(https://i.imgur.com/SxK3sHv.png) | CHIM-JP037 Firewall Dragon Darkfluid Link 5 DARK Cyberse Link Effect Monster ATK 3000 Links: Top, Left, Right, Bottom Left, Bottom Right Materals: 3+ Effect Monsters (1) If this card is Link Summoned: You can place counters on this card equal to how many different types of Cyberse monsters are in your GY (Ritual, Fusion, Synchro, or Xyz). (2) During the Battle Phase, this card gains 2500 ATK for each of these counters. (3) When an opponent’s monster effect is activated (Quick Effect): You can remove 1 counter from this card; negate that activation. If this effect was activated at any time between this card’s attack declaration and the end of the Damage Step, it can make 1 more attack in a row. |
(https://i.imgur.com/at1KciG.jpg) | CHIM-JP014 Kikouryuu Seyfert (Starliege Seyfert) Level 4 LIGHT Dragon Effect Monster ATK 1800 DEF 0 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can send any number of Dragon monsters from your hand or face-up field to the GY; add from your Deck to your hand, 1 Dragon monster whose Level equals the total original Levels of the sent monster(s). (2) You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. |
(https://i.imgur.com/jPcMzx5.jpg) | CHIM-JP047 Galaxy Satellite Dragon Link 2 DARK Dragon Link Effect Monster ATK 2000 Links: Bottom Left, Bottom Right Materials: 2 Dragon monsters You can only use this card name’s (1) and (2) effects once per turn each. (1) During either player’s Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 “Number” Xyz Monster you control whose original Type and Attribute are Dragon and LIGHT; until the end of this Battle Phase, halve all battle damage your opponent takes, also that target’s ATK becomes equal to the number in its name x 100. (2) During your opponent’s End Phase: You can choose 1 card from your Deck, and place it on top of your Deck. |
(https://i.imgur.com/5ItC5pc.jpg?1) | Ten’iryuu – Ashuna/Tenyi Dragon Ajna LIGHT/Wyrm Level 7 1600/2600 You can only use each effect of this card’s name once per turn. (1) If you control no Effect Monsters: You can Special Summon this card from your hand. (2) If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; You cannot Special Summon monsters for ths rest of this turn, except Wyrm monsters, also Special Summon 1 “Tenyi” monster from your Deck, except “Tenyi Dragon Ajna”. |
(https://i.imgur.com/06pWyDe.jpg) | CHIM-JP035 Ten’i no Ryuukishin (Dragon Ogre Deity of Tenyi) Level 8 DARK Wyrm Synchro Effect Monster ATK 3000 DEF 0 Materials: 1 Tuner + 1+ non-Tuner monsters You can only use each of the (1) and (2) effects of this card’s name once per turn. (1) When your opponent activates a monster effect (Quick Effect): You can banish that monster. (2) If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster’s original ATK, also it can make a second attack on a monster during this Battle Phase. |
(https://i.imgur.com/u7dhicD.jpg) | Seraphim Papillion WIND, Insect, Link, ATK 2100, Link-3 [ Bottom-left/Top-center/Bottom-right ] 2+ monsters with different names You can only use 1 of the (1) and (3) effects of this card’s name per turn, and only once that turn. (1) If this card is Link Summoned: Place counters on it equal to the number of Insect monsters used as material. (2) Gains 200 ATK for each counter on this card. (3) (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position. |
(https://i.imgur.com/IfZTjh7.jpg?1) | 御影志士 (Mikage Shishi/Gallant Granite) EARTH/Rock Xyz/Effect Rank 4 2300/1800 2 Level 4 Monsters You can only use the effect of this card’s name once per turn. (1) You can detach 1 Material from this card, then activate one of the following effects; •Add 1 Rock Monster from your Deck to your hand. •Special Summon 1 Rock Monster from your hand in face-down Defense Position. |
(https://i.imgur.com/bCyOtgI.png?1) | Rekigan no Reichō – Kongrade | Kongrade, Primate of Conglomerates EARTH – Rock / Special Summon / Effect – Lv 8 – ATK 3000 – DEF 2000 Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (1) If a monster(s) is sent from your opponent’s hand or Deck to the GY: You can Special Summon this card from your hand in face-down Defense Position. (2) If this card is flipped face-up: You can target up to 2 cards on the field; destroy them. |
(https://i.imgur.com/YNYESoB.jpg?1) | CHIM-JP039 Salamangreat Pyro Phoenix Link 4 FIRE Cyberse Link Effect Monster ATK 2800 Links: Top, Left, Bottom, Right Materials: 2+ FIRE Effect Monsters You can only use the 2nd and 3rd effects among the effects of this card’s name each once per turn. (1) If this card is Link Summoned using “Salamangreat Pyro Phoenix” as material: You can destroy all cards your opponent controls. (2) You can target 1 Link Monster in your opponent’s GY; Special Summon it to their field. (3) If a Link Monster(s) is Special Summoned to your opponent’s field: You can target 1 of those monsters; inflict damage to your opponent equal to its original ATK. |
(https://i.imgur.com/XOmjhAO.jpg) | CHIM-JP002 Marincess Mandarin Level 1 WATER Cyberse Effect Monster ATK 100 DEF 100 You can only use this card name’s effect once per turn. (1) If you control 2 or more “Marincess” monster and this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card from your hand or GY to your zone that monster points to, but banish it if it leaves the field. |
(https://i.imgur.com/4U74wNy.jpg) | CHIM-JP003 Marincess Crown Tail Level 5 WATER Cyberse Effect Monster ATK 600 DEF 2300 You can only use this card name’s (1) and (2 ) effects once per turn each. (1) During damage calculation, when 2 monsters are battling: You can send 1 other “Marincess” monster from your hand to the GY; Special Summon this card from your hand, and if you do, halve the damage you would take from that battle. (2) At the start of the Damage Step, when your opponent’s monster attacked: You can banish this card from your GY; for the rest of this turn, you do not take any damage that is less than 1000 x the combined Link Rating of “Marincess” Link Monsters in your GY. |
(https://i.imgur.com/4YuiUKp.jpg) | CHIM-JP004 Marincess Blue Tang Level 4 WATER Cyberse Effect Monster ATK 1500 DEF 1200 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Normal/Special Summoned: You can send 1 “Marincess” monster from your Deck to the GY, except “Marincess Blue Tang”. (2) If this card is sent to the GY as material for a WATER Link Monster: You can excavate the top 3 cards of your Deck, and you can add 1 excavated “Marincess” card to your hand. Shuffle the other cards into your Deck. |
(https://i.imgur.com/7efVotK.jpg) | CHIM-JP040 Marincess Crystal Heart Link 2 WATER Cyberse Link Effect Monster ATK 0 Links: Bottom Left, Bottom Right Materials: 2 WATER monsters (1) While this card is in the Extra Monster Zone, it is unaffected by your opponent’s card effects. (2) An opponent’s monster that battles this card is unaffected by card effects except its own during the Damage Step only. (3) When this card or a “Marincess” monster this card points to is selected for an attack: You can send 1 “Marincess” monster from your hand to the GY; your battling monster cannot be destroyed by this battle, also you take no damage from this battle. |
(https://i.imgur.com/yAtSG0T.jpg) | CHIM-JP041 Marincess Wonder Heart Link 4 WATER Cyberse Link Effect Monster ATK 2400 Links: Left, Bottom Left, Bottom Right, Right Materials: 2+ WATER monsters (1) Once per damage calculation, when this card is battling a monster: You can Special Summon 1 “Marincess” Monster Card equipped to this card, and if you do, this card cannot be this destroyed by this battle, also you take no damage from this battle. During the End Phase, equip the Special Summoned monster to this card. (2) If this card is destroyed by an opponent’s card: You can Special Summon 1 Link-3 or lower “Marincess” monster from your GY. |
(https://i.imgur.com/KSaNLX5.jpg) | CHIM-JP042 Marincess Sea Angel Link 1 WATER Cyberse Link Effect Monster ATK 1000 Link: Left Material: 1 Level 4 or lower “Marincess” Monster You can only Link Summon 1 “Marincess Sea Angel” per turn. (1) If this card is Link Summoned: You can add 1 “Marincess” Spell Card from your Deck to your hand. |
(https://i.imgur.com/V0AEBfp.jpg) | CHIM-JP053 Marincess Battle Ocean Field Spell Card (1) “Marincess” Monsters you control gain 200 ATK, and they also gain 600 ATK for each equipped “Marincess” Equip Card. (2) Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects. (3) When you Link Summon a “Marincess” Link Monster to the Extra Monster Zone: You can activate this effect; choose up to 3 “Marincess” Link Monsters with different names in your GY and equip them to that Link Summoned monster. |
(https://i.imgur.com/8eIjjxD.jpg) | CHIM-JP067 Marincess Snow Normal Trap Card You can only activate a card with this card’s name once per turn. (1) If a “Marincess” Link Monster(s) you control is destroyed by battle or a card effect: You can target 1 of those monsters; Link Summon 1 “Marincess” Link Monster from your Extra Deck with a lower Link Rating than that monster, and as long as you control it, it is unaffected by your opponent’s effects. |
(https://i.imgur.com/EVNie8O.jpg) | CHIM-JP068 Marincess Cascade Normal Trap Card If you control a Link 3 or higher “Marincess” Monster, you can activate this card from your hand. (1) Banish any number of “Marincess” Link Monsters you control until your next Standby Phase, then target 1 face-up monster on the field; that monster gains ATK equal to the Link Rating of the monsters banished to activate this card x 300. |
(https://i.imgur.com/2YxgmSX.png) | CHIM-JP008 Unchained Twins - Aruha Level 3 FIRE Fiend Effect Monster ATK 1500 DEF 1500 You can only use this card name’s (1) and (2) effects once per turn each. (1) You can target 1 card you control; destroy it, and if you do, Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. (2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Arha’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Arha”. |
(https://i.imgur.com/nW9YTYy.png) | CHIM-JP009 Unchained Twins - Rakea Level 3 WATER Fiend Effect Monster ATK 1500 DEF 1500 (1) (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. (2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Rakia’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Rakia”. |
(https://i.imgur.com/UqH7pPs.png) | CHIM-JP010 Unchained Soul of Disaster Level 8 DARK Fiend Effect Monster ATK 0 DEF 3000 You can only use this card name’s (2) and (3) effects once per turn each. (1) Gains 300 ATK for each “Hakai” card in your GY. (2) You can target 1 face-up monster your opponent controls; immeditely after this effect resolves, Link Summon 1 DARK Link Monster using only that opponent’s monster and this card you control as the materials. (3) If this card on the field is destroyed by battle or card effect: You can target 1 “Hakai” monster in your GY, except “Hakaishin no Magatama”; Special Summon it. |
(https://i.imgur.com/tbTUMwM.png) | CHIM-JP043 Unchained Soul of Rage Link 2 DARK Fiend Link Effect Monster ATK 1800 Links: Top, Bottom Materials: 2 monsters, including a “Hakaishin” monster You can only use this card name’s (1) and (2) effects once per turn each. (1) During your opponent’s Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Ragia”, using only that opponent’s monster and this card you control as the materials. (2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Ragia”; add it to your hand. |
(https://i.imgur.com/tjzPt0x.png) | CHIM-JP044 Unchained Soul of Anguish Link 3 DARK Fiend Link Effect Monster ATK 2400 Links: Top, Bottom Left, Bottom Right 2+ monsters, including a “Hakaishin” monster You can only use this card name’s (1) and (2) effects once per turn each. (1) You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Arba”, using only that opponent’s monster and this card you control as the materials. (2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Arba”; add it to your hand. |
(https://i.imgur.com/xzQo1K1.png) | CHIM-JP045 Unchained Abomination Link 4 DARK Fiend Link Effect Monster ATK 3000 Links: Top, Bottom Left, Bottom, Bottom Right Materials: 2+ monsters, including a Link Monster You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) If a card(s) on the field is destroyed by a card effect other than “Hakai Souohshin Raigou’s”: You can target 1 card on the field; destroy it. (2) When another monster is destroyed by battle: You can target 1 card on the field; destroy it. (3) During the End Phase: You can target 1 card on the field; destroy it. |
(https://i.imgur.com/YpoBOzT.png) | CHIM-JP054 Souoh no Kase / Abomination's Prison Normal Spell Card You can only use this card name’s (1) and (2) effects once per turn each. (1) Add 1 “Hakai” card from your Deck to your hand. (2) If this Set card is destroyed by card effect: You can Special Summon 1 “Hakai” monster from your Deck. |
(https://i.imgur.com/tCYmbKJ.png) | CHIM-JP055 Hakaishin no Doukoku / Wail of the Hakaishin Continuous Spell Card You can only use this card name’s (1) and (2) effects once per turn each. (1) If you Link Summon a “Hakai” Link Monster: You can target 1 card on the field; destroy it. (2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck. |
(https://i.imgur.com/sOmfmCI.png) | CHIM-JP069 Hakai Shoudou / Hakai Guidance Normal Trap Card You can only use this card name’s (1) and (2) effects once per turn each. (1) Target 1 “Hakai” monster you control and 1 card on the field; destroy both of those cards. (2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck. |
(https://i.imgur.com/uCo9Sf9.png) | CHIM-JP070 Hakai Soukyoku / Hakai Polarity Normal Trap Card You can only use this card name’s (1) and (2) effects once per turn each. (1) Special Summon 1 “Hakai” monster from your hand or GY. (2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck. |
Ma to jakieś opcje grywalności?
(https://i.imgur.com/NvoqLM3.jpg?1?ssl=1) | CHIM-JP005 Chobham Armor Dragon Level 1 DARK Dragon Effect Monster ATK 0 DEF 0 You can only use the (2)nd effect of this card’s name once per turn. (1) When an opponent’s monster declares a direct attack: You can activate this effect; Special Summon this card from your hand in Attack Position, and if you do, this turn it is not destroyed by battle and halve all battle damage you take from battles involving this card. (2) If this card is sent to the GY as a Material for a Link Summon: You can target 1 DARK monster in your GY except this card; add that monster to your hand, also your opponent can add 1 monster from their GY to their hand. |
(https://i.imgur.com/FJ1JcQ1.jpg?1) | CHIM-JP064 ご隠居の大釜 Goinkyo no Oogama (Cauldron of the Old Man) Continuous Spell Card (1) When this card is activated: Place 1 counter on this card. (2) During your Standby Phase: Place 1 counter on this card. (3) Once per turn: You can activate 1 of the following. • You gain 500 LP for each counter on this card. • Inflict 300 damage to your opponent for each counter on this card. |
(https://i.imgur.com/79O5GEb.jpg?1) | CHIM-JP078 心太砲式[トコロテンホウシキ] Jelly Cannon Normal Trap Card (1) When a monster declares an attack: Target 1 monster on the field; return it to the Deck |
(https://i.imgur.com/3tKwOGc.jpg?1) | CHIM-JP048 呪眼の女王 ゴルゴーネ Jagan no Jo-Oh Gorgone (Gorgon, Empress of the Evil Eyed) Link 2 DARK Fiend Link Effect Monster ATK 1900 Links: Top, Bottom Materials: 2 monsters, including an “Evil Eye” monster You can only use the (2) effect of this card’s name once per turn. (1) This card gains 100 ATK for each “Evil Eye” card with a different name in your GY. (2) If this card is equipped with “Evil Eye of Selene” (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. (3) Once per turn, during the next Standby Phase after the (2) effect of this card was activated: destroy 1 monster that this card points to. |
(https://i.imgur.com/fAKPU5W.jpg?1) | Hop Ear Squadron Level 2 WIND Beast Tuner Effect Monster ATK 300/DEF 600 You can only use the effect of this card’s name once per turn. (1) During your opponent’s Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediatly after this effect resolves, Synchro Summon using only that monster and this card. |
(https://i.imgur.com/JfOuWAL.jpg) | CHIM-JP028 異次元の哨戒機 Ijigen no Shoukaiki (D.D. Patrol Plane) Level 3 DARK Machine Effect Monster ATK 1200/DEF 800 You can only use the effect of this card’s name once per turn: (1) During the End Phase of a turn in which this card was banished: You can banish 1 card in your hand, on your side of the field or in your GY, and if you do, Special Summon this card in Attack Position. |
(https://i.imgur.com/uB0SfZl.jpg) | CHIM-JP027 Yami no Seirei Luna / Luna the Dark Spirit Level 4 DARK Fiend [Special Summon] Effect Monster ATK 1600/DEF 1200 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. (1) Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. |
(https://i.imgur.com/NReulNV.png?1) | Elekilocomotive (Wattrain) [ Normal Spell ] You can only use each of the (1) and (2) effects of this card’s name once per turn. (1) Add “Watt” cards with different names from your Deck to your hand, except “Wattrain”, up to the number of Thunder monsters with different names you control. (2) If this card is in your GY, except the turn it was sent to the GY: You can banish this card; Special Summon as many “Watt” monsters with different names as possible from your hand. |
(https://i.imgur.com/wiOQlMv.jpg) | CHIM-JP011 Gladial Beast Sagittari (Gladiator Beast Sagittarii) Level 3 WIND Winged Beast Effect Monster ATK 1400 DEF 1000 (1) If this card is Special Summoned by the effect of a “Gladiator Beast” monster: You can discard 1 “Gladiator Beast” card; draw 2 cards. (2) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Sagittari”. |
(https://i.imgur.com/ESlfAmF.jpg) | CHIM-JP012 Gladial Beast Atrix (Gladiator Beast Attorix) Level 4 EARTH Beast-Warrior Effect Monster ATK 800 DEF 2000 (1) If this card is Special Summoned by the effect of a “Gladiator Beast” monster: You can send 1 “Gladiator Beast” monster from your Deck or Extra Deck to the GY, except “Glatator Beast Atrix”; until the End Phase, this card’s Level and name become that monster’s. (2) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Atrix”. |
(https://i.imgur.com/x84vbXB.jpg) | CHIM-JP013 Gladial Beast Vespasiaus (Gladiator Beast Vespasius) Level 7 WATER Sea Serpent Effect Monster ATK 2300 DEF 0 You can use the (1)st effect with this card’s name only once per turn. (1) If your “Gladiator Beast” monster battles a monster, at the start of the Damage Step: You can Special Summon this card from your hand. (2) While this card that was Special Summoned by a “Gladiator Beast” monster effect is in your Monster Zone, monsters you control gain 500 ATK. (3) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Vespasiaus”. |
(https://i.imgur.com/1cQxBcN.jpg) | CHIM-JP033 Gladial Beast Domitianus (Gladiator Beast Domitianus) Level 10 DARK Sea Serpent Fusion Effect Monster ATK 3500 DEF 1200 Materials: “Gladiator Beast Vespasiaus” + 2 “Gladiator Beast” monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) (1) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate that activation, and if you do, destroy it. (2) You choose the attack targets for your opponent’s attacks. (3) At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 1 “Gladiator Beast” monster from your Deck. |
(https://i.imgur.com/fzQYThU.png) | CHIM-JP046 Slave Panther (Test Panther) Link 2 EARTH Beast Link Effect Monster ATK 800 Links: Bottom Left, Bottom Materials: 2 monsters, including a “Gladiator Beast” monster You can only use each effect of this card’s name once per turn. (1) If this card is Link Summoned: You can add 1 “Gladiator Beast” card from your Deck to your hand. (2) You can target 1 “Gladiator Beast” monster you control: Return that “Gladiator Beast” monster to the Deck, and if you do, Special Summon from your Deck 1 “Gladiator Beast” monster with an original name different from the returned monster’s, as if it were Special Summoned by the effect of a “Gladiator Beast” monster. |
(https://i.imgur.com/ukrWCkO.png) | CHIM-JP056 Saiki-suru Gladial Beast (Gladiator Beast's Comeback) Normal Spell Card (1) Special Summon, from your hand or GY, 1 “Gladiator Beast” monster with a Type different from the monsters you control, and if you do, it cannot be destroyed by battle. |
(https://i.imgur.com/GSJ4wf6.png) | CHIM-JP057 Danketsu-suru Gladial Beast (Gladiator Beast United) Quick-Play Spell Card You can only activate a card with this card’s name once per turn, and during the turn this card is activated, you cannot declare attacks, except to attack with “Gladiator Beast” monsters. (1) During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, Fusion Materials listed on a “Gladiator Beast” Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. |
(https://i.imgur.com/5Ihp64H.png) | CHIM-JP058 Gladial Rejection (Gladiator Rejection) Continuous Spell Card YOu can only activate the 2nd effect of this card’s name once per turn. (1) “Gladiator Beast” monsters you control cannot be targeted by your opponent’s card effects, except during the Battle Phase. (2) If a “Gladiator Beast” monster is Special Summoned from your Deck: You can Special Summon from your Deck, in Defense Position, 1 “Gladiator Beast” monster with a Type different from the monsters you control. |
(https://i.imgur.com/S4bQz1T.png) | CHIM-JP071 Moushin-suru Gladial Beast (Gladiator Beast Charge) Normal Trap Card (1) Target face-up cards on the field up to the number of different “Gladiator Beast” monsters you control; destroy them. |
(https://i.imgur.com/wZG9cC5.png) | CHIM-JP072 Gladial Naumachia (Gladiator Naumachia) Continuous Trap Card (1) While you control a “Gladiator Beast” monster(s), monsters your opponent controls must attack if able. (2) Once per turn: You can shuffle 1 “Gladiator Beast” monster from your hand or GY into the Deck, then target 1 “Gladiator Beast” monster you control; until the end of the turn, that monster gains ATK equal to its original DEF. (3) If this card in the Spell & Trap Zone is destroyed by a card effect: You can activate this effect; for the rest of this turn, “Gladiator Beast” monsters you control cannot be destroyed by battle. |
(https://i.imgur.com/g3kM1QX.png?1) | Seiunryuu Nebula | Nebula Dragon LIGHT / Dragon / Level 8 / ATK 2000 / DEF 0 You can only use the (1) and (2) effect of this card’s name once per turn each. (1) You can reveal this card and 1 Level 8 Dragon monster from your hand; Special Summon both, but their effects are negated, also for the rest of this turn after this effect resolves, you cannot Normal or Special Summon monsters, except LIGHT or DARK Dragon monsters. (2) You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. |
(https://i.imgur.com/CLCEb1b.jpg?1) | CHIM-JP017 Aromage Laurel WIND/Plant Level 1 800/0 You can only use the (1), (2), and (3) effects of this card’s name once per turn each. (1) If your LP is higher than your opponent’s: You can Special Summon this card from your hand. (2) If you gain LP: Target 1 Plant monster on the field; that monster is treated as a Tuner this turn. (3) If this card is sent to the GY: You can gain 500 LP. |
(https://i.imgur.com/0eAgAaQ.jpg?1) | CHIM-JP018 Aromage Marjoram DARK/Plant Level 5 2000/1600 You can only use the (1) and (3) effects of this card’s name once per turn each. (1) When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP. (2) While your LP is higher than your opponent’s, you take no battle damage from battles involving your Plant monsters. (3) If you gain LP: Target cards in your opponent’s GY up to the number of “Aroma” monsters you control; banish them. |
(https://i.imgur.com/wXtM5Fg.jpg?1) | CHIM-JP034 Aromaseraphy Sweet Marjoram LIGHT/Plant Synchro/Effect Level 6 2200/2000 1 Tuner + 1+ non-Tuner monsters You can only use the (1) and (3) effects of this card’s name once per turn each. (1) If this card is Synchro Summoned: You can add 1 “Humid Winds”, “Dried Winds”, or “Blessed Winds” from your Deck to your hand. (2) While your LP is higher than your opponent’s, your opponent cannot target Plant monsters you control with card effects. (3) If you gain LP: Target 1 card your opponent controls; destroy it. ;D |
(https://i.imgur.com/1EuXmpN.jpg?1) | CHIM-JP059 Aroma Gardening Continuous Spell Card You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If you Normal or Special Summon an “Aroma” monster(s): You can gain 1000 LP. (2) When an opponent’s monster declares an attack, if your LP is lower than your opponent’s: You can Special Summon 1 “Aroma” monster from your Deck. |
(https://i.imgur.com/AMjyqPS.jpg?1) | CHIM-JP074 Blessed Winds Continuous Trap Card You can only use the (1) effect of this card’s name once per turn. (1) You can activate 1 of these effects. • Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. • Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. • Pay 1000 LP; Special Summon 1 “Aroma” monster from your GY. |
(https://i.imgur.com/SP54gJA.png?1) | Evolde Megachirella | Evoltile Megachirella FIRE /Reptile /Level 1 ATK 0 /DEF 0 You can only use each of the (1) and (2) effects of this card’s name once per turn. (1) You can Tribute 1 Reptile monster and discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. (2) You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand or GY to that target as material. |
(https://i.imgur.com/2msgIOV.jpg?1) | CHIM-JP077 のどかな埋葬 Nodokana Maisou (Peaceful Burial) Normal Trap Card You can only activate a card with this card’s name once per turn. (1) Send 1 monster from your Deck to the GY, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. |
(https://i.imgur.com/RoOYSmB.jpg?1) | CHIM-JP021 Sei’ibutsu – “Seiken” / World Legacy - "World Key" Level 1 DARK Machine Effect Monster 0/0 You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) You can discard 1 “World Legacy” card; during your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) (2) If this card battles an opponent’s Link Monster, at the start of the Damage Step: You can return that monster to the Extra Deck. |
(https://i.imgur.com/GPxkFYW.jpg?1) | CHIM-JP061 Sei’ibutsu no Michibiku Saki / The World Legacy Continuous Spell (1) You can only control 1 “World Legacy’s Continuation”. (2) Each time a Level 5 or higher face-up monster(s) on the field is sent to the GY, place 1 counter on this card for each (max. 7). (3) You can send this card with 7 of those counters on it to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck. |
(https://i.imgur.com/fd9QGkd.jpg?1) | CHIM-JP075 Sousei Kaiki / World Reassembly Normal Trap You can only activate 1 card with this card’s name per turn. (1) Special Summon 1 “World Legacy” monster from your hand or Deck, but destroy it during the End Phase of the next turn. |
(https://i.imgur.com/EqZy079.jpg?1) | Pup Prize Quick-Play Spell Card You can only activate a card with this card’s name once per turn. (1) When your attacking monster destroys an opponent’s monster by battle: You can target 1 card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. |
(https://i.imgur.com/QEvyNtC.jpg?1) | Salamangreat Burning Shell Quick-Play Spell Card You can only activate a card with this card’s name once per turn. (1) Special Summon 1 “Salamangreat” monster from your hand, but its effects are negated. Immediately after this card resolves, Link Summon 1 “Salamangreat” Link Monster using monsters you control, including that monster, but the monster Link Summoned cannot attack nor activate effects during this turn. (2) During your Main Phase: You can banish this card from the GY, then target 1 “Salamangreat” Link Monster in your GY; return that monster to the Extra Deck. |
(https://i.imgur.com/b8krvyA.jpg?1) | CHIM-JP049 I:Pマスカレーナ I:P Masquerena Link 2 DARK Cyberse Link Effect Monster ATK 800 Links: Bottom Left, Bottom Right Materials: 2 non-Link Monsters You can only use the (1) effect of this card’s name once per turn. (1) During the opponent’s Main Phase, you can (Quick Effect): Immediatly after this effect resolves, Link Summon using this card you control. (2) A monster that used this card as Link Material cannot be destroyed by your opponent’s card effects. |
(https://i.imgur.com/jXTVyrZ.jpg) | CHIM-JP006 Dinowrestler Martial Ampelo Level 1 EARTH Dinosaur Effect Monster ATK 600 DEF 0 You can only use the (2) effect of this card’s name once per turn. (1) If another “Dinowrestler” monster you control battles a monster with equal or higher ATK, during damage calculation: You can send this card that is in your hand or face-up on your field to the GY; Your monster cannot be destroyed by this battle, also halve any battle damage you would take from this battle. (2) When an opponent’s monster declares an attack: You can banish this card from your GY; add 1 “Dinowrestler” monster from your Deck to your hand, except “Dinowrestler Martial Ampelo”. |
(https://i.imgur.com/m1YwdBM.jpg) | CHIM-JP007 Dinowrestler Valeonyx Level 3 EARTH Dinosaur Effect Monster ATK 1600 DEF 0 (1) If only your opponent controls a monster, you can Special Summon this card (from your hand). (2) While you control a Link 3 or higher “Dinowrestler” monster, face-up monsters you control are unaffected by the activated effects of your opponent’s Link 3 or lower monsters. |
(https://i.imgur.com/VWDtqpk.jpg?1) | CHIM-JP062 Gorgoneion no Jugan (Evil Eye of Gorgoneion) Equip Spell Card Equip only to an “Evil Eye” monster. You can only activate a card with this card’s name once per turn. You can only use the (3) effect of this card’s name once per turn. (1) This card’s name becomes “Evil Eye of Selene” while it is in the Spell/Trap Zone. (2) If your LP is lower than your opponent’s, the equipped monster gain ATK equal to the difference. (3) You can banish this card from your GY, then discard 1 “Evil Eye” card; add 1 “Evil Eye” Spell or Trap Card from your Deck to your hand, except “Evil Eye of Gorgoneion“. |
(https://i.imgur.com/ttQYI3F.jpg) | CHIM-JP022 Mugen Kidou Brutal Dozer (Infinitrack Brutal Dozer) Level 5 EARTH Machine Effect Monster ATK 1900 DEF 2100 You can only use each effect of this card’s name once per turn. (1) You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. (2) If this card is Special Summoned from your hand: You can Special Summon 1 “Infinitrack” monster from your Deckk in face-up Defense Position, except “Infinitrack Brutal Dozer”, but its effects are negated, and you cannot Special Summon monsters for the rest of the turn, except EARTH Machine monsters. |
(https://i.imgur.com/xUSxFGi.jpg) | CHIM-JP001 Suppression Collider Level 8 DARK Cyberse Normal Monster ATK 2800 DEF 2600 ネットワーク世界の巨悪と戦う熟練の闘士。その鉄鎚に圧縮されたデータは、誰にも復元できない。 (A skilled fighter of the great evils of the Network World. Data compressed by its iron hammer cannot be restored by anyone.) |
(https://i.imgur.com/V6GaIgk.jpg) | CHIM-JP016 Rasenryuu Bulge (Galactic Spiral Dragon) Level 8 DARK Dragon Effect Monster ATK 2500 DEF 2500 You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If this card is in your hand or GY, and you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. (2) During your Main Phase: You can have the Levels of all monsters you currently control become 8 until the end of the turn. |
(https://i.imgur.com/a0QQkVi.jpg) | CHIM-JP073 Tachyon Spiral Galaxy Normal Trap Card You can only activate a card with this card’s name once per turn. If you control a “Galaxy-Eyes Tachyon Dragon” monster, you can activate this card from your hand. (1) Target 1 “Galaxy” Dragon monster you control; until the end of the turn, it cannot be destroyed by battle and is unaffected by card effects, except its own. |
(https://i.imgur.com/cb2wl9p.jpg?1) | CHIM-JP025 Ryousei no Prometeoron / Prometeoron the Burning Asteroid Level 8 FIRE Machine Effect Monster ATK 2800 DEF 2000 (1) When this attacking card destroys an opponent’s monster in the Main Monster Zone by battle: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn. |
(https://i.imgur.com/BZwPhn4.jpg?1) | CHIM-JP026 Brinigle Level 7 WATER Sea Serpent Effect Monster ATK 1000 DEF 2600 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Normal/Special Summoned: You can target 1 WATER monster in your GY; until the end of the turn, this card gains ATK equal to that monster’s. (2) If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of the turn. |
(https://i.imgur.com/0wfrf99.jpg?1) | CHIM-JP030 Matsuuji Bayoneter / Bayonater, the Baneful Barrel Level 1 DARK Zombie Effect Monster ATK 500 DEF 0 (1) Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls. |
(https://i.imgur.com/JRVWWhK.jpg?1) | CHIM-JP031 Mimikuril Level 3 DARK Fiend Effect Monster ATK 0 DEF 0 You can only use this card name’s effect once per turn. (1) During your Main Phase: You can excavate the top card of your Deck, and if it is a monster you can currently Special Summon, Special Summon it (but place it on the bottom of the deck during the End Phase), and if you Summon it, place this card on the bottom of the Deck. Otherwise, place the excavated card on the bottom of the Deck. |
(https://i.imgur.com/HRTGFlz.jpg?1) | CHIM-JP0?? Hitori Boushi / Solitary Sage Level 1 Earth Fairy Effect Monster ATK 100 DEF 100 Cannot be Normal or Special Summoned while you control any monsters. (1) You can Special Summon this card (from your hand) in Attack Position. (2) If another monster is Summoned to your side of the field while this card is in your Monster Zone: Destroy this card. |
(https://i.imgur.com/SNZ2r9x.jpg?1) | CHIM-JP065 Ryoushi Motsure / Spiritual Entanglement Normal Spell Card You can only activate 1 card with this card’s name per turn. (1) Target 1 face-up monster your opponent controls; banish it until the End Phase. |
(https://i.imgur.com/2QWchzf.jpg?1) | CHIM-JP066 Old Mind Spell Normal You can only activate 1 card with this card’s name per turn. (1) Reveal 1 random card in your opponent’s hand, then apply 1 of these effects. • Discard both your opponent’s revealed card and 1 card in your hand that has the same card type as your opponent’s revealed card (Monster, Spell, or Trap), then add this card on the field to your opponent’s hand, and if you do, draw 1 card. • You lose 1000 LP. |
(https://i.imgur.com/NTIgPwp.jpg?1) | CHIM-JP079 Soul Levy Continuous Trap Card (1) You can only control 1 “Soul Levy”. (2) Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent’s Deck to the GY. |
(https://i.imgur.com/aGI6utA.jpg?1) | CHIM-JP0?? Crusher Run Continuous Trap Card You can only use each effect of this card’s name once per turn. (1) If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. (2) You can banish this card from your GY; Set 1 “Outrigger Extension” or 1 “Spin Turn” directly from your Deck or GY. |
(https://i.imgur.com/1KQLk8H.jpg) | CHIM-JP0?? Dokanporin / Boompoline!! Continuous Trap Card Activate this card by choosing 1 unoccupied Monster Zone. (1) If an Effect Monster is Special Summoned to the chosen Zone: Return to the hand both this card and the monster occupying that zone. |