Cosmic Fortress Gol'gar
Reptile / Synchro / Effect LIGHT / 5
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
2600/1800
CARD ID: 68319538
STATUS TCG: Unlimited
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Crimson Crisis | CRMS-EN044 | Ultimate Rare | -,--€ | -,--€ | -,--€ | |
Crimson Crisis | CRMS-EN044 | Ultra Rare | -,--€ | -,--€ | -,--€ |
This card is the first Reptile Synchro Monster.
This card has the highest ATK of all Level 5 Monster Cards.
Gol'gar appears in 'Space Battleship Yamato'. The position of the lasers on this card bears a resemblance to the cannons on Gol'gar.
This card is similar to Cosmic Horror Gangi'el.
This card has the highest ATK of all Level 5 Monster Cards.
Gol'gar appears in 'Space Battleship Yamato'. The position of the lasers on this card bears a resemblance to the cannons on Gol'gar.
This card is similar to Cosmic Horror Gangi'el.
TCG Rulings
The effects that destroy 1 card or return cards to the hand are targeted effects. The effect that distributes A-Counters is not a targeted effect.: Crimson Crisis -- Card Rulings (version 2.0)
The number of A-Counters distributed is based on the number of Spell/Trap Cards actually returned to the hand. If a chained effect destroys a Spell/Trap Card targeted by “Cosmic Fortress Gol’gar” before it is returned to the hand, no A-Counter is distributed for that particular Spell/Trap Card.
OCG Rulings
The effect that places A-Counters targets the Spell/Trap Cards to be returned.: Please explain the details of the effects of "Cosmic Fortress Gol'gar". It does not target the monster(s) who will receive the A-Counters.: Synchro Monster > Cosmic Fortress Gol'gar
The effect that destroys one card on your opponent's field targets the card.
Removing two A-Counters from the field is a Cost to destroy one card on your opponent's field.
If you return multiple Spell/Trap Cards, you can put the A-Counters on multiple monsters.: When placing counters with the effect of "Cosmic Fortress Gol'gar", can you choose to place the counters on multiple monsters?
For "you can remove 2 A-Counters from the field", you can remove A-Counters from your opponent's field.: Can you remove an A-Counter on the opponent's field as a cost for "Cosmic Fortress Gol'gar"?