Fiend / Spirit / Effect  WIND / 2
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
CARD ID: 03078576
STATUS TCG: Unlimited
Powered by yugioh.wikia.com
YuGiOh! TCG karta: Yata-Garasu


TCG SetSymbolRarityLowAvgTrend
Dark Beginning 2 DB2-EN177 Common---
Legacy of Darkness LOD-000 Secret Rare---
Legacy of Darkness LOD-EN000 Secret Rare---
Retro Pack 2 RP02-EN051 Common---

Card Trivia

 This card is the first WIND Fiend monster in the in the TCG.
In the OCG it's Dark Shade.
This monster appears in the artworks of Legacy of Yata-Garasu and Tour Bus To Forbidden Realms.
Orb of Yasaka appears in this card's artwork.
In Japanese mythology, Yatagarasu is a three-legged crow that is a symbol of guidance, as it was sent to guide the Emperor Jimmu, the first emperor of Japan and a descendant of the sun goddess Amaterasu and the storm god Susanoo, on his migration from Kumano to Yamato.
This card is  to be the very reason the Forbidden List was created. This card, Cyber Jar, Fiber Jar and Injection Fairy Lily were the first monsters to ever gain the Forbidden status in March 2004 and, with the exception of the latter, and this card, all of them remain banned since then.
In most video games, such as the Tag Force series and the World Championship series, using this card is the only way the opponent AI will ever surrender the Duel. If the player successfully inflicts Battle Damage with this card while the opponent controls no cards and has no cards in their hand, they will be stuck in an inescapable Lockdown, as you can continuously skip their next Draw Phase and prevent them from ever being able to play or use any cards.


Previously Official Rulings

If the
Battle Damage caused by this card is reduced to 0 (with the effect of "Kuriboh", "Waboku", etc.) its effect is not activated.

If this face-down Defense Position card is attacked by a monster with 0 ATK, its effect will activate, since Battle Damage was inflicted to the attacking player.

Spirit monster Rulings
{{:Card Rulings:Spirit monster