These monsters lurk in your hand and force your opponent to try and discover them. If they fail, the monster is Summoned to your field and you draw a card!
Neo Spacian
(https://i.imgur.com/weeAkyQ.png?1) | CYHO-ENSP1 Contact Gate Normal Spell Card Banish 2 “Neo-Spacian” monsters with different names from your GY; Special Summon 2 “Neo-Spacian” monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists “Elemental HERO Neos” as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished “Neo-Spacian” monsters. You can only activate 1 “Contact Gate” per turn. |
(https://i.imgur.com/F8aBSGP.jpg?1) | Danger! Bigfoot! Level 8 DARK Beast Effect Monster ATK 3000 DEF 0 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: you can target one face-up card your opponent controls; destroy it. You can only use this effect of “Danger! Bigfoot!” once per turn. |
(https://i.imgur.com/KSyT78C.jpg?1) | Danger! Nessie! Level 7 DARK Aqua Effect Monster ATK 1600 DEF 2800 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: you can add one “Danger!” card from your Deck to your hand, except “Danger! Nessie!”. You can only use this effect of “Danger! Nessie!” once per turn. |
(https://i.imgur.com/8K0Fttx.jpg?1) | Danger!? Jackalope? Level 3 DARK Beast Effect Monster ATK 500 DEF 2000 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger!? Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded: you can Special Summon one “Danger!” monster from your Deck in Defense Position, except “Danger!? Jackalope?” You can only use this effect of “Danger!? Jackalope?” once per turn. |
(https://i.imgur.com/1OGZj9S.jpg?1) | Danger! Chupacabra! Level 4 DARK Fiend Effect Monster ATK 1500 DEF 400 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacabra!”, Special Summon 1 “Danger! Chupacabra!” from your hand, and if you do, draw 1 card. If this card is discarded: you can target one “Danger!” monster in your graveyard, except “Danger! Chupacabra!”; Special Summon it. You can only use this effect of “Danger! Chupacabra!” once per turn. |
(https://i.imgur.com/fvt6e4n.jpg) | Realm of Danger! Field Spell Card Your opponent cannot target “Danger!” monsters you control with card effects during the turn they are Special Summoned. Once per turn: you can target 1 “Danger!” monster you control; while you control that faceup monster and this faceup card, that monster can attack your opponent directly, also your opponent’s monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. |
(https://yugiohblog.konami.com/articles/wp-content/uploads/2018/07/ThisOneWritesItself.jpg) | Danger! Zone Normal Trap Card Draw 3 cards, then discard 2 cards, including at least one “Danger!” card, or, if you have no “Danger!” cards in your hand, reveal your entire hand and shuffle it into the Deck. You can only activate one “Danger! Zone” per turn. |
(https://i.imgur.com/rtZeCNL.jpg?1) | Noble Knight Custennin Level 4 LIGHT Warrior Effect Monster ATK 1000 DEF 2000 If you control a “Noble Arms” Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon “Noble Knight Custennin” once per turn this way. A “Noble Knight” monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. ●If this card is Special Summoned: You can Normal Summon 1 “Noble Knight” monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Noble Knight” monsters. |
(https://i.imgur.com/93caVrx.jpg?1) | Sacred Noble Knight of King Custennin Rank 4 LIGHT Warrior Xyz Effect Monster ATK 1500 DEF 2500 2+ Level 4 “Noble Knight” monsters You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 “Noble Knight” Xyz Monster from your Extra Deck, except “Sacred Noble Knight of King Custennin”, and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of “Sacred Noble Knight of King Custennin” once per turn. |
(https://i.imgur.com/hM0P6y7.jpg?1) | Noble Knight Pellinore Level 4 LIGHT Warrior Effect Monster ATK 1900 DEF 500 You can target 1 “Noble Arms” Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of “Noble Knight Pellinore” once per turn. |
(https://i.imgur.com/FduIYV3.jpg?1) | Noble Arms - Clarent Equip Spell Card Equip only to a Warrior monster. You can only control 1 “Noble Arms – Clarent”. Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 “Noble Knight” Warrior monster you control; equip this card to that target. You can only use this effect of “Noble Arms – Clarent” once per turn. |
Ludki pisza juz o najgorszych importach w dziejach ;P
Here all the OCG Imports:
092- Divine Serpent Geh
093- Performapal Handsamuraiger
094- Performapal Lebellman
095- Performapal Gold Fang
096- White Stingray
097- Interrupt Resistor
098- Link Disciple
099- Gladiator Beast Dragases
(https://i.imgur.com/Y0AWTc5.jpg) | CYHO-EN087 Precise Landing Continuous Spell Card If exactly 1 monster is Special Summoned, from the hand to your side of the field: you can draw 1 card. You can only use this effect of “Precise Landing” once per turn. During the End Phase, if you did not draw a card by this effect during this turn, send this card to the Graveyard. |