![Click to enlarge]() | DP23-JP046 Odd-Eyes Wizard Dragon Level 7 DARK Dragon Effect Monster ATK 2500 DEF 2500 (1) If this card is in your hand: You can Tribute 1 DARK monster; send 1 “Odd-Eyes Dragon” from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. (2) If this card in your possession is destroyed by an opponent and sent to the GY: You can Special Summon 1 “Odd-Eyes” monster from your Deck or GY, except “Odd-Eyes Wizard Dragon”, then you can add 1 “Spiral Flame Strike” from your Deck to your hand. |
![Click to enlarge]() | DP23-JP012 Elemental HERO Sunrise Level 7 LIGHT Warrior Fusion Effect Monster 2500/1200 Fusion Materials: 2 “HERO” monsters with different Attributes Must be Fusion Summoned. You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn. (1) If this card is Special Summoned: You can add 1 “Miracle Fusion” from your Deck to your hand. (2) Monsters you control gain 200 ATK for each different Attribute among the monsters you control. (3) When an attack is declared involving another “HERO” monster you control: You can target 1 card on the field; destroy it. |
![Click to enlarge]() | DP23-JP015 Favorite Hero Equip Spell Equip only to a Level 5 or higher “HERO” monster. You can use the (2)nd effect with this card’s name only once per turn. (1) While there is a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. (2) At the start of the Battle Phase: You can activate 1 Field Spell from your hand or Deck. (3) When the attacking equipped monster destroys an opponent’s monster by battle: You can send this card to the GY; the monster that attacked can make a second attack in a row. |
[table][tr][td]DP23-JP016Magistry AlchemistNormal Trap
You can only activate 1 card with this card name per turn.
(1) Banish 4 “HERO” monsters from your GY and/or face-up field, then target 1 “HERO” monster in your GY; Special Summon it, ignoring its Summoning conditions, and if EARTH, WATER, FIRE, and WIND Attributes are all among the monsters you banished to activate this effect, double the Summoned monster’s original ATK, and if you do that, negate the effects of all face-up cards your opponent currently controls.[/td]
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![Click to enlarge]() | DP23-JP023 Satellite Warrior Level 10 DARK Warrior Synchro Effect Monster 2500/2000 Synchro Materials: 1 Tuner + 1+ non-Tuner Synchro Monsters You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) If this card is Synchro Summoned: You can target cards your opponent controls up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed by this effect. (2) If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower “Warrior”, “Synchron”, and/or “Stardust” Synchro Monsters with different names from your GY. |
![Click to enlarge]() | DP23-JP025 Satellite Synchron Level 2 DARK Machine Tuner Effect Monster 700/100 You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) If a monster(s) is Special Summoned from your GY: You can Special Summon this card from your hand. (2) If there is a Synchro Monster(s) on your field and/or in your GY with “Warrior”, “Synchron”, and/or “Stardust” in its original name: You can make this card’s Level become 4 until the end of this turn. |
![Click to enlarge]() | DP23-JP027 Kuzu-Tetsu no Signal / Scrap-Iron Signal Counter Trap You can only activate 1 card with this card name per turn. (1) When your opponent activates a monster effect while you control a Synchro Monster that requires a Synchro Monster(s) as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. |
![Click to enlarge]() | DP23-JP034 Gagagaga Magician Rank 4 DARK Spellcaster Xyz Effect Monster 2000/2000 Xyz Materials: 2 Level 4 monsters You can use the (1)st effect with this card’s name only once per turn. (1) You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except “Gagagaga Magician”; Special Summon it, but negate its effects. (2) A “Utopic Future” Xyz Monster that has this card as material gains this effect. ● You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, its ATK becomes 4000, but negate its effects. |
![Click to enlarge]() | DP23-JP036 Dodododwarf Gogogoglove Level 4 EARTH Rock Effect Monster 0/1800 You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) During your Main Phase: You can Special Summon 1 “Zubaba” or “Gagaga” monster from your hand. (2) If this card is in your GY, and you control a “Gogogo” or “Dododo” monster other than “Dododo Dwarf – Gogogo Glove”: You can Special Summon this card, but banish it when it leaves the field. |
![Click to enlarge]() | DP23-JP038 Future Drive Quick-Play Spell You can only activate 1 card with this card’s name per turn. (1) Target 1 “Utopic Future” Xyz Monster you control; apply these effects to that monster you control for the rest of this turn. ● It can attack all monsters your opponent controls once each. ● If it battles an opponent’s monster, negate that opponent’s monster’s effects during the Damage Step only. ● Each time it destroys an opponent’s monster by battle, inflict damage to your opponent equal to the destroyed monster’s original ATK. |
![Click to enlarge]() | DP23-JP045 Entermate Tenkuu no Majutsushi / Performapal Empyrean Magician Level 4 DARK Spellcaster Pendulum Effect Monster Pendulum Scale 8 1500/1000 Pendulum Effect: You can activate the [(1)st] with this card’s name only once per turn. (1) When exactly 1 Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent’s card effect: You can Special Summon the destroyed monster, then destroy this card. Monster Effect: You can activate the [(1)st] monster effect with this card’s name only once per turn. (1) During your Main Phase, if this card was Normal or Special Summoned this turn: You can activate this effect; apply these effects for the rest of this turn, depending on the monster card types among the other monsters you currently control. ● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card’s ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. |
![Click to enlarge]() | DP23-JP048 Smile Action Field Spell (1) When this card resolves, each player can banish up to 5 Spells from their GY, face-down. (2) When any monster declares an attack: Activate this effect; the attacked player can apply this effect. ● Randomly add to your hand 1 of your cards banished by this card’s effect, then you can discard it, and if you do, negate the attack. If you do not discard it, any battle damage you take for the rest of this turn is doubled. |
![Click to enlarge]() | DP23-JP049 Pendulum Dimension Continuous Trap (1) When you Special Summon a monster of the following types using a Pendulum Monster(s) as material while this card is in the Spell & Trap Zone: You can activate the appropriate effect, but you cannot apply the same effect of “Pendulum Dimension” again this turn. ● Fusion: Special Summon 1 monster from your Deck in Defense Position with the same original Level as that Fusion Monster, but negate its effects. ● Synchro: Add 1 “Polymerization” from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck whose Level is lower than or equal to that Xyz Monster’s Rank, and either add it to your hand or Special Summon it. |
Reprinty:
Jet SynchronDark Magical CircleMagician of Dark IllusionElemental HERO Honest Neos