Solar Recharge
Normal / Spell
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
CARD ID: 00691925
STATUS TCG: Unlimited
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Ancient Prophecy: Special Edition | ANPR-ENSE1 | Super Rare | - | - | - | |
Battles of Legend: Light's Revenge | BLLR-EN045 | Ultra Rare | - | - | - | |
Light of Destruction | LODT-EN052 | Ultimate Rare | - | - | - | |
Light of Destruction | LODT-EN052 | Ultra Rare | - | - | - | |
Premium Gold | PGLD-EN046 | Gold Rare | - | - | - | |
Realm of Light Structure Deck | SDLI-EN026 | Common | - | - | - |
Jain, Lightsworn Paladin appears in this card's artwork.
TCG Rulings
Dimension Fortress Weapon: “Solar Recharge” cannot be activated while “Dimension Fortress Weapon” is on the field. If “Solar Recharge” is activated and “Dimension Fortress Weapon” is Summoned in a chain, draw 2 cards, but do not send 2 cards from the Deck to the Graveyard after that.
Mystical Refpanel: It cannot be Chained to Spells that would send cards from a player’s Deck to the Graveyard, even if that Spell would do one of the above things. (Examples, "Foolish Burial", "Solar Recharge")
OCG Rulings
Exodia the Forbidden One: For cards like "Graceful Charity", "Dark World Dealings", "Solar Recharge", "Allure of Darkness", "Common Charity", and similar cards: if you draw the fifth piece of "Exodia the Forbidden One" through this effect, then you declare victory after you finish fully resolving the effect. If the second part of the effect causes you to discard a piece, then after you finish fully resolving the effect "Exodia the Forbidden One
You cannot activate "Solar Recharge" if you have 3 or fewer cards remaining in your Deck.