Fighting Spirit


  Equip / Spell
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. 
CARD ID: 06178850
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YuGiOh! TCG karta: Fighting Spirit

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Battle Pack: Epic Dawn BP01-EN081 Common-,--€-,--€-,--€
Battle Pack: Epic Dawn BP01-EN081 Starfoil Rare-,--€-,--€-,--€
Battle Pack 2: War of the Giants BP02-EN153 Common-,--€-,--€-,--€
Battle Pack 2: War of the Giants BP02-EN153 Mosaic Rare-,--€-,--€-,--€
Battle Pack 3: Monster League BP03-EN155 Common-,--€-,--€-,--€
Battle Pack 3: Monster League BP03-EN155 Shatterfoil Rare-,--€-,--€-,--€
Duelist Pack: Yusei DP08-EN017 Common-,--€-,--€-,--€
Speed Duel: Scars of Battle SBSC-EN041 Common-,--€-,--€-,--€
Speed Duel Starter Decks: Match of the Millennium SS04-ENA24 Common-,--€-,--€-,--€
The Duelist Genesis TDGS-EN045 Rare-,--€-,--€-,--€

Card Trivia

 The warrior angered with energy may be the same person in Defense Draw, but with a different costume. It's also possible to say the one of the three groups of men with silver armors appears in the artwork of Domino Effect.
This card has a counterpart for the number of monsters you control: United We Stand.

Rulings

Previously Official Rulings


Destroying "
Fighting Spirit" when the equipped monster would be destroyed does not use the Chain.

"Fighting Spirit" is destroyed when the equipped monster would be sent to the Graveyard by battle. If this effect is used, "Fighting Spirit" will not be on the field at the end of the Damage Step and could not be targeted by effects that activate at the end of the Damage Step.

If a "Hyper Hammerhead" destroyed by battle is equipped with "Fighting Spirit" and it is destroyed instead, "Hyper Hammerhead" remains on the field and its effect activates.