Wątek: [OCG] Flames of Destruction  (Przeczytany 550 razy)

0 użytkowników i 1 Gość przegląda ten wątek.

[OCG] Flames of Destruction
« dnia: 25 Wrzesień, 2017, 07:53:07 »
0
Flames of Destruction

Premiera 13 stycznia 2018
Możemy się soodziewać kart z Yu-Gi-Oh! Vrains oraz supportu pod Link Summon!



Źródło: DeeeeeeestruKCJON
« Ostatnia zmiana: 25 Wrzesień, 2017, 09:14:05 wysłana przez Zeref »
"It's more important to master the cards you're holding then complain about the ones your opponents were dealt"

Regis

  • Wielki, zły i brzydki.
  • *
  • 1 681 741
Odp: [OCG] Flames of Destruction
« Odpowiedź #1 dnia: 25 Wrzesień, 2017, 12:03:18 »
0
Jak nic support do FFów będzie :v

Razmus

Odp: [OCG] Flames of Destruction
« Odpowiedź #2 dnia: 14 Listopad, 2017, 08:13:02 »
0
         
     
Trickstar Bellamadonna
Light Fairy / Link / Effect
Link 4 2800 / T R BL B
2+ “Trickstar” monsters
You can only use this card name’s (2) effect once per turn.
(1) While this Link Summoned card does not point to any monsters, it is unaffected by activated effects from other cards.
(2) If this card does not point to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster in your GY with a different name.
   

         
     
FLOD-JP006 Trickstar Hensbane
LIGHT Fairy/Effect
LV1 100/0
You can only use this card name’s effect once per turn.
(1): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can Special Summon this card from your GY, but banish it when it leaves the field.
   

         
     
FLOD-JP007 Trickstar Mandrake
LIGHT Fairy/Effect
LV2 0/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1): If this card is sent from the hand to the GY: You can Special Summon this card in face-up Defense Position, but banish it when it leaves the field.
(2): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can target 1 monster a Link Monster your opponent controls points to; destroy it.
   

         
     
Gouki The Master Ogre
Earth Warrior / Link / Effect
Link 4 2800 / T BL B BR
2+ “Gouki’ monsters
(1) Once per turn (Quick Effect): You can return any number of “Gouki” monsters this card points to to the hand, then target that many face-up cards your opponent controls; negate the effects of those cards until the end of this turn.
(2) This card can attack all monsters your opponent controls, once each. While your opponent controls a face-up monster(s), this card can only target the monster your opponent controls with the highest ATK for an attack.
   

         
     
Gouki Manjilock / Gouki Octostretch
Earth Warrior / Effect
LV1 0/0
You can only use this card name’s (3) effect once per turn.
(1) If an opponent’s monster attacks, during damage calculation: You can discard this card; halve the battle damage you would take from that battle.
(2) When your opponent activates a card effect that would inflict effect damage to you, including during the Damage Step (Quick Effect): You can discard this card; halve the effect damage you would take from that effect.
(3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Manjilock”.
   

         
     
Gouki Hugbear
Earth Warrior / Effect
LV6 2400/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal Summoned, or Special Summoned by a “Gouki” card effect: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn.
(2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Hugbear”.
   

         
     
Gouki Face-Turn
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Gouki” card you control and 1 “Gouki” monster in your GY; destroy the first target, and if you do, Special Summon the second target from your GY.
   
« Ostatnia zmiana: 14 Listopad, 2017, 08:18:34 wysłana przez Razmus »
Powoli wracamy :D

Odp: [OCG] Flames of Destruction
« Odpowiedź #3 dnia: 14 Listopad, 2017, 18:45:59 »
+2
Hey trickstary dostały lvl 1, wiecie co to oznacza?
Deck może grać Where Arf Thou? żeby szukać drolla ;d

Regis

  • Wielki, zły i brzydki.
  • *
  • 1 681 741
Odp: [OCG] Flames of Destruction
« Odpowiedź #4 dnia: 11 Grudzień, 2017, 19:29:59 »
0
Żodyn nie wrzucił, to z obowiązku jadymy po kolei ;) Revolver (i jednoczesnie link cover całego packu) , Aoi, Monarchy i nowy Elemental (serio again?) archetyp

         
     
FLOD-JP036 Topologic Tulisbaena
Link 3 DARK Cyberse Link Effect Monster
ATK 2500
Links: Top, Bottom Left, Bottom Right
Materials: 2+ Effect monsters
(1) If a monster is Special Summoned to a zone this card points to: Banish that monster and as many Spell/Trap Cards on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
   

         
     
FLOD-JP011 Defradragun
Level 3 DARK Dragon Effect Monster
ATK 1000
DEF 600
You can only Special Summon a card with this card’s name with the way written in its (1) effect once per turn.
You can only use this card name’s (2) effect once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY.
(2) If this card is in your GY: You can banish 3 monsters with the same name, except this card, from your GY; Special Summon this card from the GY.
   

         
     
FLOD-JP012 Background Dragon
Level 5 DARK Dragon Effect Monster
ATK 1600
DEF 1800
You can only use this card name’s effect once per turn.
(1) If this card is in your GY and you control no cards: You can Special Summon in Defense Position both this card and 1 Level 4 or lower Dragon monster from your hand, and if you do, banish this card if it leaves the field.
   

         
     
FLOD-JP068 Red Reboot
Counter Trap Card
You can activate this card from your hand by paying half your LP.
(1) When your opponent activates a Trap Card: Your opponent cannot activate Trap Cards for the rest of this turn, also negate that activation, and if you do, Set it on the field. Then, your opponent can take 1 Trap Card from their Deck and Set it to their Spell & Trap Zone.
   

         
     
FLOD-JP039 Trickstar Bloom
Link 1 LIGHT Fairy Link Effect Monster
ATK 100
Links: Bottom
Material: 1 Level 2 or lower “Trickstar” monster
You can only use this card name’s (2) effect once per turn.
(1) If this card is Link Summoned: You can activate this effect; your opponent draws 1 card.
(2) If a “Trickstar” monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card they have in their hand.
   

         
     
FLOD-JP054 Trickstar Light Arena
Field Spell Card
You can only use this card name’s (1) effect once per turn.
(1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as a material for that Summon; Special Summon it in Defense Position, but its effects are negated.
(2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to their hand.
   

         
     
FLOD-JP008 Trickstar Shakunage
Light Fairy / Effect
LV4 1400/1900
You can only use this card name’s (1) effect once per turn.
(1) You can discard 1 “Trickstar” card, then target 1 “Trickstar” Link Monster in your GY; Special Summon it.
(2) Each time a card(s) is banished from your opponent’s GY, inflict 200 damage to them for each.
   

         
     
FLOD-JP026 Koureishin Phosorage / Phosorage the Elemental Lord
Level 8 LIGHT Fairy Special Summon Effect Monster
ATK 2800
DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. You can only use this card name’s (1) effect once per turn.
(1) When this card is Special Summoned: You can destroy all monsters your opponent controls.
(2) If this face-up card leaves the field, skip the Battle Phase of your next turn.
   

         
     
FLOD-JP025 Elementsaber Willard
Light Warrior / Effect
LV6 2400/2100
You can only use this card name’s (1) effect once per turn.
(1) You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand.
(2) While this card is in the Monster zone, apply the following to “Elementsaber” and “Elemental Lord” monsters you control according to the original Attribute(s) of the “Elementsaber” monsters sent to the GY to activate this card’s (1) effect.
• EARTH/WIND: They cannot be destroyed by battle.
• WATER/FIRE: They cannot be destroyed by card effects.
• LIGHT/DARK: They cannot be targeted by an opponent’s card effect.
   

         
     
FLOD-JP020 Elementsaber Makani
Level 2 WIND Warrior Effect Monster
ATK 1300
DEF 1200
(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY; add 1 “Elementsaber” or “Elemental Lord” monster from your Deck to the your hand, except “Elementsaber Makani”.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.
   

         
     
FLOD-JP022 Elementsaber Malo
Level 3 FIRE Warrior Effect Monster
ATK 1700
DEF 200
(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY; send 1 “Elementsaber” or “Elemental Lord” monster from your Deck to the GY, except “Elementsaber Malo”.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.
   

         
     
FLOD-JP023 Elementsaber Lapavilla
Level 4 LIGHT Warrior Effect Monster
ATK 400
DEF 2100
(1) Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 “Elementsaber” monster from your hand to the GY; negate that activation, and if you do, destroy it.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.
   

         
     
FLOD-JP074 Elemental Training
Continuous Trap Card
(1) While this card is in the Spell & Trap Zone, “Temple of the Elemental Lords” you control cannot be destroyed by card effects, and cannot be targeted by your opponent’s card effects.
(2) Once per turn: You can Tribute 1 monster; Special Summon from your Deck 1 “Elementsaber” monster with a different original Attribute than the Tributed monster.
(3) You can send this face-up card in the Spell & Trap Zone to the GY; discard your hand, then, add “Elemental Lord” monsters from your GY to your hand, equal to the number of cards you discarded.
   

         
     
FLOD-JP060 Reishin no Seiden / Temple of the Elemental Lords
Spell Field
(1) Monsters you control gain 200 ATK and DEF for every different Attribute amongst monsters in your GY.
(2) Once per turn: You can add 1 “Elementsaber” monster from your Deck to your hand, then, skip the Battle Phase of your next turn.
(3) Once per turn, if an “Elementsaber” monster you control or have in your hand would activate its effect by sending a card(s) from your hand to the GY, you can send an “Elementsaber” monster(s) from your Deck to the GY instead.
   

         
     
[FLOD-JP061 Sairin no Teioh / The Monarchs Re-Advent
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 monster in your GY with 2400 ATK and 1000 DEF OR 2800 ATK and 1000 DEF; Special Summon it in Defense Position, and if you do, equip this card to it, but that monster’s effects are negated.
(2) The equipped monster can be treated as 2 Tributes for a Tribute Summon.
   

         
     
FLOD-JP032 Tekkiryuu Tiamaton / Tiamaton the Steel Battalion Dragon
Level 4 DARK Dragon Special Summon Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set.
Must be Special Summoned by this card’s (1) effect.
You can only use this card name’s (1) effect once per turn.
(1) If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand.
(2) If this card is Special Summoned: Destroy all other cards in this card’s column.
(3) While this card is in the Monster Zones, unused zones in this card’s column cannot be used.
   

Odp: [OCG] Flames of Destruction
« Odpowiedź #5 dnia: 11 Grudzień, 2017, 22:25:12 »
0
No, przynajmniej będzie się opłacało całe boxy brać xD
Tylko J-Rock i Metal reszty nie słucham ^^ Chętny na pojedynek ? Np xD https://www.facebook.com/SandroYGO/

Odp: [OCG] Flames of Destruction
« Odpowiedź #6 dnia: Dzisiaj o 12:05:24 »
0
         
     
FLOD-JP042 Altergiest Keydurga
Link 2 DARK Spellcaster Link Effect Monster
ATK 1000
Links: Left, Bottom
Materials: 2 “Altergeist” monsters
(1) When another “Altergeist” monster you control inflicts battle damage to your opponent: You can target 1 monster in your opponent’s GY; Special Summon it to your zone this card points to, but it cannot attack, except during a turn that this card declared an attack.
(2) If this card is destroyed by battle: You can target 1 “Altergeist” card in your GY; add it to your hand.
   
"It's more important to master the cards you're holding then complain about the ones your opponents were dealt"

 

Podobne tematy Yu-Gi-Oh!

  Temat / Zaczęty przez Odpowiedzi Ostatnia wiadomość
3 Odpowiedzi
595 Wyświetleń
Ostatnia wiadomość 23 Marzec, 2014, 10:20:22
wysłana przez jona
1 Odpowiedzi
457 Wyświetleń
Ostatnia wiadomość 17 Kwiecień, 2014, 10:54:52
wysłana przez Entelarmer
0 Odpowiedzi
370 Wyświetleń
Ostatnia wiadomość 23 Listopad, 2014, 22:36:42
wysłana przez Kanashimi Tomo
0 Odpowiedzi
151 Wyświetleń
Ostatnia wiadomość 25 Marzec, 2017, 08:50:24
wysłana przez Venom master
0 Odpowiedzi
73 Wyświetleń
Ostatnia wiadomość 14 Lipiec, 2017, 12:51:15
wysłana przez Kanashimi Tomo