Wątek: [OCG][ETCO] Eternity Code  (Przeczytany 2915 razy)

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Razmus

[OCG][ETCO] Eternity Code
« 16 Listopad, 2019, 00:07:25 »
0
Jest! Pierwszy Link-6, który zostanie wydany w naszej grze! Czy poza archetypem @Ignister będzie gdzieś jeszcze grany? To się okaże!

Eternity Code


Premiera: 11 stycznia 2020 roku

Dodatek zawiera 80 kart, a w tym:
- 48 kart Common
- 18 kart Rare
- 10 kart Super Rare
- 6 kart Ultra Rare
- 1 karta Holographic Rare

A oto pierwsze 8 kart:

ETCO-JP001 | Parallel eXceed
Cyberse/Effect, WIND, Lv 8, ATK 2000, DEF 2000
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) If you Link Summon while this card is in your hand: You can Special Summon this card to your zone that Link Monster points to.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.
(3) If Summoned by the effect of “Parallel eXceed”, this card’s Level becomes 4, also its original ATK/DEF become halved.

ETCO-JP046 | Accesscode Talker
Cyberse/Link/Effect, DARK, Link-4, ATK 2300, T+L+R+B
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to the activation of this card’s effects.
(1) If this card is Link Summoned: You can target 1 Link Monster used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000.
(2) You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also you cannot banish another monster with the same Attribute to activate the effect of “Accesscode Talker” for the rest of this turn.

ETCO-JP047 | Proxy F Magician
Cyberse/Link/Effect, FIRE, Link-2, ATK 1400, BL+BR
2 Effect Monsters
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) During your Main Phase: You can Fusion Sumnon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material.
(2) If a Fusion Monster is Fusion Summoned to a zone this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand.

ETCO-JP048 | Splash Mage
Cyberse/Link/Effect, WATER, Link-2, ATK 1100, TR+BR
2 Cyberse monsters
You can only use the effect of this card name’s once per turn.
(1) You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

ETCO-JP049 | Linkross
Cyberse/Link/Effect, LIGHT, Link-1, ATK 900, B
1 Link-2 or higher Link Monster
You can only use the effect of this card’s name once per turn.
(1) If this card is Link Summoned: You can Special Summon “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the material used for this card’s Link Summon, also you cannot use “Link Tokens” as Link Material for the rest of this turn.

ETCO-JP050 | The Arrival Cyberse @Ignister
Cyberse/Link/Effect, DARK, Link-6, ATK 0, T+L+R+BL+B+BR
3+ monsters with different Attributes
(1) You can only control 1 “The Arrival Cyberse @Ignister”.
(2) This card’s original ATK becomes the number of materials used for its Link Summon x 1000.
(3) Unaffected by other cards’ effects.
(4) Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 “@Ignister Token” (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.

ETCO-JP056 | Ai – Contact / A.I. Contact
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) If “Ignister A.I.Land” is in your Field Zone: You can reveal 1 “Ignister A.I. Land” in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards.

ETCO-JP073 | Ai-Q/A.I.Q
Continuous Trap
Activate this card if you control a “@Ignister” monster. Once per turn, during your Standby Phase, you must Tribute 1 Link Monster or destroy this card.
(1) Each player can only Link Summon once per turn while this card is face-up in the Spell & Trap Zone.

Źródło: VRAINS, pamiętamy (*)
« Ostatnia zmiana: 16 Listopad, 2019, 00:51:28 Razmus »

Razmus

Odp: [OCG][ETCO] Eternity Code
« #1 13 Grudzień, 2019, 14:30:00 »
+1
Senka no Mou – Soutoku / Senka Chief - Cao De
Fire Beast-Warrior / Effect
LV8 3000/2500
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand.
(2) Cannot be targeted by, or destroyed by, an opponent’s card effect while you control another “Senka” monster.
(3) When this card destroys an opponent’s monster by battle and sends it to the GY: You can Special Summon it to your field in Defense Position.

Senka no Rai – Chouen / Ancient Warriors - Fearsome Zhang Yuan
Fire Beast-Warrior / Effect
LV6 2300/2000
You can only use this card name’s (1) and (3) effects once per turn each.
(1) At the beginning of the Damage Step, when a “Senka” monster you control battles an opponent’s face-up monster: You can Special Summon this card from your hand, and if you do, that opponent’s monster loses 1000 ATK.
(2) “Senka” monsters you control cannot be destroyed by battle, except this card.
(3) If an opponent’s card(s) is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.

Senka no Ki – Kabun / Senka Machinator - Jia Wen
Fire Beast-Warrior / Effect
LV4 1100/1800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters until the end of this turn.
(2) If an opponent’s card(s) is destroyed by battle or card effect: You can target 1 “Senka” card in your GY, except “Senka Machinator – Jia Wen”; add it to your hand.

Senka no Chi – Shokatsukou / Senka Strategist - Zhuge Kong
Wind Beast-Warrior / Effect
LV4 1000/2000
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If this card is added from your Deck to your hand by a “Senka” card effect: You can Special Summon this card.
(2) When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up “Senka” Continuous Spell/Trap you control to the GY; negate that activation.
(3) When a monster effect is activated, and you control “Senka Noble – Liu Xuan” (Quick Effect): You can send 1 face-up “Senka” Continuous Spell/Trap you control to the GY; negate that activation.

Senka Shiryaku – Juuman no Ya / Ancient Warriors Saga - Borrowing of Arrows
Spell Continuous
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 face-up monster your opponent controls and 1 “Senka” monster you control; until the end of this turn, halve that opponent’s monster’s ATK, and if you do, that monster you control gains that much ATK.
(2) If this card is sent to the GY and you control 2 or more Attributes amongst “Senka” monsters you control: You can place 1 “Senka” Continuous Spell/Trap directly from your hand or Deck face-up on your field, except “Senka Legend – One Hundred Thousand Arrows”.

ETCO-JP013 Shinkai no Artisan (Deep Sea Artisan)
Level 1 WATER Sea Serpent Effect Monster
ATK 0
DEF 500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is added to the hand from the Deck or GY: You can reveal this card; look at your opponent’s hand.
(2) If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Artisan”; Special Summon it, but its effects are negated.

ETCO-JP014 Shinkai no Sentry (Deep Sea Sentry)
Level 2 WATER Sea Serpent Effect Monster
ATK 400
DEF 2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is sent to the GY to activate a WATER monster’s effect: You can banish 1 card from your opponent’s hand face-up until the End Phase.
(2) If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Sentry”; add it to your hand.

ETCO-JP015 Shinkai no Minstrel / Deep Sea Minstrel
Level 3 WATER Sea Serpent Tuner Effect Monster
ATK 1200
DEF 1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can discard this card and 1 WATER monster; reveal your opponent’s hand, and if you do, banish 1 card from there face-up until the End Phase.
(2) If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except “Deep Sea Minstrel”; place it on the top or bottom of the Deck.

ETCO-JP042 Shinkaihime Prima Donona (Deep Sea Princess Prima Donna)
Level 7 WATER Sea Serpent Synchro Tuner Effect Monster
ATK 1500
DEF 2700
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use this card name’s (1) and (3) effects once per turn each.
(1) You can target 1 of your opponent’s banished cards; take 1 Level 4 or lower WATER monster from your Deck, and either add it to your hand or Special Summon it, and if you do, add the target to your opponent’s hand.
(2) A Synchro Monster that was Synchro Summoned using this card as material cannot be targeted by an opponent’s card effect.
(3) If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

ETCO-JP061 Shinkai no Aria (Deep Sea Aria)
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck.
« Ostatnia zmiana: 13 Grudzień, 2019, 14:32:38 Razmus »

Razmus

Odp: [OCG][ETCO] Eternity Code
« #2 19 Grudzień, 2019, 23:08:32 »
0
ETCO-JP055 Seiretsu no Sui Reitsukai Eria (Aussa the Earth Charmer, Immovable)
Link 2 WATER Spellcaster Link Effect Monster
ATK 1850
Links: Bottom Left, Bottom Right
Materials: 2 monsters, including a WATER monster
(This card is always treated as a “Familiar-Possessed” card.)
You can only use each effect of this card’s name once per turn.
(1) You can target 1 WATER monster in your opponent’s GY; Special Summon it to your zone this card points to.
(2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #3 21 Grudzień, 2019, 09:43:39 »
0
Codebreaker Virus Berserker
Dark Warrior / Link / Effect
Link-3 2800/0
2+ monsters, including a “Codebreaker” monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Special Summoned and it is co-linked: You can Special Summon up to 2 “Codebreaker” monsters from your hand or GY to a zone a Link Monster points to on either side of the field.
(2) During your Main Phase: You can destroy a number of Spell/Traps your opponent controls, up to the number of linked “Codebreaker” monsters your opponent controls.

Aromes no Kowakuma / Traptrix Allomerus
Earth Insect/ Xyz / Effect
RK4 2200/600
2+ Level 4 monsters
You can only use this card name’s (2) and (3) effects once per turn each.
(1) Unaffected by Trap Effects while it has an Xyz Material.
(2) You can detach 2 Xyz Materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
(3) If your card effect makes an opponent’s monster(s) leaves the field and sends it to the GY or banishes it: You can detach 1 material from this card, then target 1 of that monster(s); Special Summon it to your field.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #4 22 Grudzień, 2019, 12:36:00 »
+1
Dragonmaid Sheou
Light Dragon / Fusion / Effect
LV10 3500/2000
1 “Dragonmaid” monster + 1 Level 5 or higher Dragon monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During the Standby Phase: You can Special Summon 1 Level 9 or lower “Dragonmaid” monster from your hand or GY.
(2) When an opponent’s card or effect is activated (Quick Effect): You can negate that activation, and if you do, destroy it. Then return this card to the Extra Deck, and if you do, Special Summon 1 “House Dragonmaid” from your Extra Deck.

Shoukanjuu Augoeides / Invoked Augoeides
Light Fairy / Fusion / Effect
LV8 2000/2800
“Aleister the Invoker” + 1 Fusion Monster
You can only use this card name’s (1) effect once per turn.
(1) If this card is Special Summoned, or if a monster is Special Summoned to your opponent’s field: You can target 1 monster your opponent controls; destroy it.
(2) Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that monster’s ATK until the end of your opponent’s turn.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #5 25 Grudzień, 2019, 12:30:13 »
0
Generaid Shadow Loptr / Loptr, Shadow of the Generaider Bosses
FIRE, Fairy/Effect, Lv 4, ATK 1500, DEF 1500
You can only use the 3rd effect of this card’s name once per turn.
(1) You can only control 1 “Loptr, Shadow of the Generaider Boss”.
(2) “Generaider” monsters you control gain 1000 ATK/DEF during your opponent’s turn only.
(3) During the Main Phase (Quick Effect): You can Tribute 1 “Generaider” monster; Special Summon 1 Level 9 “Generaider” monster with a different name from your Deck.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #6 26 Grudzień, 2019, 23:28:08 »
0
Scar-Red Familiar / Red Familiar
Dark Fiend / Effect
LV4 1600/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects.
(2) You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of the turn.

Crimson Resonator
Dark Fiend / Tuner / Effect
LV2 800/300
You can only use this card name’s (1) and (2) effects once per turn each.
You cannot Special Summon monsters from the Extra Deck during the turn you activate any of this card’s effects, except DARK Dragon Synchro Monsters.
(1) If you control no monsters: You can Special Summon this card from your hand.
(2) If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 “Resonator” monsters from your hand and/or Deck, except “Crimson Resonator”.

Command Resonator
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Discard 1 “Resonator” monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand.

Scar-Red Rain / Red Reign
Trap Normal
You can only use this card name’s (2) effect once per turn.
(1) If you control a Level 8 or higher Synchro Monster: Banish as many monsters on the field as possible, except the monster(s) with the highest Level, and if you do, face-up monster(s) on the field that were not banished by this effect are unaffected by card effects this turn, except their own.
(2) If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand.

Lantern Shark
Water Fish / Effect
LV4 1500/900
You can only use this card name’s (1) effect once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except “Lantern Shark”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.
(2) This card can be treated as a Level 3 or 5 monster when used for the Xyz Summon of as WATER monster.

Cutter Shark
Water Fish / Effect
LV4 1600/500
You can only use this card name’s (1) effect once per turn.
(1) You can target 1 WATER monster you control that has a Level; Special Summon 1 Fish monster with the same Level but a different name from your Deck, but for the rest of this turn, it cannot activate its effects, also you can not Special Summon monsters from the Extra Deck, except Xyz Monsters.
(2) This card can be treated as a Level 3 or 5 monster when used for the Xyz Summon of a WATER monster.

Valiant Shark Lancer
Water Beast-Warrior / Xyz / Effect
RK5 2500/1600

2 Level 5 monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 monster your opponent controls; detach 1 material from a monster you control, and if you do, destroy that target. This is a Quick Effect if you control another WATER Xyz Monster.
(2) If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while this monster is in the Monster Zone: You can choose 1 Spell from your Deck and place it on top of your Deck.

Torpedo Takedown
Spell Normal
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Target 1 WATER Xyz Monster you control; detach 1 material from it, and if you do inflict damage to your opponent equal to the number of cards in your hand x 400, and if you do that, the monster gains ATK equal to the amount of damage this effect dealt.
(2) You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards.

Xyz Revive Splash
Trap Normal
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it, and if you do its Attribute becomes WATER.
(2) You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon 1 WATER Xyz Monster that is 1 Rank higher from your Extra Deck, by using that target you control as the Xyz Material. (This is treated as an Xyz Summon, also transfer the materials to the Summoned monster.)

ETCO-JP035
Akumajou Marisu / Malice, Lady of Lament
Level 3 DARK Fiend Effect Monster
ATK 1000
DEF 1000
You can use the [(1)st] effect with this card’s name only once per turn.
(1) (Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set it to your field, and if you do, return it to the bottom of the Deck when it leaves the field.

ETCO-JP036 朔夜しぐれ Sayo Shigure (Evening Crescent & Autumn Shower)
Level 3 WIND Zombie Tuner Effect Monster
ATK 0
DEF 1800
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If your opponent Special Summons a monster(s) face-up: You can discard this card, then target 1 of those face-up monsters; negate that target’s effects (for the rest of this turn), and if you do, if it leaves the field this turn, inflict damage to its controller equal to its original ATK.

Burning Draw
Normal Spell Card
This card is always treated as a “Salamangreat” card. You can only activate a card with this card’s name once per turn. You cannot Normal or Special Summon monsters during the turn in which you activate this card, except FIRE monsters.
(1) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to that monster’s Link Rating.

Gouki The Powerload Ogre
EARTH/Warrior
2800/LINK 4
BL B BR R
2+ Warrior monsters
You can only use the (3) effect of this card’s name once per turn.
(1) This card gains 200 ATK x the combined Link Ratings of Link Monsters you control.
(2) This Link Summoned card is unaffected by other card effects.
(3) You can tribute 1 “Gouki” Link Monster, then target cards on the field up to its Link Rating; destroy them.

Stairs of Mail
Continuous Spell Card
(1) During your Main Phase, you can activate this effect: Discard 1 “Tindangle” card, then apply 1 of the following effects, but you cannot activate the effect of “Stairs of Mail” this turn by discarding a card with the same name as the card discarded by this effect.
•Change a face-down Defense Position monster you control to face-up Attack Position.
•Change a face-up Attack Position monster you control to face-down Defense Position.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #7 30 Grudzień, 2019, 15:32:03 »
0
Unchained Twins - Salama
DARK/Fiend
Level 3
1500/1500
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can target 1 “Unchained” card in your GY, except “Unchained Twins – Salama”; set it on your field, then destroy 1 card you control.
(2) If this card on the field is destroyed by battle or by a card effect, except by the effect of “Unchained Twins – Salama”; You can Special Summon 1 “Unchained” monster from your hand or Deck, except “Unchained Twins – Salama”.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #8 31 Grudzień, 2019, 16:00:58 »
0
ETCO-JP030 獣神王バルバロス Jushin-Oh Barbaros (Beast Deity King Barbaros)
Level 8 EARTH Beast-Warrior Effect Monster
ATK 3000
DEF 1200
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) You can Tribute monster(s) you control whose total Levels equal 8 or more; Special Summon this card from your hand.
(2) You can banish 1 “Barbaros” monster face-up from your field or from your GY, then target 2 cards your opponent controls; destroy them.
(3) This card can attack all monsters your opponent controls once each.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #9 02 Styczeń, 2020, 09:54:20 »
0
Flourishing Frolic
Normal Spell Card
You can only activate 1 card with this card’s name once per turn.
(1) Excavate a number of cards from the top of your Deck equal to the number of “Beaming Prosperity” in your GY + 3, and if there are 3 types of cards among them (Monster/Spell/Trap), add 1 of them to your hand, and send the rest to the GY. Otherwise, return them to the Deck.

ETCO-JP034 ユニオン・ドライバー Union Driver
Level 5 LIGHT Machine Union Effect Monster
ATK 2100
DEF 1000
You can only use the (2) effect of this card’s name once per turn.
(1) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(2) While this card is equipped to a monster: You can banish this card; equip an appropriate Level 4 or lower Union monster from your Deck to the monster that was equipped with this card.

ETCO-JP037 珠玉獣-アルゴザウルス Shugyokuju – Algosaurus (Jewel Beast - Argosaurus)
Level 1 LIGHT Dinosaur Effect Monster
ATK 0
DEF 0
You can only use the effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up on your field, except “Jewel Beast – Argosaurus”, then add 1 Reptile, Sea-Serpent or Winged-Beast monster with the same Level as the destroyed monster, or 1 “Evolution Pill” Spell Card, from your Deck to your hand.

ETCO-JP043 飢鰐竜アーケティス Kigakuryuu Archetis (Ravenous Crocodragon Archethys )
Level 9 WATER Fish Synchro Effect Monster
ATK 1000
DEF 1000
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can draw 1 card for each non-Tuner monster used as material to Synchro Summon this card.
(2) This card gains 500 ATK/DEF for each card in your hand.
(3) (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy that card.

Arashel

Odp: [OCG][ETCO] Eternity Code
« #10 02 Styczeń, 2020, 14:57:20 »
0
to chyba jeden z mocniejszych setow od dawna

Illidan

Odp: [OCG][ETCO] Eternity Code
« #11 02 Styczeń, 2020, 15:09:47 »
0
to chyba jeden z mocniejszych setow od dawna

Idealny na początek formatu April 2020

Razmus

Odp: [OCG][ETCO] Eternity Code
« #12 03 Styczeń, 2020, 01:38:30 »
+1
Void Apocalypse
Continuous Spell Card
You can only use 1 effect among the (1) and (2) effects of this card name per turn and only once that turn.
(1) You can discard 1 card; send 1 Fiend monster from your Deck to the GY.
(2) You can send this face-up card in your Spell/Trap Zone to the GY; send “Infernoid” monsters with different names from your hand or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.

ETCO-JP078 墓穴ホール Haketsu Hole (Grave Hole/The Grave Hole/Hole by the Grave)
Normal Trap Card
(1) When your opponent activates a monster effect in the hand, in the GY, or that is banished: Negate that effect, and if you do, your opponent takes 2000 damage.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #13 03 Styczeń, 2020, 14:09:33 »
+2
Archnemeses Eschatos
LIGHT/Dragon
Special Summon/Effect
Level 11
3000/2500
Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 3 monsters with different Types from among face-up monsters you control or in your GY. You can only use the (2) effect of this card’s name once per turn.
(1) Cannot be destroyed by card effects.
(2) You can declare 1 monster Type from among the monsters on the field; destroy all monsters on the field of that Type, and if you do, neither player can Special Summon monsters of the declared Type until the end of the next turn.

kuros

Odp: [OCG][ETCO] Eternity Code
« #14 03 Styczeń, 2020, 16:41:08 »
0
Ta karta jest z*ana .
wstawiasz negacje + tą karte i duży % decków skupuje gre lol!

Arashel

Odp: [OCG][ETCO] Eternity Code
« #15 03 Styczeń, 2020, 16:56:19 »
+1
a to jednokartowa blokada na extra deck + abc albo dino rip 3 z dwoma negacjami nie jest?

kuros

Odp: [OCG][ETCO] Eternity Code
« #16 03 Styczeń, 2020, 17:02:06 »
0
A więc april , dice format?
Naprawde jest na co narzekać ...
chyba że konami (a pewnie tak nie będzie) pójdzie po rozum do głowy i wybanuje odpowiednie karty

Illidan

Odp: [OCG][ETCO] Eternity Code
« #17 03 Styczeń, 2020, 18:45:49 »
+2
Reprodocus + Nowa karta + wiedza czym gra Opp = Free win jeśli opp gra mono typem

Razmus

Odp: [OCG][ETCO] Eternity Code
« #18 04 Styczeń, 2020, 13:58:47 »
0
ETCO-JP071 融合派兵 Yugo Hahei (Fusion Dispatch)
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 Fusion Monster in your Extra Deck and Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #19 07 Styczeń, 2020, 21:10:55 »
0
ETCO-JP076 マドルチェ・プロムナー Madolche Promenade
Normal Trap Card
You can only use 1 effect of this card’s name per turn, and only once that turn.
(1) Target 1 face-up card your opponent controls and 1 “Madolche” monster on your field or in your GY; negate the effects of the first target (for the rest of the turn), and if you do, return the second target to the hand.
(2) You can banish this card from your GY, then target 1 “Madolche” Xyz Monster you control; attach 1 “Madolche” monster from your hand, Deck, or GY to that monster as material.

ETCO-JP002 Codebreaker Zero Day
Level 4 DARK Warrior Effect Monster
ATK 1800
DEF 0
(1) A Link Monster that is linked with this card, except a “Codebreaker” Link Monster, loses 1000 ATK.
(2) If a “Codebreaker” Link Monster is destroyed by battle or card effect while this card is already in the Monster Zone: Destroy this card.
(3) If this card is destroyed by battle or card effect: You can add 1 “Codebreaker Zero Day” from your Deck to your hand.

ETCO-JP003 Salamangrate Zebroid X (Salamangreat Zebroid X)
Level 4 FIRE Cyberse Effect Monster
ATK 1500
DEF 1000
You can only use this card name’s (1) effect once per turn.
(1) If a “Salamangreat” Link Monster you control leaves the field due to an opponent’s card effect and this card is in your GY: You can Special Summon 2 Level 4 “Salamangreat” monsters from your GY, including this card, and if you do, immediately after this effect resolves, Xyz Summon 1 “Salamangreat” Xyz Monster using these 2 monsters only.
(2) A monster Xyz Summoned using this card on the field as material gains this effect.
• Gains 300 ATK x its materials.

ETCO-JP005 Marincess Basilalima
Level 4 WATER Cyberse Effect Monster
ATK 600
DEF 2100
You can only activate the 1st and 3rd effect of this card name once per turn.
(1) You can banish 1 “Marincess” Trap from your GY; add 1 “Marincess” Trap with a different name from your Deck to your hand.
(2) If a monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead.
(3) If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.

ETCO-JP051 Codebreaker Virus Berserker
Link 3 DARK Warrior Link Effect Monster
ATK 2800
Links: Top, Right, Bottom
Materials: 2+ monsters, including a “Codebreaker” monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Special Summoned and it is co-linked: You can Special Summon up to 2 “Codebreaker” monsters from your hand or GY to a zone a Link Monster points to on either side of the field.
(2) During your Main Phase: You can destroy a number of Spell/Traps your opponent controls, up to the number of linked “Codebreaker” monsters your opponent controls.

ETCO-JP052  Codebreaker Virus Swordsman
Link 2 DARK Warrior Link Effect Monster
ATK 2300
Links: Top, Bottom
Materials: 2 Effect Monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Special Summoned and it is co-Linked: You can Special Summon 1 “Codebreaker Zero Day” from your hand, Deck, or GY to a zone a Link Monster points to on either side of the field.
(2) During the End Phase, if this card in its owner’s possession was destroyed by an opponent’s card and sent to the GY: You can Special Summon this card, but banish it if it leaves the field.

ETCO-JP052 Link Burst
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #20 08 Styczeń, 2020, 15:53:30 »
0
Archnemesis Protos
Dark Wyrm / Special Summon / Effect
LV11 2500/3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up from your field.
You can only use this card name’s (2) effect once per turn.
(1) Cannot be destroyed by card effects.
(2) You can declare 1 Attribute among Attributes of monsters on the field; destroy all monsters on the field with that declared Attribute, also neither player can Special Summ monsters with the declared Attribute until the end of the next turn.

Nemeses Flag
Fire Pyro / Effect
LV2 1100/200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis Flag”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) During your Main Phase: You can add 1 “Nemesis” monster from your Deck to your hand, except “Nemesis Flag”.

Nemeses Umbrella
Water Aqua / Effect
LV3 1500/400
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis Umbrella”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) You can target 1 “Nemesis” monster in your GY, except “Nemesis Umbrella”; add it to your hand.

Nemeses Corridor
Wind Thunder / Effect
LV4 1900/600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 of your banished monsters, except “Nemesis corridor”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
(2) You can target 1 of your banished “Nemesis” monsters, except “Nemesis Corridor”; add it to your hand.

Nemeses Adrastea
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Target 1 of your “Nemesis” monsters that is currently banished or in the GY; Special Summon it, but if the Special Summoned monster’s original Level is 11 or higher, it cannot activate its effect during this turn.

ETCO-JP031 機巧狐-宇迦之御魂稲荷 Kikouko – Ukanomitamanoinari (Gizmek Uka, the Festive Fox of Fecundity)
Level 7 EARTH Machine Effect Monster
ATK 2250
DEF 2250
You can only use the (1) and (2) effects of this card’s name each once per turn.
(1) If a monster(s) is Special Summoned from the Deck: You can Special Summon this card from the hand.
(2) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from the hand or Deck with same Attribute as the target monster, and whose ATK and DEF are the same as each other.
(3) Each time your opponent Normal or Special Summons a monster: Inflict 300 damage to your opponent.

ETCO-JP068 眷現の呪眼 Kengen no Jagan (Evil Eye Manifestation)
Normal Spell Card
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) Special Summon 1 “Familiar of the Evil Eye Token” (DARK/Fiend/Level 1/400 ATK/400 DEF), or up to 2 instead if “Evil Eye of Selene” is in your Spell & Trap Zone, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters.
(2) You can banish this card from your GY; this turn, “Evil Eye” Spells and Traps you control cannot be targeted by your opponent’s card effects.

ETCO-JP070 メガリス・アンフォームド Megalith Unformed
Quick-Play Spell Card
(1) Activate 1 of these effects;
• For the rest of the turn, all monsters your opponent currently controls lose 500 ATK for each Ritual Monster currently on the field.
• Ritual Summon 1 “Megalith” Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal twice its Level.

ETCO-JP026 ドラゴンメイド・チェイム Dragonmaid Chame (TCG: Chamber Dragonmaid)
Level 4 DARK Dragon Effect Monster
ATK 500
DEF 1800
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” Spell/Trap Card from your Deck to your hand.
(2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher “Dragonmaid” monster from your hand or GY.

ETCO-JP067 ウィッチクラフト・デモンストレーション Witchcraft Demonstration (TCG: Witchcrafter Unveiling)
Quick-Play Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Special Summon 1 “Witchcrafter” monster from your hand, and if you do, for the rest of this turn, your opponent cannot activate cards or effects in response to your Spellcaster monsters’ effect activations.
(2) During your End Phase, if you control a “Witchcrafter” monster and this card is in your GY: You can add this card to your hand.

Yano

Odp: [OCG][ETCO] Eternity Code
« #21 08 Styczeń, 2020, 20:28:11 »
0
Chamber wygląda bardzo obiecująco. Searcher do Dragonmaid DowntimeDragonmaid Welcome. Głównie do Welcome, które podnosi dowolną rzecz zrzuconą przez Parlora. Dodatkowo nie ma ona restrykcji co do levelu dużego smoka, bo jest czwórką. Czekamy jeszcze na jej smoczą formę. Może dostanie coś pod disrupt w turze oppa jak Subterror Fiendess

Illidan

Odp: [OCG][ETCO] Eternity Code
« #22 08 Styczeń, 2020, 21:08:14 »
0
Jak dobrze patrze Chamber taguje się  też  na Dragonmaid fuzje z GY
« Ostatnia zmiana: 08 Styczeń, 2020, 21:10:18 Illidan »

Yano

Odp: [OCG][ETCO] Eternity Code
« #23 08 Styczeń, 2020, 23:13:18 »
0
No tak, ale nie wraca na pole potem bo żadna z maindeckowych póki co nie wzywa czwórek.

Razmus

Odp: [OCG][ETCO] Eternity Code
« #24 10 Styczeń, 2020, 22:14:27 »
0
A oto ostatnie poznane karty ;)

Madolche Salon
Spell Continuous
You can only use this card name’s (2) effect once per turn.
(1) While this card is in your Spell & Trap Zone, you can Normal Summon 1 “Madolche” monster during your Main Phase in addition to your Normal Summon/Set per turn. (You can only gain this effect once per turn.)
(2) If a “Madolche” card(s) is returned from your field or GY to your hand or Main Deck by a card effect: You can Set 1 “Madolche” Spell/Trap directly from your Deck, except “Madolche Salon”.

Witchcraft Patronus | Witchcrafter Patronus
(Continuous Trap)
You can only use each effect of this card’s name once per turn.
(1) You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 “Witchcrafter” Spell from your Deck to your hand.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target any number of your banished “Witchcrafter” Spells with different names; add them to your hand.

Trias Hierarchia
Light Fairy / Effect
LV9 1900/2900
You can only use this card name’s effect once per turn.
(1) If this card is in your hand or GY, during either player’s Main Phase (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card, but banish it if it leaves the field. In addition, apply 1 or more of these effects based on how many monsters you Tributed.
-2 or more: Destroy 1 card your opponent controls.
-3: Draw 2 cards.

Magical Hound
Earth Machine / Tuner / Effect
LV1 500/800
You can only use this card name’s effect once per Duel.
(1) If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card.

Gouki Iron Claw
Earth Warrior / Effect
LV2 1000/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) From at the start of the Damage Step until the start of damage calculation, when a “Gouki” monster you control is battling an opponent’s monster: You can send this card from your hand to the GY: Your battling monster gains 500 ATK and becomes unaffected by your opponent’s card effects. These changes last until the end of htis turn.
(2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Iron Claw’.

Jack-Knight Orphegel Girsu / Girsu, the Orcust Mekk-Knight
Dark Machine / Effect
LV4 1800/0
You can only this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can send 1 “Orcust” card or “World Legacy” card from your Deck to the GY, also if there are 2 or more other cards in this card’s column this card becomes treated as a Tuner for the rest of this turn.
(2) If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to each side of the field in Defense Position.

Heavy Forward
Spell Continuous
You can activate 1 card with this card’s name per turn.
(1) When this card is activated: You can add 1 “Infinitrak” monster from your Deck to your hand.
(2) Once per turn: You can target 1 Machine Xyz Monster you control; activate 1 of these effects.
-Change its battle position.
-Attach this card to it as material.

Hyoutenka Chillbrain / Cataclysmic Crisp Chillbrain
Water Fairy / Effect
LV8 2600/200
You can only use this card name’s effect once per turn.
(1) If a face-up WATER monster(s) you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent’s hand to the GY.

Tenrai Shinryuu – Thunder Dragon / Thunder Dragonlord
Light Thunder / Special Summon / Effect
LV9 3000/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up from your field during the turn a Thunder monster’s effect is activated in the hand.
(1) Once per turn, during your opponent’s turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; it cannot be targeted by an opponent’s card effect for the rest of this turn.
(2) Once per turn, during your End Phase: You can send 1 “Thunder Dragon” card from your Deck to the GY.

Noctovision Dragon
Dark Dragon / Effect
LV7 0/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a DARK Dragon monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.
(2) If this card is sent to the GY as a Link Material: You can draw 1 card.
(3) When an opponent’s card or effect that targets a face-down card(s) you control is activated (Quick Effect): You can banish this card from your GY; negate that effect, and if you do your opponent cannot target that card with card effects for the rest of this turn while it remains face-down.

Titanocider
Trap Normal
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, negate its effects.
(2) If your opponent Special Summon a monster(s) from the Extra Deck while this card is already in your GY, except during the turn this card was sent there: You can Set this card to your field.

Pinpoint Dash
Trap Normal
You can only activate 1 card with this card’s name per turn.
(1) Each player selects 1 card from their own face-down Extra Deck, and reveal them, and if they are the same card type (Fusion, Synchro, Xyz, or Link), send the opponent’s card to the GY and Special Summon your card, then if the cards were of the same original Attribute and Type, your opponent loses LP equal to their card’s ATK. If they were not the same card type, send your card to the GY and your opponent Special Summons their card.

Marincess Great Bubble Reef
WATER, Cyberse/Link/Effect, ATK 2600, LINK-4
2+ WATER monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) Once per turn, during the Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card.
(2) Each time a monster(s) is banished: This card gains 600 ATK for each until the end of this turn.
(3) You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished “Maricess” monsters.

Goldilocks the Battle Landscaper
Earth Machine / Effect
LV10 0/3000
(1) If this card is Normal/Special Summoned, destroy it unless it is in the center Main Monster Zone.
(2) Gains 3000 ATK while it is in the center Main Monster Zone.
(3) Once per turn: You can choose 1 of your unused Main Monster Zones; move this card to that zone, then destroy all other cards in the column this card was in, the column it is now, and all columns between.

Todoroki no Generaid Hoarr / Hoarr, Generaider Boss of Rumbling
Dark Spellcaster / Effect
LV9 3000/3000
You can only use this card name’s (3) effect once per turn.
(1) You can only control 1 “Hoarr, Generaider Boss of Rumbling”.
(2) Once per turn, if your opponent adds a card(s) from their Deck to their hand outside of the Draw Phase: You can activate this effect; your opponent must send 1 monster they control or have in their hand to the GY.
(2) When a card or effect is activated Quick Effect): You can Tribute 2 “Generaider” monsters and/or Spellcaster monsters; negate the activation, and if you do destroy it.

Gouki Guts
Earth Warrior / Effect
LV1 800/0
You can only use this card name’s (2) and (3) effects once per turn each.
(1) If this card is in Defense Position, it cannot be destroyed by battle.
(2) During your Main Phase: You can activate this effect; All “Gouki” monsters you control gain 200 ATK.
(3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your deck to your hand, except “Gouki Guts”.

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