Soul Absorption
Continuous / Spell
If a card(s) is banished: Gain 500 LP for each.
CARD ID: 68073522
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Dark Revelation Volume 2 | DR2-EN046 | Common | -,--€ | -,--€ | -,--€ | |
Invasion of Chaos | IOC-046 | Common | -,--€ | -,--€ | -,--€ | |
Invasion of Chaos | IOC-EN046 | Common | -,--€ | -,--€ | -,--€ | |
The Secret Forces | THSF-EN049 | Super Rare | -,--€ | -,--€ | -,--€ |
This card is a monster-banishing counterpart of Spell Absorption.
Ghostly versions of Baby Dragon, Beast of Talwar, Bickuribox, Hane-Hane, and Soul Tiger appear in this card's artwork.
Ghostly versions of Baby Dragon, Beast of Talwar, Bickuribox, Hane-Hane, and Soul Tiger appear in this card's artwork.
OCG Rulings
After the card "Soul Absorption" has been activated, the effect activates each time a card is banished and makes a Chain Link.: Soul Absorption
The effect activates even if a card is banished during the Damage Step.
The effect activates regardless of whether the player's card(s) or the opponent's card(s) are banished. (The player you gains LP is the player who activated "Soul Absorption".)
If a card(s) is banished during the resolution of a Chain or as a cost to activate an effect, the effect of "Soul Absorption" is activated after the whole Chain has resolved.
If multiple cards are banished at once by "Soul Release", after "Soul Release" resolves, the effect of "Soul Absorption" activates only once and makes a Chain Link. Consequently, with that one effect resolution, the player gain LP equal to the number of banished cards ×500. (If 5 cards were banished, the controller of "Soul Absorption" gains 2500 LP.): If multiple cards are banished, how does the effect of "Soul Absorption" activate and resolve?
If a Token Monster (such as a Sheep Token) is targeted by the effect of "Caius the Shadow Monarch", it leaves the field and disappears, and as a result it is not banish: If a Token Monster is banished, is the effect of "Soul Absorption" activated?
"Soul Absorption"s effect is based on the number of cards, not on each "lump sum" of cards. So if 3 DARK monsters are removed from the Graveyard to Special Summon "Dark Necrofear", the controller of "Soul Absorption" gains 1500 Life Points.
However, you receive the Life Points from "Soul Absorption" as a "lump sum", so in the case of "Dark Necrofear" you gain 1500 Life Points but your "Fire Princess" would only do 500 points of damage.
"Soul Absorption" is a "trigger-like" Continuous Spell Card, not a "continuous-like" Continuous Spell Card, so activate its effect after the current chain resolves that includes removing cards from play.
The effect of "Soul Absorption" can, itself, be chained to after it activates.
If "Soul Absorption"s effect activates in response to the Special Summon of a monster like "Dark Necrofear" or "Inferno", Soul Absorption's effect activates after the monster is Special Summon"Chaosrider Gustapth", activate "Soul Absorption"s effect after "Chaosrider Gustaph"s effect resolves.
Your "Soul Absorption"s effect activates even when your opponent's cards are removed.
Fire Princess: If you have "Soul Absorption" and "Fire Princess" face-up on the field when your opponent removes 3 monsters from his Graveyard to Summon "Dark Necrofear" you will gain 1500 Life Points and "Fire Princess"s effect will deal 500 Damage to your opponent.