DUEL MASTERS KRÓL SZAMANÓW NARUTO YU-GI-OH TCGs
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Expert Edition 3

Ogolne informacje o boosterze:

Data wydanie w Japoni : 8 grudnia 2005
240 karts + 44 Tips kart
16 Ultra Rare
28 Super Rare
56 Rare
140 Commonów

Cena bedzie wynosiła naprawdopodobniej 300 yenów (normalna cena)
W każdym boosterze bedzie się znajdowało 12 kart


W Expert Edition 3 znajdziemy karte, które ukazały się w
"SOUL OF THE DUELIST", "RISE OF DESTINY", "FLAMING ETERNITY" i "THE LOST MILLENNIUM".



EE3-JP001
Charcoal Inpachi
Fire/Pyro//100/2100


Rare

EE3-JP002
Neo Aqua Madoor
Water/Spellcaster//1200/3000


Common

EE3-JP003
Skull Dog Marron
Earth/Beast//1350/2000



EE3-JP004
Goblin Calligrapher
Dark/Fiend//400/400



EE3-JP005
Ultimate Insect LV1
Wind/Insect//0/0

As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.)



EE3-JP006
Horus the Black Flame Dragon LV4
Fire/Dragon//1600/1000

As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.


Rare

EE3-JP007
Horus the Black Flame Dragon LV6
Fire/Dragon//2300/1600

As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.


Rare

EE3-JP008
Horus the Black Flame Dragon LV8
Fire/Dragon//3000/1800

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.


Ultra Rare

EE3-JP009
Dark Mimic LV1
Dark/Fiend//100/1000

FLIP: Draw 1 card from your deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck.


Common

EE3-JP010
Dark Mimic LV3
Dark/Fiend//1000/1000

If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.


Rare

EE3-JP011
Mystic Swordsman LV2
Earth/Warrior//900/0

If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.


Rare

EE3-JP012
Mystic Swordsman LV4
Earth/Warrior//1900/1600

If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or deck.


Ultra Rare

EE3-JP013
Armed Dragon LV3
Wind/Dragon//1200/900

During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.



EE3-JP014
Armed Dragon LV5
Wind/Dragon//2400/1700

Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.



EE3-JP015
Armed Dragon LV7
Wind/Dragon//2800/1000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 monster card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster.


Ultra Rare

EE3-JP016
Horus' Servant
Fire/Beast-Warrior//100/100

As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon? of any LV as the target of the effect of a Spell, Trap, or Monster Card.


Common

EE3-JP017
Red-Eyes B. Chick
Dark/Dragon//800/500

Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.


Common

EE3-JP018
Malice Doll of Demise
Dark/Fiend//1600/1700

If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn.


Common

EE3-JP019
Ninja Grandmaster Sasuke
Light/Warrior//1800/1000

If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.


Rare

EE3-JP020
Rafflesia Seduction
Earth/Plant//300/900

FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.


Rare

EE3-JP021
Ultimate Baseball Kid
Fire/Warrior//500/1000

Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.


Common

EE3-JP022
Mobius the Frost Monarch
Water/Aqua//2400/1000

When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field.


Super Rare

EE3-JP023
Element Dragon
Light/Dragon//1500/1200

This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. ? FIRE: Increase the ATK of this card by 500 points. ? WIND: If this card destroyed you opponent's monster as a result of battle, it can attack once again in a row.


Common

EE3-JP024
Element Soldier
Dark/Fiend//1500/1200

This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. ? WATER: Control of this card cannot switch. ? EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.


Common

EE3-JP025
Howling Insect
Earth/Insect//1200/1300

When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.


Common

EE3-JP026
Masked Dragon
Fire/Dragon//1400/1100

When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from you Deck. Then shuffle your Deck.


Common

EE3-JP027
Mind on Air
Dark/Spellcaster//1000/1600

As long as this card remains face-up on the field, your opponent must continue to show his/her hand.


Rare

EE3-JP028
Unshaven Angler
Water/Fish//1500/1600

If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


Common

EE3-JP029
The Trojan Horse
Earth/Beast//1600/1200

If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


Common

EE3-JP030
Nobleman-Eater Bug
Earth/Insect//900/1200

FLIP: Destroy 2 Monsters on the field.


Common

EE3-JP031
Enraged Muka Muka
Earth/Rock//1200/600

Increase the ATK and DEF of this card by 400 points for each card in your hand.


Common

EE3-JP032
Hade Hane
Earth/Beast//900/1000

FLIP: You can return up to 3 monsters on the field to the owner's hand.


Common

EE3-JP033
Penumbral Soldier Lady
Dark/Warrior//2100/1400

If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.


Super Rare

EE3-JP034
Ojama King
Light/Beast//0/3000

"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.


Rare

EE3-JP035
Master of Oz
Eatrh/Beast//4200/3700

"Big Koala" + "Des Kangaroo"


Rare

EE3-JP036
Sanwitch
Dark/Spellcaster//2100/1800

"Sangan" + "Witch of the Black Forest"


Common

EE3-JP037
Dark Factory of Mass Product
Spell Card

Select 2 Normal Monsters from your Graveyard and add the to your hand.


Common

EE3-JP038
Hammer Shot
Spell Card

Destroy 1 face-up Attack Position monster with the highest ATK on the field.


Rare

EE3-JP039
Mind Wipe
Spell Card/Quick-Play

You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the deck and shuffles it, then draws the same number of cards he/she added to the deck.


Common

EE3-JP040
Abyssal designator
Spell Card

Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.


Common

EE3-JP041
Level Up!
Spell Card

Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card's text of that monster from your hand or Deck, ignoring the Summoning conditions.


Common

EE3-JP042
Inferno Fire Blast
Spell Card

Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict Damage to your opponent's Life Points equal the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack the same turn you use this card.


Ultra Rare

EE3-JP043
Ectoplasmer
Spell Card/Continous

Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half the original ATK of the Tributed Monster.


Super Rare

EE3-JP044
The Graveyard in the Fourth Dimension
Spell Card

Add 2 monsters that have "LV" in their card names to your deck and shuffle it.


Common

EE3-JP045
Two-Man Cell Battle
Spell Card/Continous

During each player's End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand.


Common

EE3-JP046
Big Wave Small Wave
Spell Card

Destroy all face-up WATER monsters on your Field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.


Common

EE3-JP047
Fusion Weapon
Spell Card/Equip

This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.


Common

EE3-JP048
Ritual Weapon
Spell Card/Equip

This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.


Common

EE3-JP049
Taunt
Trap Card

During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.


Common

EE3-JP050
Absolute End
Trap Card

You can only activate this card during your opponent's turn. This turn, attacks from your opponent's monsters become direct attacks to your Life Points.


Common

EE3-JP051
Spirit barrier
Trap Card/Continous

As long as a monster(s) remain(s) on your side of the field battle damage to the controller of this card becomes 0.


Rare

EE3-JP052
Ninjitsu Art of Decoy
Trap Card/Continuous

Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally).


Common

EE3-JP053
Enervating Mist
Trap Card/Continuous

Your opponent's hand size limit becomes 5.


Rare

EE3-JP054
Heavy Slump
Trap Card

You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and draws 2 cards.


Common

EE3-JP055
Greed
Trap Card/Continuous[img[http://www.tcgs.pl/yugioh/cse/images/symbol/4.png[/img]

Each time a player draws because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.


Super Rare

EE3-JP056
Mind Crush
Trap Card

Declare 1 card name. If your opponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.


Common

EE3-JP057
Null and Void
Trap Card

You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.


Super Rare

EE3-JP058
Gorgon's Eye
Trap Card

Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.


Common

EE3-JP059
Cemetery Bomb
Trap Card

Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard.


Common

EE3-JP060
Hallowed life Barrier
Trap Card

Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.


Super Rare

EE3-JP061
Woodborg Inpachi
Fire/Machine//500/2500


Common

EE3-JP062
Mighty Guard
Earth/Machine//500/1200


Common

EE3-JP063
Bokoichi The Freightening Car
Dark/Machine//500/500


Common

EE3-JP064
Harpie Girl
Wind/Windged Beast//500/500


Common

EE3-JP065
The Creator
Light/Thunder//2300/3000

Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard, and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.


Ultra Rare

EE3-JP066
The Creator Incarnate
Light/Warrior//1600/1500

Tribute this card to Special Summon 1 "The Creator" from your hand.


Common

EE3-JP067
Ultimate Insect LV3
Wind/Insect//1400/900

If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)


Rare

EE3-JP068
Mystic Swordsman LV6
Earth/Warrior//2300/1700

If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard.


Ultra Rare

EE3-JP069
Silent Swordsman LV3
Light/Warrior//1000/1000

Negate effects of your opponent's Spell cards that designate this card. During your standby phase, send this faced-up card to the graveyard to special summon the "Silent Swordsman LV5" from your hand or deck. (You cannot activate this effect the turn this card is normal summoned, special summoned, or flipped face-up.)


Ultra Rare

EE3-JP070
Nightmare Penguin
Water/Aqua//900/1800

When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points.


Common

EE3-JP071
Heavy Mech Support Platform
Dark/Machine//500/500

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)


Common

EE3-JP072
Perfect Machine King
Earth/Machine//2700/1500

Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.


Ultra Rare

EE3-JP073
Element Magician
Earth/Machine//1500/1200

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- WATER: Control of this card cannot switch.
- WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.


Common

EE3-JP074
Element Saurus
Dark/Dinosaur//1500/1200

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- FIRE: Increase the ATK of this card by 500 points.
- EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.


Common

EE3-JP075
Roc from the Valley of Haze
Wind/Winged Beast//2400/1400

When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.


Common

EE3-JP076
Sasuke Samurai #4
Wind/Warrior//1200/1200

If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.


Rare

EE3-JP077
Harpie Lady 1
Wind/Winged Beast//1300/1400

This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points.


Common

EE3-JP078
Harpie Lady 2
Wind/Winged Beast//1300/1400

This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle.


Common

EE3-JP079
Harpie Lady 3
Wind/Winged Beast//1300/1400

This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns.


Common

EE3-JP080
Raging Flame Sprite
Fire/Pyro//100/200

This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.


Common

EE3-JP081
Thestalos the Firestorm Monarch
Fire/Pyro//2400/1000

When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points.


Super Rare

EE3-JP082
Eagle Eye
Wind/Winged Beast//1300/1200

When this card is Normal Summoned successfully, no Trap Cards can be activated.


Common

EE3-JP083
Tactical Espionage Expert
Earth/Warrior//1300/1200

When this card is Normal Summoned successfully, no Trap Cards can be activated.


Common

EE3-JP084
Invasion of Flames
Fire/Pyro//1300/1200

When this card is Normal Summoned successfully, no Trap Cards can be activated.


Common

EE3-JP085
Creeping Doom Manta
Water/Fish//1300/1200

When this card is Normal Summoned successfully, no Trap Cards can be activated.


Common

EE3-JP086
Pitch-Dark Warwolf
Dark/Beast-Warrior//1600/600

As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.


Common

EE3-JP087
Mirage Dragon
Light/Dragon//1600/600

As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.


Common

EE3-JP088
Gaia Soul the Combustible Collective
Fire[img]Gaia Soul the Combustible Collective[/img]/Pyro//2000/0

You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.


Rare

EE3-JP089
Fox Fire
Fire/Pyro//300/200

During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon.


Common

EE3-JP090
Big Core
Dark/Machine//2300/1100

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.


Super Rare

EE3-JP091
Fusilier Dragon, The Dual Mode Beast
Dark/Machine//2800/2000

This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved.


Rare

EE3-JP092
Dekoichi the Battlechanted Locomotive
Dark/machine//1400/1000

FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them.


Rare

EE3-JP093
A-Team: Trap Disposal Unit
Fire/Machine//300/400

This effect may be used during either's players turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.


Rare

EE3-JP094
Homunculus the Alchemic Being
Light/Plant//1800/1600

You can change the Attribute of this monster. This effect can only be used once per turn.


Common

EE3-JP095
Dark Blade of Dragon Knight
Dark/Warrior//2200/1500

"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


Rare

EE3-JP096
Mokey Mokey King
Light/Fairy//300/100

"Mokey Mokey" + "Mokey Mokey" + "[url=http://www.tcgs.pl/yugioh/cse/show.php?q=Mokey%20Mokey&l=enMokey Mokey[/url]"
When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.


Common

EE3-JP097
Serial Spell
Spell Card/Quick-Play

You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.


Rare

EE3-JP098
Harpies' Hunting Ground
Spell Card/Field

When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points.


Common

EE3-JP099
Triangle Ecstasy Spark
Spell Card

Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.


Super Rare

EE3-JP100
Necklace of Command
Spell Card/Equip

When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects:
- Draw 1 card from your deck.
- Randomly discard 1 card from your opponent's hand to the Graveyard.


Rare

EE3-JP101
Machine Duplication
Spell Card

Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.


Rare

EE3-JP102
Flint
Spell Card/Equip

A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.


Rare

EE3-JP103
Mokey Mokey Smackdown
Spell Card/Continuous

While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn.


Common

EE3-JP104
Back to Square One
Spell Card

Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.


Common

EE3-JP105
Monster Reincarnation
Spell Card

Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.


Super Rare

EE3-JP106
Ballista of Rampart Smashing
Spell Card/Equip

If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points.


Common

EE3-JP107
Lighten the Load
Spell Card/Continuous

Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn.


Common

EE3-JP108
Malice Dispersion
Spell Card/Quick-Play

Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.


Common

EE3-JP109
Tragedy
Trap Card

You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.


Super Rare

EE3-JP110
Divine Wrath
Trap Card/Counter

Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.


Super Rare

EE3-JP111
Xing Zhen Hu
Trap Card/Continuous

Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated.


Common

EE3-JP112
Rare Metalmorph
Trap Card/Continuous

Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.


Rare

EE3-JP113
Fruits of Kozaky's Studies
Trap Card

Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.


Common

EE3-JP114
Mind Haxorz
Trap Card

Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.


Common

EE3-JP115
Fuh-Rin-Ka-Zan
Trap Card

You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects:
- Destroy all monsters on your opponent's side of the field.
- Destroy all Spell and Trap Cards on your opponent's side of the field.
- Randomly discard 2 cards from your opponent's hand.
- Draw 2 cards.


Common

EE3-JP116
Chain Burst
Trap Card/Continuous

Inflict 1000 points of damage to each player who activates a Trap Card.


Rare

EE3-JP117
Pikeru's Circle of Enchantment
Trap Card

Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn.


Super Rare

EE3-JP118
Spell Purification
Trap Card

Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.


Common

EE3-JP119
Astral Barrier
Trap Card/Continuous

If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points.


Common

EE3-JP120
Covering Fire
Trap Card

If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.


Rare

EE3-JP121
Space Mambo
Water/1700/1000


Common

EE3-JP122
Divine Dragon Ragnarok
Light/Dragon//1500/1000


Common

EE3-JP123
Chu-Ske the Mouse Fighter
Earth/Beast//1200/0


Common

EE3-JP124
Insect Knight
Earth/Insect//1900/1500


Common

EE3-JP125
Sacred Phoenix of Nephthys
Fire/Winged Beast//2400/1600

If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field.


Ultra Rare

EE3-JP126
Hand of Nephthys
Wind/Spellcaster//600/600

Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.


Common

EE3-JP127
Ultimate Insect LV5
Wind/Insect//2300/900

If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)


Rare

EE3-JP128
Silent Swordsman LV5
Light/Warrior//2300/1000

This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.


Ultra Rare

EE3-JP129
Granmarg the Rock Monarch
Earth/Rock//2400/1000

When this card is Tribute Summoned successfully, destroy 1 face-down card on the field.


Super Rare

EE3-JP130
Element Valkyrie
Light/Fairy//1500/1200

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- FIRE: Increase the ATK of this card by 500 points.
- WATER:Control of this card cannot switch.


Common

EE3-JP131
Element Doom
Dark/Fiend//1500/1200

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
- EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
- WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.


Common

EE3-JP132
Maji-Gire Panda
Earth/Beast//1000/800

As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points.


Common

EE3-JP133
Catnipped Kitty
Earth/Beast//0/500

This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.


Common

EE3-JP134
Behemoth the King of All Animals
Earth/Beast//2700/1500

This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.


Super Rare

EE3-JP135
Big-Tusked Mammoth
Earth/Beast//2000/1000

As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.


Rare

EE3-JP136
Kangaroo Champ
Earth/Beast//800/700

A monster that battles with this card is changed to Defense Position after Damage Calculation.


Common

EE3-JP137
Hyena
Earth/Beast//1000/500

When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck.


Common

EE3-JP138
Blade Rabbit
Earth/Beast//400/300

When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.


Common

EE3-JP139
Mecha-Dog Marron
Light/Machine//100/1000

When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.


Common

EE3-JP140
Blast Magician
Fire/Spellcaster//1400/1700

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.


Super Rare

EE3-JP141
Chiron the Mage
Earth/Beast-Warrior//1800/1000

Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn.


Rare

EE3-JP142
Gearfried the Swordmaster
Light/Warrior//2600/2200

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.


Ultra Rare

EE3-JP143
Armed Samurai - Ben Kei
Dark/Warrior//500/800

In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.


Common

EE3-JP144
Shadowslayer
Dark/Fiend//1400/2000

If the only cards on your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly.


Rare

EE3-JP145
Golem Sentry
Earth/Rock//800/1800

You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.


Common

EE3-JP146
Abare Ushioni
Earth/Beast-Warrior//1200/1200

Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. You can only use this effect once per turn, during your Main Phase.


Common

EE3-JP147
The Light - Hex-Sealed Fusion
Light/Rock//1000/1600

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.


Common

EE3-JP148
The Dark - Hex-Sealed Fusion
Dark/Rock//1000/1600

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.


Common

EE3-JP149
The Earth - Hex-Sealed Fusion
Earth/Rock//1000/1600

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck.


Common

EE3-JP150
Whirlwind Prodigy
Wind/Fairy//1500/1600

If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


Common

EE3-JP151
Flame Ruler
Fire/Pyro//1500/1600

If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


Common

EE3-JP152
Firebird
Fire/Winged Beast//1000/800

As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points.


Common

EE3-JP153
Rescue Cat
Earth/Beast//300/100

Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase.


Common

EE3-JP154
Brain Jacker
Dark/Fiend//200/900

FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.


Rare

EE3-JP155
Gatling Dragon
Dark/Machine//2600/1200

"Barrel Dragon" + "Blowback Dragon"
Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.


Ultra Rare

EE3-JP156
King Dragun
Dark/Dragon//2400/1100

"Lord of D." + "Divine Dragon Ragnarok"
As long as this card remains face-up on the field, your opponent cannot designate Dragon-Type monsters as a target of the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.


Super Rare

EE3-JP157
A Feather of the Phoenix
Spell Card

Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.


Super Rare

EE3-JP158
Poison Fangs
Spell Card/Continuous

Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.


Common

EE3-JP159
Spell Absorption
Spell Card/Continuous

Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.


Rare

EE3-JP160
Lightning Vortex
Spell Card

Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.


Super Rare

EE3-JP161
Meteor of Destruction
Spell Card

Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.



Rare

EE3-JP162
Swords of Concealing Light
Spell Card/Continuous
Rare

EE3-JP163
Spiral Spear Strike
Spell Card/Continuous

When "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.


Rare


EE3-JP164
Release Restraint
Spell Card

Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.


Common

EE3-JP165
Centrifugal Field
Spell Card/Field

When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field.


Common

EE3-JP166
Fulfillment of the Contract
Spell Card/Equip

Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.


Common

EE3-JP167
Re-Fusion
Spell Card/Equip

Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.


Common

EE3-JP168
The Big March of Animals
Spell Card/Quick-Play

Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.


Common

EE3-JP169
Cross Counter
Trap Card

If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.


Rare

EE3-JP170
Pole Position
Trap Card/Contunuous

The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.


Common

EE3-JP171
Penalty Game!
Trap Card

When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects:
- Your opponent cannot draw during his/her next Draw Phase.
- Your opponent cannot activate any Spell and/or Trap Cards during this turn.


Rare

EE3-JP172
Threatening Roar
Trap Card

Your opponent cannot declare an attack during this turn.


Common

EE3-JP173
Phoenix Wing Wind Blast
Trap Card

Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.


Rare

EE3-JP174
Good Goblin Housekeeping
Trap Card

Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.


Common

EE3-JP175
Beast Soul Swap
Trap Card

Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.


Common

EE3-JP176
Assault on GHQ
Trap Card

Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.


Rare

EE3-JP177
D.D. Dynamite
Trap Card

Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.


Common

EE3-JP178
Deck Devastation Virus
Trap Card

Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws during your opponent's next 3 turns, and destroy all monsters with an ATK of 1500 or less.


Super Rare

EE3-JP179
Elemental Burst
Trap Card

Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.


Common

EE3-JP180
Forced Ceasefire
Trap Card

Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.


Rare

EE3-JP181
Elemental Hero Avian
Wind/Warrior//1000/1000


Common

EE3-JP182
Elemental Hero Burstinatrix
Fire/Warrior//1200/800


Common

EE3-JP183
Elemental Hero Clayman
Earth/Warrior//800/2000


Common

EE3-JP184
Elemental Hero Sparkman
Light/Warrior//1600/1400


Common

EE3-JP185
Winged Kuriboh
Light/Fairy//300/200

When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.


Super Rare

EE3-JP186
Ancient Gear Golem
Earth/Machine//3000/3000

This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


Ultra Rare

EE3-JP187
Ancient Gear Beast
Earth/Machine//2000/2000

This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


Rare

EE3-JP188
Ancient Gear Soldier
Earth/Machine//1300/1300

When this card attacks, your opponent cannot activate Spell or Trap Cards during the Battle Phase.


Common

EE3-JP189
Millennium Scorpion
Earth/Insect//2000/1800

Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.


Rare

EE3-JP190
Ultimate Insect LV7
Wind/Insect//2600/1200

If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points.


Super Rare

EE3-JP191
Lost Guardian
Earth/Rock//100/?

The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points.


Common

EE3-JP192
Hieracosphinx
Earth/Rock//2400/1200

As long as this card remains face-up on your side of the the field, your opponent cannot select a face-down Defense Position monster as an attack target.


Super Rare

EE3-JP193
Criosphinx
Earth/Rock//1200/2400

As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard.


Rare

EE3-JP194
Moai Interceptor Cannons
Earth/Rock//1100/2000

This card can flip this card into face-down Defense Position once per turn during your Main Phase.


Common

EE3-JP195
Mega-Rock Dragon
Earth/Rock//?/?

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.


Super Rare

EE3-JP196
Dummy Golem
Earth/Rock//800/800

FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.


Common

EE3-JP197
Grave Ohja
Earth/Rock//1600/1500

As long as face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.


Rare

EE3-JP198
Mine Golem
Earth/Rock//1000/1900

When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.


Common

EE3-JP199
Monk Fighter
Earth/Rock//1300/1000

Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.


Common

EE3-JP200
Master Monk
Earth/Rock//1900/1000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.


Super Rare

EE3-JP201
Guardian Statue
Earth/Rock//800/1400

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.

[img[http://www.tcgs.pl/yugioh/cse/images/card/en/tlm/021.jpg[/img]
Common

EE3-JP202
Medua Worm
Earth/Rock//500/600

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.


Common

EE3-JP203
D. D. Survivor
Dark/Warrior//1800/200

If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.


Rare

EE3-JP204
Mid Shield Gardna
Earth/Warrior//100/1800

You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.


Rare

EE3-JP205
White Ninja
Light/Warrior//1500/800

FLIP: Destroy 1 Defense Position monster on the field.


Common

EE3-JP206
Aussa the Earth Charmer
Earth/Spellcaster//500/1500

FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.


Common

EE3-JP207
Eria the Water Charmer
Water/Spellcaster//500/1500

FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.


Common

EE3-JP208
Hiita the Fire Charmer
Fire/Spellcaster//500/1500

FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.


Common

EE3-JP209
Wynn the Wind Chamber
Wind/Spellcaster//500/1500

FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.


Common

EE3-JP210
Batteryman AA
L:ight/Thunder//0/0

If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field.


Common

EE3-JP211
Des Wombat
Earth/Beast//1600/300

As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.


Common

EE3-JP212
King of the Skull Servant
Dark/Zombie//?/0

The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card.


Common

EE3-JP213
Reshef the Dark Being
Light/Fiend//2500/1500

This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.


Ultra Rare

EE3-JP214
Elemental Mistress Doriado
Light/Spellcaster//1200/1400

This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.


Rare

EE3-JP215
Elemental Hero Flame Wingman
Wind/Warrior//2100/1200

"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.


Ultra Rare

EE3-JP216
Elemental Hero Thunder Giant
Light/Warrior//2400/1500

"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.


Ultra Rare

EE3-JP217
Card of Sanctity
Spell Card

Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.


Super Rare

EE3-JP218
Brain Control
Spell Card

Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.


Super Rare

EE3-JP219
Gift of the Martyr
Spell Card

Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.


Common

EE3-JP220
Double Attack
Spell Card

Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.


Common

EE3-JP221
Battery Charger
Spell Card

Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name.


Common

EE3-JP222
Kaminote Blow
Spell Card

You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "http://www.tcgs.pl/yugioh/cse/show.p...n]Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.


Common

EE3-JP223
Doriado's Blessing
Spell Card/Ritual

This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.


Common

EE3-JP224
Final Ritual of the Ancients
Spell Card/Ritual

This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.


Common

EE3-JP225
Legendary Black Belt
Spell Card/Equip

You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster.


Rare

EE3-JP226
Nitro Unit
Spell Card/Eqiup

You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster.


Rare

EE3-JP227
Shifting Shadows
Spell Card/Continuous

Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.


Common

EE3-JP228
Impenetrable Formation
Spell Card/Continuous

Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.


Common

EE3-JP229
Hero Signal
Trap Card

You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.


Rare

EE3-JP230
Pikeru's Second Sight
Trap Card

Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.


Common

EE3-JP231
Minefield Eruption
Trap Card

Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.


Common

EE3-JP232
Kozaky's Self-Destruct Button
Trap Card

Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.


Rare

EE3-JP233
Mispolymerization
Trap Card

You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.


Common

EE3-JP234
Level Conversion Lab
Trap Card

Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.


Common

EE3-JP235
Rock Bombardment
Trap Card

Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.


Common

EE3-JP236
Grave Lure
Trap Card

Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.


Common

EE3-JP237
Token Feastevil
Trap Card

You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.


Rare

EE3-JP238
Spell-Stopping Statute
Trap Card/Counter

You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.


Rare

EE3-JP239
Royal Surrender
Trap Card/Counter

You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.


Rare

EE3-JP240
Lone Wolf
Trap Card/Continuous

You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.


Common

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