Wątek: [OCG][DBDS] Deck Build Pack Dark Savers  (Przeczytany 1199 razy)

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[OCG][DBDS] Deck Build Pack Dark Savers
« dnia: 15 Styczeń, 2018, 09:26:13 »
0
Oto kolejny już set z trzema archetypami w roli głównej. Zgubił się w odmętach internetu, ale poprzez nowe informacje pojawia się też nawet na naszym forum wraz z ujawnionym już jednym z archetypów, pierwszymi piratami w Yu-Gi-Oh!:

Deck Build Pack Dark Savers


Premiera: 24 luty 2018 roku

Set zawiera 45 kart
5 kart na booster

A oto pierwszy archetyp, Skyfang Brigade!:

         
     
DBDS-JP023
Kuugadan no Eiyuu Lafarl / Rafale, Champion Fur Hire
Light Dragon / Effect
LV8 2800/2200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control with different names, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck.
(2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.
   

         
     
DBDS-JP015
Kuugadan no Hishou Recon / Recon, Scout Fur Hire
Wind Beast / Effect
LV2 1000/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it.
   

         
     
DBDS-JP014
Kuugadan no Gekishu Donpa / Donpa, Marksman Fur Hire
Wind Beast / Effect
LV2 500/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it.
   

         
     
DBDS-JP019
Kuugadan no Toushi Blavo / Blavo, Fighter of the Skyfang Brigade
Fire Reptile / Effect
LV4 1900/200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn.
   

         
     
DBDS-JP017
Kuugandan no Kenshi Beat / Beat, Swordman of the Skyfang Brigade
Earth Warrior / Effect
LV3 1200/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”.
   

         
     
DBDS-JP022
Kuugadan no Eichi Wiz / Wiz, Sage Fur Hire
Water Spellcaster / Effect
LV7 1600/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”.
(2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.
   

         
     
DBDS-JP020
Kuugadan no Koukou Sajita / Sagitta, Maverick Fur Hire
Wind Winged Beast / Effect
LV5 1200/2400
You can only use this card name’s (1) effect once per turn.
(1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control.
(2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one.
   

         
     
DBDS-JP026
Kuugadan Shuuren / Training Fur Hire, Fur All Your Training Needs
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang Brigade” monster from your Deck whose Level is lower than the original Level of that monster.
   

         
     
DBDS-JP024
Hiryuutei – Fandra / Dragon Airship - Fandra
Field Spell Card
(1) Before you draw during your Draw Phase: You can add 1 “Skyfang Brigade” monster from your Deck to your hand instead of drawing.
(2) If you control 5 “Skyfang Brigade” monsters with different names: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, but your opponent takes no further damage until the end of this turn.
   

Jak widać po boosterze czekają nas jeszcze poza piratami wampiry oraz zdaje się jakieś mecha girls (?). Ciekawe jak ten dodatek wpłynie na obecną grę! :D

Źródła: Stare, ale jare 
A dzięki temu się o tym przypomniało ;D 
« Ostatnia zmiana: 15 Styczeń, 2018, 09:35:21 wysłana przez Razmus »
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Razmus

Odp: [OCG][DBDS] Deck Build Pack Dark Savers
« Odpowiedź #1 dnia: 31 Styczeń, 2018, 19:07:15 »
0
DBDS-JP007 交血鬼-ヴァンパイア・シェリダン Al Dhampir - Vampire Sheridan
Rank 6 DARK Zombie Xyz Effect Monster
ATK 2600
DEF 1000
Materials: 2+ Level 6 monsters
If you Xyz Summon this card by using a monster that is owned by your opponent as Xyz Material, that monster’s Level is treated as 6.
(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; send it to the GY.
(2) Once per turn, if a monster(s) on the field is sent to your opponent’s GY by a card effect, or is destroyed by battle and sent to your opponent’s GY: You can detach 1 Xyz Material from this card; Special Summon 1 of that monster(s) to your field in Defense Position.
« Ostatnia zmiana: 13 Luty, 2018, 13:39:00 wysłana przez Razmus »
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Odp: [OCG][DBDS] Deck Build Pack Dark Savers
« Odpowiedź #2 dnia: 13 Luty, 2018, 09:13:46 »
0
Kuugadan no Dashu Helmer / Helmer, Helmsman Fur Hire
Water Aqua / Effect
LV3 0/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Helmer, Helmsman of the Skyfang Brigade”.
(2) If another “Skyfang” monster(s) is Special Summoned to your field while this card is already face-up: You can discard 1 “Skyfang Brigade” card; draw 1 card.

Seal, Strategist of the Skyfang Brigade
DARK Beast-Warrior / Effect
LV4 1600/1000
During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Seal, Strategist of the Skyfang Brigade”. If another “Skyfang Brigade” monster(s) is Special Summoned to your field while this monster is on the field: You can target 1 “Skyfang Brigade” monster in your GY; add it to your hand. You can only use each effect of “Seal, Strategist of the Skyfang Brigade” once per turn.

DBDS-JP021 空牙団の豪傑 ダイナ Dyna, Hero Fur Hire
Level 6 EARTH Beast-Warrior Effect Monster
ATK 2500
DEF 1400
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can banish a number of cards from your opponent’s GY equal to the number of different “Skyfang Brigade” monsters you control.
(2) While this card is currently in the Monster Zone, your opponent cannot target other “Skyfang Brigade” monsters for an attack.
« Ostatnia zmiana: 14 Luty, 2018, 10:46:37 wysłana przez Razmus »
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Odp: [OCG][DBDS] Deck Build Pack Dark Savers
« Odpowiedź #3 dnia: 14 Luty, 2018, 10:17:08 »
0
Sentouki Rei / Sky Striker Ace - Raye
Dark Warrior / Effect
LV4 1500/1500
You can only use this card name's (1) and (2) effects once per turn each.
(1) (Quick Effect): You can Tribute this card; Special Summon 1 "Brandish Maiden" monster from your Extra Deck to an Extra Monster Zone.
(2) While this card is in your GY, if a face-up "Brandish Maiden" Link Monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can Special Summon this card.

Sentouki Shizuku / Brandish Maiden Shizuku
Water Machine / Link / Effect
Link 1 1500 / TR
1 "Brandish Maiden" monster, except a WATER monster
You can only Special Summon "Brandish Maiden Shizuku" once per turn.
(1) Monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY.
(2) Once per, during the End Phase, if this card was Special Summoned during this turn: You can add 1 "Brandish" Spell Card from your Deck to your hand that does not share a name with a card in your GY.

Sentouki Kagari / Sky Striker Ace - Kagari
Fire Machine / Link / Effect
Link 1 1500 / TL
1 "Brandish Maiden" monster, except a FIRE monster
You can only Special Summon "Brandish Maiden Kagari" once per turn.
(1) If this card is Special Summoned: You can target 1 "Brandish" Spell Card in your GY; add it to your hand.
(2) This card gains 100 ATK for each Spell Card in your GY

Sentou Jutsushiki Afterburner / Brandish Skill Afterburner
Spell Normal
(1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field.

Sentou Kidou Engage / Brandish Start-Up Engage
Spell Normal
(1) If there is no monster in your Main Monster Zone: Add 1 "Brandish" card from your Deck to your hand, except "Brandish Start-Up Engage", then, if there are 3 or more Spell Cards in your GY, you can draw 1 card.

Sentou Jutsushiki Jamming Wave / Brandish Skill Jamming Wave
Spell Normal
(1) If there is no monster in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then, there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field.

Sentouki Hornet Bit / Brandish Mecha Hornet Bit
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Special Summon 1 "Brandish Maiden Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed. If there are 3 or more Spell Cards in your GY, that token's ATK/DEF each become 1500.

Sentouki Widow Anchor / Brandish Mecha Widow Anchor
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster's effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase.

Sentouki Shark Cannon / Brandish Mecha Shark Anchor
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent's GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack.

Sentoukikan Multi-Roll / Sky Striker Mecha Modules - Multirole
Spell Continuous
(1) Once per turn: You can target 1 other card you control; send that target to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations until the end of this turn.
(2) Once per turn, during the End Phase: You can Set a number of "Brandish" Spell Cards with different names from your GY to your field, up to the number of "Brandish" Spell Cards you activated during this turn while this card was face-up, but banish them if they leave the field.

Sentou Kuuiki Area Zero / Brandish Airspace Area Zero
Spell Field
You can only use this card name's (1) and (2) effects once per turn each.
(1) You can target 1 other card you control; excavate the top 3 cards of your Deck, and you can add 1 excavated "Brandish" card to your hand, shuffle the other cards into the Deck. If a "Brandish" card(s) was excavated, send that target to the GY.
(2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 "Brandish Maiden" monster from your Deck.

Sentouki Eagle Booster / Brandish Mecha Eagle Booster
Spell Quick-Play
(1) If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; until the end of this turn, that target is unaffected by card effects, except its own, also if there are 3 or more Spell Cards in your GY, it cannot be destroyed by battle until the end of this turn.
« Ostatnia zmiana: 14 Luty, 2018, 11:27:38 wysłana przez Razmus »
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Odp: [OCG][DBDS] Deck Build Pack Dark Savers
« Odpowiedź #4 dnia: 15 Luty, 2018, 10:38:53 »
+2
Skyfang's Strong Winds
Quick-Play Spell
You can use the (1) effect with this card’s name only once per turn.
(1)Target 1 Skyfang monster in your graveyard: special Summon that monster in face-up defense position.
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Razmus

Odp: [OCG][DBDS] Deck Build Pack Dark Savers
« Odpowiedź #5 dnia: 16 Luty, 2018, 07:54:37 »
+1
Brandish Mechanoid - Hercules Base
Equip Spell Card
You can only activate this card if you control no monsters in your Main Monster Zone.
(1) The equipped monster cannot attack directly, but it can attack twice during each Battle Phase.
(2) While there are 3 or more Spell Cards in your GY, if the equipped monster destroys a monster by battle: Draw 1 card.
(3) If this card is sent from the field to the GY by an effect: Target up to 3 "Brandish" cards from your GY, except "Brandish Mechanoid - Hercules Base"; shuffle them into the Deck.
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Kanashimi Tomo

Odp: [OCG][DBDS] Deck Build Pack Dark Savers
« Odpowiedź #6 dnia: 22 Luty, 2018, 20:16:31 »
0
Update o karty Vampire'owe. Na razie generalny screen, aby nie robić zaległości.
Update 2: Wszystko ładnie sformatowane /Razmus

Vampire no Tsukaima / Vampire Familiar
Dark Zombie / Effect
LV1 500/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” monster from your Deck to your hand, except “Vampire Familiar”.
(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.


Vampire no Kenzoku / Vampire Brood
Dark Zombie / Effect
LV2 1200/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” Spell/Trap Card from your Deck to your hand.
(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.


Vampire Fräulein
Dark Zombie / Effect
LV5 600/2000
You can only use this card name’s (1) effect once per turn.
(1) When a monster delcares an attack: You can Special Summon this card from your hand in Defense Position.
(2) Once per damage calculation, when a Zombie monster you control battles an opponent’s monster: You can pay LP in multiples of 100 (max. 3000); that monster you control gains ATK/DEF equal to the amount you paid during that damage calculation only.
(3) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.


Vampire Grimson
Dark Zombie / Effect
LV5 2000/1400
(1) If a monster(s) you control would be destroyed by battle or an opponent’s card effect, you can pay 1000 LP for each of those monster(s) instead.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.


Vampire Scargelet
Dark Zombie / Effect
LV6 2200/2200
You can only use this card name’s (1) effect once per turn.
(1) If this card is Normal/Special Summoned: You can pay 1000 LP, then target 1 “Vampire” monster in your GY, except “Vampire Scargelet”; Special Summon it, but it cannot attack during this turn.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.


Vampire Red Baron
Dark Zombie / Effect
LV6 2400/1000
(1) Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other “Vampire” monster you control; switch control of those 2 monsters.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.


Vampire Desire
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
-Target 1 face-up monster you control; send 1 “Vampire” monster with a different Level than that monster from your Deck to the GY, and if you do, that target’s Level becomes the same as that sent monster’s Level, until the end of this turn.
-Target 1 “Vampire” monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon that target.


Vampire no Ryouiki / Vampire Territory
Spell Continuous
(1) Once per turn: You can pay 500 LP; for the rest of this turn, during the Main Phase, you can Normal Summon 1 “Vampire” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) If a “Vampire” monster you control inflicts battle damage to your opponent: Gain that much LP.


Vampire Awake
Trap Normal
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “Vampire” monster from your Deck, but destroy it during the End Phase of this turn.


Vampire no Shihai / Vampire Domination
Trap Counter
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Vampire” monster, when a monster effect, or a Spell/Trap Card is activated: Negate that activation, and if you do, destroy it, then, if that destroyed card was a monster, gain LP equal to its original ATK.
« Ostatnia zmiana: 22 Luty, 2018, 20:42:02 wysłana przez Razmus »
“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin

 

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