Guard Penalty


  Quick-Play / Spell
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card. 
CARD ID: 48653261
Powered by yugioh.wikia.com
YuGiOh! TCG karta: Guard Penalty

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Dark Revelation Volume 4 DR04-EN225 Rare-,--€-,--€-,--€
Duelist Pack: Aster Phoenix DP05-EN015 Common-,--€-,--€-,--€
Enemy of Justice EOJ-EN045 Rare-,--€-,--€-,--€
Enemy of Justice EOJ-EN045 Ultimate Rare-,--€-,--€-,--€

Card Trivia

 This card appears in the artwork of Defense Draw; both cards have similar defense-based draw effects.
Notably, the Japanese name of the latter card translates to Guard Draw.

Rulings




OCG Rulings



When you draw by this card's effect, it does not start a Chain

Previously Official Rulings


You can only
draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to.

"Guard Penalty's" effect must resolve before the selected monster is changed to Defense Position. If the opponent chains "Enemy Controller" to change the selected monster's position, you will not draw a card.

You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select "Guardian Sphinx" you could use its effect to flip itself face-down and draw 1 card.

If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You do not wait for the entire chain to resolve.