Wątek: [OCG][SPTR] Booster Special: Tribe Force  (Przeczytany 5158 razy)

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Kanashimi Tomo

[OCG][SPTR] Booster Special: Tribe Force
« 20 Czerwiec, 2014, 19:21:15 »
0
Kolejny ekskluzywny dodatek został ogłoszony w OCG. Tribe Force będzie boosterem mającym na celu wzmocnienie wszelkich istniejących talii o różnej tematyce i mechanice gry (Fuzje, Synchro, Xyz, Pendulum oraz Rytuały).

Nazwa Dodatku : Tribe Force
Data wyjścia : 11 Października 2014
Ilość kart w Booster Packu : 5
Ilość Boosterów na Box : 20

Pula Kart : 60 kart
3 kart Secret Rare
15 Kart Super Rare
42 kart Common
Dodatkowo Commony mogą wystąpić jako Parallel Commony

Źródło : http://www.ygorganization.com/tribeforceannouncement/
« Ostatnia zmiana: 27 Grudzień, 2016, 18:12:05 Izorist »

Drewko

Odp: [OCG] Booster Special: Tribe Force
« #1 20 Czerwiec, 2014, 20:28:52 »
0
Wszystko prócz Synchro to mają być nowe archetypy.
Jeśli chodzi o białasy to story-wise wyczuwam nową generacje X Szabelek.

Regis

Odp: [OCG] Booster Special: Tribe Force
« #2 20 Czerwiec, 2014, 20:57:36 »
+1
Cytat: Drewko
Wszystko prócz Synchro to mają być nowe archetypy.
Jeśli chodzi o białasy to story-wise wyczuwam nową generacje X Szabelek.

Jak to nowe archetypy?! Banda debili w tym Konami pracuje. Zamiast wziąć się za supportowanie starych, słabych, zapomnianych archetypów pokroju Shadolli, Tellaknightów i Yang-Zingów to będą wypuszczać jakieś broken money cardy dla tłustych, no-lifeowych brainlessów, którzy ledwo do dziesięciu liczyć potrafią (i to na palcach dlatego Synchro odeszły do lamusa)!!!!!1!11111!

G

Odp: [OCG] Booster Special: Tribe Force
« #3 20 Czerwiec, 2014, 21:00:56 »
+10
Cytat: Drewko
Wszystko prócz Synchro to mają być nowe archetypy.
Jeśli chodzi o białasy to story-wise wyczuwam nową generacje X Szabelek.

Jak to nowe archetypy?! Banda debili w tym Konami pracuje. Zamiast wziąć się za supportowanie starych, słabych, zapomnianych archetypów pokroju Shadolli, Tellaknightów i Yang-Zingów to będą wypuszczać jakieś broken money cardy dla tłustych, no-lifeowych brainlessów, którzy ledwo do dziesięciu liczyć potrafią (i to na palcach dlatego Synchro odeszły do lamusa)!!!!!1!11111!
czytajac ten komentarz przyszlo mi na mysl ze xyz musialo wyprzec synchro bo dodawanie bylo za trudne dla graczy:P

Los

Odp: [OCG] Booster Special: Tribe Force
« #4 20 Czerwiec, 2014, 21:44:58 »
0
To ma sens szczególnie że Arc-V w scenach synchro summonu za każdym razem pokazuje graficznie dodawanie leveli na dole ekranu tak samo jak 5D's. Konami uczy dodawania jeszcze raz.

Rysnig

Odp: [OCG] Booster Special: Tribe Force
« #5 20 Czerwiec, 2014, 21:46:20 »
+10
I nagle okazuje się, że rytuały są grywalne, tylko mechanika zbyt skomplikowana. No bo w końcu do każdego potworka trzeba dopasować spella, dodatkowo musi człowiek sprawdzić, czy level trybutów ma być równy, czy wyższy od wzywanego, a co najgorsze - później trzeba policzyć gwiazdki... Za mało geniuszy mamy na takie rzeczy...

Mugetsu

Odp: [OCG] Booster Special: Tribe Force
« #6 20 Czerwiec, 2014, 21:50:59 »
0
To w takim razie aż dziwne, że ludzie radzą sobie z kalkulacją obrażeń  :o

Regis

Odp: [OCG] Booster Special: Tribe Force
« #7 20 Czerwiec, 2014, 22:33:12 »
0
Cytat: Mugetsu
To w takim razie aż dziwne, że ludzie radzą sobie z kalkulacją obrażeń 

Nie radzą- aplikacje na smartfona robią to za nich :D Także my się tu śmiejemy z tymi synchro czy rytuałami, ale w Ameryce problem liczenia do 10 (szczególnie u mniejszości latynoskiej) jest masowy^^

mundek

Odp: [OCG] Booster Special: Tribe Force
« #8 20 Czerwiec, 2014, 23:23:09 »
0
A jak myslicie, czemu judgment jest na banie a nie na 3? Bo tyle razy halvowac to nikt sobie nie radził

Kanashimi Tomo

Odp: [OCG] Booster Special: Tribe Force
« #9 21 Czerwiec, 2014, 00:27:02 »
+2

Agreel

Odp: [OCG] Booster Special: Tribe Force
« #10 21 Czerwiec, 2014, 00:37:56 »
0
A jak myslicie, czemu judgment jest na banie a nie na 3? Bo tyle razy halvowac to nikt sobie nie radził
Nawet bez tego bywają sytuacje gdzie trzeba halvowac nieparzysta liczbę xp

mundek

Odp: [OCG] Booster Special: Tribe Force
« #11 21 Czerwiec, 2014, 10:09:27 »
0
Agreel, ale przy judgmencie na 3 to już bardzo ciekawe liczby wychodziły czasem;p

Regis

Odp: [OCG] Booster Special: Tribe Force
« #12 16 Sierpień, 2014, 15:36:04 »
0
"Booster SP: Tribe Force is a Special Booster in the Yu-Gi-Oh! Official Card Game (OCG). This pack will let you make a bunch of Deck Themes! It’s the latest type of Pack, which specializes in building specific decks! The included themes are 3 new themes: Pendulum, Ritual and Fusion based, and Synchros for an existing Deck Type."

- Contains 60 cards in the main set.
- 3 Secret Rares, 15 Super Rares, and 42 Commons


Release Date: 11 October 2014"

Znane karty:
« Ostatnia zmiana: 16 Sierpień, 2014, 15:37:38 Regis »

Chichotek

Odp: [OCG] Booster Special: Tribe Force
« #13 16 Sierpień, 2014, 15:44:46 »
0
Ooooo Trish powraca ;)

Razmus

Odp: [OCG] Booster Special: Tribe Force
« #14 16 Sierpień, 2014, 16:30:00 »
0
przeniosłem z błędnego tematu xD


Ritual Beast Ulti-Apelio
WIND Pyro/Fusion/Effect
Lvl 4 2600/400
1 "Spirit Beast Tamer" monster + 1 "Sacred Spirit Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) If this card attacks, it is unaffected by other card effects until the end of the Damage Step. During either player's turn: You can return this card to the Extra Deck, then target 1 of your banished "Spirit Beast Tamer" monsters and 1 of your banished "Sacred Spirit Beast" monsters; Special Summon them in Defense Position.


Ritual Beast Tamer Lara
WIND Psychic/Effect
Lvl 2 100/2000
If this card is Normal Summoned: You can target 1 "Spirit Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Spirit Beast Tamer Lera" once per turn.


Nekroz of Trishula
WATER Warrior/Ritual/Effect
Lvl 9 2700/2000
You can Ritual Summon this card with any "Necloth" Ritual Spell Card. Cannot be Ritual Summoned by using Level 9 monsters as Tribute. During either player's turn, when a "Necloth" monster(s) you control is targeted by a card or effect: You can discard this card; negate the activation. When this card is Ritual Summoned: You can banish up to 1 card from each your opponent's side of the field, hand (at random) and Graveyard. You can only use each effect of "The Necloth of Trishula" once per turn.


Mayousenjuu Daibakaze
Level 10 WIND Beast-Type Pendulum Effect Monster
ATK 3000
DEF 300
Pendulum Scale: 7
Pendulum Effect:
(1) When a “Yousenjuu” monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
Monster Effect:
This card cannot be Special Summoned, except by Pendulum Summon.
(1) The Pendulum Summon of this card cannot be negated.
(2) If this card is Normal or Special Summoned: You can target 1 or 2 cards on the field; return them to the hand.
(3) During the End Phase, if this card was Special Summoned this turn: Return this card to the hand.


Yousenjuu Kamaitachi
Level 4 WIND Beast-Warrior-Type Effect Monster
ATK 1600
DEF 500
(1) If this card is Normal Summoned: You can Special Summon 1 “Yousenjuu” monster from your hand, except for “Yousenjuu Kamaitachi”.
(2) Once, while this card is face-up and you control a “Yousenjuu” monster other than this one: You can target 1 face-up card your opponent controls; return it to the hand.
(3) During the End Phase, if this card was Normal Summoned this turn: Return this card to the hand.


Yousenjuu no Higi
(1) If you control a “Yousenjuu” card and the only face-up monsters you control are “Yousenjuu” monsters, when a Monster Effect or a Spell/Trap Card is activated: Negate its activation, and if you do destroy it.


Necloth no Koumakyou (Necloth Fellmirror OR Necloth Exomirror)
Ritual Spell Card
This card is used to Ritual Summon a “Necloth” monster.
You can only use the (1) effect of “Necloth no Koumakyou” once per turn.
(1) Tribute monsters you control or from your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summoon, or instead of Tributing monsters, banish “Necloth” monsters from your Graveyard, then Ritual Summon 1 “Necloth” monster from your hand.
(2) If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Gravyeard; add 1 “Necloth” Spell Card from your Deck to your hand.

Tasse

Odp: [OCG] Booster Special: Tribe Force
« #15 16 Sierpień, 2014, 16:34:37 »
0
Świetne arty

Chris Cornell

Odp: [OCG] Booster Special: Tribe Force
« #16 16 Sierpień, 2014, 19:48:30 »
0
Spirit Beasty zapowiadają się świetnie. Fuzja cofa do Extra jako koszt, więc jest praktycznie nietykalna. Do tego pierwszy ujawniony main deck monster jest od razu jednokartowym bossem. Widzę potencjał.

Chichotek

Odp: [OCG] Booster Special: Tribe Force
« #17 16 Sierpień, 2014, 22:23:39 »
0
I możesz go cofnąć w turze oppa ;). Na Shaddolle - fajne ;).

j4

Odp: [OCG] Booster Special: Tribe Force
« #18 16 Sierpień, 2014, 22:40:14 »
+3
Tamerka jest moe w c**j, dejcie mnie to w TCG

Regis

Odp: [OCG] Booster Special: Tribe Force
« #19 20 Sierpień, 2014, 13:19:25 »
0
http://www.ygorganization.com/newsptrcardslateaugust/

new stuff :

1) 修験の妖社 (Yosen Training Grounds)
Continuous Spell Card
You can only use the (2) effect of “Youkai Shrine of Trials” once per turn. (1) Each time a “Yousenjuu” is Normal or Special Summoned, place X Y Counters on this card. (2) You can remove any number of Y Counters from this card; apply 1 of the following effects based on the number removed.
• A: All “Yousenjuu” monsters you control gain Q00 ATK.
• B: Add 1 “Yousenjuu” card from your Deck or Graveyard to your hand.


2) The Great Necloth Sage / Great Sorcerer of the Nekroz
Level 4 WATER Spellcaster-Type Effect Monster
ATK 1500
DEF 800
You can only use 1 “The Necloth Sage” effect per turn, and only once that turn. (1) If this card is Tributed by a card effect: You can add 1 Spellcaster-Type “Necloth” Ritual Monster from your Deck to your hand. (2) If this card is banished: You can send 1 “Necloth” monster from your Deck to the Graveyard, except for “The Necloth Sage”.

Reprinty TT oraz MST


EDIT: MOar:

1) Seireijuuki Kannahawk / Kannahawk the Sacred Spirit Beast Mount Wind Thunder 


Fusion /Effect LV6/1400/1600

1 "Spirit Beast Tamer" monster + 1 "Noble Spirit Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (you do not use "Polymerization"). (1) Once per turn: You can target up to 3 of your banished "Spirit Beast" cards; return them to the Graveyard, and if you do, add 1 "Spirit Beast" card from your Deck to your hand. (2) During either player turn's: You can return this card to the Extra Deck, then target 1 of your banished "Spirit Beast Tamer" monsters and 1 of your banished "Noble Spirit Beast" monsters; Special Summon them in face-up Defense Position.

2) Seireijuu Petorfin / Petorfin the Noble Spirit Beast

WIND/Aqua/Effect
 
LV.4/0/2000

You can only Special Summon 1 "Petorfin the Noble Spirit Beast" per turn. (1) Once per turn: You can banish 1 "Spirit Beast" card from your hand, then target 1 card your opponent controls; return it to the hand.

3) Yousenjuu Enmamiretsu (?)

WIND/Beast /Effect

LV6/2300/200

(1) At the beginning of the Damage Step, if this card battles a non-WIND face-up monster: You can destroy that monster. (2) When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy that card. (3) During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

4) Brionac no Necloth / Nekroz of Brionac

WATER/Warrior/Ritual/Effect

LV6/2300/1400

Can be Ritual Summoned with a "Necloth" Ritual Spell Card. Must be Special Summoned by a Ritual Summon using a monster other than "The Necloth of Brionac", and cannot be Special Summoned by other ways. You can only use each effect of "The Necloth of Brionac" once per turn. (1) You can discard this card; add 1 "Necloth" monster from your Deck to your hand, except for "The Necloth of Brionac". (2) You can target up to 2 monsters on the field that were Special Summoned from the Extra Deck; return them to the hand.

Czyli ciąg dalszy opowieści pt: "Jak zrobić nowe broken karty na bazie starych broken kart" ;)
« Ostatnia zmiana: 20 Sierpień, 2014, 13:46:54 Regis »

Regis

Odp: [OCG] Booster Special: Tribe Force
« #20 28 Sierpień, 2014, 11:04:02 »
0
Witojcie- nowy stuff:

1) Seireijuuki Petolphin / Petolphin the Sacred Spirit Beast Mount

Wind Aqua / Fusion / Effect

LV6 200/2800

1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster
Must be Fusion Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (you do not use “Polymerization”).
(1) This card cannot be destroyed by card effects.
(2) During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monster and 1 of your banished “Noble Spirit Beast” monster; Special Summon them in Defense Position.


2) Reijuutsukai no Chourou / Ritual Beast Tamer Elder

Wind Psychic / Effect

LV2 200/1000
You can only Special Summon 1 “Elder of the Spirit Beast Tamers” per turn. (1) During the turn this card was Normal Summoned, you can Normal Summon 1 “Spirit Beast” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


3) Reijuu no Aiban / Ritual Beast's Bond

Spell Quick-Play

(1) Banish 2 face-up “Spirit Beast” monsters you control; Special Summon 1 “Spirit Beast” monster from your Extra Deck, ignoring the Summoning conditions.


4) Reijuu no Renkei / Ritual Beast Steeds

Trap Normal

(1) If you control a “Spirit Beast” monster: Destroy any number of monsters on the field, up to the number of “Spirit Beast” monsters you control.


+ reprinty Gale'a i Blackwing Armor Master

Kuzuryu Daimyojin

Odp: [OCG] Booster Special: Tribe Force
« #21 05 Wrzesień, 2014, 19:05:48 »
0
Okazuje się że neclothy rituale to będą potwory z DT przemienione w armor (albo ludzi)



The Necloth of Unicore
Water/Spellcaster/4/2300/1000 - Ritual
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. This card must be Ritual Summoned, and cannot be Special Summoned by other ways. Discard this card from your hand, then target 1 “Necloth” card in your Graveyard except “The Necloth of Unicore”; add that target to your hand. You can only use this effect of “The Necloth of Unicore” once per turn. While this card is in a Monster Card Zone, negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.


Oryginał
(kliknij aby pokazać/ukryć)
« Ostatnia zmiana: 06 Wrzesień, 2014, 21:23:51 Izorist »

Illidan

Odp: [OCG] Booster Special: Tribe Force
« #22 05 Wrzesień, 2014, 20:22:31 »
0
Okazuje się że neclothy rituale to będą potwory z DT przemienione w armor (albo ludzi)

To ze są przemienione w armor wiadomo już jakiś czas kuzu, dokładnie rzecz biorąc z tego co z nich zostało wykonano zbroje, a noszą je ocalali z walki z Sophia, Goddess of Rebirth

Flasher

Odp: [OCG] Booster Special: Tribe Force
« #23 16 Wrzesień, 2014, 09:44:52 »
0
Nowości Nowości z V JMP ;)

(kliknij aby pokazać/ukryć)
SPTR-JP004? Yousenjuu Kamanitachi / Yosenju Kama 2
Póki co nie rozczytali

(kliknij aby pokazać/ukryć)
SPTR-JP006
Yousenjuu LEFT PILLAR CARS/Hermit Youkai LEFT PILLAR CARS (kanji are Left Sickle God Pillar)
Wind Rock / Pendulum / Effect
PS 3 LV4 0/2100
Pendulum: (1) If a “Hermit Youkai” monster you control would be destroyed by battle or card effect, you can destroy this card instead.
Monster: (1) If this card is Normal Summoned: Change this card to Defense Position. (2) Your opponent cannot target “Hermit Youkai” monsters you control with card effects, except for this card.

(kliknij aby pokazać/ukryć)
SPTR-JP007?
Yousenjuu RIGHT PILLAR ACDC/Hermit Youkai RIGHT PILLAR ACDC (kanji are Right Sickle God Pillar)
Wind Rock / Pendulum / Effect
PS 5 LV4 0/2100
Pendulum: (1) Once per turn, if you control a “Hermit Youkai” card in your other Pendulum Zone: You can make this card’s Pendulum Scale 11 until the end of the turn. If you activate this effect, you cannot Special Summon monsters, other than “Hermit Youkai” monsters, for the rest of this turn.
Monster: (1) If this card is Normal Summoned: Change this card to Defense Position. (2) Your opponent cannot target “Hermit Youkai” monsters you control for an attack, except for this card.

(kliknij aby pokazać/ukryć)
SPTR-JP010
Necloth no Jutsushi Shrit / Shurit, Strategist of the Nekroz
Water Warrior / Effect
LV3 300/1800
You can only use the (2) effect of “The Necloth Caster Shrit” once per turn. (1) If you Ritual Summon exactly 1 “Necloth” Ritual Monster, you can use this card as the entire Tribute. (2) If this card is Tributed for an effect: You can add 1 Warrior-Type “Necloth” Ritual Monster from your Deck to your hand.

(kliknij aby pokazać/ukryć)
SPTR-JP021
Necloth no Mangekyou / Nekroz Kaleidoscope
Spell Ritual
This card is used to Ritual Summon a “Necloth” Ritual Monster. You can only use the (1) effect of “Necloth Kaleido Mirror” once per turn. (1) Ritual Summon any number of “Necloth” Ritual Monsters from your hand, by either Tributing exactly 1 monster from your hand or field OR sending 1 monster from your Extra Deck to the Graveyard, whose Level is equal to the Level of the Ritual Monster(s) you Summon. (2) If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Graveyard; add 1 “Necloth” Spell Card from your Deck to your hand.

(kliknij aby pokazać/ukryć)
SPTR-JP027
Seireijuu Kannahawk / Spiritual Beast Cannahawk
Wind Thunder / Effect
LV4 1400/600
You can only Special Summon 1 “Noble Spirit Beast Kannahawk” per turn. (1) Once per turn: You can banish 1 “Spirit Beast” card from your Deck. During your 2nd Standby Phase after activating this effect, add that banished card to your hand.


source: http://www.ygorganization.com/v-jump-november-2014-booster-pack-news/
« Ostatnia zmiana: 16 Wrzesień, 2014, 10:02:48 Flasher »

Kanashimi Tomo

Odp: [OCG] Booster Special: Tribe Force
« #24 16 Wrzesień, 2014, 14:23:55 »
0
Cytuj
Hermit Youkai RIGHT PILLAR ACDC

Hmmm...

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« Ostatnia zmiana: 16 Wrzesień, 2014, 14:26:58 Fallen Angel Tomo »

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