Cyber Shadow Gardna


  Continuous / Trap
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone. 
CARD ID: 90440725
STATUS TCG: Unlimited
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YuGiOh! TCG karta: Cyber Shadow Gardna

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Cyberdark Impact CDIP-EN058 Super Rare-,--€-,--€-,--€
Cyberdark Impact CDIP-EN058 Ultimate Rare-,--€-,--€-,--€
Legendary Dragon Decks LEDD-ENB21 Common-,--€-,--€-,--€

Card Trivia

 This card's artwork resembles a xenomorph from the Alien movies.
The monster pictured on Cyber Shadow Gardna bears a slight resemblance to Cyber Esper.
This card is the only Trap Monster that must be set after being Special Summoned, unless its effect is negated or Light of Intervention is active on the field.

Rulings




OCG Rulings



If "Cyber Shadow Gardna" battles with "The Wicked Avatar", "Cyber Shadow Gardna"s ATK becomes the same as "The Wicked Avatar", then "The Wicked Avatar"s effect is applied and its ATK becomes "Cyber Shadow Gardna"s +100. "Cyber Shadow Gardna

Previously Official Rulings


A
Field Spell Card or similar effect will adjust the ATK/DEF of "Cyber Shadow Gardna" accordingly after it copies the ATK & DEF of another monster.

You cannot chain to the effect of "Cyber Shadow Gardna" that copies another monster's ATK & DEF.

"Light of Intervention" only stops you from Setting monsters. Since the final effect of "Cyber Shadow Gardna" Sets it as a Trap Card, this effect will still happen even if "Light of Intervention" is active.

If you use "Limiter Removal" on your "Cyber Shadow Gardna", both effects (destroy it because of "Limiter Removal", and change it back into a Trap Card by its own effect) happen during the End Phase in the order of the controller's preference.


Trap Monster Rulings
{{:Card Rulings:Trap Monster