Powiem coś oczywistego pendulumy kryształów ubrane są jak johan i mają podobne do niego włosy, szkoda że excluziwy.
I ten
Turning of the Soul będzie nowym stapelkiem chyba. BW i wszystko co normalkuje monsterea się cieszy.
edit.
Rainbow Refraction Było by zajebiste gdyby nie fraza
"original name" w efekcie
Wyobraźcie sobie te crazy playe z prismą.
edit. 2
A Wild Monster Appears!Normal Spell Card
(1) If your opponent controls a monster and you control none: You can Special Summon 1 Level 10 or lower moIf the opponent controls a monster and you control no monsters: Special Summon 1 monster that cannot be Normal Summoned, whose Original Level is 10 or lower from the hand, ignoring its Summoning Conditions. The monster Special Summoned by this effect is unaffected by the effects of all your other cards and is returned to the Deck during the opponent's next End Phase. During this turn, you cannot Normal or Special Summon monsters and the opponent takes no damage.
Caius the Mega MonarchLevel 8 DARK Fiend-Type Effect Monster
ATK 2800
DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster.
(1) When this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent. Furthermore, if it was a DARK-Attribute Monster, all cards with the same name as that card are banished from the controller's hand, Deck, Extra Deck and Graveyard. If this card was Tribute Summoned by Tributing an DARK monster, add this additional effect. • You can target 2 cards with this effect.
Skilled Blue MagicianLevel 4 LIGHT Spellcaster-Type Monster
ATK 1800
DEF 1800
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3).
(2) You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia the Fierce Knight" monster from your hand, Deck, or Graveyard.
(3) You can banish this card from your Graveyard, then target 1 card you control that can have Spell Counters placed on it; place 1 Spell Counter on that card.
JigabyteLevel 4 WATER Reptile-Type Effect Monster
ATK 1500
DEF 200
(1) You can only control 1 "Jigobyte".
(2) If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand).
(3) When this card is destroyed (by battle or card effect): You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigobyte".
Lightning Rod LordLevel 4 LIGHT Thunder-Type Effect Monster
ATK 1800
DEF 100
(1) If this card is in the Monster Card Zone, neither player can activate Spell Cards during Main Phase 1.
Dragon DowserLevel 4 EARTH Wyrm-Type Effect Monster
ATK 1500
DEF 1500
The effect of "Dragon Dowser" can only be activated once per turn:
(1) When this card on the field is destroyed by battle or an opponent's card effect: You can Special Summon 1 EARTH-Attribute Pendulum Monster from your Deck in face-up Defense Position. That monster Special Summoned by this effect is destroyed during the End Phase.
Frontline ObserverLevel 4 EARTH Machine-Type Effect Monster
ATK 1000
DEF 1500
(1) During the End Phase of the turn this card was Normal Summoned: Add 1 EARTH-Attribute Pendulum Monster from your Deck to your hand.
(2) if this card is Normal Summoned: During the End Phase of your next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.
Symphonic Warrior Sizers/Siizers/Sizzers/Sizerrs
Level 4 WIND Machine-Type Flip Effect Monster
ATK 1200
DEF 1900
(1) FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, other than [This card's name].
(2) Once per turn: You can target 1 "Symphonic Warrior" monster, other than [this card's name], you control or in your Graveyard; this card gains the effects of that monster and its name is treated as the target's name.
(3) You can banish this card from your Graveyard, to target 1 of your banished "Symphonic Warrior" monsters, other than [this card's name]; Special Summon that monster.
AmplifiersField Spell Card
(1) Whenever the effect of a "Symphonic Warrior" card is activated; place 1 Symphonic Counters on this card.
(2) "Symphonic" Warrior" monsters you control gain ATK equal to the number of Symphonic Counters on this card.
(3) Once per turn: You can remove 5 or 7 Symphonic Counters on your field from your side of the field.
• 5 Counters: Inflict 500 damage to your opponent for each "Symphonic Warrior" card on the field.
• 7 Counters: Destroy a number of cards your opponent controls up to the number of "Symphonic Warrior" cards on the field.
Construction Train Derrick LaneLevel 10 EARTH Machine-Type Effect Monster
ATK 2800
DEF 2000
The (1) Effect of "Construction Train Derrick Lane" can only be used once per turn.
(1) If an EARTH Machine-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand, but if you do, its original ATK and DEF are halved.
(2) If this card that is currently an Xyz Material is detached to activate an Xyz Monster's effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target.
Revolving SwitchyardField Spell Card
You can only use the (1) and (2) effects of "Revolving Switchyard" once per turn, and only one of them per turn.
(1) If a Level 10 EARTH Machine-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or higher ATK from your Deck, but its Level becomes 10 and damage to your opponent for the remainder of this turn becomes 0.
(2) Send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand.
Yosenju TsujikLevel 4 WIND Beast-Warrior-Type Effect Monster
ATK 1000
DEF 0
You can only use the (1) and (2) effects of "Yosenju Tsujikirikaze" once per turn, each.
(1) During the damage step in which a "Yosenju" monster you control is battling an opponent's monster: You can discard this card from your hand; your monster gains 1000 ATK until the end of the turn.
(2) Target 1 "Yosenju" monster you control; that monster gains 1000 ATK until the end of this turn.
(3) During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Deskbot 003Level 3 EARTH Machine-Type Effect Monster
ATK 500
DEF 500
(1) When this card is Normal Summoned: Special Summon 1 "Deskbot" monster from your Deck, except for "Deskbot 003"
(2) Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; until the end of that turn, that monster gains 500 ATK and DEF for each "Deskbot" card you control.
Marmiting CaptainLevel 3 EARTH Warrior-Type Effect Monster
ATK 1200
DEF 400
(1) When this card is Normal Summoned: You can shuffle 1 card in your hand back into your Deck, then, draw 1 card, and if the drawn card is a Monster, you can Special Summon that monster.
Pendulum ShiftQuick-Play Spell Card
(1) Target 1 card in your or your opponent's P Zone; declare a Pendulum Scale from 1 to 10; during this turn, that card's Pendulum Scale is the declared value.
UnpossessedContinuous Trap Card
You can only use the (3) effect of "Possession Release" once per turn.
(1) "Charmer" monsters you control cannot be destroyed by battle.
(2) "Familiar-Possessed" monsters gain 800 ATK during damage calculation with an opponent's monster, and only during that damage calculation.
(3) If a monster you control is destroyed (by battle or by card effect): Special Summon 1 Spellcaster-Type monster with 1500 DEF with a different Attribute than that monster either in face-up Attack Position or face-down Defense Position.
Echo OscillationContinuous Trap Card
The effect of "Oscillating Vibration" can only be activated once per turn.
(1) You can target 1 card in one of your Pendulum Zones; destroy that card, and if you do, draw 1 card.
Performapal Partner NagaLevel 5 EARTH Reptile-Type Pendulum Effect Monster
ATK 500
DEF 2100
PS: 3
PE: Once per turn: You can target 1 monster you control; until the end of that turn, that monster gains 300 ATK for each "Performapal" monster you control.
ME: (1) If this card is Normal or Special Summoned: You can target 1 monster you control; until the end of that turn, that monster gains 300 ATK for each "Performapal" monster you control.
(2) If this card is in your Monster Card Zone, Level 5 or lower monsters cannot attack.
Peformapal Spike EagleLevel 2 WIND Winged Beast-Type Effect Monster
ATK 900
DEF 900
(1) Once per turn: You can target 1 face-up monster you control; during this turn, that monster inflicts piercing battle damage.
Performapal PlusturtleLevel 4 WATER Aqua-Type Effect Monster
ATK 100
DEF 1800
(1) Once per turn: You can target up to 2 face-up monsters you control; increase the Level of those monsters by 1.
Superheavy Samurai SoulbeadsLevel 1 EARTH Machine-Type Effect Monster
ATK 0
DEF 0
(1) You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target.
(2) Once per turn, a monster equipped with this card by this card's effect cannot be destroyed by card effects.
(3): When a Defense Position monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.
帝王の深怨
Teiou no Shin'en(Name is a pun on Grudge and Abyss)
Normal Spell Card
You can only activate 1 "Teiou no Shin'en" oper turn.
(1) Reveal 1 monster in your hand with either 2400 ATK and 1000 DEF OR 2800 ATK and 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, other than "Teiou no Shin'en".
Satellarknight CapellaLevel 4 LIGHT Warrior-Type Effect Monster
ATK 1100
DEF 2000
You can only use the effect of "Satellarknight Capella" once per turn.
(1) During the turn this card is Summoned: If you use 3 or more monsters for an Xyz Summon, Level 4 or lower "Tellarknight" monsters you control can be treated as Level 5 materials.
Satellarknight RigelLevel 4 LIGHT Warrior-Type Effect Monster
ATK 1900
DEF 700
The effect of "Satellarknight Rigel" can only be used once per turn.
(1) If this card is Summoned: You can target 1 "Tellarknight" monster you control; that monster gains 500 ATK, but is sent to the Graveyard during the End Phase.
Cavalry with the Ritual BeastNormal Trap Card
You can only activate 1 "Cavalry with the Ritual Beast" per turn.
(1) Activate by target 1 "Noble Ritual Beast" monster and 1 "Ritual Beast Tamer" from among the cards in your Graveyard and your banished cards; Special Summon those targets in Defense Position. After this card is activated, you cannot Special Summon "Ritual Beast" monsters for the rest of the turn.
煉獄の死徒
Rengoku no Shito (Sounds like
Disciple of the Void, reads
Futile Struggle to Death of the Void)
Quick-Play Spell Card
(1): Target 1 "Infernoid" monster you control; that monster is unaffected by your opponent's effects this turn.
(2): If an "Infernoid" monster you control would be destroyed: You can banish this card from your Graveyard instead.
The Void of Blue FlamesNormal Trap Card
(1) Special Summon 1 "Infernoid" monster from your hand, ignoring the Summoning Conditions. The monster Special Summoned by this effect has its effects negated until the end of that turn.
Legendary Maju GarzettLevel 8 DARK Fiend-Type Effect Monster
ATK 0
DEF 0
This card cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by Tributing all the monsters you control.
(1) This card's ATK is equal to the combined total of the original ATK of all monsters Tributed for this card's Special Summon.
(2) This card inflicts piercing battle damage.
Extra NetField Spell Card
(1) If either player Special Summons a monster from the Extra Deck, the opponent can activate the following effect.
• Draw 1 card.
Makeshift/
Unfair Trap HoleNormal Trap Card
(1) When your opponent Special Summons a monster in Defense Position: Banish that Defense Position monster.
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