Wątek: [OCG][SOFU] Soul Fusion  (Przeczytany 2454 razy)

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[OCG][SOFU] Soul Fusion
« dnia: 19 Marzec, 2018, 23:00:02 »
0
SOUL FUSION



Data wydania: July 14th, 2018
5kart na booster

Zawierać będzie najnowsze karty z anime jak również całkiem sporo nowych karty z których to będziemy mogli zbudować przynajmniej jeden nowy archetyp.


Źródło: ocg ekskluzif
« Ostatnia zmiana: 15 Czerwiec, 2018, 18:39:33 wysłana przez Razmus »
"It's more important to master the cards you're holding then complain about the ones your opponents were dealt"

Razmus

Odp: [OCG][SOFU]Soul Fusion
« Odpowiedź #1 dnia: 15 Czerwiec, 2018, 14:53:43 »
0
SOFU-JP001 Clock Wyvern
Level 4 WIND Cyberse Effect Monster
ATK 1800
DEF 1000
You can only use this card name’s effect once per turn.
(1) If this card is Normal/Special Summoned: You can halve this card’s ATK, and if you do, Special Summon 1 “Clock Token” (Cyberse/WIND/Level 1/ATK 0/DEF 0).

SOFU-JP034 Cyberse Clock Dragon
Level 7 DARK Cyberse Fusion Effect Monster
ATK 2500
DEF 2000
Materials: “Clock Wyvern” + 1+ Link Monsters
(1) When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the combined Link Rating of this card’s materials. Until the end of the next turn, other monsters you control cannot attack and this card gains 1000 ATK x the number of cards sent to the GY.
(2) While you control a Link Monster, other monsters you control cannot be targeted by an opponent’s card effect or for an attack.
(3) If this Fusion Summoned card is sent to the GY by an opponent’s card effect: You can add 1 Spell Card from your Deck to your hand.

SOFU-JP039 Clock SpartoiLink 2 DARK Cyberse Link Effect Monster
ATK 800
Links: Bottom, Bottom Right
Materials: 2 Cyberse monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Link Summoned: You can add 1 “Cynet Fusion” from your Deck to your hand.
(2) If a monster(s) is Special Summoned to a zone this card points to: You can target 1 Level 4 or lower Cyberse monsters in your GY; Special Summon it, but its effects are negated, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.

SOFU-JP050 Cybnet Fusion (Cynet Fusion)
Normal Spell Card
(1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials. If you do not control a monster in the Extra Monster Zone, you can also banish 1 Cyberse Link Monster from your GY as material.

SOFU-JP003 Salamangrate Foxy (Salamangreat Foxy)
Level 3 FIRE Cyberse Effect Monster
ATK 1000
DEF 1200
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) When this card is Normal Summoned: You can excavate the top 3 cards of your Deck. You can add 1 excavated “Salamangreat” card to your hand, also shuffle the other cards into the Deck.
(2) If this card is in your GY, and you control a face-up Spell/Trap Card: You can discard 1 “Salamangreat” card; Special Summon this card, then, you can destroy 1 face-up Spell/Trap Card.

SOFU-JP040 Salamangrate Heatlio (Salamangreat Heatleo)
Link 3 FIRE Cyberse Link Effect Monster
ATK 2300
Links: Top, Bottom Left, Bottom Right
Materials: 2+ FIRE Effect Monsters
(1) If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck.
(2) Once per turn, if this card was Link Summoned by using “Salamangreat Heatleo” as a Link Material: You can target 1 face-up monster and 1 monster in your GY; the ATK of the target on the field becomes the same as the ATK the target in the GY until the end of this turn.

SOFU-JP033 Salamangrate Emerald Eagle (Salamangreat Emerald Eagle)
Level 8 FIRE Cyberse Ritual Effect Monster
ATK 2800
DEF 2000
You can Ritual Summon this card with “Rise of the Salamangreat”.
(1) When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls.
(2) Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect until the end of this turn.
• At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.

SOFU-JP052 Salamangrate no Kourin (Rise of the Salamangreat)
Ritual Spell Card
This card can be used to Ritual Summon any “Salamangreat” Ritual Monster.
(1) Ritual Summon 1 “Salamangreat” Ritual Monster from your hand, by Tributing monsters you control or have in your hand whose total Levels equal or exceed the Level of the monster you Ritual Summon. If you control a FIRE Link Monster, you can shuffle “Salamangreat” monsters from your GY into the Deck instead.
(2) If this card is destroyed by an opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.

SOFU-JP036 Chourairyuu – Thunder Dragon (Thunder Dragon, the Superelectro Dragon OR Superbolt Thunder Dragon)
Level 8 DARK Thunder Fusion Effect Monster
ATK 2600
DEF 2400
Materials: “Thunder Dragon” + 1 Thunder monster
Must either be Fusion Summoned, or Special Summoned by Tributing 1 non-Fusion Thunder Effect Monster during a turn that a Thunder monster’s effect was activated in the hand (in which case you do not use “Polymerization”).
(1) Your opponent cannot add cards from their Deck to their hand, except by drawing them.
(2) If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

SOFU-JP042 Galaxy-Eyes Sol Flare Dragon
Link 2 LIGHT Dragon Link Effect Monster
ATK 2000
Links: Bottom Left, Bottom Right
Materials:  2 LIGHT monsters, including a monster with 2000 or more ATK
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Link Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY; add it to your hand.
(2) During your opponent’s Main Phase (Quick Effect): You can discard 2 “Photon” and/or “Galaxy” cards, or 1 “Galaxy-Eyes Photon Dragon”, then target 1 Special Summoned monster your opponent controls; destroy it.

Levionia the Primordial Chaos Dragon
DARK Dragon / Effect
LV8 3000/0
Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing a total of 3 monsters among LIGHT or DARK monsters in your Graveyard.
You can only use the following effect of a card with this card’s name once per turn.
(1) When this card is Special Summoned by the above method: You can have it gain one of the following effects according to the monsters that were banished for that Special Summon, but this card cannot attack during this turn;
-Only LIGHT monsters: Special Summon 1 monster from your Graveyard in Defense Position.
-Only DARK monsters: Return a card from your opponent’s hand to the Deck.
-LIGHT and DARK monsters: Destroy up to 2 cards on the field.

SOFU-JP030 Gokipole
Level 3 EARTH Insect Effect Monster
ATK 1000
DEF 1200
You can only use this card name’s effect once per turn.
(1) If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand. In addition, if you added a Normal Monster by this effect, you can Special Summon it, then you can destroy 1 monster on the field whose ATK is higher than or equal to the ATK of the Special Summoned monster.

SOFU-JP062 Giant Ball Park
Field Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During damage calculation: You can make the battle damage inflicted to either player from that battle 0, and if you do, you can send 1 Level 4 or lower Insect monster from your Deck to the GY. In addition, if the monster you sent was a Normal Monster, you can Special Summon any number of cards with the name from your hand, Deck, and/or GY.
(2) If a monster you control is sent to the GY by an opponent’s card effect: You can Special Summon 1 Insect Normal Monster from your GY.
« Ostatnia zmiana: 15 Czerwiec, 2018, 14:58:22 wysłana przez Razmus »
Tududu tududu

Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #2 dnia: 25 Czerwiec, 2018, 14:23:56 »
+1
SOFU-JP047 空牙団の大義 フォルゴ
OCG: Folgo, Justice of the Skyfang Brigade
TCG: Folgo, Justice Fur Hire

Link 3 DARK Beast Effect Monster
ATK 2400
Links: Top, Bottom Left, Bottom Right
Materials: Monsters of 3 different Types
You can only use each effect of this card’s name once per turn.
(1) If you Link Summon: Special Summon 1 monster “Fur Hire” with a different Type than that of the monsters used as Link Materials from this card from your Deck in Defense Postiion.
(2) If a card your opponent controls is destroyed by battle or effect: Draw 1 card. Then, if you control 3 or more monsters “Fur Hire” with different types, draw 2 cards.
Tududu tududu

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #3 dnia: 25 Czerwiec, 2018, 15:17:59 »
0
Fur hire pewnie dostanie taki support, że będą drugimi gouki jak już extralink.dek uwalą.

Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #4 dnia: 27 Czerwiec, 2018, 12:46:50 »
0
SOFU-JP041 Dinowrestler King T Wrextle
Link 3 EARTH Dinosaur Link Effect Monster
ATK 3000
Links: Bottom Right, Bottom, Bottom Left
Materials: 2 or more “Dinowrestler” monsters
(1) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(2) Your opponent cannot target other monsters for an attack.
(3) When your opponent’s Battle Phase begins: You can target 1 Attack Position monster your opponent controls; during that battle phase, your opponent must declare an attack with that monster and other monsters they cannot declare an attack. If they do not declare an attack, the target monster is destroyed when that Battle Phase ends.

SOFU-JP006 Dinowrestler Capaptera
Level 3 WIND Dinosaur Effect Monster
ATK 1600
DEF 0
You can only use the (1)st effect of this card’s name once per turn.
(1) If your opponent controls more monsters than you: You can target 1 monster your opponent controls; send that monster to the GY.
(2) If this card is sent to the GY as a Link Material for a “Dinowrestler” Link Monster: You can activate this effect; that Link Monster gains 1000 ATK until the end of the turn.

SOFU-JP007 Dinowrestler Capoeiraptor
Level 4 EARTH Dinosaur Effect Monster
ATK 1800
DEF 0
You can only use the (2)nd effect of this card’s name once per turn.
(1) This Attack Position monster cannot be destroyed by battle, but at the end of a Damage Step in which this card is attacked by an opponent’s monster: Change it to Defense Position.
(2) During the Standby Phase, if this card is in Defense Position: You can activate this effect; Special Summon 1 “Dinowrestler Capoeiraptor” from your Deck.

SOFU-JP008 Dinowrestler Systego
Level 4 EARTH Dinosaur Effect Monster
ATK 1900
DEF 0
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “Dinowrestler” monster or 1 “World Dino Wrestling” from your Deck to your hand.
(2) During the End Phase of a turn in which this card is sent to the GY, if your opponent controls more monsters than you: You can target 1 “Dinowrestler” monster” in your GY, except “Dinowrestler Systego”; Special Summon that monster.

SOFU-JP054 World Dino Wrestling
Field Spell Card
You can only use the (3)rd effect of this card’s name once per turn.
(1) If you control a “Dinowrestler” monster, players cannot attack with more than 1 monster during each Battle Phase.
(2) If your “Dinowrestler” monster attacks an opponent’s monster, it gains 200 ATK during damage calculation only.
(3) If your opponent controls more monsters than you: You can banish this card from your GY; Special Summon 1 “Dinowrestler” monster from your Deck.

SPFU-JP037 雷神龍-サンダー・ドラゴン Raijinryuu – Thunder Dragon (Thunder Dragon Lord)
Level 10 LIGHT Thunder Fusion Effect Monster
ATK 3200
DEF 3200
Fusion Materials: 3 “Thunder Dragon” monsters
Must be either Fusion Summoned, or Special Summoned by banishing 2 Thunder monsters (1 from your hand, and 1 Fusion Monster from your field) not named “Thunder Dragon Lord” (in which case you do not use “Polymerization”).
(1) When a Thunder monster effect activates in the hand (even during the Damage Step) (Quick Effect): You can destroy 1 card on the field.
(2) If this card would be destroyed by a card effect, you can banish 2 cards from your GY instead.
Tududu tududu

Jacollo

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #5 dnia: 27 Czerwiec, 2018, 20:26:37 »
0
Moje spostrzerzenia(poważne):

  • Dinowrestler:
    Nie ma specjalnie, przynajmniej na razie, możliwości spamu. Field może być zabawny jak rzuci się Foolish Burial Goods reszta kart jest co najwyżej przeciętna. Najlepsze co ten deck ma to typ potworów. Support do Dino jest równie dobry, jak nie trochę lepszy, jak Warrior support. Wrzucasz Fossil DigUltimate Conductor Tyranno i nie wygląda to tak fatalnie.
  • Thunder Dragon fuzja, znowu:
    Nie wygląda fatalnie, jednak wydaje mi się, że Superbolt Thunder Dragon jest troszkę lepszy. Główny problem tej fuzji, to fakt, że wszystkie Thunder Monstery które aktywują się w ręce mogą być aktywowane tylko w turze gracza, a nie oppa. Co nie pozwala tej karcie działać jak trudniejszy do wstawienia Zoodiac Drident


Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #6 dnia: 29 Czerwiec, 2018, 23:20:32 »
+1
SOFU-JP051 転生炎獣の聖域 Salamangreat Sanctuary
Field Spell Card
You can only use each of the (1) and (2) effects of this card’s name once per turn.
(1): While this card is face-up in the Field Zone, if you would Link Summon a “Salamangreat” Link Monster, you can Link Summon that monster using only 1 “Salamangreat” Link monster with the same name as Link Material.
(2): During damage calculation in which your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; That monster’s ATK becomes 0, and if it does, gain LP equal to its original ATK.

SOFU-JP076 トラップトリック Traptrick
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) For the rest of this turn after this card resolves, you can only activate 1 Trap Card, and only once that turn, also banish from your Deck 1 Normal Trap Card not named “Traptrick”, and if you do, Set 1 card with that banished card’s name directly from your Deck, and if you do that, that Set card can be activated this turn.
Tududu tududu

Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #7 dnia: 30 Czerwiec, 2018, 14:44:16 »
0
Galaxy Transer
Normal Spell
Pay 2000 LP, then target 1 “Photon” Monster in your GY; Special Summon both that target and a “Galaxy” Monster with the same level as that monster from your Deck in Defense position. Their ATK becomes 2000, but their effects are negated. You cannot Normal or Special Summon monsters the turn you activate this card except “Photon” or “Galaxy” monsters. You can only activate 1 “Galaxy Transer” once per turn.

SOFU-JP002 転生炎獣ミーア Salamangrate Meer (Salamangreat Meer)
Level 2 FIRE Cyberse Effect Monster
ATK 800
DEF 600
You can only use each effect of this card’s name once per turn
(1) If this card is added to your hand, except by your normal draw: You can reveal this card; Special Summon this card from your hand.
(2) You can discard 1 “Salamangreat” card from your hand, except this one; Special Summon this card from your hand.
Tududu tududu

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Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #8 dnia: 03 Lipiec, 2018, 16:39:02 »
0
Kart Soulburnera nigdy za mało ;)

         
     
OFU-JP053 Salamangrate Heart/Salamangreat Heart
Continuous Spell
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1): During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY.
(2): You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with the same name as itself as material; Special Summon “Salamangreat” monsters from your hand or GY in Defense Position, up to the number of that monster’s Link Arrows.
   

Oprócz tego prawdziwymi okazały się wcześniejsze leaki, że jednym ze starszych, dobrze nam znanych archetypów, który dostanie support w tym dodatku będzie Gravekeepers:




Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #9 dnia: 04 Lipiec, 2018, 14:49:39 »
0
SOFU-JP010 銀河の修道師 Galaxy Priest (Galaxy Cleric)
Level 4 LIGHT Spellcaster Effect Monster
ATK 1500
DEF 600
You can use one effect of this card’s name per turn.
(1) You can target 1 “Photon” or “Galaxy” Xyz Monster you control; attach this card in your hand to it as Xyz Material.
(2) If this card is Normal/Special Summoned: You can target a total of 5 “Photon” and/or “Galaxy” cards with different names in your GY; shuffle them all into the Deck, and if you do, draw 2 cards.

SOFU-JP004 転生炎獣ファルコ Salamangrate Falco (Salamangreat Falco)
Level 4 FIRE Cyberse Effect Monster
ATK 1200
DEF 1600
You can only use use one effect of “Salamangreat Falco” once per turn.
(1) If this card is sent to the GY: You can target 1 “Salamangreat” Spell/Trap Card in your GY; Set that card on your side of the field.
(2) While this card is in the GY: You can target 1 “Salamangreat” monster you control, except “Salamangreat Falco”; return that monster to the hand, and if you do, Special Summon this card from the GY.

SOFU-JP005 転生炎獣Jジャガー Salamangrate Jack Jaguar (Salamangreat Jack Jaguar)
Level 4 FIRE Cyberse Effect Monster
ATK 1800
DEF 1200
You can only use this card name’s (2) effect once per turn.
(1): If this card attacks a Defense Position monster, inflict piercing battle damage.
(2): If this card is in your GY and you control a “Salamangreat” Link Monster: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; return that monster to the Deck, and if you do, Special Summon this card from your GY to your zone that your “Salamangreat” Link Monster points to.

SOFU-JP028 失楽の魔女 Shirraku no Majyou (OCG: Witch of Paradise Lost/TCG: Condemned Witch)
Level 4 DARK Fairy Effect Monster
ATK 100
DEF 2000
You can only use each effect of this card’s name once per turn
(1) When this card is Normal Summoned: You can add 1 “Forbidden” Quick-Play Spell Card from your Deck to your hand, except “Forbidden Graveyard”.
(2) During your opponent’s Main Phase (Quick Effect): You can tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except “Condemned Witch”.

永遠なる銀河(エターナル・ギャラクシー) Eternal Galaxy
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Photon” or “Galaxy” monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Photon” or “Galaxy” Xyz Monster that is 4 Ranks higher than that monster you control, by using it as the Xyz Material (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

おろかな重葬 Orokana Jyuusou (Foolish Mass Burial)
Normal Spell Card
You can only activate one card with this card’s name per turn, and during the turn this card is activated, you cannot Set Spell or Trap Cards.
(1) Pay half your LP; send 1 monster from your Extra Deck to the GY.

幻妖フルドラGen’you Fuldra (Mystic Huldra)
Level 5 DARK Spellcaster Effect Monster
ATK 1500
DEF 2400
You can only use the effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can discard 1 card; Apply one of the following effects depending on the type of the card that was discarded:
• Monster: Add 1 Trap Card from your GY to your hand.
• Spell: Add 1 Monster Card from your GY to your hand. •
Trap: Add 1 Spell Card from your GY to your hand.
Tududu tududu

Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #10 dnia: 05 Lipiec, 2018, 10:17:07 »
0
SOFU-JP067 Salamangreat Gift
Continuous Trap Card
You can only use one effect of this card’s name per turn.
You can discard 1 “Salamangreat” monster from your hand; send 1 “Salamangreat” monster from the Deck to the GY, and if you do, draw 1 card.
If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with the same name as a Link Material: You can discard 1 “Salamangreat” monster from your hand; draw 2 cards.
Tududu tududu

Regis

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Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #11 dnia: 05 Lipiec, 2018, 10:53:49 »
0
SOFU-JP011 銀河剣聖(ギャラクシー・ブレイバー) Galaxy Braver
Level 8 LIGHT Warrior Effect Monster
ATK 0
DEF 0
You can only use each effect of this card’s name once per turn.
(1) Reveal 1 “Photon” monster from your hand; Special Summon this card, but its Level becomes the same as the Level of the revealed “Photon” monster.
(2) If this card is Normal or Special Summoned: You can target 1 “Galaxy” monster in your GY; this card’s ATK and DEF become the same as the monster’s ATK and DEF, respectively.

Lampart

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #12 dnia: 05 Lipiec, 2018, 10:55:07 »
0
W sumie podoba mi się to jak bardzo próbują przepchnąć stare archetypy.
Play hard or go home
Członek Kryzysu składowego
 

Number Hunting 41/100(46 TCG)

Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #13 dnia: 06 Lipiec, 2018, 14:39:27 »
0
SOFU-JP061 閃刀術式-ベクタードブラスト Sentou Jutsushiki – Vectored Blast (Sky Striker Maneuver - Vectored Blast)
Normal Spell Card
(1) If you control no monsters in your Main Monster Zones: Send the top 2 cards of both player’s Decks to the GY, then if you have 3 or more Spells in your GY, you can return all monsters your opponent controls in the Extra Monster Zone back to the Deck.
Tududu tududu

Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #14 dnia: 07 Lipiec, 2018, 11:53:03 »
0
SOFU-JP035 墓守の異能者 Hakamori no Inousha (Gravekeeper's Esper)
Level 7 DARK Spellcaster Fusion Effect Monster
ATK 2000
DEF 2000
Materials: 2 “Gravekeeper’s” monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) This card gains 100 ATK and DEF by the total original Levels of its Fusion materials x 100.
(2) If “Necrovalley” is on the field, this card and cards in your Field Zone cannot be destroyed by card effects.
(3) During your Main Phase, you can activate this effect: During the End Phase of this turn, add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand.
Tududu tududu

Kanashimi Tomo

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #15 dnia: 08 Lipiec, 2018, 15:29:52 »
0
SOFU-JP049 常夏のカミナリサマー Tokonatsu no Kaminari Summer (Kaminari Summer Vacation)
Link 2 LIGHT Thunder Link Effect Monster
ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Thunder monsters
(1) Once during each of your opponent’s turns (Quick Effect): You can discard 1 card, then target 1 non-Link Thunder monster in your GY; Special Summon it to your zone this card points to.
“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #16 dnia: 08 Lipiec, 2018, 16:04:42 »
0
No to wiadomo co już będzie grane w ocg  ;D
Tylko J-Rock i Metal reszty nie słucham ^^ Chętny na pojedynek ? Np xD https://www.facebook.com/SandroYGO/

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Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #17 dnia: 09 Lipiec, 2018, 15:27:31 »
0
Zabawa pt: "odgadnij nazwę karty" odcinek.2783 ;)


Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #18 dnia: 11 Lipiec, 2018, 12:08:25 »
0
Orfegore Orchestrion
DARK Machine Link Effect Monster
3000 ATK / Link-4 (Top, Top-left, Bottom, Bottom-right)
2+ monsters, including at least 1 "Orfegore" monster
-You can only use this card name's (2) effect once per turn.
(1) This linked card cannot be destroyed by battle or card effect.<Continuous>
(2) You can target 3 of your banished Machine monsters; shuffle them into the Deck, also, if your opponent controls a face-up linked monster(s), the ATK/DEF of that monster(s) becomes 0, and its effects are negated.<Ignition>
Tududu tududu

Regis

  • Wielki, zły i brzydki.
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Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #19 dnia: 12 Lipiec, 2018, 07:54:53 »
0
https://ygorganization.com/alexplayorpheusintheunderworldbyoffenbach/

Update zrobie jak bede na normalnym kompie ;P nowy archetyp Orkiestrowy powiazany z World Chalice :)

Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #20 dnia: 12 Lipiec, 2018, 08:10:11 »
+2
SOFU-JP029 クマモール (Bearrier)
Level 3 DARK Fiend Effect Monster
ATK 1600
DEF 0
(1) During the opponent’s turn, set cards in your Spell & Trap Zone cannot be destroyed by effects.
(2) If a set card in your Spell & Trap Zone is destroyed by your opponent’s effect; This card gains 800 ATK until the end of the turn.

SOFU-JP014 Orphegel Cannone (Orphegel Canon Cannon)
Level 1 DARK Machine Tuner Effect Monster
ATK 500
DEF 1900
You can only use the effect of this card’s name once per turn.
(1) You can banish this card from the GY; Special Summon 1 “Orphegel” monster from your hand, except “Orphegel Canon Cannon”, but you cannot Special Summon monsters, except DARK monsters, for the rest of this turn.

SOFU-JP015 Orphegel Schereton (Orphegel Scherzo Skeleton)
Level 3 DARK Machine Effect Monster
ATK 1200
DEF 1500
You can only activate the effect of this card’s name once per turn.
(1) You can banish this card from your GY, then target 1 “Orphegel” monster in your GY, except “Orphegel Scherzo Skeleton”; Special Summon that monster, but you cannot Special Summon monsters, except DARK monsters for the rest of this turn.

SOFU-JP016 Orphegel Devir (Orphegel Divertimento Devil)
Level 4 DARK Machine Effect Monster
ATK 1700
DEF 1400
You can only activate the effect of this card’s name once per turn.
(1) You can banish this card from your GY; Special Summon 1 “Orphegel” monster from your Deck, except “Orphegel Divertimento Devil”, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

SOFU-JP043 Orphegel Galatea
Link 2 DARK Machine Link Effect Monster
ATK 1800
Links: Top Right, Bottom Left
Materials: 2 monsters, including at least 1 “Orphegel” monster
You can only use the 2nd effect of this card’s name once per turn.
(1) This linked card cannot be destroyed by battle.
(2) You can target 1 of your banished Machine monsters; return that monster to the Deck, then Set 1 “Orphegel” Spell/Trap Card directly from your Deck to your side of the field.

SOFU-JP044 Orphegel Longirsu
Link 3 DARK Machine Link Effect Monster
ATK 2500
Links: Top Left, Top, Bottom Right
Materials: 2+ monsters, including at least 1 “Orphegel” monster
You can only use the 2nd effect of this card’s name once per turn.
(1) This linked card cannot be destroyed by card effects.
(2) You can target 2 of your banished Machine monsters; return those monsters to the Deck, then you can send 1 monster your opponent controls that this card points to to the GY, but this card cannot attack this turn.

SOFU-JP070 Orphegel Attack
Normal Trap Card
(1) When a monster declares an attack: You can Tribute 1 “Orphegel” or “World Legacy” monster you control, then target 1 monster your opponent controls; banish that monster.

SOFU-JP071 Orphegel Core
Continuous Trap Card
(1) Once per turn: You can banish 1 monster you control or in your GY, then target 1 “Orphegel” or “World Legacy” card you control, except “Orphegel Core”; that card cannot be targeted by effects for the rest of this turn.
(2) If a “Orphegel” or “World Legacy” card you control, except this card, would be destroyed by battle or effect, you can send this card you control to the GY instead.

Widać, że Auram nie ma lekko i bije się z kolejnym archetypem ;DD
« Ostatnia zmiana: 12 Lipiec, 2018, 08:16:31 wysłana przez Razmus »
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Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #21 dnia: 12 Lipiec, 2018, 11:25:56 »
+1
Na moje oko to po FLODzie i Knightmare'ach Avram założył nowy zakon (Palladionów), który ma na celu znaleźć resztę World Legacies, a Ningirsu odpie******o po śmierci siostry i teraz szuka sposobu, żeby ją wskrzesić. Najpewniej doszedł do wniosku, że Legacies to jego najlepsza szansa na sukces, więc zaatakował starego kumpla z jakimiś dziwnymi przydupasami, żeby ukraść mu kielich, zbroję, tarczę, lancę i koronę.
Another two down, one to go. Szukam Wightmare, tylko angielskiego.

Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #22 dnia: 12 Lipiec, 2018, 12:32:09 »
+2
Taaa, a siostra w trapie się konstruuje(hehe) w jakąś nową formę i ja czuję, że skończy się to początkiem historii DT z 2014 roku ;)
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  • Wielki, zły i brzydki.
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Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #23 dnia: 12 Lipiec, 2018, 13:52:50 »
0
Dokładnie, w końcu DT będzie miało coś oryginalnego :v :v

Razmus

Odp: [OCG][SOFU] Soul Fusion
« Odpowiedź #24 dnia: 13 Lipiec, 2018, 04:49:29 »
0
Throne of the Necrovalley
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Apply 1 of these effects:
• Add 1 “Gravekeeper’s” monster from your Deck to your hand.
• Immediately after this effect resolves, Normal Summon 1 “Gravekeeper’s” monster from your hand.

Sanctuary of Necrovalley
Continuous Trap Card
(1) If there is a “Gravekeeper’s” monster or “Necrovalley” on the field, all monsters your opponent controls lose 500 ATK/DEF.
(2) During either player’s Main Phase, if you do not control a card in your Field Zone: You can activate 1 “Necrovalley” from your hand or Graveyard.
(3) If this card is destroyed by your opponent’s card effect and sent to the GY: You can Set 1 “Necrovalley” Spell/Trap from your Deck, except “Necrovalley”.

Gravekeeper’s Kannushi / Gravekeeper’s Shinto Priest
DARK/Spellcaster
Level 3
500/1500
You can only use the effect of this card’s name once per turn.
(1) If this card is Summoned: You can target 1 Level 4 “Gravekeeper’s” monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. This effect cannot be negated by “Necrovalley”.

Gravekeeper’s Spiritualist
DARK/Spellcaster
Level 4
1500/1500
You can only use the effect of this card’s name once per turn.
(1) If “Necrovalley” is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including this card on the field.

World Legacy - Star Scepter
DARK/Machine
Level 8
500/2500
You can only use the (2) and (3) effects of this card’s name once per turn each.
(1) If this card was Normal Summoned/Set, it cannot destroyed by battle by monsters that were Special Summoned from the Extra Deck.
(2) If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand.
(3) You can banish this card from your GY, then target 1 of your banished “Orphegel” monsters; for the rest of this turn, you cannot Special Summon monsters, except DARK monsters, also Special Summon that monster.

Versparda Palladion
LIGHT/Warrior
500/LINK 2
L/B
2 Effect Monsters including a “Palladion” monster
(1) This card gains ATK equal to the original ATK of the monsters this card points to.
(2) Monsters this card points to cannot attack.
(3) Once per turn, if an Effect Monster is Special Summoned to a zone this card points to: You can target 1 monster in a Main Monster Zone except this card; move that monster to a different Main Monster Zone (it cannot be moved to the side of the field of the opposite player).

SOFU-JP009
Dinowrestler Pankratops
Level 7 EARTH Dinosaur Effect Monster
ATK 2600
DEF 0
You can Special Summon a card(s) with this card’s name only once per turn via the way listed in its (1)st effect.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
(2) (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it.

SOFU-JP038
Diplexer Χίμαιρα / Diplexer Chimera
Level 5 LIGHT Cyberse Fusion Effect Monster
ATK 2000
DEF 800
Fusion Materials: 2 Cyberse monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) Once per turn: You can Tribute 1 Cyberse monster; neither player can activate cards or effects during each Battle Phase this turn.
(2) If this face-up Fusion Summoned card is sent from the field to the GY: You can target both 1 other Cyberse monster in your GY and 1 “Cynet Fusion” in your GY; add them to the hand.

Orphegel Prime
Normal Spell
You can only activate 1 card with this card’s name once per turn.
1) Send 1 “Orphegel” or “World Legacy” monster from your hand or face-up field to the GY; draw 2 cards.

Orphegel Babel
Field Spell
1) While this card is in the Field Spell Zone, “Orphegel” Link Monsters you control and “Orphegel” monsters in your GY can activate their effects during your opponent’s turn.
2) During your Main Phase, except the turn this was sent to the GY: You can send 1 card from your hand to the GY; add this card from your GY to your hand.

Orphegel Einsatz/Ainzattsu
Continuous Spell
You can only use this card’s 1) effect once per turn.
1) When your opponent Normal or Special Summons a monster(s): You can take 1 “Orphegel” or “World Legacy” monster from your hand or Deck, and either send it to the GY or banish it.

Ryuuzetsuran
EARTH/Wyrm
3000/LINK 4
L/BL/R/BR
2 or more non-Token monsters
You can only use the effect of this card’s name once per turn. (1) If this card is Link Summoned, you can: Apply the following effects according to the number of monsters of each Type in the GYs. •Dragon: Inflict 100 damage to your opponent for each of them. •Dinosaur: This card gains 200 ATK for each of them. •Sea-Serpent: All monsters your opponent controls lose 300 ATK for each of them. •Wyrm: Gain 400 LP for each of them.

Deviritual Pensilver
LIGHT/Psychic
Level 3
0/0
You can only use 1 effect among the (1) and (2) effects of this card’s name per turn.
(1) You can reveal 1 Ritual Monster in your hand; Special Summon this card in your hand and 1 “Deviritual” monster from your Deck, except “Deviritual Pensilver”.
(2) If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your Graveyard; Add that monster to your hand.
(3) You cannot Special Summon monsters from your Extra Deck.

Deviritual Bookstone / Impcantation Bookstone
DARK/Spellcaster
Level 5
0/0
You can only use 1 effect among the (1) and (2) effects of this card’s name per turn.
(1) You can reveal 1 Ritual Spell Card in your hand; Special Summon this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Bookstone”.
(2) If this card is Special Summoned from the Deck: You can target 1 Ritual Spell Card in your GY; add it to your hand.
(3) You cannot Special Summon monsters from your Extra Deck.

Extra Toll
Continuous Trap Card
(1) Each player must send 1 card from their hand to the GY in order to declare an attack.

コンセントレイト Concent-rate / Rockin'-Outlet
Quick-Play Spell Card
(1) Target 1 face-up monster you control; until the end of this turn, it gains ATK equal to its DEF.
Monsters you control cannot attack during the turn you activate this card, except the targeted monster.

深淵の宣告者 Herald of the Abyss
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Pay 1500 LP, then declare 1 Type and 1 Attribute; If the opponent controls a monster of the declared Type and Attribute, your opponent must send 1 of those monsters they control to the GY. This turn, your opponent cannot activate the effects of that monsters or monsters with the same name.

Two-man Salesmen
LIGHT/Warrior
Level 2
1200/1200
(1) Once per turn, during your Main Phase, you can activate this effect: Both players reveal a card in their hand to their opponent. If they are the same type of card, apply one of the following effects according to the type of card.
•Monster Card: Each player Special Summons the revealed monster.
•Spell Card: Each player draws 2 cards.
•Trap Card: Each player sends 2 cards from their Deck to the GY.

Necro Fusion
Normal Trap Card
(1) Fusion Summon 1 monster from your Extra Deck by banishing Fusion Materials from your GY face-down, but that Fusion Monster cannot attack this turn.

Isshokusokuhatsu
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) Special Summon Level 4 or lower monsters from your hand up to the number of monsters your opponent controls.

Diana the Light Spirit
Level 4 LIGHT Thunder Effect Monster
ATK 1700
DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY.
(1) During your opponent’s End Phase: You gain 1000 LP.

Invincible Halo
Continuous Trap Card
(1) Once per turn, during either player’s turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum or Link Monster you control; During this turn, the effects of monsters of the banished Type (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) are negated as long as this card remains in the Spell & Trap Zone.

Parallel Panzer
Equip Spell Card
Equip to a Link Monster. You can only use the (2) effect of this card’s name once per turn.
(1) Once per turn, during your Main Phase: You can move the equipped monster to a Main Monster Zone it points to (it cannot be moved to the side of the field of the opposite player).
(2) If this card is sent to the GYwhile equipped: You can destroy 1 card on the field in the same column where the monster this card was equipped to is on the field.

Krawler Palladion
Continuous Trap
1) After this card is activated, Special Summon this card as an Effect Monster (Insect / EARTH / Level 2 / 300 ATK / 2100 DEF) to your monster zone (this card is still treated as a Trap Card).
2) If this card was Special Summoned to a Zone a Link Monster Points to by its effect, you can; add 1 “World Legacy” card from your deck to your hand.

素早きは三文の徳 Subayaki ha Sanmon no Toku (Lit: Nimbleness is one of the Three Virutes/Eng: The Nimble Manta Catches The Worm)
Normal Trap Card
You can only activate this card’s name once per turn. (1) If the monsters on your field are three non-Token monsters with the same name: Add 3 monsters with the same name from your Deck to your hand, but for the rest of the turn, you cannot Normal or Special Summon monsters with those names, nor activate their effects.

Token Collector
Level 4 EARTH Fiend Effect Monster
ATK 0
DEF 2000
You can only use the (1)st effect of this card’s name once per turn.
(1) If a Token is Special Summoned while this card is in the hand or GY: You can Special Summon this card.
(2) If this card is Special Summoned: Destroy all Tokens on the field, and if you do, this card gains 400 ATK for each Token destroyyed.
(3) Neither player can Special Summon Tokens.
« Ostatnia zmiana: 13 Lipiec, 2018, 06:52:30 wysłana przez Razmus »
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