Helping Robo for Combat


Machine / Effect  LIGHT / 4
When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
1600/ 
CARD ID: 47025270
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YuGiOh! TCG karta: Helping Robo for Combat

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Battle Pack: Epic Dawn BP01-EN181 Common---
Battle Pack: Epic Dawn BP01-EN181 Starfoil Rare---
Battle Pack 2: War of the Giants BP02-EN019 Common---
Battle Pack 2: War of the Giants BP02-EN019 Mosaic Rare---
Dark Revelation Volume 1 DR1-EN077 Common---
Magician's Force MFC-022 Rare---
Speed Duel: Trials of the Kingdom SBTK-EN017 Common---

Card Trivia

 This monster is the first 0 DEF LIGHT monster.
This monster appears in the artwork of Two-for-One Team, and Top Share.
The two male characters in Two-for-One Teams artwork are apparently a pair of salesmen who try to present and sell this monster to a costumer.

Rulings




OCG Rulings



When "Helping Robo for Combat" or a monster equipped with "Zombie Tiger" attacks and destroys "Wall of Illusion", both effects activate after "Wall of Illusion" is considered destroyed by battle. "Wall of Illusion" first returns the monster equipped with "Zombie Tiger" to the hand, and then the effect of "Zombie Tiger" etc resolves.: When "Zombie Tiger" destroys "Wall of Illusion" by battle, how do you resolve the effects?

The effects of "Zombie Tiger" and "Helping Robo for Combat" activate when the destroyed monster is sent to the Graveyard. When "Sangan" is destroyed by battle, the effects of "Zombie Tiger" and "Sangan" are placed in Chain

Previously Official Rulings


When "
Helping Robo For Combat" destroys a monster in battle, you resolve the effect of "Helping Robo for Combat" before the destroyed monster is sent to the Graveyard.