Imperial Order


  Continuous / Trap
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. 
CARD ID: 61740673
STATUS TCG: Forbidden
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YuGiOh! TCG karta: Imperial Order

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Dark Beginning 1 DB1-EN086 Ultra Rare---
Duelist Saga DUSA-EN049 Ultra Rare---
Legendary Collection 3: Yugi's World Mega Pack LCYW-EN178 Secret Rare---
OTS Tournament Pack 9 OP09-EN023 Common---
OTS Tournament Pack 9 (POR) OP09-PT023 Common---
Pharaoh's Servant PSV-104 Secret Rare---
Pharaoh's Servant PSV-E104 Secret Rare---
Pharaoh's Servant PSV-EN104 Secret Rare---
Structure Deck: Rokket Revolt SDRR-EN040 Common---

Card Trivia

 This card appears in the artwork of Trap Stun.
The king in this card's artwork also appears in the artworks of Spell-Stopping Statute, Imperial Custom, Imperial Manners, Imperial Register, Contract Laundering, and Late Penalty.
As of February 7, 2022, this card is the first to be Forbidden in the TCG after receiving a functional errata, having previously been Forbidden before the errata.

Rulings


TCG Rulings


Mentions in Other Rulings

Imperial Custom: If you do not pay the maintenance cost for “Mirror Wall” or “Imperial Order” while “Imperial Custom” is face-up on the field, those cards will still be destroyed.

Mermaid Archer: If “Imperial Order” or “Spell Canceller” are active, “Mermaid Archer” still gains the 800 ATK from a monster equipped to it.

Pot of Benevolence: If “Pot of Benevolence” is negated by “Imperial Order” it is sent to the Graveyard instead of removed from play.

Thorn of Malice: The ATK & DEF reduction from “Thorn of Malice” lasts as long as the reduced monster is face-up on the field. Effects like “Imperial Order” or “Spell Canceller” will not remove the ATK & DEF reduction.

Wonder Clover: If “Imperial Order” is activated, you still cannot attack with other monsters.


OCG Rulings



The activation of the card "Imperial Order" can be performed at any time, except during the Damage Step.: Imperial Order

"Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed." is a cost to keep "Imperial Order" on the field. (It does not start a Chain Link.)

While "Imperial Order" is face-up in the Spell & Trap Zone, you must pay Life Points during each your Standby Phases and your opponent's Standby Phases. (If you have 700 or more Life Points, you must always pay Life Points. If you have less than 700 Life Points, since you cannot pay Life Points, "Imperial Order" is destroyed.)

The effect "Negate all Spell effects on the field." does not start a Chain Link.

Even if the effect of "Venom Swamp" is being applied, if the monster's ATK is not reduced to 0 by placing a Venom Counter on it, it is not destroyed by the effect of "Venom Swamp".
While the effect of "Imperial Order" is being applied, "Venom Swamp" is on the field and a monster with 500 or less ATK that has been equipped with "Ring of Magnetism" had a Venom Counter placed on itself, if the effects of "Ring of Magnetism" and "Venom Swamp" start applying as a result of "Imperial Order" leaving the field, since the ATK became 0 as a result of the effect of "Ring of Magnetism" being reapplied, the monster is not destroyed by the effect of "Venom Swamp".: When the effect of "Venom Swamp" and another card reduce a monster's ATK to 0, how is it resolved?

When the effect of "Imperial Order"/"Spell Canceller"/etc negates the effect of "Arcane Barrier"/"Magical Citadel of Endymion"/etc while the latter has Spell Counters on it, all Spell Counters are removed from "Magical Citadel of Endymion"/etc.: When the effect of "Magical Citadel of Endymion" is negated, are all Spell Counters on it removed?

After the effect of "Thorn of Malice" decreases the ATK and DEF of an opponent's monster by 600, the ATK and DEF remain lowered even if "Thorn of Malice" leaves the field or is negated by an effect like "Imperial Order". The decrease to ATK and DEF lasts as long as the monster remains face-up on the field.: How long do you apply the effect of "Thorn of Malice" which decreases the ATK and DEF of a monster?

"Imperial Custom" will not prevent cards from being destroyed if you do not pay the card's maintenance cost. Cards like "Mirror Wall", "The Regulation of Tribe", and "Imperial Order" will still be destroyed if you do not pay their maintenance costs.: If you do not pay the maintenance cost of "Mirror Wall" etc, is it still destroyed if "Imperial Custom" is active?

If the effect of "Brain Research Lab" is negated by an effect like "Imperial Order" or "Spell Canceller", then all Psychic Counters on "Brain Research Lab" are removed.: When "Brain Research Lab" is negated, are the Psychic Counters on it removed?

Mentions in Other Rulings

Dragunity Phalanx: The effect of "Dragunity Phalanx" which Special Summons it while it is treated as an Equip Card is activated as the effect of an Equip Spell Card. Thus, if "Imperial Order" is active, then the effect is negated and "Dragunity Phalanx" is not Special Summoned.: Is the effect which Special Summons a "Dragunity Phalanx" which is an Equip Card negated by "Imperial Order"?

Scrap Lube: "You cannot conduct your Battle Phase the turn you activate this card" is not treated as an effect. Thus, if "Scrap Lube" is removed from the field or is negated (by "Imperial Order

Previously Official Rulings


When "
Imperial Order" is activated, "Mystical Space Typhoon" can be chained to destroy it.

If you chain "Imperial Order" when a Spell Card is activated, "Imperial Order" will resolve first and negate the Spell Card.

If you activate "Imperial Order" while Equip Spell Cards are equipped to monsters, the Equip Spell Cards remain equipped to the monsters but their effects are negated.

"Imperial Order" cannot be activated in the Damage Step, so you cannot activate it to negate "Rush Recklessly", etc. in the Damage Step.

Spell Cards can still be activated while "Imperial Order" is active, but their effects are negated.

Mentions in Other Rulings

7: If you have 3 "7"s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.

A Cat of Ill Omen / An Owl of Luck: If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen"/"An Owl of Luck" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.

A Legendary Ocean: The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi".

Amplifier: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again.

Axe of Despair:" Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if "Imperial Order" is on the field.

Bait Doll:" If "Bait Doll" is activated and targets an "Imperial Order" the opponent may chain the "Imperial Order" which will negate the effect of "Bait Doll" and it will not be returned to your Deck. Or the opponent can allow "Bait Doll" to force the activation of "Imperial Order", and "Bait Doll" will be shuffled into the Deck and "Imperial Order" will remain active on the field because the timing of its activation was legitimate.

Barrel Behind the Door:" "Barrel Behind the Door" can only be activated against DAMAGE. It cannot be activated against costs like "Imperial Order"

Big Bang Shot:" When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.

Black Pendant:" "Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.

Butterfly Dagger - Elma:" While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the Graveyard, it can return to your hand.

Clock Tower Prison:" If "Spell Canceller" is Summoned or "Imperial Order" is activated, all the Clock Counters will be removed from "Clock Tower Prison".

Dark Necrofear:" If "Imperial Order" is active when "Dark Necrofear" is destroyed while a Monster Card, it must still be equipped to your opponent's monster, but you will not gain control of it because its effect is negated by "Imperial Order".

Dark Room of Nightmare:" A cost is not damage so this card's effect does not apply againstcosts for "Imperial Order", etc.

Dark Snake Syndrome:" If "Imperial Order" is active, you still increase the damage from turn to turn for "Dark Snake Syndrome" even though no damage is dealt.

Destiny Board:" If "Imperial Order" is active on the field it will not stop the effect of "Destiny Board" to place Spirit Messages on the field, nor will it stop a player who completes the message from declaring victory.

Different Dimension Capsule:" If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.

Different Dimension Capsule:" If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.

Dust Barrier:" If "Imperial Order" is active during the 2nd Standby Phase after activation, "Dust Barrier" is still destroyed.

Ekibyo Drakmord:" If "Imperial Order" was active during the end of the second turn, a monster equipped with "Ekibyo Drakmord" will not be destroyed and "Ekibyo Drakmord" will remain equipped to it.

Emergency Provisions:" If you have "Imperial Order" active on your side of the field, you may send it to the Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions" will not be negated.

Final Countdown:" When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final Countdown" because "Final Countdown" will be in the Graveyard.

Fusion Sword Murasame Blade:" If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.

Gravekeeper's Assailant:" If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so you can still activate the effect of "Gravekeeper's Assailant".

Guardian: You can Normal Summon, Flip Summon, or Special Summon "Guardian Elma" even if your "Butterfly Dagger - Elma" has its effect negated by "Imperial Order".

Hieroglyph Lithograph:" The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after "Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the activation of "Hieroglyph Lithograph" to negate the effect.

Inferno Fire Blast:" If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack

Jar Robber:" "Jar Robber" must be the very next step in the chain, so if you activate "Pot of Greed" and your opponent chains "Imperial Order", you cannot activate "Jar Robber".

Last Will:" If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" effect.

Magic Reflector:" If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. "Imperial Order" does not negate the function of counters created by the effect of "Magic Reflector".

Maiden of the Aqua:" The effect of "Maiden of the Aqua" is active only when there is no face-up Field Spell Card on the field. If there is a face-up Field Spell Card but it is negated by "Imperial Order", the effect of "Maiden of the Aqua" is not active.

Mirage of Nightmare:" When the turn player controls "Mirage of Nightmare" and "Imperial Order":
If you draw for "Mirage of Nightmare" during your opponent's Standby Phase, and then activate "Imperial Order" after that, during your Standby Phase you will have 2 mandatory effects: discarding for "Mirage of Nightmare" and paying 700 Life Points for "Imperial Order" or else destroying it. In this case, you choose which effect to resolve first, and you can choose to resolve "Mirage of Nightmare" first, even though its effect will be negated by "Imperial Order".
So you activate its effect, and do not discard. Then you can choose not to pay 700 Life Points to keep "Imperial Order", and "Imperial Order" will be destroyed.The latest print of "Imperial Order" has Problem-Solving Card Text which states that paying the maintenance cost is not optional, so the only case in which it will be destroyed instead of the player paying the cost is if the player is unable to pay the cost. This difference is due to a major change in the functionality of "Imperial Order". Then you can enter Main Phase 1, and you did not have to discard for "Mirage of Nightmare" (because its effect was negated at the time you chose to resolve it).

Mirage of Nightmare:" When the turn player controls "Imperial Order" and the opponent controls "Mirage of Nightmare":
If the opponent controls "Mirage of Nightmare" going into the turn player's Standby Phase, and the turn player already controls a face-up "Imperial Order", then there are 2 mandatory effects that must be resolved: the turn player must pay 700 Life Points or destroy "Imperial Order", and the opponent must draw cards for "Mirage of Nightmare". The turn player has priority to resolve an effect first. If the turn player passes, priority goes to the opponent. If the opponent also passes, then the turn player must resolve an effect, and must pay for "Imperial Order" or it is destroyed. If he does not pay, and "Imperial Order" is destroyed, then the opponent can draw for "Mirage of Nightmare".

Necrovalley:" If the effect of "Necrovalley" is negated by "Imperial Order", then cards that require "Necrovalley" on the field, such as "Gravekeeper's Assailant", etc., can still apply their effects because "Necrovalley" is still on the field.

Offerings to the Doomed:" Skipping your next Draw Phase is not a cost, so if your opponent chains"Imperial Order" to negate this card, you do NOT skip your next Draw Phase.

Premature Burial:" If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.

Prohibition: If "Prohibition" declares "Jinzo" and afterwards it is negated by "Imperial Order", if "Jinzo" is Summoned it will negate "Imperial Order", but its effects will still be applied because it is already on the field when "Prohibition" is reapplied.

Scapegoat:" If your opponent chains"Imperial Order" you may not perform Summons.

Scapegoat:" If you activate "Monster Reborn" and your opponent chains "Imperial Order" you can chain "Scapegoat" and "Royal Decree" but only "Scapegoat" will resolve since "Scapegoat" will prevent any Special Summons, and therefore "Monster Reborn" cannot resolve.

Smoke Grenade of the Thief:" If "Imperial Order" is active on the field, the effect of "Smoke Grenade of the Thief" is not activated, even if it is destroyed by a card effect.

Soul Exchange:" If the activation of your "Soul Exchange" is negated (by "Solemn Judgment", etc.), you may conduct your Battle Phase. If only the effect of "Soul Exchange" is negated (by "Imperial Order", etc.), you may not conduct your Battle Phase.

Spell Canceller:" "Spell Canceller"s effect is similar to "Imperial Order".

Spell Counter: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. .

Spirit of the Pot of Greed:" If "Imperial Order" negates the effect of "Pot of Greed", "Spirit of the Pot of Greed"s effect still activates because "Pot of Greed"s activation was not negated.

Spirit Reaper:" "Spirit Reaper" is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.

Sword Hunter:" While "Imperial Order" is active, you do not gain ATK for the Monster Cards equipped to "Sword Hunter".

Swords of Revealing Light:" If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent's turns, it will only prevent your opponent from attacking for one turn and then be destroyed.

Talisman of Trap Sealing:" While "Imperial Order" and "Talisman of Trap Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Trap Sealing" stays on the field, but if "Imperial Order"s effect is no longer being applied, "Talisman of Trap Sealing" is destroyed.

Thousand-Eyes Restrict:" If "Imperial Order" is active, "Thousand-Eyes Restrict's" ATK and DEF still are still equal to the Monster Card it is equipped with.

Tyrant Dragon:" You Tribute a Dragon-Type monster when the effect that Special Summons "Tyrant Dragon" resolves, not when it activates. So if you activate "Monster Reborn" and target "Tyrant Dragon" and your opponent chains "Imperial Order" and negates "Monster Reborn" you do not Tribute a Dragon-Type monster

Venom Swamp:" If "Venom Swamp" is negated by "Imperial Order", etc., Venom Counters placed by its effect remain in play.

Wave-Motion Cannon:" If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".

Weapon Change:" If "Imperial Order" is activated after "Weapon Change", "Weapon Change"s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"s effect is re-applied.

Out of Date

Mentions in Other Rulings

Burst Stream of Destruction:" It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"s effect is negated and "Blue-Eyes White Dragon" CAN attack.The latest print of "Burst Stream of Destruction" has Problem-Solving Card Text which indicates that the restriction on "Blue-Eyes White Dragon" attacking is a condition that does not affect "Blue-Eyes White Dragons", so it cannot be negated by "Non-Spellcasting Area" or "Imperial Order".