Odin's Eye


  Continuous / Trap
Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation. 
CARD ID: 88069166
STATUS TCG: Unlimited
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YuGiOh! TCG karta: Odins Eye

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Legendary Collection 5D's Mega Pack LC5D-EN202 Common-,--€-,--€-,--€
Storm of Ragnarok STOR-EN072 Common-,--€-,--€-,--€

Card Trivia

 In Norse mythology, Odin gave up his eye in order to drink from the well of Mimir, in order to gain wisdom and memory.
This story parallels this card's effect, in that Odin gives up his eye (the negation of the effects of an Aesir monster you control) to gain wisdom and memory (look at the cards in your opponent's hand or all Set Spell/Trap Card your opponent controls).
He also gained the power to see the future.
This is one of the few cards to be powered up from its anime effect rather than powered down.

Rulings


TCG Rulings




You can flip "Odin's Eye" during the Standby Phase and activate its effect at the same time.: Storm of Ragnarok -- Card Rulings (Version 1.0)

If you don’t activate its effect at the same time, your opponent can Chain to this card’s activation.

You can only look at your opponent’s cards when this effect resolves, they are not revealed for the whole turn.

You can activate this effect if your opponent has no cards in hand, or no Set cards, but you cannot activate it if your opponent has no cards in hand AND no Set cards.

You can Chain "Odin's Eye" and/or its effect to an effect that activates during the Standby Phase.

If "Odin's Eye" is destroyed during a turn when you activated its effect, the targeted “Aesir” monster no longer has its effects negated.