja je**e. Trishula + set Szarży brzmi absurdalnie


Rysnig

Odp: [OCG] 902- Next Challengers
« #145 17 Lipiec, 2014, 01:06:54 »
0
No pięknie się zapowiada... Ciekawi mnie jeszcze co wymyślili dla tego Leo na sterydach? Jest gdzieś jego tłumaczenie?

Razmus

Odp: [OCG] 902- Next Challengers
« #146 17 Lipiec, 2014, 01:31:08 »
0
łap
2 EARTH Synchro Monsters
During either player's turn, when a card or effect that targets exactly 1 card on the field (and no other cards) is activated: You can send 1 card from the hand to the Graveyard; negate the activation, and if you do, destroy it.

Kuzuryu Daimyojin

Odp: [OCG] 902- Next Challengers
« #147 17 Lipiec, 2014, 06:10:32 »
0
TRIVIA
Naturia Exterio to połączenie Naturia BeastNaturia Barkion
Naturia Gaiastrio to połączenie Naturia LeodrakeNaturia Landoise

Trzeba pamiętać że Leo, the Keeper of the Sacred Tree to ewolucja Naturia Leodrake


---------------------- EDIT -------
Qlipper Launch

k***a to broken :D

Punch-in-the-Box
Ciekawy tech


First of the Dragons

Ciekawe :D
w qlipothach by można nawet grać z Dragon mirrorem
I może w dino rabicie jak zejdzie na 2 lub 3 króliś

Valerifawn, Mystical Beast of the Forest
Się zastanawiam czy raccoony będą kiedyś t1
« Ostatnia zmiana: 17 Lipiec, 2014, 07:55:24 Kuzuryu Daimyojin »

Flasher

Odp: [OCG] 902- Next Challengers
« #148 17 Lipiec, 2014, 08:00:06 »
0
NECH-JP001
Performapal Cheermole
Earth Beast / Pendulum / Effect
LV2 600/1000
Pendulum Scale: 5/5
Pendulum Effect:
(1) Pendulum Monsters you control gain 300 ATK.
Monster Effect:
You can only use the Monster Effect of “Entermate Cheermole” once per turn. (1) You can target 1 face-up monster whose ATK is different from its original ATK; apply 1 of the following effects based on that monster’s ATK.
• If its ATK is higher than its original ATK, it gains 1000 ATK.
• If its ATK is lower than its original ATK, it loses 1000 ATK.

NECH-JP002
Performapal Trampolynx
Earth Beast / Pendulum / Effect
LV2 300/300
Pendulum Scale: 4/4
Pendulum Effect:
You can only use the Pendulum Effect of “Entermate Trampolynx” once per turn. (1) When you Pendulum Summon: You can target 1 card in a Pendulum Zone; return that card to the hand.
Monster Effect:
(1) When this card is Normal Summoned: You can target 1 card in a Pendulum Zone; return that target to the hand.

NECH-JP003
Block Spider
Earth Insect / Effect
LV1 0/100
You can only use the (2) effect of “Block Spider” once per turn. (1) Your opponent cannot attack other Insect-Type monsters. (2) If this card is Special Summoned: You can Special Summon 1 “Block Spider” from your Deck.

NECH-JP004
Gensou no Otome Canon / Canon the Melodious Diva
Light Fairy / Effect
LV4 1400/2000
You can only Special Summon “Canon the Melodious Diva” with its (1) effect once per turn. (1) If you control a “Melodious” monster, you can Special Summon this card (from your hand). (2) Once per turn: You can target 1 “Melodious” monster you control; change that target’s battle position.

NECH-JP005
Gensou no Otome Serena / Serenade the Melodious Diva
Light Fairy / Effect
LV4 400/1900
(1) This card can be treated as a 2 Tributes for the Tribute Summon of a Fairy-Type monster. (2) During the turn this card was Special Summoned, you can Normal Summon 1 “Melodious” Monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

NECH-JP006
Gensou no Otome Elegy / Elegy the Melodious Diva
Light Fairy / Effect
LV5 2000/1200
(1) All Special Summoned “Melodious” monsters you control cannot be destroyed by card effects. (2) If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK.

NECH-JP007
Gensou no Otohime Laureate Francois / Shopina the Melodious Maestra
Light Fairy / Effect
LV7 2300/1700
You cannot activate monster effects the turn you activate this effect, except the effect of LIGHT monsters. (1) Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add that target to your hand.

NECH-JP008
Choujuu Musha Kabuto / Superheavy Samurai Kabuto
Earth Machine / Effect
LV4 1000/2000
(1) If an opponent’s monster is Special Summoned: You can change as many Attack Position “Superheavy Samurai” monsters you control as possible to Defense Position, and if you do, they gain 500 DEF until the end of the turn.

NECH-JP009
Choujuu Musha Ten B-N / Superheavy Samurai Scales
Earth Machine / Effect
LV4 800/1800
You can only use the (2) effect of “Superheavy Samurai Ten B-N” once per turn. (1) If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). (2) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “Superheavy Samurai” monster in your Graveyard, except “Superheavy Samurai Ten B-N”; Special Summon that target in face-up Defense Position.

NECH-JP010
Choujuu Musha Souru Fire Armor / Superheavy Samurai Soulfire Suit
Fire Machine / Effect
LV2 800/800
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. (2) During either player’s turn: You can discard this card, then target 1 Defense Position “Superheavy Samurai” monster you control; it loses 800 DEF, but cannot be destroyed by battle or card effects. These changes last until the end of this turn.

NECH-JP011
Choujuu Musha Souru Great Wall / Superheavy Samurai Soulshield Wall
Earth Machine / Effect
LV3 1200/1200
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. (2) When the equipped monster is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, and if you do, the DEF of the monster that this card was equipped to becomes 0.

NECH-JP012
Choujuu Musha Souru Break Armor / Superheavy Samurai Soulbreaker Armor
Earth Machine / Effect
LV1 0/500
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, but cannot be destroyed by battle. (2) You can banish all “Superheavy Samurai Soul Break Armor” from your Graveyard, then target 1 “Superheavy Samurai” monster whose DEF is lower than its original DEF; inflict the different as damage to your opponent.

NECH-JP013
Choujuu Musha Souru Big Bang / Superheavy Samurai Soulbang Cannon
Earth Machine / Effect
LV3 1000/1000
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. (2) During either player’s Battle Phase, when your opponent activates a card or effect while you control a face-up Defense Position “Superheavy Samurai” monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy all monsters on the field, and if you do that, inflict 1000 damage to each player.

NECH-JP014
Edge Imp Scissor / Edge Imp Scissors
Dark Fiend / Effect
LV3 1200/800
You can only use the effect of “Edge Imp Scissors” once per turn. (1) If this card is in your Graveyard: You can return 1 card from your hand to the top of your Deck; Special Summon this card from your Graveyard in face-up Defense Position.

NECH-JP015
Furnimal Lion
Earth Fairy / Effect
LV4 1600/1200
(1) When this card declares an attack: This card gains 500 ATK until the end of the Battle Phase.

NECH-JP016
Fluffal Bear
Earth Fairy / Effect
LV3 1200/800
You can only use 1 “Furnimal Bear” effect per turn, and only once that turn. (1) You can send this card from your hand to the Graveyard; set 1 “Toypot” from your Deck directly to your Spell & Trap Zones. (2) You can Tribute this card, then target 1 “Polymerization” in your Graveyard; add that target to your hand.

NECH-JP017
Fluffal Dog
Earth Fairy / Effect
LV4 1700/1000
You can only use the effect of “Furnimal Dog” once per turn. (1) When this card is Normal or Special Summoned from the hand: You can add 1 “Edge Imp Scissors” or “Furnimal” monster from your Deck to your hand, except “Furnimal Dog”.

NECH-JP018
Fluffal Owl
Earth Fairy / Effect
LV2 1000/1000
You can only use 1 “Furnimal Owl” effect per turn, and only once that turn. (1) When this card is Normal or Special Summoned from the hand: You can add 1 “Polymerization” from your Deck to your hand. (2) You can pay 800 Life Points: Fusion Summon 1 “Des-Toy” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

NECH-JP019
Fluffal Cat
Earth Fairy/Effect
LV1 700/300
You can only use the effect of “Furnimal Cat” once per turn. (1) If this card is sent to the Graveyard as a Fusion Material: You can target 1 “Polymerization” in your Graveyard; add that target to your hand.

NECH-JP020
Fluffal Rabbit
Earth Fairy / Effect
LV1 300/1200
You can only use the effect of “Furnimal Rabbit” once per turn. (1) If this card is sent to the Graveyard as a Fusion Material: You can target 1 “Edge Imp Scissors” or “Furnimal” monster in your Graveyard, except “Furnimal Rabbit”; add that monster to your hand.

NECH-JP021
Qliphort Scout
Earth Machine / Pendulum
LV5 1000/2800
Pendulum Scale: 9/9
Pendulum Effect:
(1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) Once per turn: You can pay 800 Life Points; add 1 “Qliphoth” card from your Deck to your hand, except “Qliphoth Tool”.
Flavor Text:
System initializing Replica Mode…
Error. Cannot run C:\sophia\sefiroth.exe
Attempting to run Program from unidentified source
Run C:\tierra\qliphoth.exe? …[Y]
System initializing Automated Mode.

NECH-JP022
Qliphort Carrier
Earth Machine / Pendulum / Effect
LV6 2400/1000
Pendulum Scale: 1/1
Pendulum Effect:
(1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) “Qliphoth” monsters you control gain 300 ATK.
Monster Effect:
(1) You can Normal Summon this card without a Tribute. (2) If this card was Special Summoned or Normal Summoned without a Tribute, its Level becomes 4 and its original ATK becomes 1800. (3) If this card was Normal Summoned, this card is unaffected by effects activated by monsters whose original Level or Rank is lower than the Level of this card. (4) If this card is Tributed: You can target 1 monster on the field; return it to the hand.

NECH-JP023
Qliphort Helix
Earth Machine / Pendulum / Effect
LV6 2400/1000
Pendulum Scale: 9/9
Pendulum Effect:
(1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) Monsters your opponent control lose 300 ATK.
Monster Effect:
(1) You can Normal Summon this card without a Tribute. (2) If this card was Special Summoned or Normal Summoned without a Tribute, its Level becomes 4 and its original ATK becomes 1800. (3) If this card was Normal Summoned, this card is unaffected by effects activated by monsters whose original Level or Rank is lower than the Level of this card. (4) If this card is Tributed: You can target 1 Spell or Trap Card on the field; destroy it.

NECH-JP024
Qliphort Disk
Earth Machine / Pendulum / Effect
LV7 2800/1000
Pendulum Scale: 1/1
Pendulum Effect:
(1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) “Qliphoth” monsters you control gain 300 ATK.
Monster Effect:
(1) You can Normal Summon this card without a Tribute. (2) If this card was Special Summoned or Normal Summoned without a Tribute, its Level becomes 4 and its original ATK becomes 1800. (3) If this card was Normal Summoned, this card is unaffected by effects activated by monsters whose original Level or Rank is lower than the Level of this card. (4) If this card is Tribute Summoned by Tributing a “Qliphoth” monster: You can Special Summon 2 “Qliphoth” monsters from your Deck, but they are destroyed during the End Phase.

NECH-JP025
Qliphort Shell
Earth Machine / Pendulum / Effect
LV8 2800/1000
Pendulum Scale: 9/9
Pendulum Effect:
(1) You can only Special Summon “Qliphoth” monsters. This effect cannot be negated. (2) Monsters your opponent control lose 300 ATK.
Monster Effect:
(1) You can Normal Summon this card without a Tribute. (2) If this card was Special Summoned or Normal Summoned without a Tribute, its Level becomes 4 and its original ATK becomes 1800. (3) If this card was Normal Summoned, this card is unaffected by effects activated by monsters whose original Level or Rank is lower than the Level of this card. (4) If this card is Tribute Summoned Tributing a “Qliphoth” monster(s), this card can attack twice during each Battle Phase, and if it attacks a monster in Defense Position, inflict piercing Battle Damage to your opponent.

NECH-JP026
Apoqliphort Towers
Earth Machine / Effect
LV10 3000/2600
Cannot be Special Summoned. Must be Tribute Summoned by Tributing 3 “Qliphoth” monsters. (1) This Normal Summoned monster is unaffected by Spell/Trap Effects, or the activated effect of a monster whose original Level or Rank is lower than this card’s Level. (2) All Special Summoned monsters lose 500 ATK and DEF. (3) Once per turn: You can have your opponent sends 1 monster they control or have in their hand to the Graveyard (for no effect).

NECH-JP027
Satellarknight Sirius
Light Warrior / Effect
LV4 1600/900
You can only use the effect of “Satellarknight Sirius” once per turn.(1) If this card is Summoned: You can target 5 “tellarknight” monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card.

NECH-JP028
Satellarknight Procyon
Light Warrior / Effect
LV4 1300/1200
You can only use the effect of “Satellarknight Procyon” once per turn. (1) If this card is Summoned: You can send 1 “tellarknight” monster from your hand to the Graveyard, and if you do, draw 1 card.

NECH-JP029
Satellarknight Betelgeuse
Light Warrior / Effect
LV4 700/1900
You can only use the effect of “Satellarknight Betelgeuse” once per turn. (1) If this card is Summoned: You can target 1 “tellarknight” card in your Graveyard, except for “Satellarknight Betelgeuse”; send this card to the Graveyard, and if you do add that target to your hand.

NECH-JP030
Shaddoll Hound
Dark Spellcaster / Flip / Effect
LV4 1600/900
You can only use 1 “Shaddoll Hound” effect per turn, and only once that turn.
(1)FLIP: You can target 1 “Shaddoll” card in your Graveyard; add it to your hand. (2) If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. Flip Effects are not activated at this time, unless it is a “Shaddoll” monster.

NECH-JP031
Maryuusei – Toutetsu / Taotie, Shadow of the Yang Zing
Dark Wyrm / Effect
LV5 2200/0
You can only use the (1) effect of “Taotie, Evil of the Yang Zing” once per turn. (1) When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in face-up Defense Position, except “Taotie, Evil of the Yang Zing”. (2) Once per turn, during your opponent’s Main Phase or your opponent’s Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using “Yang Zing” monsters you control only (this is a Quick Effect). (3) Control of a face-up Synchro Monster Summoned by using this card as a Synchro Material Monster cannot switch.

NECH-JP032
Anryuusei – Jokuto / Jiaotu, Darkness of the Yang Zing
Dark Wyrm / Tuner / Effect
LV2 0/2000
You can only use 1 “Jiaotu, Darkness of the Yang Zing” effect per turn, and only once that turn. (1) When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in face-up Attack Position, except “Jiaotu, Darkness of the Yang Zing”. (2) If you control no other monsters: You can send 2 “Yang Zing” cards from your hand to the Graveyard; Special Summon 1 “Yang Zing” monster with 0 ATK and 1 “Yang Zing” monster with 0 DEF from your Deck. Banish those monsters during the End Phase.

NECH-JP033
Lindbloom
Earth Wyrm / Effect
LV4 0/1800
(1) If a monster you control battles an opponent’s monster, during damage calculation: The ATK of each monster becomes their DEF instead, until the end of the Damage Step.

NECH-JP034
Night Dragolich
Dark Wyrm / Effect
LV4 1700/0
(1) All monsters Special Summoned from the Main Deck or Extra Deck on the field are changed to Defense Position, except Wyrm-Type monsters. (2) Monsters Special Summoned from the Main Deck and Extra Deck lose DEF equal to their original DEF, except Wyrm-Type monsters.

NECH-JP035
Naked Dragon / Unmasked Dragon
Fire Wyrm / Effect
LV3 1400/1100
(1) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEF from your Deck.

NECH-JP036
Machiners Megaform / Machina Megaform
Earth Machine / Effect
LV8 2600/1500
You can only use 1 “Machina Megaform” effect per turn, and only once that turn. (1) You can Tribute this card; Special Summon 1 “Machina” monster from your hand or Deck, except “Machina Megaform”. (2) If a “Machina Fortress” you control is sent to the Graveyard while this card is in your Graveyard: You can banish that “Machina Fortress” from your Graveyard; Special Summon this card from your Graveyard.

NECH-JP037
Gouraitei Zaborg / Zaborg the Mega Monarch
Light Thunder / Effect
LV8 2800/1000
This card can be Tribute Summoned by Tributing 1 Tribute Summoned monster.
(1) If this card is Tribute Summoned: You can target 1 monster on the field; destroy it, and if the destroyed monster was LIGHT, both players choose cards in their Extra Deck equal to the original Level or Rank of the destroyed monster, and send those cards to the Graveyard. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
- You choose the cards to send from your opponent’s Extra Deck to the Graveyard.

NECH-JP038
Mori no Seijuu Valerifawn / Valerifawn, Mystical Beast of the Forest
Earth Beast / Tuner / Effect
LV2 400/900
You can only use the effect of “Valerifawn, Mystical Beast of the Forest” once per turn. (1) You can discard 1 card, then target 1 Level 2 or lower Beast-Type monster in your Graveyard, except “Valerifawn, Mystical Beast of the Forest”; Special Summon that monster in face-up Attack Position or face-down Defense Position.

NECH-JP039
Rescue Hamster
Earth Beast / Pendulum / Effect
LV4 300/100
Pendulum Scale: 5/5
Pendulum Effect:
You can only use the Pendulum Effect of “Rescue Rat” once per Duel. (1) You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monsters with the same name from your Extra Deck to your hand.
Monster Effect:
(1) During your Main Phase, if this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster in your Extra Deck: You can Tribute this card; Special Summon from your Main Deck, 2 monsters with the same name as 1 Level 5 or lower Pendulum Monster that is face-up in your Extra Deck. Their effects are negated, and they are destroyed during the End Phase.

NECH-JP040
Banken – Watchdog / Watch Dog
Fire Pyro / Effect
LV1 0/0
You can only use the effect of “Watchdog” once per turn. You cannot Special Summon during the turn you activate this effect. (1) During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck to your Spell & Trap Zones.

NECH-JP041
Denko Sekka
Light Thunder / Effect
LV4 1700/1000
Cannot be Special Summoned. (1) If you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards, or activate Set Spell/Trap Cards that are on the field.

NECH-JP042
Bunborg 002 / Deskbot 002
Earth Machine / Effect
LV2 500/500
(1) If this card is Special Summoned: You can add 1 “Denominator” monster from your Deck to the hand. (2) All other Machine-Type monsters you control gain 500 ATK and DEF.

NECH-JP043
Ms. Judge
Light Fiend / Effect
LV4 1800/600
You can only use the effect of Ms JUDGE once per turn. (1) The first time your opponent activates a Spell, Trap, or card effect each turn, before resolving that card or effect, toss a coin 2 times. If the result is 2 heads, negate that effect (if any).

NECH-JP044
Onedari Goblin / Scrounging Goblin
Earth Fiend / Effect
LV4 1000/2000
(1) If this card inflicts battle damage to your opponent: You can add 1 “Goblin” card from your Deck to your hand. Your opponent can negate this effect by adding 1 card from their hand to your hand.

NECH-JP045
Ultimate Declarer / Herald of Ultimateness
Light Fairy / Ritual / Effect
LV12 2000/3000
Must be Ritual Summoned and cannot be Special Summoned by other ways. You can Ritual Summon this card with “Oracle of the Herald”. (1) During either player’s turn: You can send 1 Fairy-Type monster from your hand to the Graveyard; activate an appropriate effect:
• If your opponent activated a Spell Card, Trap Card, or monster effect, negate the activation, and if you do, destroy it.
• If your opponent would Special Summon a monster(s), negate that Special Summon, and if you do, destroy the monster(s).

NECH-JP046
Deathtoy Scissor Bear / Frightfur Bear
Dark Fiend / Fusion / Effect
LV6 2200/1800
“Edge Imp Scissors” + “Furnimal Bear”
(1) When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Card with this effect.
• The equipped monster gains 1000 ATK.

NECH-JP047
Deathtoy Scissor Wolf / Frightfur Wolf
Dark Fiend / Fusion / Effect
LV6 2000/1500
“Edge Imp Scissors” + 1 or more “Furnimal” monsters
Must be Special Summoned by a Fusion Summon using the above Fusion Materials, and cannot be Special Summoned by other ways. (1) This card can attack a number of times per Battle Phase equal to the number of Fusion Materials used for its Fusion Summon.

NECH-JP048
El Shaddoll Grysta
Fire Rock / Fusion / Effect
LV7 2450/1950
1 “Shadoll” monster + 1 FIRE monster
Must first be Fusion Summoned. You can only use the (1) effect of “El Shaddoll Egrystal” once per turn. (1) When your opponent would Special Summon a monster(s) while you have a “Shaddoll” card in your hand: Negate that Summon, and if you do, destroy it, then, send 1 “Shaddoll” card from your hand to the Graveyard. (2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add that target to your hand.

NECH-JP049
El Shaddoll Shekhinaga
Earth Machine / Fusion / Effect
LV10 2600/3000
1 “Shaddoll” monster + 1 EARTH monster
Must first be Fusion Summoned. You can only use the (1) effect of “El Shaddoll Shekinaga” once per turn. (1) When your opponent activates the effect of a Special Summoned monster, if you have a “Shaddoll” card in your hand: You can negate that activation, and if you do, destroy that monster, then send 1 “Shaddoll” card from your hand to the Graveyard. (2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add that target to your hand.

NECH-JP050
Shisouryuu Wyarm / Wyarm the Progenitor Dragon
Dark Dragon / Fusion / Effect
LV9 2700/2000
2 Normal Monsters
Must be Special Summoned by a Fusion Summon, and cannot be Special Summoned by other ways. (1) You can only control 1 “Wyarm the Progenitor Dragon”. (2) This card cannot be destroyed by battle except with Normal Monsters, and is unaffected by other monster effects.

NECH-JP051
Jaryuusei – Gaizaa / Yazi, Evil of the Yang Zing
Dark Wyrm / Synchro / Effect
LV 7 2600/2100
1 Tuner + 1 or more non-Tuner monsters
You can only use the (2) and (3) effects of “Yazi, Wickedness of the Yang Zing” once per turn each. (1) This card cannot be targeted by your opponent’s card effects. (2) You can target 1 “Yang Zing” monster you control and 1 card your opponent controls; destroy them. (3) When this card your control is destroyed by battle or effect and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in face-up Defense Position.

NECH-JP052
Arc Declarer / Herald of the Arc Light
Light Fairy / Synchro / Effect
LV4 600/1000
1 Tuner + 1 or more non-Tuner monsters
(1) When a monster is sent from either player’s hand or Deck to the Graveyard, banish it instead of sending it to the Graveyard. (2) When monster effect or a Spell/Trap Card is activated: You can Tribute this card; negate that activation, and if you do destroy it. (3) If this card is sent to the Graveyard: You can add 1 Ritual Monster or Ritual Spell Card from your Deck to your hand.

NECH-JP053
Dark Rebellion Xyz Dragon
Dark Dragon / Xyz / Effect
RK4 2500/2000
2 Level 4 monsters
(1) You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; halve that monster’s ATK, and if you do, this card gains that same amount of ATK.

NECH-JP054
Stellarknight Triverr
Light Warrior / Xyz / Effect
RK4 2100/2500
3 Level 4 “tellarknight” monsters
During the turn this card was Special Summoned, you cannot Special Summon monsters, except for “tellarknight” monsters. (1) When this card is Xyz Summoned: Return all other cards on the field to the hand. (2) Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent’s hand to the Graveyard. (3) If this card with Xyz Material is sent to the Graveyard: You can target 1 “tellarknight” monster in your Graveyard; Special Summon that target.

NECH-JP055
Wonder Balloons
Continuous Spell
(1) Once per turn: You can send any number of cards from your hand to the Graveyard; for each sent, put 1 Balloon Counter on this card. (2) Monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.

NECH-JP056
Monomanendo / Mimiclay
Spell Normal
You can only activate 1 “Mimiclay” per turn. (1) If your opponent control a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon 1 monster with the same name as that monster you control from your Deck in face-up Defense Position, and if you do, banish it when it leaves the field.

NECH-JP057
Draw Muscle
Quick-Play Spell
You can only activate 1 “Draw Muscle” once per turn. (1) Target 1 face-up Defense Position monster you control with 1000 or less DEF; draw 1 card, also that target cannot be destroyed by battle this turn.

NECH-JP058
Magical Star Illusion
Spell Normal
(1) If your opponent’s monsters outnumber your monsters: Each monster on the field gains 100 ATK x the total Levels of all monsters its controller control, until the end of the turn.

NECH-JP059
Dokusou no Daiichi Gakushou / Solo: First Movement
Spell Normal
You can only activate 1 “Solo: First Movement” per turn. You cannot Special Summon any monsters the turn you activate this effect, except “Melodious” monsters. (1) If you control no monsters: Special Summon 1 Level 4 or lower “Melodious” monster from your hand or Deck.

NECH-JP060
Toy Vendor
Spell Continuous
(1) Once per turn: You can discard 1 card; draw 1 card and reveal it. If it is a “Furnimal” monster, you can Special Summon 1 monster from your hand, otherwise discard it. (2) If this card is sent to the Graveyard: You can add 1 “Furnimal” monster or 1 “Edge Imp Scissors” from your Deck to your hand.

NECH-JP061
Saqliphoth
Equip Spell
Equip only to a “Qliphoth” monster. (1) It gains 300 ATK and cannot be destroyed by battle. (2) It can be used as 2 Tributes for the Tribute Summon of a “Qliphoth” monster. (3) If this card is sent from the field to the Graveyard: You can add 1 “Qliphoth” monster from your Deck to your hand.

NECH-JP062
Qliphothtress
Field Spell
(1) You can Normal Summon 1 “Qliphoth” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (2) The Normal Summons of “Qliphoth” monsters cannot be negated.

NECH-JP063
Hexatellarknight
Field Spell
(1) Each “tellarknight” Xyz Monster gains 200 ATK and DEF for each Xyz Material it has. (2) When a “tellarknight” Xyz Monster you control is targeted for an attack: You can send 1 “tellarknight” card from your hand to the Graveyard; negate that attack.

NECH-JP064
El Shaddoll Fusion
Quick-Play Spell Card
You can only activate 1 “El Shaddoll Fusion” per turn. (1) Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

NECH-JP065
Isou Kuukan / Heterophasic Space
Field Spell
(1) All Wyrm-Type monsters gain 300 ATK and DEF. (2) Once per turn: You can banish 3 Wyrm-Type monster from your Graveyard, then target 1 card on the field; destroy that card.

NECH-JP066
Declarer Oracle / Oracle of the Herald
Ritual Spell Card
This card is used to Ritual Summon “The Ultimate Herald”. Your opponent cannot activate cards or effects in response to this card’s activation. (1) You must also Tribute monsters from your hand or field whose total Levels equal 12 or more.

NECH-JP067
Teiou no Gouki / Strike of the Monarchs
Quick-Play Spell
(1) Tribute 1 Normal Summoned Level 5 or higher monster you control, then target 1 face-up card; negate that card’s effects, then draw 1 card. This negation lasts until the end of the turn. (2) You can banish this card from your Graveyard, then declare 1 Attribute; all face-up monsters become that Attribute until the end of the turn.

NECH-JP068
Youtou Takemitsu / Cursed Bamboo Sword
Equip Spell
You can only use the (2) effect of “Fiendish Bamboo Sword” once per turn. (1) The equipped monster gains 0 ATK. . (2) You can target 1 other “Bamboo Sword” card you control; return that target to the hand, and if you do, the equipped monster can attack directly during this turn. (3) If this card is sent to the Graveyard: You can add 1 “Bamboo Sword” card from your Deck to your hand, except “Fiendish Bamboo Sword”.

NECH-JP069
Entame Flash
Trap Normal
(1) If you control an “Entermate” monster: Change as many face-up Attack Position monsters your opponent controls as possible to Defense Position, and if you do, their battle positions cannot be changed until the end of the next turn.

NECH-JP070
Performapal Revival
Trap Normal
(1) If a monster you control is destroyed by battle or by card effect: Special Summon 1 “Entermate” monster from your hand or Graveyard.

NECH-JP071
Bikkuribako / Punch-in-the-Box
Trap Normal
(1) When an opponent’s monster declares an attack while your opponent controls 2 or more monsters: Target that attacking monster; negate the attack, and if you do, send 1 monster your opponent controls to the Graveyard, except that target, then that targeted monster loses ATK equal to that sent monster’s ATK or DEF (whichever is higher).

NECH-JP072
The Phantom Knights of Shadow Veil
Normal Trap Card
(1) Target 1 face-up monster you control; that target gains 300 ATK and DEF. (2) When your opponent declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300) in face-up Defense Position, and if you do, banish it when it leaves the field. (This card is not treated as a Trap Card.)

NECH-JP073
Apoqlipoth
Trap Normal
You can only activate 1 “Apoqliphoth” per turn. (1) Add up to 3 face-up “Qliphoth” Pendulum Monsters from your Extra Deck to your hand.

NECH-JP074
Qliphothran
Trap Normal
(1) All Normal Summoned “Qliphoth” monsters gain 300 ATK, have their effects negated, and are unaffected by other Spell and Trap Effects. These changes last until the end of this turn.

NECH-JP075
Ryuusei no Kyoubouka / Yang Zing Brutality
Trap Normal
(1) If a “Yang Zing” monster you control battles an opponent’s monster, during damage calculation: The ATK and DEF of your battling monster becomes double its original ATK and DEF during that damage calculation only, then destroy it at the end of the Damage Step.

NECH-JP076
Natul no Shinseijuu / Naturia Sacred Tree
Continuous Trap Card
You can only use either the (1) effect or (2) effect of “Naturia Sacred Tree” each turn, and only once that turn. (1) You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. (2) You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck. (3) If this card is sent to the Graveyard: Add 1 “Naturia” card from your Deck to your hand, except “Naturia Sacred Tree”.

NECH-JP077
Ryuukon no Gensen/ Oasis of Dragon Souls
Continuous Trap
(1) Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

NECH-JP078
Fusion Reserve
Normal Trap Card
(1) Reveal 1 Fusion Monster from your Extra Deck, and if you do, add 1 of the Fusion Material Monsters listed on that Fusion Monster from your Main Deck to your hand, then, you can add 1 “Polymerization” from your Graveyard to your hand.

NECH-JP079
Kami no Chuukoku / Solemn Scolding
Counter Trap Card
(1) While you control no other Set cards in your Spell & Trap Zones, when a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated: Pay 3000 Life Points; negate that Summon or activation, and if you do, destroy that card.

NECH-JP080
Ijigen no Kaikou / Different Dimension Encounter
Trap Normal
(1) If each player has at least 1 banished monster: Each player Special Summons 1 of their banished monsters in face-down Defense Position.

NECH-JP081
Future Numbers 0 Miraioh Hope / Number F1: Future King Hope
Light Warrior / Xyz / Effect
RK0 0/0
2 non-“Number” Xyz Monsters of the same Rank
(This card is always treated as a Rank 1 monster.) (1) This card cannot be destroyed by battle, also any battle damage inflicted to either player from a battle involving this card becomes 0. (2) At the end of the Damage Step, if this card battled an opponent’s monster and that monster is still on the field: You can take control of that opponent’s monster until the end of the Battle Phase. (3) If this card on the field would be destroyed, you can detach 1 Xyz Material from this card instead.

NECH-JP082
Gagaga Samurai
Earth Warrior / Xyz / Effect
RK4 1900/1600
2 Level 4 monsters
(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Gagaga” monster you control; during this turn, that monster can make a second attack during each Battle Phase. (2) When another monster you control is targeted for an attack: You can change this card to Defense Position and change the attack target to this card, then proceed to damage calculations.

NECH-JP083
Gagaga Mancer
Dark Spellcaster / Effect
LV4 100/100
(1) Once per turn: You can target 1 “Gagaga” monster in your Graveyard, except “Gagaga Mancer”; Special Summon that monster, but you cannot Special Summon monsters for the rest of this turn, except “Gagaga” monsters. (2) If this card is detached from an Xyz Monster as an Xyz Material and sent to the Graveyard to activate the effect of that monster: You can target 1 Xyz Monster you control; it gains 500 ATK until the end of the turn.

NECH-JP084
Guard Go!
Trap Normal
(1) If a “Gagaga”, “Gogogo”, or “Dododo” monster you control is destroyed by battle or card effect and sent to the Graveyard: Target that monster; Special Summon that target, then you can Special Summon up to 2 “Gagaga”, “Gogogo” or “Dododo” monsters from your hand in Defense Position.

NECH-JP085
Hi-Five the Sky
Trap Normal
(1) During your Battle Phase: Target 1 Xyz Monster that has already attacked; it can make 1 additional attack during this Battle Phase, and if it does, your opponent cannot activate cards or effects until the end of the Damage Step.

NECH-JP086
Unmei no Tobira / The Door of Destiny
Continuous Trap
(1) When an opponent’s monster attacks you directly: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) (2) During your Standby Phase: You can banish any number of “Utopia” monsters with different names from your Graveyard; inflict 500 damage to your opponent for each card banished, and if you do, this card gains ATK equal to the damage inflicted.

NECH-JP087
Elemental HERO Blazeman
Fire Warrior / Effect
LV4 1200/1800
You can only use 1 “Elemental HERO Blazeman” effect per turn, and only once that turn. (1) If this card is Normal or Special Summoned: You can add 1 “Polymerization” from your Deck to your hand. (2) You can send 1 “Elemental HERO” monster from your Deck to the Graveyard, except for “Elemental HERO Blazeman”; until the end of the turn, this card’s Attribute, ATK, and DEF becomes the same as that sent card in the Graveyard. If you activate this effect, you cannot Special Summon for the rest of this turn, except Fusion Summon.

NECH-JP088
Natul Gaiastralio / Naturia Gaiastrio
Earth Rock / Fusion / Effect
LV10 3200/2100
2 EARTH Synchro Monsters
(1) When a card or effect that targets exactly 1 card on the field is activated: You can send 1 card from your hand to the Graveyard; negate that activation, and if you do destroy it.

NECH-JP089
Genjuuki Jacruslan / Mecha Phantom Beast Jaculuslan
Wind Machine / Synchro / Effect
LV9 2700/2000
1 “Mecha Phantom Beast” Tuner + 1 or more non-Tuner “Mecha Phantom Beast” monsters
(1) When this card is Synchro Summoned: You can Tribute any number of “Mecha Phantom Beast Tokens”; discard 1 random card from your opponent’s hand for each Token Tributed. (2) All other “Mecha Phantom Beast” monsters you control cannot be destroyed by battle or card effects. (3) If this card in your possession is destroyed by your opponent’s card (either by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck to your Spell & Trap Zones.

NECH-JP090
Ghostrick Datenshi
Dark Fairy / Xyz / Effect
RK4 2000/2500
2 Level 4 monsters
You can also Xyz Summon this card by using a “Ghostrick” Xyz Monster you control as the Xyz Material, except “Ghostrick Datenshi”. (Xyz Material attached to it also becomes Xyz Materials on this card.) If this card has 10 Xyz Materials, you win the Duel. (1) Once per turn: You can detach 1 Xyz Material from this card; add 1 “Ghostrick” Spell/Trap Card from your Deck to your hand. (2) Once per turn: You can attach 1 “Ghostrick” card from your hand to this card as Xyz Material.
« Ostatnia zmiana: 17 Lipiec, 2014, 08:18:07 Flasher »

Kuzuryu Daimyojin

Odp: [OCG] 902- Next Challengers
« #149 17 Lipiec, 2014, 08:14:27 »
0
Czyli wstrzymuję się z shadolami i zacznę grać qlipotami :D

Oasis of Dragon Souls
Mamy nowe CotH tylko to w defie przyzywa i daje nowy typ.  Nie jest złe przyda się w traptrixach tellarknightach i wszystkim co ma eff na ss (btw. Artifact Moralltach.


Funimale zapowiadają się ciekawie
wreszcie będzie można pograć tcg z Fairy Cheer Girl

Nowa machina Machina Megaform 
fajny bo lvl 8, na pweno zastąpi Machina Cannon
ale effekt średni (lepszy od cannona)  bo nikt nie lubi banishować własnego fortressa.
mimo to będzie możliwość pójścia po kolejnego fortressa z decku jeśli przeżyję turę przeciwnika.
Oraz pewnie umożliwi kolejne otk jak znajdzie się coś w stylu Circle of the Fire Kings albo jakiś quick spell co da radę wysłać naszego fortressa na cmentarz po coś.


--edit---
Jedyne co znalazłem to
Mystik Wok - meh
Enemy Controller - Blisko
Mask Change II - Bingo mamy zwycięzce.

--edit #2---

Machina Fortress bezpośrednio 2500
Aktywacja Mask Change II  po Masked HERO Dian
Eff Machina Megaform .
I atak za 2800 i 2600
co razem daje tylko 7900.
Trzeba coś pomyśleć jeszcze :D

ale XYZ 8 już można :D
np Number 40: Gimmick Puppet of Strings jakoś wykombinować to 500 dmg :D

--edit #3---

Oczywiście przed tym jakiś trap stunik albo pusty field musi być :D
« Ostatnia zmiana: 17 Lipiec, 2014, 08:35:07 Kuzuryu Daimyojin »

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