(https://i.imgur.com/lxcisog.png?1) | SD34-JP041 Shootingcode Talker Link 3 WATER Cyberse Link Effect Monster ATK 2300 Link Arrows: Top-Center, Middle-Left, Bottom-Center Link Materials: 2+ Cyberse monsters (1) At the start of your Battle Phase: You can activate this effect; this turn, if this card battles an opponent’s monster while your opponent controls no other monsters, this card loses 400 ATK during damage calculation only, also, during this Battle Phase, this card can make any number of attacks on your opponent’s monsters, up to the number of monsters this card currently points to + 1. (2) At the end of the Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn. |
(https://i.imgur.com/HtQv4UZ.png?1) | SD34-JP042 Elphase Link 2 WIND Cyberse Link Effect Monster ATK 2000 Link Arrows: Top-Center, Middle-Right Link Materials: 2 Level 3 or higher Cyberse monsters You can use the (2)nd effect with this card’s name only once per turn. (1) This card gains 300 ATK for each monster it points to. (2) If this face-up Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon that monster, and if you do, for the rest of this turn, it has its effects negated and it cannot be used as Link Material. |
(https://i.imgur.com/G2XNX6O.png?1) | SD34-JP043 Talkback Lancer Link 1 DARK Cyberse Link Effect Monster ATK 1200 Link Arrow: Bottom Link Material: 1 Level 2 or lower Cyberse monster You can use the [(1)st] effect with this card’s name only once per turn. (1) You can Tribute 1 other Cyberse monster, then target 1 “Code Talker” monster in your GY with a different original name; Special Summon it to your zone this card points to. |
(https://i.imgur.com/BLIfnZY.png?1) | SD34-JP001 Latency Level 1 LIGHT Cyberse Effect Monster ATK 0 DEF 0 You can only use each effect of this card’s name once per turn. (1) If this card is added from your GY to your hand by an effect: You can Special Summon this card from the hand. (2) If this card Special Summoned by its (1) effect is sent to the GY as a Link Material: You can draw 1 card. |
(https://i.imgur.com/0LqVAJ8.png?1) | SD34-JP002 Swap Cleric Level 2 EARTH Cyberse Effect Monster ATK 500 DEF 1000 You can only use the effect of this card’s name once per turn. (1) If this card is sent to the GY as a Link Material: You can have the monster that used this card as a Link Material lose 500 ATK, then, draw 1 card. |
(https://i.imgur.com/XjvLDDe.png?1) | SD34-JP004 Micro Coder Level 1 DARK Cyberse Effect Monster ATK 300 DEF 0 You can only use this card name’s (1) and (2) effects once per turn each. (1) If you would use a Cyberse monster(s) you control as Link Material for the Link Summon of a “Code Talker” monster, you can use this card in your hand as a Link Material. (2) If this card is sent from the hand or field to the GY as a Link Material for a “Code Talker” monster: You can add 1 “Cynet” Spell/Trap card from your Deck to your hand. If this card was sent from the field, you can add 1 Level 4 Cyberse monster instead. |
(https://i.imgur.com/HUUvXKZ.png?1) | SD34-JP006 Code Radiator Level 4 WATER Cyberse Effect Monster ATK 1600 DEF 800 You can only use this card name’s (1) and (2) effects once per turn each. (1) If you would use a Cyberse monster(s) you control as Link Material for the Link Summon of a “Code Talker” monster, you can use this card in your hand as a Link Material. (2) If this card is sent from the hand or field to the GY as a Link Material for a “Code Talker” monster: You can target 1 face-up monster your opponent controls; that monster’s ATK becomes 0, also its effects are negated. If this card was sent from the field, you can target 2 face-up monsters instead. |
(https://i.imgur.com/TEPlCRZ.png?1) | SD34-JP023 Cybnet Optimize / Cynet Optimization Spell Continuous You can only use this card name’s (1) effect once per turn. (1) During your Main Phase, you can: You cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Cyberse monsters, also immediately after this effect resolves, Normal Summon 1 Cyberse monster. (2) If a “Code Talker” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. |
(https://i.imgur.com/A2rE8H0.png?1) | SD34-JP024 Cynet Codec Continuous Spell You can only activate 1 of this card name’s effect per Chain. (1): If a “Code Talker” monster is Special Summoned to your side of the field from the Extra Deck: You can target that monster; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters, for the rest of the turn. You cannot add another monster of the same Attribute from your Deck to your hand with the effect of “Cynet Codec” this turn. |
(https://i.imgur.com/XRGryZO.png?1) | SD34-JP032 Cybnet Conflict / Cynet Conflict Counter Trap Card You can only activate 1 card with this card’s name per turn. (1) When a monster effect, or a Spell/Trap Card is activated while you control a “Code Talker” monster: Negate that activation, and if you do, banish it, and if you do that, until the end of next turn, your opponent cannot activate a card or effect with the same original name as the card banished by this effect. |
(https://i.imgur.com/0tVznNB.jpg?1) | SD34-JP022 Spool Code Quick-Play Spell Card (1) Activate only if your opponent’s moster declares a direct attack while there are 3 or more Cyberse monsters in your GY; negate that attack. Afterwards, Special Summon up to 3 “Spool Tokens” (Cyberse / LIGHT / Level 1 / ATK 0 / DEF 0) in Defense Positions. These Tokens cannot be Tributed for a Tribute Summon. |
(https://i.imgur.com/rWF0MyA.jpg?1) | Defcon Bird Level 3 WIND Cyberse Effect Monster ATK 100 DEF 1700 YOu can only use the 1st effect of this card’s name once per turn. (1) Discard another Cyberse from your hand; Special Summon this card from your hand. (2) Once per turn, if a Cyberse monster you control is targeted for an attack: You can have that monster’s ATK and DEF be doubled (until the end of the Damage Step). Then, if that monster is in Attack Position, you can change it to Defense Position. |
(https://image.ibb.co/mkSLaT/Screenshot_1.jpg) | SD34-JP005 プロフィビット・スネーク Prohibit Snake Level 2 LIGHT Cyberse Effect Monster ATK 500 DEF 1000 You can only use each effect of this card’s name once per turn. (1) At the start of the damage step in which your Cyberse Link Monster and an opponent’s monster battles: You can send this card from the hand to the GY; return that opponent’s monster to the hand. (2) When a Cyberse monster you control destroys an opponent’s monster by battle and sends it to the GY while this card is in the GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster from your GY; add that monster to the hand. |