Injection Fairy Lily


Spellcaster / Effect  EARTH / 3
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
400/1500 
CARD ID: 79575620
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YuGiOh! TCG karta: Injection Fairy Lily

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Battle Pack: Epic Dawn BP01-EN004 Rare---
Battle Pack: Epic Dawn BP01-EN004 Starfoil Rare---
Battle Pack 2: War of the Giants BP02-EN018 Mosaic Rare---
Battle Pack 2: War of the Giants BP02-EN018 Rare---
Dark Beginning 2 DB2-EN171 Ultra Rare---
Gold Series 4: Pyramids Edition GLD4-EN009 Common---
Legacy of Darkness LOD-100 Secret Rare---
Legacy of Darkness LOD-EN100 Secret Rare---
Legendary Collection 4: Joey's World Mega Pack LCJW-EN280 Common---
Retro Pack 2 RP02-EN065 Ultra Rare---
Space-Time Showdown Power-Up Pack YS14-ENA07 Common---

Card Trivia

 This monster appears in the artwork of Weed Out.
In the Yu-Gi-Oh! video games for the Nintendo DS (except Spirit Caller), her 3D graphic has brown hair as opposed to her pink hair in the card artwork.
This card has an retrained version: Counselor Lily.
Despite having the word Fairy in her name, Injection Fairy Lily is actually a Spellcaster-Type. This even applies to its Japanese name, お"リリー where  is the Japanese name for the Fairy-Type.
Counselor Lily, on the other hand, is actually a Fairy-Type.
This card, along with
Spore and United We Stand", has spent the least amount of time on the Forbidden List, having only been on it for a total of one format.
This monster has an adhesive bandage on the back of her left leg, as shown in the anime.

Rulings


TCG Rulings


Mentions in Other Rulings

Turbo Rocket: If “Turbo Rocket” attacks “Injection Fairy Lily” and the controller of “Injection Fairy Lily” pays 2000 Life Points to activate its effect, the damage dealt by the effect of “Turbo Rocket” will be 200 because it looks at the ATK of the monster after damage calculation is over.


OCG Rulings



This effect activates during damage calculation.: Injection Fairy Lily

Paying 2000 Life Points is a cost to activate this effect.

If this card battles, you can activate this effect during your opponent's turn.

This effect can only be activated once per Damage Step.

During the Damage Step, cards like "Rush Recklessly" can only be activated before damage calculation. You cannot Chain "Rush Recklessly" to the effect of "Injection Fairy Lily" which activates during damage calculation.: Can you Chain something like "Rush Recklessly" to the effect of "Injection Fairy Lily"?

This effect can be activate more than once during the same Battle Phase, but not during the same Damage Step. This effect can only be activated once per battle. Therefore, when you attack with "Injection Fairy Lily" you can only activate its effects once, and when it is atacked, you can activate its effects once for each monster that attacked it.: Can the effect of "Injection Fairy Lily" be activate more than once during the same Battle Phase?

If your Life Points becomes 0 to pay a cost, then you will immediately lose the Duel. Therefore, if you have exactly 3000 Life Points, you can activate her effect, but you lose the Duel immediately before damage calculation.: When paying Life Points to make your Life Points exactly 0, when do you lose the Duel?

You can only have one Chain during damage calculation.
Example: If the effect of "Kuriboh" and "Injection Fairy Lily" are activated, the effect of "Kuriboh" can be activated in a Chain to the effect of "Injection Fairy Lily", but the effect of "Kuriboh" cannot be activated in a new Chain after the effect of "Injection Fairy Lily" resolves.: During damage calculation in the Damage Step, can you make multiple chains?

You can activate "Divine Wrath" and "Gladiator Beast War Chariot" during the Damage Step in chain to an Effect Monster's effect. You can also activate these cards during damage calculation, for example, in chain to the effect of "Injection Fairy Lily

Previously Official Rulings


You can activate this card's effect during both players'
Damage Steps, at damage calculation. You can activate it only once per Damage Step, but if "Injection Fairy Lily" is involved in multiple battles in the same turn, you can activate it once during each battle.

You cannot increase this card's ATK by 6000 points by paying 4000 Life Points.

The ATK increase only lasts for that 1 Damage Steps. If this card is involved in multiple battles during the same turn, you must pay 2000 Life Points each battle if you wish to keep increasing its ATK.

Activating this card's effect does not cause a replay.

You may activate this card's effect even when it is attacking directly.

If your "Injection Fairy Lily" is in battle with the opponent's "Injection Fairy Lily" the turn player must decide to use its effect or not first. The opponent can then activate their "Injection Fairy Lily" effect. If both effects are activated, it forms a chain.

If this card is equipped with "Heart of Clear Water" and you activate its effect to increase its ATK, the "Heart of Clear Water" is immediately destroyed.

The effect of "Mirror Wall" will reduce "Injection Fairy Lily"s ATK by half before you decide to use its effect or not. So if you activate its effect, its ATK will be 3200. If 2 copies of "Mirror Wall" are active, its ATK will be 3100.

Mentions in other Rulings

Buster Rancher: If "Injection Fairy Lily" is equipped with "Buster Rancher", and you use her effect to increase her ATK, "Buster Rancher" is destroyed. If "Injection Fairy Lily" battles a monster equipped with "Buster Rancher", and her effect is used to increase her ATK, then "Buster Rancher"s effect activates and increases the ATK of the other monster.

Diffusion Wave-Motion: You can activate "Injection Fairy Lily"s effect when she is attacked by a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" because her effect is applied during damage calculation.

Fairy Box: The current ATK is reduced to 0, including all Equip Spell Cards. Trap Cards and Quick-Play Spell Cards cannot further increase the monster's ATK this battle. A monster effect such as "Injection Fairy Lily" can increase its own ATK after "Fairy Box" is successful.

Kuriboh: "Kuriboh" is activated during damage calculation. If your opponent attacks with "Injection Fairy Lily" and activates her effect, you can chain "Kuriboh" to reduce the damage to zero.

Last Turn: You can use the effect of "Injection Fairy Lily" and other monster effects during the special Battle Phase.

Metalmorph: If your monster that is equipped with “Metalmorph” attacks your opponent’s “Injection Fairy Lily”, if your opponent activates “Injection Fairy Lily’s” effect it will be resolved first, and then after “Injection Fairy Lily’s” ATK is increased by 3000 your monster will gain additional ATK equal to half of “Injection Fairy Lily’s” total ATK.

Reflect Bounder: Effects such as"Injection Fairy Lily" happen after "Reflect Bounder"s effect, because "Reflect Bounder"s effect happens before damage calculation.

Secret Pass to the Treasures: If you use "Secret Pass to the Treasures" on "Injection Fairy Lily", and attack directly, you cannot activate the effect of "Injection Fairy Lily".

Shooting Star Bow - Ceal: "Shooting Star Bow - Ceal" decreases the current ATK. So if "Injection Fairy Lily" is equipped with "Shooting Star Bow - Ceal" and activates her effect, her ATK is 2400 ((400 - 1000) + 3000 = 2400).

Skyscraper: If your opponent's monster's ATK is increased during the Damage Steps, like "Injection Fairy Lily"your "Elemental Hero" will gain the +1000 ATK for "Skyscraper".

Twin Swords of Flashing Light - Tryce: You can equip "Twin Swords of Flashing Light - Tryce" to "Injection Fairy Lily" and you can use her effect for each attack.