(https://i.imgur.com/6t5tZgt.png) | DBDS-JP023 Kuugadan no Eiyuu Lafarl / Rafale, Champion Fur Hire Light Dragon / Effect LV8 2800/2200 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control with different names, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck. (2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation. |
(https://i.imgur.com/MIGer5y.png?1) | DBDS-JP015 Kuugadan no Hishou Recon / Recon, Scout Fur Hire Wind Beast / Effect LV2 1000/500 You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”. (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it. |
(https://i.imgur.com/1KS1uV5.png?1) | DBDS-JP014 Kuugadan no Gekishu Donpa / Donpa, Marksman Fur Hire Wind Beast / Effect LV2 500/1000 You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”. (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it. |
(https://i.imgur.com/EBWKtEe.png?1) | DBDS-JP019 Kuugadan no Toushi Blavo / Blavo, Fighter of the Skyfang Brigade Fire Reptile / Effect LV4 1900/200 You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”. (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn. |
(https://i.imgur.com/p2duwy2.png?1) | DBDS-JP017 Kuugandan no Kenshi Beat / Beat, Swordman of the Skyfang Brigade Earth Warrior / Effect LV3 1200/500 You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”. (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”. |
(https://i.imgur.com/SkIuqaB.png?1) | DBDS-JP022 Kuugadan no Eichi Wiz / Wiz, Sage Fur Hire Water Spellcaster / Effect LV7 1600/2800 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”. (2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation. |
(https://i.imgur.com/ZdemNwi.png?1) | DBDS-JP020 Kuugadan no Koukou Sajita / Sagitta, Maverick Fur Hire Wind Winged Beast / Effect LV5 1200/2400 You can only use this card name’s (1) effect once per turn. (1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control. (2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one. |
(https://i.imgur.com/NnnDXs7.png?1) | DBDS-JP026 Kuugadan Shuuren / Training Fur Hire, Fur All Your Training Needs Continuous Trap Card You can only use this card name’s (1) effect once per turn. (1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang Brigade” monster from your Deck whose Level is lower than the original Level of that monster. |
(https://i.imgur.com/iwtaoiC.png?1) | DBDS-JP024 Hiryuutei – Fandra / Dragon Airship - Fandra Field Spell Card (1) Before you draw during your Draw Phase: You can add 1 “Skyfang Brigade” monster from your Deck to your hand instead of drawing. (2) If you control 5 “Skyfang Brigade” monsters with different names: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, but your opponent takes no further damage until the end of this turn. |
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(https://i.imgur.com/PpIqK83.jpg?1) | Kuugadan no Dashu Helmer / Helmer, Helmsman Fur Hire Water Aqua / Effect LV3 0/2000 You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Helmer, Helmsman of the Skyfang Brigade”. (2) If another “Skyfang” monster(s) is Special Summoned to your field while this card is already face-up: You can discard 1 “Skyfang Brigade” card; draw 1 card. |
(https://i.imgur.com/g1Wr0YC.png) | Seal, Strategist of the Skyfang Brigade DARK Beast-Warrior / Effect LV4 1600/1000 During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Seal, Strategist of the Skyfang Brigade”. If another “Skyfang Brigade” monster(s) is Special Summoned to your field while this monster is on the field: You can target 1 “Skyfang Brigade” monster in your GY; add it to your hand. You can only use each effect of “Seal, Strategist of the Skyfang Brigade” once per turn. |
(https://i.imgur.com/RcPAtdV.png) | DBDS-JP021 空牙団の豪傑 ダイナ Dyna, Hero Fur Hire Level 6 EARTH Beast-Warrior Effect Monster ATK 2500 DEF 1400 You can only use the (1)st effect of this card’s name once per turn. (1) If this card is Special Summoned: You can banish a number of cards from your opponent’s GY equal to the number of different “Skyfang Brigade” monsters you control. (2) While this card is currently in the Monster Zone, your opponent cannot target other “Skyfang Brigade” monsters for an attack. |
(https://i.imgur.com/DfFWbnm.png?1) | Sentouki Rei / Sky Striker Ace - Raye Dark Warrior / Effect LV4 1500/1500 You can only use this card name's (1) and (2) effects once per turn each. (1) (Quick Effect): You can Tribute this card; Special Summon 1 "Brandish Maiden" monster from your Extra Deck to an Extra Monster Zone. (2) While this card is in your GY, if a face-up "Brandish Maiden" Link Monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can Special Summon this card. |
(https://i.imgur.com/S751yhv.png) | Sentouki Shizuku / Sky Striker Ace - Shizuku Water Machine / Link / Effect Link 1 1500 / TR 1 "Brandish Maiden" monster, except a WATER monster You can only Special Summon "Brandish Maiden Shizuku" once per turn. (1) Monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY. (2) Once per, during the End Phase, if this card was Special Summoned during this turn: You can add 1 "Brandish" Spell Card from your Deck to your hand that does not share a name with a card in your GY. |
(https://i.imgur.com/ul3hIiX.png?1) | Sentouki Kagari / Sky Striker Ace - Kagari Fire Machine / Link / Effect Link 1 1500 / TL 1 "Brandish Maiden" monster, except a FIRE monster You can only Special Summon "Brandish Maiden Kagari" once per turn. (1) If this card is Special Summoned: You can target 1 "Brandish" Spell Card in your GY; add it to your hand. (2) This card gains 100 ATK for each Spell Card in your GY |
(https://i.imgur.com/TzXjqWf.png) | Sentou Jutsushiki Afterburner / Sky Striker Maneuver - Afterburners! Spell Normal (1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field. |
(https://i.imgur.com/htzYIzd.png?1) | Sentou Kidou Engage / Sky Striker Mobilize - Engage! Spell Normal (1) If there is no monster in your Main Monster Zone: Add 1 "Brandish" card from your Deck to your hand, except "Brandish Start-Up Engage", then, if there are 3 or more Spell Cards in your GY, you can draw 1 card. |
(https://i.imgur.com/KzBMBFi.png?1) | Sentou Jutsushiki Jamming Wave / Sky Striker Maneuver - Jamming Waves! Spell Normal (1) If there is no monster in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then, there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field. |
(https://i.imgur.com/uY2cFej.png?1) | Sentouki Hornet Bit / Sky Striker Mecha - Hornet Drones Spell Quick-Play (1) If there is no monster in your Main Monster Zone: Special Summon 1 "Brandish Maiden Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed. If there are 3 or more Spell Cards in your GY, that token's ATK/DEF each become 1500. |
(https://i.imgur.com/O8ZVR5Y.png?1) | Sentouki Widow Anchor / Sky Striker Mecha - Widow Anchor Spell Quick-Play (1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster's effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase. |
(https://i.imgur.com/Zg2B7PS.png?1) | Sentouki Shark Cannon / Brandish Mecha Shark Anchor Spell Quick-Play (1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent's GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack. |
(https://i.imgur.com/s2RkaJ6.png?1) | Sentoukikan Multi-Roll / Sky Striker Mecha Modules - Multirole Spell Continuous (1) Once per turn: You can target 1 other card you control; send that target to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations until the end of this turn. (2) Once per turn, during the End Phase: You can Set a number of "Brandish" Spell Cards with different names from your GY to your field, up to the number of "Brandish" Spell Cards you activated during this turn while this card was face-up, but banish them if they leave the field. |
(https://i.imgur.com/40gY6ZN.png?1) | Sentou Kuuiki Area Zero / Sky Striker Airspace - Area Zero Spell Field You can only use this card name's (1) and (2) effects once per turn each. (1) You can target 1 other card you control; excavate the top 3 cards of your Deck, and you can add 1 excavated "Brandish" card to your hand, shuffle the other cards into the Deck. If a "Brandish" card(s) was excavated, send that target to the GY. (2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 "Brandish Maiden" monster from your Deck. |
(https://i.imgur.com/6vX3wwW.jpg?1) | Sentouki Eagle Booster / Brandish Mecha Eagle Booster Spell Quick-Play (1) If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; until the end of this turn, that target is unaffected by card effects, except its own, also if there are 3 or more Spell Cards in your GY, it cannot be destroyed by battle until the end of this turn. |
(https://i.imgur.com/ZCY92xs.jpg) | Skyfang's Strong Winds Quick-Play Spell You can use the (1) effect with this card’s name only once per turn. (1)Target 1 Skyfang monster in your graveyard: special Summon that monster in face-up defense position. |
(https://i.imgur.com/yG0lOZd.jpg) | Brandish Mechanoid - Hercules Base Equip Spell Card You can only activate this card if you control no monsters in your Main Monster Zone. (1) The equipped monster cannot attack directly, but it can attack twice during each Battle Phase. (2) While there are 3 or more Spell Cards in your GY, if the equipped monster destroys a monster by battle: Draw 1 card. (3) If this card is sent from the field to the GY by an effect: Target up to 3 "Brandish" cards from your GY, except "Brandish Mechanoid - Hercules Base"; shuffle them into the Deck. |
(https://i.imgur.com/vb9TCbd.jpg?1) | Vampire no Tsukaima / Vampire Familiar Dark Zombie / Effect LV1 500/0 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” monster from your Deck to your hand, except “Vampire Familiar”. (2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field. |
(https://i.imgur.com/AnPhzz5.jpg?1) | Vampire no Kenzoku / Vampire Brood Dark Zombie / Effect LV2 1200/0 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” Spell/Trap Card from your Deck to your hand. (2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field. |
(https://i.imgur.com/jTTpYhG.jpg?1) | Vampire Fraulein Dark Zombie / Effect LV5 600/2000 You can only use this card name’s (1) effect once per turn. (1) When a monster delcares an attack: You can Special Summon this card from your hand in Defense Position. (2) Once per damage calculation, when a Zombie monster you control battles an opponent’s monster: You can pay LP in multiples of 100 (max. 3000); that monster you control gains ATK/DEF equal to the amount you paid during that damage calculation only. (3) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field. |
(https://i.imgur.com/dLGx4tZ.jpg?1) | Vampire Grimson Dark Zombie / Effect LV5 2000/1400 (1) If a monster(s) you control would be destroyed by battle or an opponent’s card effect, you can pay 1000 LP for each of those monster(s) instead. (2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field. |
(https://i.imgur.com/KSGMbos.jpg?1) | Vampire Scargelet Dark Zombie / Effect LV6 2200/2200 You can only use this card name’s (1) effect once per turn. (1) If this card is Normal/Special Summoned: You can pay 1000 LP, then target 1 “Vampire” monster in your GY, except “Vampire Scargelet”; Special Summon it, but it cannot attack during this turn. (2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field. |
(https://i.imgur.com/B9Xo0v2.jpg?1) | Vampire Red Baron Dark Zombie / Effect LV6 2400/1000 (1) Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other “Vampire” monster you control; switch control of those 2 monsters. (2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field. |
(https://i.imgur.com/VrgOQ7L.jpg?1) | Vampire's Desire Spell Normal You can only activate 1 card with this card’s name per turn. (1) Activate 1 of these effects. -Target 1 face-up monster you control; send 1 “Vampire” monster with a different Level than that monster from your Deck to the GY, and if you do, that target’s Level becomes the same as that sent monster’s Level, until the end of this turn. -Target 1 “Vampire” monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon that target. |
(https://i.imgur.com/7M3pEKh.jpg?1) | Vampire no Ryouiki / Vampire's Domain Spell Continuous (1) Once per turn: You can pay 500 LP; for the rest of this turn, during the Main Phase, you can Normal Summon 1 “Vampire” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (2) If a “Vampire” monster you control inflicts battle damage to your opponent: Gain that much LP. |
(https://i.imgur.com/dqwEeQf.jpg?1) | Vampire Awake Trap Normal You can only activate 1 card with this card’s name per turn. (1) Special Summon 1 “Vampire” monster from your Deck, but destroy it during the End Phase of this turn. |
(https://i.imgur.com/XvGIfA9.jpg?1) | Vampire no Shihai / Vampire Domination Trap Counter You can only activate 1 card with this card’s name per turn. (1) If you control a “Vampire” monster, when a monster effect, or a Spell/Trap Card is activated: Negate that activation, and if you do, destroy it, then, if that destroyed card was a monster, gain LP equal to its original ATK. |