Wątek: [OCG][MACR] Maximum Crisis  (Przeczytany 4825 razy)

0 użytkowników i 1 Gość przegląda ten wątek.

Kanashimi Tomo

[OCG][MACR] Maximum Crisis
« 09 Wrzesień, 2016, 10:32:18 »
0


Cytując słowa znanego wieszcza Doomsayera "NADCHODZI KRES!". Idealnie podkreśla to nieuchronny koniec serii Arc-V! Przygotujcie karty, gdyż na horyzoncie ukazują się czarne chmury, a z nim kolejny kryzys, który trzeba zwalczyć.

Premiera : 14 Stycznia 2017


Źródło : Czy to 2012sty? Trochę spóźniony :kappa:
« Ostatnia zmiana: 14 Grudzień, 2016, 14:07:20 Flasher »

Hunt

Odp: [OCG] Maximum Crisis
« #1 09 Wrzesień, 2016, 11:59:40 »
0
Kryzys składowy? ;D

Kanashimi Tomo

Odp: [OCG] Maximum Crisis
« #2 09 Wrzesień, 2016, 12:37:58 »
0
Kryzys składowy? ;D

Powrót Sami-Wiecie-Kogo ;DD A wraz z nim przyjście 1000ca paczek do niezadowolonych "klientów" xD
« Ostatnia zmiana: 09 Wrzesień, 2016, 12:39:42 Kanashimi Tomo »

Regis

Odp: [OCG] Maximum Crisis
« #3 09 Wrzesień, 2016, 14:49:12 »
0
Cover karta- Smok Wszystkiego :v

Illidan

Odp: [OCG] Maximum Crisis
« #4 09 Wrzesień, 2016, 14:54:06 »
0
Cover karta- Smok Wszystkiego :v

XYZ/Synchro/Fusion/Pendelum/Efect/Tuner/Spirit/Toon/Ritual

Razmus

Odp: [OCG] Maximum Crisis
« #5 09 Wrzesień, 2016, 14:57:10 »
0


XYZ/Synchro/Fusion/Pendelum/Efect/Tuner/Spirit/Toon/Ritual

Flip ;DD

Kanashimi Tomo

Odp: [OCG] Maximum Crisis
« #6 09 Wrzesień, 2016, 14:58:19 »
0
Zapomnieliście, że jest traktowany jako Normal Monster ;DD

kuros

Odp: [OCG] Maximum Crisis
« #7 09 Wrzesień, 2016, 15:10:17 »
0


XYZ/Synchro/Fusion/Pendelum/Efect/Tuner/Spirit/Toon/Ritual

Flip ;DD
A gemini union to co?

Kanashimi Tomo

Odp: [OCG] Maximum Crisis
« #8 09 Wrzesień, 2016, 15:21:06 »
0


XYZ/Synchro/Fusion/Pendelum/Efect/Tuner/Spirit/Toon/Ritual

Flip ;DD
A gemini union to co?

Uniony ok, ale Gemini to na dobrą sprawę to, co napisałem wyżej xP

kuros

Odp: [OCG] Maximum Crisis
« #9 09 Wrzesień, 2016, 15:48:38 »
0
Nie do końca :)

Kanashimi Tomo

Odp: [OCG] Maximum Crisis
« #10 09 Wrzesień, 2016, 15:55:06 »
0
Nie do końca :)

Tylko jakoś w 99% xD

Miki

Odp: [OCG] Maximum Crisis
« #11 09 Wrzesień, 2016, 21:42:25 »
0
:) nazwa aprove. Ale niestety sami-wiecie-kto nie wraca;p

Kanashimi Tomo

Odp: [OCG] Maximum Crisis
« #12 17 Listopad, 2016, 07:39:47 »
0
         
     

Hakai Kenshi no Youran / Prologue of the Destruction Swordsman
Trap Normal
You can only activate 1 “Destruction Swordsman’s Cradle” per turn.
(1) Send 1 “Destruction Sword” card and 1 “Buster Blader” monster from your Deck to the Graveyard, except “Destruction Swordsman’s Cradle”; Special Summon 1 “Buster Dragon” from your Extra Deck or Graveyard, but destroy it during the End Phase of next turn.
(2) You can banish this card from your Graveyard; for the rest of this turn, “Destruction Sword” cards you control cannot be destroyed by battle or card effects.

     

         
     

Digital Bug - LED Bug
LIGHT Insect / Effect
LV3 500/0
Cannot be used as a Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type Xyz Monster.
(1) Once per turn, if this face-up Attack Position card is changed to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand.
(2) An Xyz Monster Xyz Summoned using this card on the field as Xyz Material gain this effect.
-When it destroys a monster by battle, draw 1 card.



     

         
     

Sephira no Shin’i / Zefra Providence
Spell Normal
You can only activate 1 “Zefra Providence” per turn.
(1) Add 1 “Zefra” card from your Deck to your hand, except “Zefra Providence”.
(2) If a “Zefra” card you control would be destroyed, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead.

     

Kanashimi Tomo

Odp: [OCG] Maximum Crisis
« #13 18 Listopad, 2016, 09:10:42 »
0
         
     

Shinryuu Kihei Da’at Metatron / Metaltron XII, the True Dracombatant
Light Wyrm / Effect
LV9 3000/3000
If you Normal Summon/Set this card, you must Tribute 3 monsters and/or Continuous Spell/Trap Cards you control.
(1) This card is unaffected by the same type of card effects as the original type of card(s) that you used to Tribute Summon it (Monster, Spell, or Trap).
(2) If this Tribute Summoned card is destroyed by your opponent’s card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster from your Extra Deck that is EARTH, FIRE, WATER, or WIND-Attribute.

     

         
     

Shinryuuhou Mariamune / True King Mariamune, the Phoenix
Wind Wyrm / Effect
LV9 2700/2100
You can only use each effect of “True King Mariamune, the Phoenix” once per turn.
(1) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, you can banish 4 cards from the top of your opponent’s Deck, if both the destroyed monsters were WIND.
(2) If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand.



     

         
     

Shinryuukenshi Dynamite Knuckle / True King Dynamite Knuckle, the Fighter
Water Wyrm / Effect
LV6 2500/2100
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can take 1 “True King” Continuous Trap Card from your Deck, and either add it to your hand, or activate it on your side of the field.

     

         
     

Shinryuusenshi Ignis Heat / True King Ignis Heat, the Warrior
Fire Wyrm / Effect
LV5 2400/1000
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can take 1 “True King” Continuous Spell Card from your Deck, and either add it to your hand, or activate it on your side of the field.

     

         
     

Shinryuudoushi Majesty Maiden / True King Majesty Maiden, the Mage
Wind Wyrm / Effect
LV5 2300/1500
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can add 1 “True King” monster from your Deck to your hand.

     

         
     

Predator Plant Ophrys Scorpio / Predaplant Ophrys Scorpio
Dark Plant / Effect
LV3 1200/800
You can only use the effect of “Predaplant Ophrys Scorpio” once per turn.
(1) If this card is Normal or Special Summoned: You can (send 1) monster (from your hand to the Graveyard); Special Summon 1 “Predaplant” monster from your Deck, except “Predaplant Ophrys Scorpio”

Side Note : Skany potwierdzają też takie karty jak Predaplant Cordyceps, Predaplant Darlingtonia Cobra, a także normal Spella Transcendental Fusion.

     

         
     

Lyrilusc - Cobalt Sparrow
Wind Winged Beast / Effect
LV1 0/100
You can only use the (1) effect of “Lyrical Luscinia – Cobalt Sparrow” once per turn.
(1) If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand.
(2) A WIND monster Xyz Summoned using this card on the field as Material gains this effect.
-It cannot be targeted by your opponent’s card effects.

     

         
     

Lyrilusc - Sapphire Swallow
Wind Winged Beast / Effect
LV1 100/0
You can only use the (1) effect of “Lyrical Luscinia – Sapphire Swallow” once per turn.
(1) If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand.
(2) A WIND monster Xyz Summoned using this card on the field as Material gains this effect.
-If it is Xyz Summoned: You can target 1 “Lyrical Luscinia” monster in your Graveyard; attach that monster to it as Xyz Material.

     

         
     

Lyrilusc - Turquoise Warbler
Wind Winged Beast / Effect
LV1 100/100
You can only use the (2) effect of “Lyrical Luscinia – Turquoise Warbler” once per turn.
(1) If you control no monsters, you can Special Summon this card (from your hand).
(2) If this card is Special Summoned: You can Special Summon 1 “Lyrical Luscinia” monster from your hand or Graveyard.

     

         
     

Lyrilusc - Assembled Nightingale
Wind Winged Beast / Effect
RK1 0/0
2 or more Level 1 monsters
(1) This card gains 200 ATK for each Xyz Material attached to it.
(2) This card can attack your opponent directly. This card with Xyz Material can attack a number of times per Battle Phase up to the number of Xyz Materials attached to it.
(3) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; “Lyrical Luscinia” monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. These changes last until the end of this turn.

     

         
     

Shinnryuuoh The Beast / True King of All Calamities
Rank 9 DARK Wyrm Xyz Effect Monster
ATK 3000
DEF 3000
Xyz Materials: 2 or more Level 9 monsters
(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then declare 1 Attribute; face-up monsters on the field becomes monsters of that Attribute, monsters your opponent controls with that Attribute cannot activate their effects, also they cannot attack. These changes last until the end of this turn.
(2) While this card is in your Monster Zone, if you would destroy a monster(s) with the effect of a “True King” monster in your hand, you can destroy your opponent’s monster(s) instead.

     
         
     

Shinryuu no Keishou / True Draco Heritage
Continuous Spell Card
You can only use each effect of “True Draco Succession” once per turn.
(1) During your Main Phase: You can draw 1 card for each type of “True King” or “True Draco” card (Monster, Spell, Trap) sent to the Graveyard this turn.
(2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True King” or “True Draco” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap card on the field; destroy it.

     
         
     

Dragonic Diagram
Spell Field
(1) All “True King” or “True Draco” monsters on the field gain 300 ATK and DEF.
(2) While this card is in the Field Zone, each Tribute Summoned “True King” or “True Draco” monster cannot be destroyed by battle once per turn.
(3) Once per turn: You can destroy 1 other card you control, or have in your hand, and if you do, add 1 “True King” or “True Draco” card from your Deck to your hand.

     

         
     

Shinnryuuoh no Fukkatsu / True King's Return
Continuous Trap Card
You can only use each effect of “Revival of the True King” once per turn. You cannot activate this card’s (?) and (?) in the same Chain.
(1) You can target 1 “True Draco” or “True King” monster in your Graveyard; Special Summon it in Defense Position, but you cannot Special Summon monsters for the rest of this turn.
(2) During your opponent’s (Something) Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it.

     

         
     

Predaplant Cordyceps
Level DARK Plant-Type Effect Monster
ATK 0
DEF 0
(1) During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower “Predaplant” monstesr in your Graveyard; For the rest of this turn, you cannot Normal Summon and you cannot Special Summon except by Fusion Summoning, also Special Summon those monsters.


     

         
     

Predaplant Darlingtonia Cobra
Level 3 DARK Plant-Type Effect Monster
ATK 1000
DEF 1500
(1) If this card is Special Summoned by the effect of a “Predaplant” monster: You can add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand. You can only use this effect of “Predaplant Darling Cobra” once per Duel.


     

         
     

Chouetsu Yuugou / Transcendental Fusion
Normal Spell Card
Cards and effects cannot be activated in reponse to this card’s activation
(1) Pay 2000 LP; Fusion Sumon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials.
(2) You can banish this card from your Graveyard, then target 1 monster Fusion Summoned using this card’s effect; Special Summon all of the Fusion Materials for that monster’s Fusion Summon from your Graveyard, but their ATK and DEF become 0, also their effects are negated.


     
« Ostatnia zmiana: 02 Marzec, 2017, 11:59:23 Flasher »

Razmus

Odp: [OCG] Maximum Crisis
« #14 30 Listopad, 2016, 10:10:41 »
+1
         
     

MACR-JP001 EMスカイ・マジシャン Entermate Sky Magician / Performapal Sky Magician
Level 7 WIND Spellcaster-Type Effect Monster
ATK 2500
DEF 2000
The (2)nd effect of “Performapal Sky Magician” can only be used once per turn.
(1) Once per turn, if activate a Spell Card: This card gains 300 ATK.
(2) During either player’s turn: You can target 1 Continuous Spell Card you control; return that card to your hand. Then, activate 1 “Magician” Continuous Spell Card from your hand.
(3) If this face-up card leaves the field: You can target 1 card on the field; destroy that card.

     

         
     

MACR-JP002 EMスカイ・ピューピル Entermate Sky Pupil (Performapal Sky Pupil)
Level 3 LIGHT Spellcaster-Type Effect Monster
ATK 800
DEF 800
You can only use the (1)st effect of “Performapal Sky Pupil” once per turn
(1) During either player’s turn: You can return 1 Level 5 or higher “Performapal” monster you control to the hand; Special Summon this card from your hand.
(2) If this card battles with an opponent’s monster, until the end of the Damage Step, negate that monster’s effect.
(3) If you control another “Performapal” monster, and this card attacks an opponent’s monster, before damage calculation: Destroy that opponent’s monster.

     

         
     

MACR-JP003 EMレビュー・ダンサー Entermate Revue Dancer (Performapal Revue Dancer)
Level 3 LIGHT Spellcaster-Type Effect Monster
ATK 800
DEF 800
(1) If you control an opponent’s monster and you control no monsters, you can Special Summon this card (from your hand).
(2) This card can be treated as 2 Tributes for the Tribute Summon of a “Performapal” monster.

     

         
     

MACR-JP015 DDゴースト D/D Ghost
Level 2 DARK Fiend-Type Tuner Effect Monster
ATK 600
DEF 300
(1) If this card is sent to the Graveyard: You can target 1 “D/D” monster, except “D/D Ghost”, or “Dark Contract” card in your Graveyard; send 1 card with the same name from your Deck to the Graveyard.
(2) If this card is banished: You can target 1 of your banished “D/D” monsters, except “D/D Ghost”, or “Dark Contract” card; return that card to the Graveyard.

     

         
     

MACR-JP045 DDD磐石王ダリウス D/D/D Banjyaku Ou Darius (D/D/D Stone King Darius)
Rank 3 EARTH Fiend-Type Xyz Effect Monster
ATK 1900
DEF 1000
Xyz Materials: 2 Level 3 Fiend-Type Monsters
(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Dark Contract” you control; destroy that card, then draw 1 card.
(2) When this card battles an opponent’s monster, during damage calculation: You can detach 1 Xyz Materila from this card; this card cannot be destroyed during that battle, when that damage calculation ends, destroy that opponent’s monster and inflict 500 damage to your opponent.

     

         
     

MACR-JP051 魔術師の再演 Majutsu no Saien (Magician's Restage)
Continuous Spell Card
(1) Once while this card is face-up on the field: You can target 1 Level 3 or lower Spellcaster-Type Monster in your Graveyard; Special Summon that monster
(2) If this card is sent to the Graveyard: You can addd 1 “Magician” Continuous Spell Card from your Deck to your hand, except “Magician’s Encore”.

     

         
     

MACR-JP050 魔術師の左手 Majutsushi no Hidarite (Magician's Left Hand)
Continuous Spell Card
(1) Once per turn, if you control a Spellcaster-Type monster: Negate the effect of your opponent’s activated Trap Card, and if you do, destroy it.

     

         
     

MACR-JP051 魔術師の右手 Majutsushi no Migite (Majutsushi no Migite)
Continuous Spell Card
(1) Once per turn, if you control a Spellcaster-Type monster: Negate the effect of your opponent’s activated Spell Card, and if you do, destroy it.

     

         
     

MACR-JP068(?) 常闇の契約書 Tokoyami no Keikakusho (Dark Contract with the Eternal Darkness)
Continuous Trap Card
(1) While 2 “D/D” cards are in your Pendulum Zone, your opponent cannot target monsters on the field with Spell/Trap effects, nor Tribute monsters on the field for Tribute Summons, nor use monsters on the field as Material for Fusion, Synchro, and Xyz Summons.
(2) Once per turn, during your Standby Phase: Take 1000 damage.

     
« Ostatnia zmiana: 30 Listopad, 2016, 11:32:16 Razmus »

chaisab

Odp: [OCG] Maximum Crisis
« #15 30 Listopad, 2016, 13:11:26 »
0
Konami to tak serio z tym nowym trapem do diu diu xD?
To bedzie broken af, totalny lock przeciwnika, lepszy niz jakiekolwiek striki czy barriery. Wystarczy zaopatrzwyc sie w jakiegos stardust dragona aby trap i skala byly nie do ruszenia i przeciwnik moze co najwyzej scoopnac.
Juz widze te wszystkie metale i magiki z ddd enginem tylko po to zeby wego trapa wprowadzic.

Zreszta co ja gadam, ludzie obstawia barrierami i fragnancami i wyjdzie na to samo xD

Regis

Odp: [OCG] Maximum Crisis
« #16 30 Listopad, 2016, 13:22:30 »
0
Konami to tak serio z tym nowym trapem do diu diu xD?
To bedzie broken af, totalny lock przeciwnika, lepszy niz jakiekolwiek striki czy barriery. Wystarczy zaopatrzwyc sie w jakiegos stardust dragona aby trap i skala byly nie do ruszenia i przeciwnik moze co najwyzej scoopnac.
Juz widze te wszystkie metale i magiki z ddd enginem tylko po to zeby wego trapa wprowadzic.

Zreszta co ja gadam, ludzie obstawia barrierami i fragnancami i wyjdzie na to samo xD

No tak- MST w tego trapa to ewidentne broken nie do przejścia combo :v

chaisab

Odp: [OCG] Maximum Crisis
« #17 30 Listopad, 2016, 14:01:42 »
0
Napisalem przeciez - wystarczy przepotezny smok jakim jest stardust dragon a z powodu popularnosci twtw mozna i grac starlight road. W takiej sytuacji zostaje co najwyzej ten spell co banishuje :x

Razmus

Odp: [OCG] Maximum Crisis
« #18 30 Listopad, 2016, 14:09:22 »
0
Napisalem przeciez - wystarczy przepotezny smok jakim jest stardust dragon a z powodu popularnosci twtw mozna i grac starlight road. W takiej sytuacji zostaje co najwyzej ten spell co banishuje :x
splashować nie da rady, więc tylko w ddd będzie grane, a zamiast stardusta to ten synchro będzie znacznie lepszy D/D/D Cursed King Siegfried :P

chaisab

Odp: [OCG] Maximum Crisis
« #19 30 Listopad, 2016, 14:27:29 »
0
Stardust to byl tylko przyklad, jest mnostwo opcji na ochrone tego trapa, na upartego nawet key beetle...
Dalej uwazam, ze trap przegiety, glownie z powodu latwosci wyszukania...
A siegfried zawsze spoko, zdecydowanie moj ulu synchro w diu diu.

Matys

Odp: [OCG] Maximum Crisis
« #20 30 Listopad, 2016, 15:19:43 »
0
Imperial Custom :)

Razmus

Odp: [OCG] Maximum Crisis
« #21 11 Grudzień, 2016, 10:00:37 »
+1
         
     

Entermate Gatlinghoul / Performapal Gatlinghoul
Level 8 DARK Fiend-Type Fusion Effect Monster
ATK 2900
DEF 900
Fusion Materials: 1 “Performapal” monster + 1 Level 5 or higher DARK monster
You can only use the effect of “Performapal Gatlinghoul” once per turn.
(1) If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, and if this card was Fusion Summoned by using a Pendulum Monster as Material, you can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster’s original ATK.

     
« Ostatnia zmiana: 11 Grudzień, 2016, 10:13:47 Razmus »

Kanashimi Tomo

Odp: [OCG] Maximum Crisis
« #22 14 Grudzień, 2016, 11:30:08 »
+1

   
         
     

Haohryuu Zarc / Supreme King Z-ARC
Level 12 DARK Dragon-Type Pendulum Fusion Effect Monster
ATK 4000
DEF 4000
Pendulum Scale: 1

Pendulum Effect:
(1) Fusion, Synchro, and Xyz Monsters your opponent controls cannot activated their effects.
(2) Once per turn, when your opponent adds a card(s) to their hand outside of the Draw Phase: You can destroy that card(s).

Monster Effect:
Fusion Materials: 1 Dragon-Type Fusion Monster + 1 Dragon-Type Synchro Monster + 1 Dragon-Type Xyz Monster + 1 Dragon-Type Pendulum Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways.
(1) If this card is Special Summoned: Destroy all cards your opponent controls.
(2) Cannot be targeted, or destroyed by, an opponent’s card effect.
(3) When this card destroys a monster by battle: You can Special Summon 1 “Supreme King Servant Dragon” monster from your Main Deck or Extra Deck.
(4) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

     
         
     

Haohkenryuu Darkvrm / Supreme King Dragon Darkwurm
Level 4 DARK Dragon-Type Pendulum Effect Monster
ATK 1800
DEF 1200
Pendulum Scale: 5
Pendulum Effect:
(1) Once per turn, if you control no monsters: You can place 1 “Supreme King Gate” Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
Monster Effect:
You can only use each monster effect of “Supreme King Servant Dragon Darkvrm” once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Supreme King Gate” Pendulum Monster from your Deck to your hand.
(2) If this card is in your Graveyard, and you control no monsters: You can Special Summon this card from your Graveyard.



     
         
     

Haohmon Infinity / Supreme King Gate Infinity
Level 7 DARK Fiend-Type Pendulum Effect Monster
ATK 0
DEF 0
Pendulum Scale: 13
Pendulum Effect:
(1) If you control a monster, you cannot Pendulum Summon. This effect cannot be negated.
(2) Once per turn, if you control “Supreme King Dragon Zarc”: You can target 1 face-up monster your opponent controls; gain LP equal to its current ATK.
Monster Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy both this card and that card, and if you do, Special Summon 1 Dragon-Type Xyz Monster or Dragon-Type Pendulum Monster from your Extra Deck, but its ATK and DEF each become 0, its effects are negated, also it cannot be use as a Material for a Synchro or Xyz Summon.
(2) If this card is destroyed by battle or card effect in the Monster Zone: You can place this card in your Pendulum Zone.

     
         
     

Genouryuu Spiral / Phantasm Spiral Dragon
Level 8 Wyrm-Type Normal Monster
ATK 2900
DEF 2900
[Flavor Text]

     
         
     

Phantasm Spiral Grip
Equip Spell Card
Equip only to a Normal Monster. You can only use the (2) effect of “Spiral Hold of the Mythic Radiance Dragon” once per turn.
(1) The equipped monster gains (5)00 ATK.
(2) When the equipped monster destroys a monster by battle: You can Special Summon 1 “Spiral, the Mythic Radiance Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then, inflict X00 damage to your opponent.



     
         
     

Genouryuu no Spiral Crash / Phantasm Spiral Crash
Equip Spell Card
Equip only to a Normal Monster. You can only use the (2) effect of “Spiral Crash of the Mythic Radiance Dragon” once per turn.
(1) If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(2) When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 “Spiral, the Mythic Radiance Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then, you can change 1 Attack Position monster your opponent controls to Defense Position.

     
         
     

Genouryuu no Shinka / Phantasm Spiral Power
Normal Trap Card
If the field is “Umi”, you can activate this card from your hand.
[(1) If you only control Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; it loses X00 ATK and DEF, also its effects are negated. These changes lasts until the end of this turn.]
(2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 “Mythic Radiance Dragon” Equip Spell Card from your hand or Graveyard to that target.

     
         
     

Genouryuu no Senka / Phantasm Spiral Battle
Normal Trap Card
If the field is “Umi”, you can activate this card from your hand.
(1) If you only control Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it.
(2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip all “Mythic Radiance Dragon” Equip Spell Cards on the field that are correct equips to that target.



     
         
     

Pacifis, the Phantasm City
Field Spell Card
(This card's name is always treated as "Umi".)
Once per turn, if you Normal or Special Summon a Normal Monster(s): Add 1 "Mythic Radiance Dragon" card from your Deck to your hand. If your opponent activates a card or effect while you control no Token Monsters: You can Special Summon 1 "Mythic Radiance Dragon Token" (Wyrm-Type/WATER/Level [...]/ATK 2000/DEF 2000). You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects.

     

Regis

Odp: [OCG] Maximum Crisis
« #23 14 Grudzień, 2016, 13:43:50 »
0
Co sądzicie o Zarcu? Ja osobiście spodziewałem się trochę czegoś innego,  ale mamy mocnego flooda, który imo jest równie użyteczny na polu jak i na pendulum zoneach. W sumie nie wiem co o reszcie supreme supportu myśleć. Pewnie drugi Gate z zerową skalą bedzie działał na Fuzje i Synchro.

Ciekawie, ciekawie

Edit: jest efekt drugiej bramy i istotnie dziala na fuison i synchro, niemam jak wrzucić bo telefon ssie
« Ostatnia zmiana: 14 Grudzień, 2016, 13:48:13 Regis »

Razmus

Odp: [OCG] Maximum Crisis
« #24 14 Grudzień, 2016, 14:04:46 »
+2
         
     

MACR-JP017 Haohmon Zero / Supreme King Gate Zero
Dark Fiend / Pendulum / Effect
PS0 LV7 0/0
Pendulum Effect:
(1) If you control “Supreme King Dragon Zarc”, you take no damage.
(2) Once per turn, if there is a “Supreme King Gate Infinity” in your other Pendulum Zone: You can destroy 2 cards in your Pendulum Zones, and if you do, add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand.
Monster Effect:
(1) Once per turn: You can target 1 other face-up monster you control; destroy both this card and that card, and if you do, Special Summon 1 Dragon-Type Fusion Monster or Dragon-Type Synchro Monster from your Extra Deck, but its ATK and DEF each become 0, its effects are negated, also it cannot be used as a Material for a Synchro or Xyz Summon.
(2) If this card in your Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
     

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