Dark Catapulter


Machine / Effect  EARTH / 4
Once per turn, during your Standby Phase, if this card is in Defense Position: Place 1 counter on this card. You can banish cards in your GY equal to the number of counters on this card, then target that many Spell/Traps on the field, destroy them, then remove all counters from this card.
1000/1500 
CARD ID: 33875961
STATUS TCG: Unlimited
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YuGiOh! TCG karta: Dark Catapulter

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Cybernetic Revolution CRV-EN013 Rare-,--€-,--€-,--€
Cybernetic Revolution CRV-EN013 Ultimate Rare-,--€-,--€-,--€
Dark Revelation Volume 4 DR04-EN013 Common-,--€-,--€-,--€
Duelist Pack: Jaden Yuki DP1-EN008 Common-,--€-,--€-,--€

Rulings

Previously Official Rulings


If you
activate the effect of "Dark Catapulter", and then chain "Emergency Provisions" to reduce the number of Spell & Trap Cards on the field so that the number is fewer than the number of counters on "Dark Catapulter", the effect of "Dark Catapulter" still resolves. Destroy as many Spell & Trap Cards as possible in this case.

The effect that places a counter on "Dark Catapulter" is a Trigger Effect that starts a chain.

"Dark Catapulter's" effect that destroys Spell & Trap Cards is an Ignition Effect that targets.

Removing cards from your Graveyard is a cost to activate the effect of "Dark Catapulter". If you do not have enough cards in your Graveyard to match the number of counters on "Dark Catapulter", you cannot activate the effect.

If the number of counters on "Dark Catapulter" is more than the number of Spell & Trap Cards on the field, you cannot activate the effect.

If "Dark Catapulter" is flipped face-down or removed from the field, all counters on it are removed for no effect.

If "Skill Drain" is activated, all counters on "Dark Catapulter" are removed for no effect.