Emergency Teleport


  Quick-Play / Spell
Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn. 
CARD ID: 67723438
STATUS TCG: Unlimited
Powered by yugioh.wikia.com
YuGiOh! TCG karta: Emergency Teleport

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Ghosts From the Past GFTP-EN109 Ultra Rare---
High-Speed Riders HSRD-EN054 Ultra Rare---
Legendary Collection 5D's Mega Pack LC5D-EN251 Secret Rare---
Premium Gold: Infinite Gold PGL3-EN081 Gold Rare---
The Duelist Genesis TDGS-EN053 Ultimate Rare---
The Duelist Genesis TDGS-EN053 Ultra Rare---

Card Trivia

 Mind Protector appears in this card's artwork.

Rulings




OCG Rulings



Banishing the Psychic-Type monster during the End Phase does not start a Chain Link.: Emergency Teleport

This card cannot be activated during the Damage Step

Previously Official Rulings


Removing the Special Summoned Psychic-Type Monster from play does not start a Chain.

Mentions in Other Rulings

Imperial Iron Wall: "Return from the Different Dimension" and "Emergency Teleport" can still be activated while "Imperial Iron Wall" is active. If "Imperial Iron Wall" is active in the End Phase, the Special Summoned monster(s) is not removed from play.

Judge List Rulings

Emergency Teleport" does not target. "Thought Ruler Archfiend's" effect cannot be chained to "Emergency Teleport". Thought Ruler Archfiend Vs. Emergency Teleport.