Wątek: [OCG][TDIL] The Dark Illusion  (Przeczytany 4577 razy)

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Razmus

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #75 dnia: 03 Kwiecień, 2016, 11:19:44 »
+1

DD Madou Kenja Thomas / D/D Savant Thomas
Level 8 DARK Fiend-Type Pendulum Effect Monster
ATK 1800
DEF 2600
Pendulum Scale: 6
Pendulum Effect:
You can only use the Pendulum Effect of “D/D Savant Thomas” once per turn.
(1) During your Main Phase: You can activate this effect; Add to your hand 1 face-up “D/D” Pendulum Monster from your Extra Deck. You can only use this Pendulum Effect of “D/D Savant Thomas” once per turn.
Monster Effect:
You can only use the Monster Effect of “D/D Savant Thomas” once per turn.
(1) You can target 1 “D/D” card in your Pendulum Zone; any battle damage your opponent takes becomes halved for the rest of this turn, also destroy it, and if you do, Special Summon in Defense Position 1 Level 8 “D/D/D” monster from your Deck, but its effects are negated this turn.

Dodam też, że jego "parą" jest Tesla i pewnie też zostanie wydany w TDIL, a to jego art z anime:

« Ostatnia zmiana: 03 Kwiecień, 2016, 11:34:00 wysłana przez Razmus »
Powoli wracamy :D

Razmus

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #76 dnia: 04 Kwiecień, 2016, 12:54:59 »
+1

TDIL-JP056 Ma Shin Ou no Kindan Keiyakusho / Forbidden Dark Contract with the Swamp King
Continuous Spell Card
(1) Once per turn: You can Special Summon 1 “D/D/D” monster from your hand in Defense Position, but its effects are negated.
(2) Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials(which must include the monster Special Summoned by this card’s (1) effect).
(3) Once per turn, during your Standby Phase: Take 2000 damage.

Yay, niegrywalna karta, która nie ma żadnego sensu^^
Powoli wracamy :D

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #77 dnia: 04 Kwiecień, 2016, 13:38:00 »
0
Spoiler

TDIL-JP056 Ma Shin Ou no Kindan Keiyakusho / Forbidden Dark Contract with the Swamp King
Continuous Spell Card
(1) Once per turn: You can Special Summon 1 “D/D/D” monster from your hand in Defense Position, but its effects are negated.
(2) Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials(which must include the monster Special Summoned by this card’s (1) effect).
(3) Once per turn, during your Standby Phase: Take 2000 damage.

Yay, niegrywalna karta, która nie ma żadnego sensu^^

Ma sens, daje aż dwa tysie życia wraz z d'arc i to jeszcze na początku xD

Razmus

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #78 dnia: 04 Kwiecień, 2016, 13:52:46 »
0
Spoiler

TDIL-JP056 Ma Shin Ou no Kindan Keiyakusho / Forbidden Dark Contract with the Swamp King
Continuous Spell Card
(1) Once per turn: You can Special Summon 1 “D/D/D” monster from your hand in Defense Position, but its effects are negated.
(2) Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials(which must include the monster Special Summoned by this card’s (1) effect).
(3) Once per turn, during your Standby Phase: Take 2000 damage.

Yay, niegrywalna karta, która nie ma żadnego sensu^^

Ma sens, daje aż dwa tysie życia wraz z d'arc i to jeszcze na początku xD

Wiem, że żartujesz, ale popatrz sobie na poprzedniego swampa i porównaj z tym, to miał być upgrade, a nie downgrade xD
Powoli wracamy :D

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #79 dnia: 04 Kwiecień, 2016, 13:57:52 »
0
Przecież widzę, ale nie będę płakać, że coś takiego dali, tylko sobie żartować.
Przynajmniej póki nie zbanowali jeszcze poprzedniego swampa  ;P

Razmus

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #80 dnia: 05 Kwiecień, 2016, 11:47:01 »
0

TDIL-JP028 トラミッド・ハンター Triamid Hunter
Level 3 EARTH Rock-Type Effect Monster
ATK 1400
DEF 1100
(1) During your Main Phase, if there is a face-up Field Spell Card on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect).
Powoli wracamy :D

Razmus

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #81 dnia: 05 Kwiecień, 2016, 11:56:04 »
+1

TDIL-JP077 早すぎた帰還 Hayasugita Kikan (Premature Return)
Normal Trap Card
(1) Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon that monster in face-down Defense Position.
Powoli wracamy :D

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #82 dnia: 05 Kwiecień, 2016, 13:09:33 »
0
pot of the forbidden combo xD

Kanashimi Tomo

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #83 dnia: 06 Kwiecień, 2016, 10:36:24 »
0

トラミッド・ダンサー Triamid Dancer
Level 3 EARTH Rock-Type Effect Monster
ATK 600/DEF 1900
(1) Once per turn: You can target 1 “Tramid” card in your Graveyard; return that card to the Deck, and all Rock-Type monsters you currently control gain 500 ATK and DEF.
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect).


トラミッド・フォートレス Triamid Fortress
Field Spell Card
The (3) effect of “Tramid Fortress” can only be used once per turn.
(1) Rock-Type monsters on the field gain 500 DEF.
(2) “Tramid” monsters you control cannot be destroyed by card effects.
(3) If this face-up card in the Field Zone is sent to the Graveyard, you can target 1 “Tramid” monster in your Graveyard; Special Summon it.


古代遺跡の目覚め(トラミッド・パルス) Triamid Pulse
Continuous Trap Card[永続罠]
(1) Once per turn: you can banish a total of 2 Rock-Type monsters and/or Field Spell Cards from your Graveyard, then activate 1 of the following effects.
● Target 1 face-up card on the field, except this card; destroy that card.
● Target 1 Rock-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.
“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin

Razmus

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #84 dnia: 06 Kwiecień, 2016, 10:50:36 »
0

TDIL-JP034 ブロックドラゴン Block Dragon
Level 8 EARTH Rock-Type {Special Summon} Effect Monster
ATK 2500
DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard and cannot be Special Summoned by other ways.
(1) Rock-Type monsters you control cannot be destroyed except by battle.
(2) If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand whose Levels equal 8. You can only use this effect of “Block Dragon” once per turn.
Powoli wracamy :D

Kanashimi Tomo

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #85 dnia: 06 Kwiecień, 2016, 10:52:48 »
0
Rock Stun i Tramidy takie wesołe xD
“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin

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Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #86 dnia: 07 Kwiecień, 2016, 07:05:57 »
0

TDIL-JP001 Performapal Bot-Eyes Lizard
TDIL-JP002 Performapal Gongato
TDIL-JP003 Performapal Extra Slinger
TDIL-JP004 Performapal Inflater Tapir
TDIL-JP005 Performapal Gumgumouton
TDIL-JP006 Performapal Bubblebowwow
TDIL-JP007 Performapal Radish Horse
TDIL-JP008 Performapal Life Swordsman
TDIL-JP009 Acrobatic Magician
TDIL-JP010 D/D Savant Thomas
TDIL-JP011 D/D Savant Nikola
TDIL-JP012 Blackwing - Tornado the Reverse Wind
TDIL-JP013 Blackwing - Gofu the Vague Shadow
TDIL-JP014 Red Warg
TDIL-JP015 Red Gardna
TDIL-JP016 Red Mirror
TDIL-JP017 Magician of Dark Illusion
TDIL-JP018 Magician's Robe
TDIL-JP019 Magician's Rod
TDIL-JP020 Master Peace, the True Dracoslayer
TDIL-JP021 Metalfoes Steelen
TDIL-JP022 Metalfoes Silverd
TDIL-JP023 Metalfoes Goldriver
TDIL-JP024 Metalfoes Volflame
TDIL-JP025 Agnimazd Vanisher, the True Dracoemperor
TDIL-JP026 Dinomist Ankylos
TDIL-JP027 Triamid Dancer
TDIL-JP028 Triamid Hunter
TDIL-JP029 Triamid Master
TDIL-JP030 Triamid Sphinx
TDIL-JP031 Shiranui Solitaire
TDIL-JP032 Toon Dark Magician
TDIL-JP033 Scapeghost
TDIL-JP034 Block Dragon
TDIL-JP035 Amaterasu
TDIL-JP036 Black Dragon Ninja
TDIL-JP037 Magic Strider
TDIL-JP038 Zap Mustung (Note: Stan and Stun sound the same in JPN)
TDIL-JP039 Totem Five
TDIL-JP040 Tuning Gum
TDIL-JP041 Wrecker Panda
TDIL-JP042 Fairy Tail - Snow
TDIL-JP043 Metalfoes Adamante
TDIL-JP044 Metalfoes Orichalc (lol)
TDIL-JP045 Metalfoes Crimsonite
TDIL-JP046 Nirvana High Paladin
TDIL-JP047 Assault Blackwing - Sayo the Rain Hider
TDIL-JP048 Assault Blackwing - Sohaya the Rain Storm
TDIL-JP049 Assault Blackwing - Onimaru the Divine Thunder
TDIL-JP050 Red Dragon Archfiend Tyrant
TDIL-JP051 Coral Dragon
TDIL-JP052 Ebon High Magician
TDIL-JP053 Super Hippo Carnival
TDIL-JP054 Moonlight Perfume
TDIL-JP055 Frightfur Sanctuary
TDIL-JP056 Forbidden Dark Contract with the Swamp King
TDIL-JP057 Dark Magical Circle
TDIL-JP058 Illusion Magic
TDIL-JP059 Dark Magic Expanded
TDIL-JP060 Metamorformation
TDIL-JP061 Metalfoes Fusion
TDIL-JP062 Triamid Fortress
TDIL-JP063 Triamid Cruiser
TDIL-JP064 Triamid Kingolem
TDIL-JP065 Cosmic Cyclone
TDIL-JP066 Pot of Desires
TDIL-JP067 Magical Mid-Breaker Field
TDIL-JP068 Card of the Soul
TDIL-JP069 Fusion Fright Waltz
TDIL-JP070 King Scarlet
TDIL-JP071 Magician Navigation
TDIL-JP072 Metalfoes Counter
TDIL-JP073 Metalfoes Combination
TDIL-JP074 Triamid Pulse
TDIL-JP075 Destruction Sword Memories
TDIL-JP076 Floodgate Trap Hole
TDIL-JP077 Premature Return
TDIL-JP078 Unified Front
TDIL-JP079 Pendulum Hole
TDIL-JP080 The Forceful Checkpoint
« Ostatnia zmiana: 07 Kwiecień, 2016, 10:42:40 wysłana przez Flasher »

Razmus

Odp: [OCG][TDIL] The Dark Illusion
« Odpowiedź #87 dnia: 07 Kwiecień, 2016, 08:20:08 »
+2

真竜剣士マスターP Shin Ryuukenshi Master Peace (Master Peace, the True Dracoslayer)
Level 8 LIGHT Dragon-Type Special Summon Effect Monster
ATK 2950
DEF 2950
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters you control (1 “Dracoslayer” and 1 “Dracoverlord”).
(1) Once per turn, during either player’s turn, when a card or effect is activated: You can negate that activation.
(2) If this card on the field is destroyed by your opponent’s card (by battle or card effect): You can Special Summon 1 “Dracoslayer” monster and 1 “Dracoverlord” monster from your Deck.


真竜皇アグニマズドV Shin Ryuu Ou Agnismazd Vanisher (Agnimazd Vanisher, the True Dracoemperor)
Level 9 FIRE Wyrm-Type Effect Monster
ATK 2900
DEF 1900
You can only use the (1) and (2) effects of “Agnimazd Vanisher, the true Dracoemperor” once per turn, each.
(1) During your Main Phase: You can destroy a total of 2 monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card from your hand, and if you destroyed 2 FIRE monsters this way, banish 1 monster your opponent controls or in their Graveyard.
(2) If this card is destroyed by a card effect: You can add 1 Wyrm-Type monster from your Graveyard to your hand, except a FIRE monster.


共闘 Kyoutou (Joining Forces)
Normal Trap Card
Monsters you control cannot attack your opponent directly during the turn this card is activated.
(1) Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF become equal to the ATK and DEF of the monster discarded to activate this card, until the end of this turn.


A BF-雨隠れのサヨ Assault Black Feather – Amakakure no Sayo (Assault Blackwing - Sayo the Rainshroud)
Level 2 DARK Winged Beast-Type Synchro Effect Monster
ATK 800
DEF 100
Materials: 1 Tuner + 1 or more non-Tuner monsters
(1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field.
(2) Up to twice per turn, this card cannot be destroyed by battle.


天照大神 Amaterasu
Level 9 LIGHT Fairy-Type Spirit Effect Monster
ATK 3000
DEF 3000
Cannot be Normal or Special Summoned.
(1) During either player’s turn, when your opponent activates a card or effect that targets this face-down card: You can change this card to face-up Defense Position; draw 1 card.
(2) If this card is flipped face-up: Banish all cards on the field (other than this card).
(3) During the End Phase, if this card was flipped face-up this turn: Return this card to the hand.


底なし落とし穴 Kosonashi Otoshiana (Floodgate Trap Hole)
Normal Trap Card
(1) When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


検問 Kenmon (The Forceful Checkpoint)
Normal Trap Card
(1) When an opponent’s monster declares an attack: Look at your opponent’s hand, and if there is a Monster Card in their hand, negate that attack, then discard 1 Monster Card from their hand.


Metalfoes Counter
Normal Trap Card
(1) If a card you control is destroyed (by battle or by card effect): Special Summon 1 “Metalphosis” monster from your Deck.
(2) Banish this card from your Graveyard; add 1 face-up “Metalphosis” Pendulum Monster from your Extra Deck to your hand. This effect cannot be activated the turn this card is sent to the Graveyard.

Cosmic Cyclone
Quick-Play Spell Card
(1) Pay 1000 Lp, then target 1 Spell/Trap Card on the field; banish it.



Kokuryuu no Ninja / Black Dragon Ninja
Level 7 DARK Beast-Type Effect Monster
ATK 2800
DEF 1600
Cannot be Special Summoned, except by the effect of a “Ninja” monster or “Ninjitsu Art” card.
(1) Once per turn, during either player’s turn: You can send from your hand/field to the Graveyard, 1 “Ninja” monster and 1 “Ninjitsu Art” card, then target 1 monster on the field; banish it.
(2) If this face-up card leaves the field: Special Summon (all?) monsters banished by this card’s effect to their owner’s field in (Defense Position?).


Metamorformation
Field Spell Card
(1) “Metalphosis” monsters you control gain 300 ATK and DEF.
(2) While you have a “Metalphosis” card in your Pendulum Zone, non-Effect “Metalphosis” monsters you control are unaffected by your opponent’s card effects.


Fairy Tail - Snow
Level 4 LIGHT Spellcaster-Type Effect Monster
ATK 1850
DEF 1000
(1) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
(2) During either player’s turn, if this card is in your Graveyard: You can banish a total of 7 cards from your hand, field, and/or Graveyard (except this card); Special Summon this card from your Graveyard.


Totem Five
Level 3 FIRE Rock-Type Effect Monster
ATK 500
DEF 200
(1) If you Special Summoned 5 monsters at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each destroyed.


Tamashii no Card / Card of the Soul
Normal Spell Card
You can only activate 1 “Card of Soul” per turn.
(1) Look through your Deck, then you can add 1 monster whose ATK and DEF total equal your LP from your Deck to your hand.

Houden Mustangun / Zap Mustung
Level 4 LIGHT Thunder Special Summon Effect Monster
ATK 1600
DEF 1500
Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by a card effect during the Main Phase 1 of a turn you haven’t Special Summoned.
(1) Twice per turn, this card cannot be destroyed by battle.
(2) Each turn, the turn player can only Special Summon up to the number of times they have attacked that turn.

Entermate Barrier Balloon Baku / Performapal Inflater Tapir
Level 5 EARTH Beast-Type Effect Monster
ATK 1000
DEF 2000
The {{(2)}} effect of “Performapal Barrier Balloon Baku” only be used once per turn.
(1) During damage calculations when a monster you control battles an opponent’s monster: You can discard this card; you take no damage from that battle.
(2) When/If your opponent’s monster attacks you directly while this card is in your Graveyard: You can discard 1 “Performapal” monster; Special Summon this card from your Graveyard.


Entermate Extra Shooter (Performapal Extra Slinger)
Level 3 DARK Spellcaster-Type Pendulum Effect Monster
ATK 800
DEF 1000
Scale: 3
Pendulum Effect:
The Pendulum Effect of “Performapal Extra Shooter” can only be used once per turn, and during the turn this effect is activated, you cannot Pendulum Summon.
(1) Inflict 300 damage to your opponent for every face-up Pendulum Monster in your Extra Deck.
Monster Effect:
(1) Once per turn: You can banish 1 monster from your Extra Deck, then target 1 card in either player’s Pendulum Zone; destroy that card, then inflict 300 damage to your opponent.


DD Madou Kenjya Nikola (D/D Savant Nikola)
Level 6 DARK Fiend-Type Pendulum Effect Monster
ATK 2000
DEF 2000
Scale: 8
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “D/D” monsters. This effect cannot be negated.
(2) Once per turn: You can discard 1 “D/D/D” monster from your hand, then target 1 Level 6 or lower “D/D” monster you control; that monster gains 2000 ATK and DEF until the end of the turn.
Monster Effect:
The Monster Effect of “D/D Savant Nikola” can only be used once per turn.
(1) If this card in a Pendulum Zone is destroyed: You can target 1 “D/D/D” monster you control; return that monster to your hand, then place up to 2 “D/D” Pendulum monsters from your Extra Deck and place them into your Pendulum Zones. The Pendulum Effects of those cards cannot be activated this turn.


Fusion Death Waltz (Fusion Fright Waltz)
Normal Trap Card
(1) Target 1 “Frightfur” Fusion Monster you control and 1 Fusion Monster the opponent controls; destroy all Special Summoned monsters on the field other than the targeted monsters, then a player whose monsters were destroyed by this effect takes damage equal to the sum of the ATK of the targeted monsters.


Entermate Dora Neko/Performapal Gongato
Level 1 EARTH Beast-Type Pendulum Effect Monster
ATK 100
DEF 100
Scale: 2
Pendulum Effect:
(1) Once per turn, when an opponent’s monster declares a direct attack: You can activate this effect; you take no battle damage from that attack.
Monster Effect:
(1) Once per turn, when your monster attacks or is attacked by an opponent’s monster: You can activate this effect; you take no battle damage from that attack.


Deathtoy Sanctuary / Frightfur Sanctuary
Continuous Spell Card
Activate this card by discarding 1 card and sending 2 “Frightfur” monsters from your Extra Deck to the Graveyard.
(1) All Fusion Monsters you control are treated as “Frightfur” monsters.
(2) If this card is sent to the Graveyard: You can target 1 “Frightfur” Fusion Monster in your Graveyard; return it to the Extra Deck.


Red Gardna
Level 4 FIRE Fiend-Type Effect Monster
ATK 0
DEF 2000
(1) When your opponent activates a card or effect while you control a “Red Dragon Archfiend” monster: You can send this card from your hand to the Graveyard; during this turn, monsters you control cannot be destroyed by your opponent’s card effects


Entermate Gomugomutton / Performapal Gumgumutton (or Rubber Mutton)
Level 5 EARTH Beast-Type Pendulum Effect Monster
ATK 900
DEF 2500
Scale: 1
Pendulum Effect:
(1) Once per turn, when one of your monsters attacks or is attacked by an opponent’s monster, you can activate this effect: your monster is not destroyed by that battle.
Monster Effect:
(1) Once per turn, when one of your monsters attacks or is attacked by an opponent’s monster, you can activate this effect: your monster is not destroyed by that battle.


Entermate Bubbulldog / Performapal Bubblebowwow
Level 6 EARTH Beast-Type Pendulum Effect Monster
ATK 2300
DEF 1000
Scale: 5
Pendulum Effect:
(1) If 1 or more monsters you control that were Special Summoned from the Extra Deck would be destroyed by battle or card effect, and none of them are Pendulum Monsters, you can destroy this card instead.
Monster Effect:
(1) When this card is Special Summoned from your Extra Deck: You can activate this effect; this turn, monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.
« Ostatnia zmiana: 07 Kwiecień, 2016, 08:28:35 wysłana przez Razmus »
Powoli wracamy :D

 

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