Guard Penalty
Quick-Play / Spell
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
CARD ID: 48653261
Powered by yugioh.wikia.com
TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Dark Revelation Volume 4 | DR04-EN225 | Rare | -,--€ | -,--€ | -,--€ | |
Duelist Pack: Aster Phoenix | DP05-EN015 | Common | -,--€ | -,--€ | -,--€ | |
Enemy of Justice | EOJ-EN045 | Rare | -,--€ | -,--€ | -,--€ | |
Enemy of Justice | EOJ-EN045 | Ultimate Rare | -,--€ | -,--€ | -,--€ |
This card appears in the artwork of Defense Draw; both cards have similar defense-based draw effects.
Notably, the Japanese name of the latter card translates to Guard Draw.
Notably, the Japanese name of the latter card translates to Guard Draw.
OCG Rulings
When you draw by this card's effect, it does not start a Chain
Previously Official Rulings
You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to.
"Guard Penalty's" effect must resolve before the selected monster is changed to Defense Position. If the opponent chains "Enemy Controller" to change the selected monster's position, you will not draw a card.
You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select "Guardian Sphinx" you could use its effect to flip itself face-down and draw 1 card.
If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You do not wait for the entire chain to resolve.