Gem-Knight Seraphinite


Fairy / Fusion / Effect  EARTH / 5
1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

2300/1400 
CARD ID: 03113836
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YuGiOh! TCG karta: Gem-Knight Seraphinite

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Duel Terminal 7b DT07-EN082 Duel Terminal Rare Parallel Rare6.99€9.09€7.15€
Hidden Arsenal 7: Knight of Stars HA07-EN058 Super Rare0.10€0.99€0.72€
OTS Tournament Pack 6 OP06-EN026 Common0.02€0.43€0.25€
Shadows in Valhalla SHVA-EN048 Secret Rare0.10€0.37€0.25€

Card Trivia

 This card is a Gem-Knight fusion of Gem-Knight Lazuli and Constellar Virgo.
This card, along with Gem-Knight Lazuli, are the first female Gem-Knights to be shown.
This is the first female Gem-Knight Fusion to be shown.
This card is unable to be Fusion Summoned with solely Gem-Knight monsters (unless DNA Transplant makes all monsters LIGHT), and is the first Gem-Knight Fusion Monster with this trait.
However, Crystal Rose, a LIGHT monster, supports the Gem-Knight archetype and can be used to Fusion Summon this card.
This card is named after Seraphinite, a trade name for a particular form of clinochlore, a member of the Chlorite group.
This stone's name is, in turn, a reference to the Seraphim, the angels of heaven.
This card is the only Gem-Knight monster to have a Type other than Aqua, Pyro, Rock, or Thunder.

Rulings




OCG Rulings



A Monster can be Set in face-down Defense Position with the additional Normal Summon provided by this card's effect.: Gem-Knight Seraphinite