Sasuke Samurai 2
Warrior / Effect WIND / 1
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
200/300
CARD ID: 11760174
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Dark Crisis | DCR-059 | Common | 0.02€ | 0.42€ | 0.10€ | |
Dark Crisis | DCR-EN059 | Common | 0.02€ | 0.42€ | 0.10€ | |
Dark Revelation Volume 1 | DR1-EN221 | Common | 0.02€ | 0.20€ | 0.10€ |
This card has three counterparts: Sasuke Samurai, Sasuke Samurai #3 and Sasuke Samurai #4.
This card's effect is like a reusable version of Cold Wave with a cost.
Unlike other Sasuke Samurai which are named Samurai Sasuke in Spanish, this card is named Sasuke Samurai #2.
This card's effect is like a reusable version of Cold Wave with a cost.
Unlike other Sasuke Samurai which are named Samurai Sasuke in Spanish, this card is named Sasuke Samurai #2.
Sasuke Samurai #2
{{Previously Official RulingsSasuke Samurai #2's" effect during your Main Phase 1 or 2 because it's an Ignition Effect.
You can only activate "Sasuke Samurai #2's" effect once per turn.
The effect of "Sasuke Samurai #2" stops in the End Phase, and after the effect ends, you can activate Trap Cards or Quick-Play Spell Cards during the remainder of the End Phase.
While "Sasuke Samurai #2's" effect is active, you can't activate the effects of cards that activate in the Graveyard like "Black Pendant" and "Statue of the Wicked".
You cannot activate the effects of Continuous cards like "Skull Lair", "Ultimate Offering", or "Mass Driver" while "Sasuke Samurai #2's" effect is active.