Jar of Greed


  Normal / Trap
Draw 1 card. 
CARD ID: 83968380
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YuGiOh! TCG karta: Jar of Greed

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Dark Beginning 1 DB1-EN242 Rare---
Labyrinth of Nightmare LON-047 Super Rare---
Labyrinth of Nightmare LON-E047 Super Rare---
Labyrinth of Nightmare LON-EN047 Super Rare---
Speed Duel Starter Decks: Destiny Masters SS01-ENC16 Common---
Starter Deck: Kaiba Evolution SKE-047 Common---
Starter Deck 2006 YSD-EN036 Common---
Structure Deck: Blaze of Destruction SD3-EN029 Common---
Super Starter: Space-Time Showdown YS14-EN038 Common---

Card Trivia

 This jar appears in the artworks of Goblin of Greed, Goblin Thief, Fine, Jar Turtle and the anime-only Future Destruction and Damaging Hand.
With the release of Super Starter: Space-Time Showdown, this card has the shortest effect text of any other card, with only 12 characters (including spaces and punctuation). The previous shortest text was that of Pot of Greed, until this card's errata removed the phrase from your Deck from the end of the sentence.

Rulings


TCG Rulings


Mentions in Other Rulings

Tethys, Goddess of Light: You can only activate this effect when a Fairy being drawn was the last thing that happened. If you draw a Fairy with “Jar of Greed” in the middle of a chain, you cannot activate the effect of “Tethys, Goddess of Light”. If you draw a Fairy with “Graceful Charity”, the last thing that happened was that you discarded for “Graceful Charity”, so you cannot activate “Tethys, Goddess of Light”.


OCG Rulings



This card cannot be activated during the Damage Step.: Can "Jar of Greed" be activated in the Damage Step?

If "Watapon" is added to your hand in the middle of resolving a Chain, then you can activate the effect of "Watapon" after the Chain resolves, without missing the timing. Thus, you can activate the effect of "Watapon" if it is drawn by "Graceful Charity", or drawn by a "Jar of Greed" activated at Chain Link 2 or higher.: Can the effect of "Watapon" which has it Special Summon itself when it is added to the hand in the middle of resolving a Chain?

If an effect like "Jar of Greed" is Chained to the effect of "Infernity Mirage" so that you have a card in your hand when resolving the effect, then the effect of "Infernity Mirage" still resolves properly. This rulings also applies to similar cards, like "Infernity Necromancer", "Infernity Force", "Infernity Doom Dragon", "Infernity Break", "ZERO-MAX", etc.: If you have one or more cards in your hand when resolving the effect of a card like "Infernity Mirage", then can you draw?

If an effect like "Jar of Greed" is Chained to the effect of "Infernity Randomizer" so that you have one or more cards in your hand, then you cannot apply the effect of "Infernity Randomizer". This ruling also applies to similar cards, like "Infernity Archfiend", "Infernity Destroyer", "Infernity Beetle", "Infernity Avenger", "Infernity Launcher", etc.: If you have one or more cards in your hand when resolving the effect of a card like "Infernity Randomizer", then can you draw?

If "Blackwing - Breeze the Zephyr" is added to your hand in the middle of resolving a Chain - for example, if "Jar of Greed" is activated at Chain Link 2 or higher, or by "Graceful Charity" - then you can activate the effect of "Blackwing - Breeze the Zephyr" after the Chain finishes resolving, without missing the timing

Previously Official Rulings

Mentions in Other Rulings

Barrel Behind the Door: Remember that the effects that Counter-Traps are chained to must immediately precede them in the chain. So if you activate "Ring of Destruction", and intend to chain "Barrel Behind the Door" to it, if your opponent chains something in-between (even an unrelated effect like "Jar of Greed"), then you cannot chain "Barrel Behind the Door" because "Ring of Destruction" is no longer the preceding step in the chain.

Freed the Matchless General: You can only forfeit your normal draw. If you activate "Jar of Greed" during the Draw Phase, you cannot replace that draw with the effect of "Freed the Matchless General".

Greed: The effect of "Greed" only applies to cards drawn while "Greed" was active. If "Jar of Greed" is chained to "Greed"s activation, "Jar of Greed" (Step 2) resolves and you draw 1 card for "Jar of Greed" before "Greed"s effect (Step 1) was active, so no damage is inflicted during the End Phase. But if you chain "Greed" (Step 2) to "Pot of Greed" (Step 1), then "Greed" is active before "Pot of Greed" resolves, so the activator of "Pot of Greed" takes 1000 damage from "Greed".

Heart of the Underdog: "Heart of the Underdog" doesn't only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as "Reload", "Jar of Greed", or "Heart of the Underdog".

Muko: You can only chain "Null and Void" to an effect that draws cards and does nothing else. You can chain "Null and Void" to the activation of "Pot of Greed" or "Jar of Greed". You can chain "Null and Void" to the activation of the effect of cards like "Airknight Parshath".

Penalty Game!: "Penalty Game!" only requires your opponent to have 4 cards in hand when it is activated, not when it resolves. So your opponent can activate "Jar of Greed" to have 5 cards, or chain a Quick-Play Spell Card from his hand and have 3 cards, and "Penalty Game!" will still resolve.

Penalty Game: If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as "Jar of Greed" or "Disturbance Strategy".

Protector of the Sanctuary: If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).

The Agent of Wisdom - Mercury: If your hand was increased during the End Phase by activating "Jar of Greed", and you have a card in your hand at the end of the End Phase, then "The Agent of Wisdom - Mercury"s effect does not activate.