Command Knight


Warrior / Effect  FIRE / 4
All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.
1200/1900 
CARD ID: 10375182
Powered by yugioh.wikia.com
YuGiOh! TCG karta: Command Knight

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Collectible Tins 2004 CT1-EN003 Secret Rare-,--€-,--€-,--€
Dark Beginning 2 DB2-EN114 Super Rare-,--€-,--€-,--€
Duelist League 14 participation cards DL14-EN002 Rare-,--€-,--€-,--€
Legendary Collection 3: Yugi's World Mega Pack LCYW-EN162 Common-,--€-,--€-,--€
Legendary Decks II LDK2-ENJ20 Common-,--€-,--€-,--€
Speed Duel: Scars of Battle SBSC-EN008 Common-,--€-,--€-,--€
Structure Deck: Warrior's Triumph SD5-EN008 Common-,--€-,--€-,--€

Card Trivia

 This monster appears in the artwork of the following cards:
Attribute Gravity
Big Volcano
Bounzer Guard
Cyclone Wing
The Unselected One
Vengeful Servant
There is a Fairy version of this card: Freya, Spirit of Victory.
This card's lore is slightly unusual in that it states while at least 1 other monster exists rather than while you control at least 1 other monster.
This monster has an upgraded form: Valkyrian Knight.

Rulings


TCG Rulings


Mentions in Other Rulings

Chaos King Archfiend: "Chaos King Archfiend" switches the entire ATK and DEF of your opponent’s monsters, including any boosts from Continuous Effects. For example, "Command Knight" boosts its own ATK to 1600 with its effect. If it’s then affected by "Chaos King Archfiend" it will have 1900 ATK and 1600 DEF. The Continuous Effect will not reapply to the new ATK.

Pestilence: If "Pestilence" is equipped to "Command Knight", its ATK will first become 0 and then become boosted to 400 by the effect of "Command Knight".

Ring of Magnetism: Similar to the case of "Marauding Captain", controlling two "Command Knight" creates a lock where the opponent is unable to attack. However, if "Ring of Magnetismhttps://db.ygorganization.com/qa#9795

Previously Official Rulings


If you control a "
Command Knight" equipped with "Ring of Magnetism", and another monster, your opponent can and must select "Command Knight" as an attack target if he chooses to attack.

If you control 2 face-up "Command Knights", and no other monsters, and 1 of them is equipped with "Ring of Magnetism", your opponent cannot attack because the 2 "Command Knights" are preventing an attack from being declared. "Ring of Magnetism's" effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do.

If "Umi" is active and you have "The Legendary Fisherman" on the field, your opponent can attack directly. But if you have "Legendary Fisherman" and "Command Knight", and no other monsters, your opponent cannot attack directly because of "Command Knight", and cannot attack "Command Knight" because of his effect, and cannot attack "The Legendary Fisherman", so he cannot declare an attack (but can enter the Battle Phase to activate card effects).

If you control "Patrician of Darkness" and "Command Knight", and your opponent attacks, you cannot choose the "Command Knight" as the attack target.

If you control "Command Knight" equipped with "Raregold Armor", your opponent can attack "Command Knight".

If you control a "Command Knight" and another monster, and your opponent attacks the other monster, you can use "Shift" to select "Command Knight" as the new attack target.

You can choose your own "Command Knight" as the attack target when your opponent attacks your "Dreamsprite".

"Command Knight"s effect increases its own ATK by 400 points, in addition to your other Warrior-Type monsters.

If you control multiple "Command Knights", their effects are cumulative so each will increase all of your Warrior-Type monsters' ATK by 400 points.

If "Command Knight" is Normal Summoned, Flip Summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate "Bottomless Trap Hole".

If "King Tiger Wanghu" is on the field face-up, and "Command Knight" is Summoned, the effect of "Command Knight" is applied immediately because it is a Continuous Effect, so first change "Command Knight"s ATK to 1600. After that, "King Tiger Wanghu"s effect cannot activate because "Command Knight"s ATK is not 1400 or lower.

If "Physical Double" creates a Mirage Token of a Warrior-Type monster while "Command Knight" is on the field, take the current ATK (including "Command Knight" Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains "Command Knight"s +400 ATK bonus).

Mentions in Other Rulings

Black Garden: When a monster is Normal or Special Summoned, any Continuous Effects that increase or decrease the monster's ATK are applied before halving the monster's ATK with "Black Garden's" effect. For example, If "Command Knight" is Normal or Special Summoned, when "Black Garden" halves its ATK it also halves the ATK "Command Knight" gained from its effect. .

King Tiger Wanghu: If "Command Knight" is Summoned, it increases its own ATK to 1600 before "King Tiger Wanghu" can destroy it.

Morphtronic Magnen: If your opponent controls "Command Knight" and another monster with less ATK, your "Morphtronic Magnen" cannot attack because it cannot attack the "Command Knight".