Wątek: [OCG][DBIC] Deck Build Pack: Infinity Chasers  (Przeczytany 2210 razy)

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Razmus

[OCG][DBIC] Deck Build Pack: Infinity Chasers
« 15 Listopad, 2018, 10:38:37 »
+1
Kolejny po Hidden Summoners dodatek, który przedstawi nam 2 nowe archetypy oraz zapewni support do jednego z tych, które już istnieją w obecnej grze, czego możemy się spodziewać po tym dodatku? :O

Deck Build Pack: Infinity Chasers


Premiera: 23 lutego 2019 roku

5 kart na booster
15 boosterów na box
143 Yeny za booster

Źródło: Wielka niewiadoma ;o
« Ostatnia zmiana: 17 Grudzień, 2018, 19:53:06 Razmus »

Regis

Odp: [OCG] Deck Build Pack: Infinity Chasers
« #1 05 Grudzień, 2018, 11:20:21 »
+2
A oto i 3 główne motywy packu:


Infinite Ignition- potężne maszyny z industrialnym motywem, których główną siłą będą potwory Link i Xyz (pamiętacie chłopczyka z Zexala, który lubił buldożery?;p)


Witchcraft- nowe Spellcastery używające kart magicznych. Chyba juz skads to znamy...


Cursed Eye- potworki typu Fiend, które używają Equip Spelli do forsowania swych potężnych efektów

Źródło:  Wcale nie nowe Sky Strikery...


Razmus

Odp: [OCG][DBIC] Deck Build Pack: Infinity Chasers
« #2 17 Grudzień, 2018, 19:54:39 »
+1
DBIC-JP031 Jagan-no-Oh Zarakiel (Cursed Eye King Zerachiel)
Link 3 DARK Fiend Link Effect Monster
ATK 2600
Link Arrows: Top-Center, Bottom-Left, Bottom-Right
Link Materials: 2+ “Cursed Eye” monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card was Link Summoned using a monster(s) with 2600 or more ATK as material, this card can make a second attack during each Battle Phase.
(2) While “Cursed Eye of Selene” is equipped to this card (Quick Effect): You can target 1 card your opponent controls; destroy it.
(3) During the next Standby Phase after this card’s (2)nd effect is activated: Negate the effects of 1 Effect Monster this card points to.

DBIC-JP027 Jagan no Shito Sariel (Cursed Eye Deathsciple Sariel)
Level 4 DARK Fiend Effect Monster
ATK 1600
DEF 1400
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Normal Summoned: You can add 1 “Cursed Eye” card from your Deck to your hand, except “Cursed Eye Deathsciple Sariel”.
(2) While “Cursed Eye of Selene” is equipped to this card (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy that monster.
(3) During the next Standby Phase after this card’s (2)nd effect is activated: Destroy 1 card you control.

DBIC-JP032 Selene no Jagan ()
Equip Spell Card
Equip only to a “Cursed Eye” monster.
You can use the (3)rd effect with this card’s name only once per turn.
(1) The equipped monster cannot be destroyed by battle or your opponent’s card effects, also it cannot be targeted by your opponent’s card effects.
(2) Each time you activate the equipped monster’s effect, or activate another “Cursed Eye” Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP.
(3) If this card is in your GY: You can pay 1000 LP, then banish 1 “Cursed Eye” Spell/Trap from your GY, except “Cursed Eye of Selene”; Set this card.
« Ostatnia zmiana: 17 Grudzień, 2018, 20:09:03 Razmus »

Odp: [OCG][DBIC] Deck Build Pack: Infinity Chasers
« #3 17 Grudzień, 2018, 20:04:32 »
0
Opisy są na odwrót ;P
Chwilę mi zajęło zastanawianie się, jak przywołać link monstera normalnie xD

Odp: [OCG][DBIC] Deck Build Pack: Infinity Chasers
« #4 17 Grudzień, 2018, 21:33:48 »
0
Te Fiendy pewnie skończą jak NK pewnie. Deck na equipach raczej jest niekonsystentny i bardzo podatny na rzeczy pokroju backrow removal którego jest teraz masa. Niemniej koncept jest cool i jeśli reszta kart będzie lepsza niż to pokazane to może być ok rogue opcja.
« Ostatnia zmiana: 17 Grudzień, 2018, 21:35:50 Yano »

Kanashimi Tomo

Odp: [OCG][DBIC] Deck Build Pack: Infinity Chasers
« #5 17 Grudzień, 2018, 22:53:39 »
0
Jeżeli koncept będzie podobny do Invoked/Sky Striker i Equip będzie jeden, nie 10 to wierzę, że Fiendy będą grywalne

Odp: [OCG][DBIC] Deck Build Pack: Infinity Chasers
« #6 18 Grudzień, 2018, 08:48:50 »
+1
Już widzę, jak w TCG wydają kartę o nazwie DEATHSCIPLE XD Szykujcie się na archetyp "Mean-Looking Eye", w którym będzie karta "Bad Disciple Sariel Seba"

Kanashimi Tomo

Odp: [OCG][DBIC] Deck Build Pack: Infinity Chasers
« #7 18 Grudzień, 2018, 09:27:13 »
0
Czekam na Judasza i dobrego Fairy Dżizasa xD

Razmus

Odp: [OCG][DBIC] Deck Build Pack: Infinity Chasers
« #8 07 Luty, 2019, 13:18:33 »
+1
DBIC-JP028 Jyagan no Shito Medusa (OCG: Medusa, Deathsciple of the Evil Eye/TCG: Medusa, Watcher of the Evil Eye)
Level 4 DARK Fiend Effect Monster
ATK 1400
DEF 1600
You can only use the 2nd effect of this card’s name once per turn.
(1) When this card is Normal Summoned: You can target 1 “Evil Eye” card in your GY, except “Medusa, Watcher of the Evil Eye”; add that card to your hand.
(2) If this card is equipped with “Evil Eye of Selene” (Quick Effect): You can target 1 monster in your opponent’s GY; banish that monster.
(3) Once per turn, during the next Standby Phase after this card’s 2nd effect was activated: Banish 1 card in your GY.

DBIC-JP030 Jyagan no Kenzoku Bajilius (Bajilius, Retainer of the Evil Eye)
Level 3 DARK Fiend Effect Monster
ATK 400
DEF 2000
You can only Special Summon a card with this card’s name with its 1st effect once per turn. You can only activate the 2nd effect of this card’s name once per turn.
(1) If you control an “Evil Eye” monster, you can Special Summon this card (from the hand).
(2) During your Main Phase: You can send 1 “Evil Eye” Spell/Trap from your Deck to the GY.

DBIC-JP033 Jyagan Ryouisa -Pareidolia- (Pareidolia, Domain of the Evil Eye)
Field Spell Card
You can only activate a card with this card’s name once per turn.
(1) When this card is activated: You can add 1 “Evil Eye” monster from your Deck to your hand.
(2) Once per turn, while you control “Evil Eye of Selene” in a Spell/Trap Zone, when an “Evil Eye” monster you control is attacked, during damage calculation: You can activate this effect; damage you take from this battle is also inflicted to your opponent.
(3) If this card in a Field Zone is destroyed by an effect: You can target 1 “Evil Eye” monster in your GY; add that monster to your hand.

DBIC-JP034 Kanki no Jyagan (Evil Eye Awakening)
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Special Summon 1 “Evil Eye” monster from your hand or GY. If “Evil Eye of Selene” is in your Spell & Trap Zone, you can Special Summon 1 “Evil Eye” monster from your Deck instead.

DBIC-JP035 Sanka no Jyagan (Curse of the Evil Eye)
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) If you control an “Evil Eye” monster: You can target 1 Spell/Trap Card your opponent controls; destroy that card. If “Evil Eye of Selene” is in your Spell & Trap Zone, the card destroyed by this effect is banished instead of being sent to the GY.

DBIC-JP036 Seikan no Jyagan (Watchful Rule of the Evil Eye)
Continuous Spell Card
You can only activate a card with this card’s name once per turn.
(1) You can also banish 1 “Evil Eye” card from your GY to activate this card; if you do so, draw 1 card.
(2) Once per turn, when an “Evil Eye” monster equipped with “Evil Eye of Selene” attacks, during damage calculation: You can activate this effect; banish that opponent’s monster.
(3) If this card in a Spell & Trap Zone is destroyed by an effect: You can target up to 3 of your banished “Evil Eye” cards; return those cards to the GY.

DBIC-JP037 Tosetsu no Jyagan (Evil Eye Defeat)
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If you control an “Evil Eye” monster: You can target 1 monster on the field; return that monster to the hand. If “Evil Eye of Selene” is in your Spell & Trap Zone, you can target 2 monsters with this card’s effect.

DBIC-JP038 Shihai no Jyagan (Evil Eye Mesmerism)
Continuous Trap Card
You can only activate a card with this card’s name once per turn.
(1) When your opponent Special Summons a monster in Attack Position, if you control an “Evil Eye” monster with higher ATK than that monster: You can target that monster to activate this card; take control of that monster. If you control “Evil Eye of Selene” in your Spell & Trap Zone, it’s also treated as an “Evil Eye” monster. When that monster leaves the field, destroy this card.

DBIC-JP039 Danzai no Jyagan (Sentence of the Evil Eye)
Counter Trap Card
You can only activate a card with this card’s name once per turn.
(1) When a Spell/Trap is activated while you control an “Evil Eye” monster: Negate that activation, and if you do, destroy that card. If you control “Evil Eye of Selene” in your Spell & Trap Zone, this card’s activation and effect cannot be negated.

DBIC-JP007 Mugen Kidou Riverstorm (Infinitrack River Stormer)
Rank 5 EARTH Machine Xyz Effect Monster
ATK 2500
DEF 500
Materials: 2 Level 5 monsters
You can only use the 1st and 3rd effects of this card’s name each once per turn.
(1) You can detach 1 Xyz Material from this card; either add 1 EARTH Machine monster from your Deck to your hand, or send 1 EARTH Machine monster from your Deck to the GY.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as Xyz Material.
(3) If this card is in the GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

DBIC-JP016 Witchcraft Schmitta
Level 4 FIRE Spellcaster Effect Monster
ATK 1800
DEF 600
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During either player’s Main Phase: You can Tribute this card, then discard 1 Spell card from your hand; Special Summon 1 “Witchcraft” monster from your Deck, except “Witchcraft” Schmitta.
(2) You can banish this card from your GY; send 1 “Witchcraft” card from your Deck to the GY, except “Witchcraft Schmitta”.

DBIC-JP009 Mugen Kidou Earthshaker (Infinitrack Earth Slicer) – Ultra Rare
Rank 9 EARTH Machine Xyz Effect Monster
ATK 3100
DEF 2100
Materials: 2 Level 9 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach any number of material from this card, then target an equal number of cards on the field; destroy those targets.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

DBIC-JP011 Mugen Kidou Yousai Megaton Gale (Infinitrack Fortress Megaclops) – Super Rare
Link 3 EARTH Machine Link Effect Monster
ATK 4000
Links: Bottom Left, Bottom Right, Right
Materials: 3 Xyz Monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) This card is unaffected by the effects of monsters, except Xyz monsters, and cannot be destroyed by battle, except by Xyz monsters.
(2) Target 1 Xyz monster in your GY and 1 card your opponent controls; Special Summon the first target and place the second target under that monster as material, but halve any damage inflicted to your opponent for the remainder of this turn.

DBIC-JP008 Mugen Kidou Colossal Mountain (Infinitrack Mountain Smasher) – Common
Rank 7 EARTH Machine Xyz Effect Monster
ATK 2100
DEF 3100
Materials: 2 Level 7 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach 1 material from this card; this card gains 1000 ATK.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

DBIC-JP002 Mugen Kidou Rock Anchor (Infinitrack Anchor Drill) – Common
Level 4 EARTH Machine Effect Monster
ATK 1800
DEF 500
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except “Infinite Igniton Rock Anchor”.
(2) Target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that monster become equal to the total combined Levels of those 2 cards.

DBIC-JP003 Mugen Kidou Cancer Crane (Infinitrack Crab Crane) – Super Rare
Level 5 EARTH Machine Effect Monster
ATK 2100
DEF 500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine monster you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Super Contact Expansion (*)” from your Deck to your hand.

DBIC-JP029 呪眼の眷属 カトブレパス Jugan no Kenzoku Catoblepas (Catoblepas, Retainer of the Evil Eye)
Level 3 DARK Fiend Effect Monster
ATK 600
DEF 1900
You can only use each effect of this card once per turn.
(1) You can target 1 “Evil Eye” Spell/Trap you control; until the end of the next turn, the next time that card would be destroyed by an opponent’s effect, it is not destroyed.
(2) If this card is in the GY, and you control an “Evil Eye” monster, other than “Catoblepas, Retainer of the Evil Eye”: You can Special Summon this card, but it’s banished if it leaves the field.

Witchcraft Master Verre
Light Spellcaster / Effect
LV8 1000/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During damage calculation, when a Spellcaster monster you control battles an opponent’s monster: You can reveal any number of Spells with different names from your hand, and if you do, that monster you control gains 1000 ATK/DEF for each card revealed until the end of this turn.
(2) (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls until the end of this turn.

Razmus

Odp: [OCG][DBIC] Deck Build Pack: Infinity Chasers
« #9 23 Luty, 2019, 11:42:52 »
0
Outrigger Extension
Spell Continuous
(1) Machine Xyz Monsters you control cannot be targeted by an opponent’s card effect.
(2) Once per turn: You can target 1 “Infinitrack” Xyz Monster you control; Special Summon from your Extra Deck 1 Machine Xyz Monster that is 2 Ranks higher than that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also transfer the materials to the Summoned monster.) You cannot Special Summon monsters, except EARTH Machine monsters, for the rest of the turn after you activated this effect.

Witchcrafter Potterie
Earth Spellcaster / Effect
LV2 0/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 “Witchcraft” monster from your Deck, except “Witchcraft Poterie”.
(2) If you have no cards in your hand: You can banish this card from your GY, then target 1 “Witchcraft” card in your GY; add that card to your hand.

DBIC-JP013 超信地旋回 Spin Turn
Normal Trap Card
(1) Activate 1 of these effects.
• Target 1 of your Attack Position EARTH Machine Xyz Monsters and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s monster.
• Target 1 of your Defense Position EARTH Machine Xyz Monsters and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s card.

DBIC-JP001 Mugen Kidou Harvester (Infinitrack Harvester)
Level 2 EARTH Machine Effect Monster
ATK 0
DEF 2100
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: Add 1 “Infinitrack” monster from your Deck to your hand, except “Infinitrack Harvester”.
(2) You can target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that target become the total of their combined original Levels.

DBIC-JP004 Mugen Kidou Drag Shovel (Infinitrack Drag Shovel)
Level 5 EARTH Machine Effect Monster
ATK 1500
DEF 2100
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Spin Turn” from your Deck to your hand.

DBIC-JP005 Mugen Kidou Trencher (Infinitrack Trencher)
Level 5 EARTH Machine Effect Monster
ATK 500
DEF 2400
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 1 Level 5 or lower “Infinitrack” monster in your GY, except “Infinitrack Trencher”; Special Summon that monster in Defese Position.

DBIC-JP006 Mugen Kidou Scraper (Infinitrack Roadheader)
Level 5 EARTH Machine Effect Monster
ATK 2200
DEF 500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle those monster into the Deck, then draw 2 cards.

DBIC-JP007 Mugen Kidou Reverstorm (Infinitrack Reverstorm)
Rank 5 EARTH Machine Xyz Effect Monster
ATK 2500
DEF 500
Materials: 2 Level 5 monsters
You can only use the 1st and 3rd effects of this card’s name each once per turn.
(1) You can detach 1 Xyz Material from this card; either add 1 EARTH Machine monster from your Deck to your hand, or send 1 EARTH Machine monster from your Deck to the GY.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as Xyz Material.
(3) If this card is in the GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

DBIC-JP010 Mugen Kidou Goliath (Infinitrack Goliath)
Link 1 EARTH Machine Link Effect Monster
ATK 1000
Link: Bottom Right
Materials: 1 “Infinitrack” monster, except a Link Monster.
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is sent from the field to the GY, you can target 1 Xyz Monster you control; attach this card to that monster as Xyz Material.
(2) While this card is attached as material, an Xyz monster whose original Type is Machine gains the following effect.
• This card cannot be destroyed by effects.

DBIC-JP015 Witchcraft Pittore
Level 3 WATER Spellcaster Effect Monster
ATK 1000
DEF 1500
You can only use each effect of this card’s name once per turn.
(1) During either Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell Card from your hand; Special Summon 1 “Witchcraft” monster from your Deck, except “Witchcraft Pitture”.
(2) You can banish this card from your GY; draw 1 card, then send 1 “Witchcraft” card from your hand to the GY, or, if you do not have any in your hand, banish your entire hand.

DBIC-JP017 Witchcraft Edel
Level 5 LIGHT Spellcaster Effect Monster
ATK 2000
DEF 2300
You can only use each effect of this card’s name once per turn.
(1) (Quick Effect): You can discard 1 Spell Card; Special Summon 1 “Witchcraft” monster from your hand, except “Witchcraft Edel”.
(2) You can Tribute this card, then target 1 Spellcaster monster in your GY, except “Witchcraft Edel”; Special Summon that monster.

DBIC-JP018 Witchcraft Haine
Level 7 DARK Spellcaster Effect Monster
ATK 2400
DEF 1000
You can only use the 2nd effect of this card’s name once per turn.
(1) Other Spellcaster monsters you control cannot be targeted by your opponent’s effects.
(2) (Quick Effect): You can discard 1 Spell from your hand, then target 1 face-up card your opponent controls; destroy that card.

DBIC-JP020 Witchcrafter Creation
Normal Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Add 1 “Witchcraft” monster from your Deck to your hand.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.

DBIC-JP021 Witchcraft Sabotage
Normal Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Target 1 “Witchcraft” monster in your GY; Special Summon that monster.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.

DBIC-JP022 Witchcraft Collaboration
Normal Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Target 1 “Witchcraft” monster you control; during this turn, that monster can attack twice during each Battle Phase, also if that monster attacks, your opponent cannot activate Spells or Traps until the end of the Damage Step.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.

DBIC-JP023 Witchcraft Draping
Quick-Play Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Target Spell/Traps your opponent controls, up to the number of “Witchcraft” monsters you control; return those card(s) to the hand.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.

DBIC-JP024 Witchcraft Bystreet
Continuous Spell Card
You can use the 2nd or 3rd effect of this card’s name once per turn, and only one of them that turn.
(1) Each turn, the first time each of your “Witchcraft” monsters would be destroyed by battle or effects, they are not destroyed.
(2) If you would discard from the hand to activate the effect of a “Witchcraft” monster you control, you can send this card to the GY instead.
(3) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.

DBIC-JP024 Witchcraft Scroll
Continuous Spell Card
You can use the 2nd or 3rd effect of this card’s name once per turn, and only one of them that turn.
(1) Once per turn, when a Spellcaster monster you control destroys a monster by battle: You can draw 1 card.
(2) If you would discard from the hand to activate the effect of a “Witchcraft” monster, you can send this card to the GY instead.
(3) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.

DBIC-JP026 Witchcraft Masterpiece
Normal Trap Card
You can only use each effect of this card’s name once per turn.
(1) If you control a “Witchcraft” monster: Target 1 Spell in either GY; add 1 card with the same name as that card from your Deck to your hand.
(2) You can banish this card and any number of Spells from your GY; Special Summon from your Deck 1 “Witchcraft” monster with a Level equal to the number of Spells banished. This effect cannot be activated during the turn this card is sent to the GY.


Reprinty:
Hidden Armory
Secret Village of the Spellcasters
Marshalling Field
Confronting the "C"
Juragedo
Rank-Up-Magic Astral Force
« Ostatnia zmiana: 23 Luty, 2019, 11:54:44 Razmus »

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