Sasuke Samurai 4


Warrior / Effect  WIND / 4
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
1200/1200 
CARD ID: 64538655
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YuGiOh! TCG karta: Sasuke Samurai 4

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Dark Revelation Volume 3 DR3-EN076 Rare0.05€1.03€0.41€
Rise of Destiny RDS-EN016 Rare0.02€0.62€0.39€
Rise of Destiny RDS-EN016 Ultimate Rare3.50€15.25€14.79€

Card Trivia

 This card is the only one of the Sasuke Samurai to have a non-Sword weapon.
This card's Japanese name is One-Hit Certain Kill Samurai. Ironically, its effect is luck-based, and not certain at all.
This is the only #4 card in the TCG.

Rulings

Sasuke Samurai #4


OCG Rulings



The effect of "
Sasuke Samurai #4" is a Trigger Effect.: Sasuke Samurai #4

It does not target.

If "Sasuke Samurai #4" battles a monster, its effect always activates at the start of the Damage Step.

Perform the coin toss when the effect of "Sasuke Samurai #4" resolve

Previously Official Rulings


You
activate the effect of "Sasuke Samurai #4" at the beginning of the Damage Step, before the monster is flipped face-up. A monster destroyed by the effect of "Sasuke Samurai #4" is not destroyed as a result of battle. There is no damage calculation. It is not flipped face-up. Any Flip Effects it has are not activated.

If "Sasuke Samurai #4" attacks a face-up Attack Position "Reflect Bounder", the effect of "Sasuke Samurai #4" is resolved before the effect of "Reflect Bounder".

Mentions in Other Rulings

Doomcaliber Knight: When multiple Effect Monster effects activate simultaneously, "Doomcaliber Knight's" effect is chained after determining the order of the Effect Monster effects (see the Advanced Rulings FAQ "Simultaneous Effects") and will negate the Effect Monster's effect that was placed last on the Chain.
Example 5: Player A's "Sasuke Samurai #4" attacks Player B's "Neo-Spacian Grand Mole" while "Doomcaliber Knight" is face-up on the field. "Sasuke Samurai #4's" effect is Chain Link 1 and "Neo-Spacian Grand Mole" is Chain Link 2. "Doomcaliber Knight's" effect is chained, and it will negate and destroy "Neo-Spacian Grand Mole".

Drillroid: If "Drillroid" attacks a face-up "Sasuke Samurai #4", do the coin toss for "Sasuke Samurai #4" first, at the beginning of the Damage Step. If "Sasuke Samurai #4" destroys "Drillroid" with its effect, the effect of "Drillroid" is not applied. (If "Sasuke Samurai #4" was face-down, then you miss the chance to use its effect.)

Ehren, Lightsworn Monk: If “Ehren, Lightsworn Monk” attacks a face-up “Sasuke Samurai #4”, do the coin toss for “Sasuke Samurai #4” first, at the beginning of the Damage Step. If “Sasuke Samurai #4” destroys “Ehren, Lightsworn Monk” with its effect, the effect of “Ehren, Lightsworn Monk” is not applied. (If “Sasuke Samurai #4” was face-down, then you miss the chance to use its effect.)

Interplanetary Invader "A": If "Interplanetary Invader 'A'" is destroyed without applying damage calculation ("Sasuke Samurai #4", etc.), its effect does not activate.