Wątek: [OCG][CORE] Clash of Rebellion  (Przeczytany 5786 razy)

0 użytkowników i 1 Gość przegląda ten wątek.

Kanashimi Tomo

[OCG][CORE] Clash of Rebellion
« dnia: 23 Styczeń, 2015, 10:15:22 »
0
Przyszedł czas na ogłoszenie nowego dodatku w OCG. Już 25 kwietnia tego roku na terenach Azji pojawi się nowy booster pod nazwą Clash of Rebellion



Informacje, jakie do tej pory zostały ujawnione :
-Podstawowe (5 kart na booster, 30 boosterów na box)
-Set posiadać będzie 80 kart + 10 WPs
-Karty odnośnie rarity : 6 Ultra Rare, 10 Super Rare, 20 Rare i 54 Commonów
-Karty Super Rare oraz Ultra Rare będą dostępne tutaj nie tylko jako Ultimate Rare, ale także Secret Rare!
-Jedna karta z tego dodatku będzie Holographic Rare
-Dodatkowo Japonia może liczyć na Światowe Premiery (coś jak u nas Booster World Superstars).
-Standardowo będą tam zawarte karty pochodzące z Anime, jak i te ,które "połamią nam grę"
-Duża ilość potworów będących supportem do różnych typów Summonu (wliczając w to Pendulumy)
« Ostatnia zmiana: 23 Sierpień, 2015, 14:51:59 wysłana przez Izorist »
“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin

Odp: [OCG] Clash of Rebellion
« Odpowiedź #1 dnia: 23 Styczeń, 2015, 10:50:40 »
0
źródło i info głosi że znajdą się też tam karty Rury  ;D, a sorry Ruri.
Więc będzie fajnie.
Może będzie więcej madolche :D
#hopemode
« Ostatnia zmiana: 14 Luty, 2015, 15:08:21 wysłana przez Kuzuryu Daimyojin »
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Have & Want
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Kanashimi Tomo

Odp: [OCG] Clash of Rebellion
« Odpowiedź #2 dnia: 23 Styczeń, 2015, 11:12:20 »
+2
Murica : Hmmmmm, zmieńmy imię dla Rury, znaczy Ruri... O TAK! PIPE BĘDZIE BRZMIEĆ ŚWIETNIE! SKORO LATAWIEC BYŁ TO TO TEŻ BĘDZIE ZAJEBISTE!
« Ostatnia zmiana: 23 Styczeń, 2015, 11:20:58 wysłana przez Fallen Angel Tomo »
“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin

Regis

Odp: [OCG] Clash of Rebellion
« Odpowiedź #3 dnia: 23 Styczeń, 2015, 12:34:06 »
0
Obstawiam, że coverem będzie albo Fuzja (90%, bo jednej nam brakuje xd), albo Xyz (bo byloby to równie logiczne i adekwatne do tytułu)

Regis

Odp: [OCG] Clash of Rebellion
« Odpowiedź #4 dnia: 10 Luty, 2015, 12:28:29 »
0
sądząc po tytułach najblizszych odcinków do marca włącznie, to jednak coverem powinien być Xyz, z dużym prawdopodobieństwem ewolucji Dark Rebelliona.

Spoiler
"The Rebellious Supreme King Black Dragon" is the forty- episode of the Yu-Gi-Oh! ARC-V anime.

After Yuya defeated the enemies before him, he still seems to be possessed by something and rampages. Gong and co. try their best to stop him, do-or-die. On the other hand, Yuzu meets with Serena, and she reveals the tragedy inflicted upon the Xyz Dimension by the Fusion Dimension.


Razmus

Odp: [OCG] Clash of Rebellion
« Odpowiedź #5 dnia: 17 Luty, 2015, 09:16:58 »
+1


CORE-JP057 Rank-Up-Magic Raptor's Force
Quick-Play Spell Card
(1) Activate during the turn a “Raidraptor” Xyz Monster you control is destroyed and sent the Graveyard: You can target 1 “Raidraptor” Xyz monster in your Graveyard; Special Summon that monster, then Special Summon from your Extra Deck, 1 “Raidraptor” Xyz Monster but 1 Rank higher, using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)



CORE-JP070 Raptor's Gust
Counter Trap Card
(1) If you control a “Raidrpator” card, when a Spell/Trap Card is activated: Negate that activation, and if you do, destroy that card.



CROS-JP069 Raidraptor - Return
Normal Trap Card
You can only activate the (2) effect of “Raidraptor – Return” once per turn
(1) If a “Raidraptor” monster you control is destroyed by battle: Target 1 “Raidraptor” monster in your Graveyard; add that monster to your hand.
(2) If a “Raidraptor” monster you control is destroyed by a card effect: You can banish this card from your Graveyard; add 1 “Raidraptor” card from your Deck to your hand.



CORE-JP048
Akumaryuu – Black Daemon’s Dragon / Fiend Dragon – Black Daemon’s Dragon / Archfiend Black Skull Dragon
1 Level 6 “Archfiend” Normal monster + 1 “Red-Eyes” Normal monster
You can only control 1 “Black Dragon Archfiend”.
(1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
(2) At the end of the Battle Phase, if this Fusion Summoned card attacked or was attacked: You can target one “Red-Eyes” Normal monster in your Graveyard; inflict damage to your opponent equal to that target’s original ATK, then, return that target to the Deck.



CORE-JP059 Red-Eyes Fusion
Normal Spell
You can only activate 1 “Red-Eyes Fusion” per turn, and you cannot Normal Summon or Special Summon any other monsters this turn.
(1) Fusion Summon 1 Fusion Monster that lists a “Red-Eyes” monster as a Fusion Material Monster from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials. The name of the Fusion Monster Special Summoned with this effect is treated as “Red-Eyes B. Dragon”.



CORE-JP021 Black of Legend / The Black Stone of Legend
Level 1 DARK Dragon-Type Effect Monster
ATK 0
DEF 0
You can only use 1 “Black Stone of Legend” effect per turn, and only once that turn.
(1) You can Tribute this card; Special Summon 1 Level 7 or lower “Red-Eyes” monster from your Deck.
(2) If this card is in your Graveyard: You can target 1 Level 7 or lower “Red-Eyes” monster in your Graveyard; shuffle it into the Deck, and if you do, return this card from your Graveyard to your hand



CORE-JP023 Red-Eyes Lightning Lord – Evil Daemon / Red-Eyes Archfiend of Lightning
Level 6 DARK Fiend-Type Gemini Effect Monster
ATK 2500
DEF 1200
(1) This card is treates as a Normal Monster while it is face-up or in the Graveyard. (2) You can Normal Summon this face-up monster that is treated as a Normal Monster to have it be treates as an effect monster with this effect.
● Once per turn: You can destroy all face-up monsters your opponent controls with a DEF lower than this card’s ATK.



CORE-JP020 Red-Eyes Black Flare Dragon
Level 7 DARK Dragon-Type Gemini Effect Monster
ATK 2400
DEF 2000
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
(2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the end of a Battle Phase when this card attacked or was attacked: You can inflict damage to your opponent equal to this card’s original ATK. This effect of “Red-Eyes Black Flare Dragon” can only be used once per turn.



CORE-JP049 Infernoid Tierra
Level 11 FIRE Fiend-Type Fusion Effect Monster
ATK 3400
DEF 3600
“Infernoid Onuncu” + “Infernoid Lilith” + 1 or more “Infernoid” monsters
(1) When this card is Fusion Summoned: Apply the following effects according to the number of different Fusion Materials used to Summon this card.
•3 or more different monsters: Each player sends 3 cards from their Extra Deck to the Graveyard.
•5 or more different monsters: Each player sends the top 3 cards from their Deck to the Graveyard.
•8 or more different monsters: Each player returns up to 3 banished cards to their Graveyard.
•10 or more different monsters: Both players send all cards in their hands to the Graveyard.



Infernoid Decatron
Level 1 FIRE Fiend-Type Tuner Effect Monster
ATK 500
DEF 200
(1) If this card is Normal or Special Summoned: You can send 1 “Infernoid” monster from your Deck to the Graveyard, except “Infernoid Decatron”. This card gains Level equal to that monster’s Level, card name becomes the same as that monster, and gains the same effects.



Rengoku no Kyomu / Void Imagination
Continuous Spell Card
(1) All “Infernoid” monsters you control with an original Level of 2 or higher become Level 1, and all battle damage they inflict to your opponent becomes halved.
(2) You can send this face-up card to the Graveyard: Fusion Summon 1 “Infernoid” Fusion Monster from your Extra Deck by using monsters you control or have in your hand as the Fusion Materials. If your opponent controls a monster Special Summoned from the Extra Deck while you do not, you can also use up to 5 monsters from your Deck.
Mój kanał na YT: http://bit.ly/RazmusYouTube

Numbers TCG: 112/115

Odp: [OCG] Clash of Rebellion
« Odpowiedź #6 dnia: 17 Luty, 2015, 10:23:34 »
0
Nareszcie Redy-eyes <3 mam po co w tej grze zostawać <3

jona

Odp: [OCG] Clash of Rebellion
« Odpowiedź #7 dnia: 17 Luty, 2015, 10:42:50 »
0
Tak, dajmy wszystkim Shaddoll Fusion, czemu nie :D

Regis

Odp: [OCG] Clash of Rebellion
« Odpowiedź #8 dnia: 17 Luty, 2015, 14:39:38 »
0
Red-Eyesy :o.... Marzenia się spełniają...

Spoiler
Szkoda, że są g******e :(


P.S Infernoidy robia się coraz bardziej połamanym archetypem..

Odp: [OCG] Clash of Rebellion
« Odpowiedź #9 dnia: 17 Luty, 2015, 14:49:46 »
0
Red-Eyesy :o.... Marzenia się spełniają...

Spoiler
Szkoda, że są g******e :(


Deck juz można składać i nie są takie złe. Poza tym podejrzewam, ze cos jeszcze dostaną :) Taki Chain burn tylko uzywajac potworów xD
« Ostatnia zmiana: 17 Luty, 2015, 14:53:46 wysłana przez Sergio »

Regis

Odp: [OCG] Clash of Rebellion
« Odpowiedź #10 dnia: 17 Luty, 2015, 15:03:30 »
0
Pewnie to nie wszystko, ale po tylu latach oczekiwania na support do tego archetypu to patrząc na samą jego koncepcje to czuje się okropnie zawiedziony.

- Red Eyes Fusion to syf, bo restrykcja do niemożności Normal/Special Summonu zawsze boli, a znane dotychczas Red-Eyes Fuzje (w liczbie 3) są poprostu słabe.

- Jak wyżej- Nowy Black Demon Dragon jest mega słaby.

- Sama koncepcja Gemini jest straszna. Naprawdę strasznie mnie boli, że to musiało sięgnąć tego archetypu. Red-Eyes Black Flare i Evil Archfiend nie są tragiczni, ale sytuacyjni jak cholera.

- Najlepszą kartą jest The Black Stone of Legend. Bez kappy.


Ból d**y lvl infinity.

West

Odp: [OCG] Clash of Rebellion
« Odpowiedź #11 dnia: 17 Luty, 2015, 16:46:46 »
0
Support do red-eyesów nie powala. Jednak znając życie i tak ktoś wymyśli na tym jakiś chory loop.

Za to raptorowy rank-up, nie najgorszy. No i ten trap, szkoda że neguje tylko S/T.
"The first step in solving any problem is recognizing there is one" - Jeff Daniels

"If the important thing is to participate, then it must also be important to participate in the work of avoiding participation. If anything can be considered experience, then the experience of not experiencing anything must also have value. Rather, nobody experiencing anything, could be a precious thing." - Hachiman Hikigaya

Razmus

Odp: [OCG] Clash of Rebellion
« Odpowiedź #12 dnia: 03 Marzec, 2015, 12:16:54 »
+1


CORE-JP017 Crystal Rose
Level 2 LIGHT Rock-Type Effect Monster
ATK 500
DEF 500
You can only use the (2) effect of “Crystal Rose” once per turn.
(1) Once per turn: You can send 1 “Gem-Knight” or “Melodious” monster from your hand or Deck to the Graveyard; until the End Phase, this card’s name is treated as the name of the monster sent to the Graveyard.
(2) If this card is in the Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position.
Mój kanał na YT: http://bit.ly/RazmusYouTube

Numbers TCG: 112/115

Razmus

Odp: [OCG] Clash of Rebellion
« Odpowiedź #13 dnia: 05 Marzec, 2015, 08:55:36 »
0


Igknight Lancer
Fire Warrior / Effect
LV7 2600/1800
(1) You can target 3 “Ignire” cards you control; destroy them, and if you do, Special Summon this card from your hand. (2) Once per turn: You can target 1 other “Igknight” monster you control; return it to the hand, and if you do, return 1 Spell/Trap card your opponent controls to the bottom of the Deck.



Igknight Squire
Fire Warrior / Pendulum
PS7 LV3 0/2000
Pendulum Effect: (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor: TBA



Igknight Crusader
Fire Warrior / Pendulum
PS2 LV3 1600/300
Pendulum Effect: (1) If you have an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor: TBA



Igknight Templar
Fire Warrior / Pendulum
PS7 LV4 1700/1300
Pendulum Effect: (1) (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor: TBA



Igknight Margrave
Fire Warrior / Pendulum
PS7 LV5 1500/2500
Pendulum Effect: (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor: tba



Igknight Gallant
Fire Warrior / Pendulum
PS2 LV6 2100/2200
Pendulum Effect: (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor: tba



Igknight Paladin
Fire Warrior / Pendulum
PS2 LV4 1400/1900
Pendulum Effect: (1) If you control an “Igknight” card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor: tba



Reibyou no Shugosha / Keeper of the Shrine
Dark Dragon / Effect
LV4 0/2100
You can only use the (2) effect of “Protector of the Shrine” once per turn. (1) You can treat this card as 2 Tributes for the Tribute Summon of a Dragon-Type monster. (2) If this card is in your hand or Graveyard while a Dragon-Type monster you control other than “Protector of the Shrine” is sent to the Graveyard by either a card or being destroyed by battle: You can Special Summon this card. If that monster sent to the Graveyard is a Normal Monster in your Graveyard, you can also add 1 Dragon-Type Normal Monster from your Graveyard to your hand.



Kougyoku no Housatsu / Cards of the Red Stone
Spell Normal
You can only activate 1 “Card of Red Jewel” per turn. (1) Send 1 Level 7 “Red-Eyes” monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 “Red-Eyes” monster from your Deck to the Graveyard.

« Ostatnia zmiana: 05 Marzec, 2015, 14:45:14 wysłana przez Flasher »
Mój kanał na YT: http://bit.ly/RazmusYouTube

Numbers TCG: 112/115

Entelarmer

Odp: [OCG] Clash of Rebellion
« Odpowiedź #14 dnia: 05 Marzec, 2015, 10:51:19 »
0
Sam support do Redy-eyesów cieszy mnie strasznie i nawet może spróbuję tym 4fun zagrać. Szkoda, że gemini nie są normalami w ręcę, bo miałbym support dla Archfienda spoko i mógłbym grac Summoner's Art. xD Swoją drogą Archfiend Black Skull Dragon to smok czy fiend?


"Oh, I know very well. How the secrets beckon so sweetly.
Only a honest death will cure you now.
Liberate you, from your wild curiosity."

West

Odp: [OCG] Clash of Rebellion
« Odpowiedź #15 dnia: 05 Marzec, 2015, 12:48:33 »
0
@Ent
Dragon (chyba)

Ignite - wreszcie jakiś ciekawy i różnorodny archetyp. Sądząc po efektach nareszcie dostaniemy jakiś skillowy deck!
"The first step in solving any problem is recognizing there is one" - Jeff Daniels

"If the important thing is to participate, then it must also be important to participate in the work of avoiding participation. If anything can be considered experience, then the experience of not experiencing anything must also have value. Rather, nobody experiencing anything, could be a precious thing." - Hachiman Hikigaya

Regis

Odp: [OCG] Clash of Rebellion
« Odpowiedź #16 dnia: 05 Marzec, 2015, 14:29:32 »
0
Myślałem, że ujawnią covera (w końcu niedziela tuż tuż) a tu lipton.

Red-Eyes still suck.

Ignite wygląda ciekawie

P.S W tle postaciKeeper of the Shrine pokazany jest Dragon Shrine- przypadeg? Nie sondze :P xD
« Ostatnia zmiana: 05 Marzec, 2015, 14:36:34 wysłana przez Regis »

Drewko

Odp: [OCG] Clash of Rebellion
« Odpowiedź #17 dnia: 05 Marzec, 2015, 17:21:15 »
0
Te Ignite/Igniknight są piękne, moje oczy mają orgazm.
"Does it hurt, Fenice? I'm sorry. But I didn't build you to be put on a shelf for display. I built you to win! The Gunpla I made... My Wing Gundam Fenice... I made you to show the world that you're the strongest! So... Just hang in there a little longer. Okay, partner?"

Regis

Odp: [OCG] Clash of Rebellion
« Odpowiedź #18 dnia: 06 Marzec, 2015, 06:55:10 »
0
Show must go on!

1) Performage Trapeze Magician

Light Spellcaster / Xyz / Effect
RK4 2500/2000
2 Level 4 Spellcaster-Type monsters
(1) You take no battle or effect damage that is less than or equal to this card’s ATK. (2) Once per turn, either player’s Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 other face-up Attack Position monster; during this turn it can attack twice, but is destroyed at the end of the Battle Phase. (3) If this card is destroyed by battle or your opponent’s card effect and sent to the Graveyard: You can Special Summon 1 “Entermage” monster from your Deck.

2)Performage Damage Juggler
You can discard it to negate a card effect that would inflict damage to you and destroy that card! Also if you discard it during the Battle Phase you take no damage from 1 of the battles this turn! You can also banish this card from the Graveyard to add 1 “Entermage” monster from your Deck to your hand, other than itself!

3) Bubble Barrier
This card has 2 effects! The first one allows all “Performapal” or “Entermage” monsters you control to not be destroyed by battle or effect once per turn for each monster! This means even if you take a “Dark Hole” to the face all of them will still be alive! The second effect makes all battle damage you would take from battles involving “Performapal” or “Entermage” monsters 0! Now you don’t have to fear “Five-Headed Dragon”!


śmieszne te opisy :P

http://ygorganization.com/dennisisntyurijf/#more-9280

Razmus

Odp: [OCG] Clash of Rebellion
« Odpowiedź #19 dnia: 12 Marzec, 2015, 10:11:09 »
0

wygląd booster packa, który potwierdza też, iż Odd-Eyes Rebellion Dragon wyjdzie w tym dodatu



Performage Damage Juggler
Level 4 LIGHT Spellcaster-Type Effect Monster
ATK 1500
DEF 1000
The (3) effect of “Entermage Damage Juggler” can only be used once per turn.
(1) When an effect that would inflict damage to you is activated: You can discard this card; negate the activation, and if you do, destroy that card.
(2) During the Battle Phase: You can discard this card; You take no battle damage once this turn. (This is a Quick Effect)
(3) You can banish this card from your Graveyard: Add 1 “Entermage” monster from your Deck to your hand, except “Entermage Damage Juggler”.
(Reposting him for confirmed text)



Performage Flame Eater
Level 4 FIRE Spellcaster-Type Effect Monster
ATK 1200
DEF 1600
(1) When an effect that would inflict damage to you is activated: You can Special Summon this card from your hand, and if you do, you take no damage from that effect. You cannot Special Summon monsters, except “Entermage” monsters for the rest of this turn. If summoned this way, banish this card when it leaves the field.
(2) If this card is Normal or Special Summoned: Inflict 500 damage to both players.



Trick Box
Normal Trap Card
(1) If an “Entermage” monster(s) you control is destroyed by battle or a card effect and sent to the Graveyard: Target 1 monster the opponent controls; gain control of it until the End Phase, then choose 1 “Entermage” monster in your Graveyard and Special Summon it to your opponent’s side of the field. The monster Special Summoned by this effect returns to its owner’s control during the End Phase.
Mój kanał na YT: http://bit.ly/RazmusYouTube

Numbers TCG: 112/115

Regis

Odp: [OCG] Clash of Rebellion
« Odpowiedź #20 dnia: 12 Marzec, 2015, 14:12:11 »
0
Cytat: Razmus
wygląd booster packa, który potwierdza też, iż Odd-Eyes Rebellion Dragon wyjdzie w tym dodatu

To akurat było niemal pewne, że wyjdzie jak i że będzie coverem. Mnie jedynie wciąż ciekawi, czy faktycznie będzie to pendulum xyz, bo jesli tak to bedzie mega słono :P


Illidan

Odp: [OCG] Clash of Rebellion
« Odpowiedź #21 dnia: 13 Marzec, 2015, 15:38:42 »
+1
Return of the Red-Eyes
Continuous Trap Card
You can only use each effect of “Return of Red-Eyes” once per turn.
(1) If you control a “Red-Eyes” monster: You can target 1 Normal Monster in your Graveyard; Special Summon that monster.
(2) If this card is destroyed by your opponent’s effect and sent to the Graveyard: You can target 1 “Red-Eyes” monster in your Graveyard; Special Summon that monster.

GieHa

Odp: [OCG] Clash of Rebellion
« Odpowiedź #22 dnia: 13 Marzec, 2015, 15:55:09 »
0
To co? Teraz każdemu staremu archetypowi dajemy Monster Reborn? ;D
"Gor-ie nie mor-ie... vypiesh do dna."

West

Odp: [OCG] Clash of Rebellion
« Odpowiedź #23 dnia: 13 Marzec, 2015, 17:42:21 »
0
To co? Teraz każdemu staremu archetypowi dajemy Monster Reborn? ;D

Raczej Call of the Haunted
"The first step in solving any problem is recognizing there is one" - Jeff Daniels

"If the important thing is to participate, then it must also be important to participate in the work of avoiding participation. If anything can be considered experience, then the experience of not experiencing anything must also have value. Rather, nobody experiencing anything, could be a precious thing." - Hachiman Hikigaya

Odp: [OCG] Clash of Rebellion
« Odpowiedź #24 dnia: 13 Marzec, 2015, 18:29:50 »
0
I to bardziej restrykcyjne

 

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