Chaos Infinity


  Normal / Trap
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase. 
CARD ID: 04081825
STATUS TCG: Unlimited
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YuGiOh! TCG karta: Chaos Infinity

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Extreme Victory EXVC-EN065 Rare-,--€-,--€-,--€
Legendary Collection 5D's Mega Pack LC5D-EN174 Super Rare-,--€-,--€-,--€
Legendary Duelists: Rage of Ra LED7-EN030 Common-,--€-,--€-,--€

Card Trivia

 Although the artwork shows two flames, in the OCG/TCG version of this card's effect. you can only summon one Meklord monster.

Rulings


TCG Rulings



You can’t activate this card during the Damage Step.: Extreme Victory -- Card Rulings ("Chaos Infinity")

You can’t activate this card if there are no Defense Position monsters on the field or if there are no “Meklord” monsters that you can Special Summon from your Deck or Graveyard.

This card does not target.

Destroying the “Meklord” monster during the End Phase does not start a Chain. If no monsters are changed to Attack Position when this card resolves, you don’t Summon a “Meklord” from your Deck or Graveyard.

Only effects of the Special Summoned “Meklord” monster that activate on the field are negated.

If you can’t Summon a “Meklord” monster when this card resolves, it still changes Defense Position monsters to Attack Position.