Gem-Knight Aquamarine
Aqua / Fusion / Effect







"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
1400/2600
CARD ID: 13108445
STATUS TCG: Unlimited
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Duel Terminal 5a | DT05-EN035 | Duel Terminal Super Parallel R | - | - | - | |
Hidden Arsenal 5: Steelswarm Invasion | HA05-EN020 | Secret Rare | - | - | - |
This card is named after the mineral Aquamarine.
This card and Gem-Knight Sapphire are the first EARTH Aqua monsters.
This monster has the highest DEF out of all the Gem-Knights.
This monster's weapon is a bladed shield, likely based on its effect.
There is a small mark resembles a lightning under the gemstone on this monster's chest-plate. This is hinting that the Fusion partner of Gem-Knight Sapphire to form this monster is a Thunder-Type Gem-Knight monster. It is supported by some yellow trim on its armor, the same color as either Gem-Knight Tourmaline or Gem-Knight Amber.
This card and Gem-Knight Sapphire are the first EARTH Aqua monsters.
This monster has the highest DEF out of all the Gem-Knights.
This monster's weapon is a bladed shield, likely based on its effect.
There is a small mark resembles a lightning under the gemstone on this monster's chest-plate. This is hinting that the Fusion partner of Gem-Knight Sapphire to form this monster is a Thunder-Type Gem-Knight monster. It is supported by some yellow trim on its armor, the same color as either Gem-Knight Tourmaline or Gem-Knight Amber.
OCG Rulings
"Gem-Knight Aquamarine" can be Special Summoned from the Graveyard by another card's effect, but only if it was properly Fusion Summoned before being sent to the Graveyard.: Fusion Monster > Gem-Knight Aquamarine