Sonic Boom


  Normal / Trap
During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card. 
CARD ID: 93211810
STATUS TCG: Unlimited
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YuGiOh! TCG karta: Sonic Boom

TCG SETS

TCG SetSymbolRarityLowAvgTrend
2014 Mega-Tin Mega Pack MP14-EN109 Common-,--€-,--€-,--€
Judgment of the Light JOTL-EN076 Common-,--€-,--€-,--€

Card Trivia

 Mecha Phantom Beast Concoruda appears in this card's artwork.
This is appropriate, as Concoruda is based off the Concorde aircraft, which is a supersonic passenger aircraft.
A sonic boom is the sound associated with the shock waves created by an object traveling through the air faster than the speed of sound.
This card has the following references/relations to/with Limiter Removal:
Both have an effect that doubles a Machine monster's ATK (albeit this card is more specific) and destroys the affected monsters during the End Phase.
Both card's artworks depicts references of high speed (Limiters shows a maxed out speedometer and this card shows a titular sonic boom, which as mentioned above is a loud sound associated with the distortion of air wrought by an object that travels at a speed that breaks the sound barrier.)
This card appears in the artwork of Reverse Breaker.

Rulings




OCG Rulings



This effect targets 1 face-up "Mecha Phantom Beast" monster you control.: Sonic Boom

This card can be activated during the Damage Step, but not during damage calculation.

This card cannot be activated during the Main Phase 2 or the End Phase.