Number 10: Illumiknight
Warrior / Xyz / Effect LIGHT / 4
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
2400/2400
CARD ID: 11411223
STATUS TCG: Unlimited
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Battle Pack 3: Monster League | BP03-EN118 | Shatterfoil Rare | - | - | - | |
Collectible Tins 2011 Wave 2 | CT08-EN004 | Secret Rare | - | - | - | |
Duel Terminal 7b | DT07-EN086 | Duel Terminal Normal Parallel | - | - | - | |
Photon Shockwave | PHSW-EN041 | Ultimate Rare | - | - | - | |
Photon Shockwave | PHSW-EN041 | Ultra Rare | - | - | - | |
Star Pack 2013 | SP13-EN026 | Common | - | - | - | |
Star Pack 2013 | SP13-EN026 | Starfoil Rare | - | - | - |
This card's TCG name is a portmanteau of the words illuminate and knight.
The number 10 can be seen on this monster's right shoulder plate.
This card and Number 20: Giga-Brilliant are the first Numbers that Yuma faced and did not claim after the Duels against them.
This card's design is similar to that of a Photon monster.
This card has a fake counterpart: Number 10: Dark Illumiknight.
The number 10 can be seen on this monster's right shoulder plate.
This card and Number 20: Giga-Brilliant are the first Numbers that Yuma faced and did not claim after the Duels against them.
This card's design is similar to that of a Photon monster.
This card has a fake counterpart: Number 10: Dark Illumiknight.
OCG Rulings
Detaching one Xyz Material from this card is an activation cost.: Xyz Monster > Number 10: Illumiknight
You cannot activate the effect if you have no hand.
When the effect of "Number 10: Illumiknight" resolves, you send 1 card from your hand to the Graveyard and draw one card simultaneously.: Are sending to the Graveyard and drawing for "Number 10: Illumiknight" treated as resolving simultaneously?