Normal / Spell
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
CARD ID: 89882100
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|Battle Pack 3: Monster League||BP03-EN176||Common||0.03€||0.12€||0.25€|
|Battle Pack 3: Monster League||BP03-EN176||Shatterfoil Rare||0.20€||-,--€||0.40€|
|Galactic Overlord||GAOV-EN055||Ultimate Rare||1.39€||3.88€||6.06€|
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|Structure Deck: Powercode Link||SDPL-EN022||Common||0.02€||0.11€||0.06€|
|Synchron Extreme Structure Deck||SDSE-EN032||Common||0.02€||0.11€||0.14€|
This card's artwork is reminiscent of some old-school video game shooters.
This card effect targets 1 Set Spell or Trap Card the opponent controls.: Spell Card > Night Beam
Even if a Counter Trap Card like "Magic Jammer" is targeted by this card, it cannot be Chained.
If the opponent activates "Night Beam", cards other than the targeted card can be Chained. Also, if a card other than the targeted card is activated, the card targeted by "Night Beam" can be activated later on in the Chain.: If the opponent activates "Night Beam", can you Chain a card other than the targeted card? Also, if this is possible, can the card targeted by "Night Beam" be activated later on in the Chain?