Protector of the Sanctuary


Fiend / Effect  EARTH / 4
Your opponent cannot draw cards except during Draw Phases.
1100/1900 
CARD ID: 24221739
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YuGiOh! TCG karta: Protector of the Sanctuary

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Ancient Sanctuary AST-065 Common-,--€-,--€-,--€
Champion Pack: Game Five CP05-EN013 Common-,--€-,--€-,--€
Dark Revelation Volume 2 DR2-EN178 Rare-,--€-,--€-,--€

Card Trivia

 The monster featured in this card bears resemblance with the Earthbound Immortals, specifically “Earthbound Immortal Ccapac Apu”, given this monster’s shape and bluish hue.

Rulings




OCG Rulings


Mentions in Other Rulings

Kuraz the Light Monarch: If your opponent controls "Protector of the Sanctuary", "Kuraz the Light Monarch"s effect will activate and destroy cards, but you will not draw card(s). If you control "Protector of the Sanctuary", then only your opponent will not draw card(s).: When "Protector of the Sanctuary" is on the field, can you activate the effect of "Kuraz the Light Monarch"?

Number 56: Gold Rat: If "Protector of the Sanctuary" is on the field, then you cannot activate the effect of "Number 56: Gold Rat". If "Protector of the Sanctuary" is on the field when the effect of "Number 56: Gold Rat

Previously Official Rulings


Your opponent cannot
draw with "Airknight Parshath" while you control "Protector of the Sanctuary".

Most cards that would cause the opponent to draw outside of the Draw Phase, such as "Card Destruction", cannot be activated, even by the controller of "Protector of the Sanctuary". However, effects that are forcibly activated, like "Morphing Jar", can be activated (but results may vary; see below).

If "Protector of the Sanctuary" is on the field, then Flip Effects like "Morphing Jar" will still activate because they must activate when the monster is flipped (whether it was Flip Summoned, flipped by an attack, or flipped by "Book of Taiyou", etc.).

If "Morphing Jar"s effect activates, then both players discard their hands, but if you control "Protector of the Sanctuary", your opponent does not draw a new hand.

You cannot activate cards if they make your opponent draw, such as "Dragged Down Into the Grave", "Card Destruction", or "Disturbance Strategy".

"Protector of the Sanctuary" prevents your opponent from drawing with "Mirage of Nightmare". However, your opponent can still activate "Mirage of Nightmare", "Appropriate", etc., even though he cannot use their effects at that time.

If you control "Protector of the Sanctuary", your opponent cannot activate "Super Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.

If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).

If you have "Protector of the Sanctuary", your opponent can activate cards like "Gamble" that are random as to whether he can draw, but he cannot draw even if he wins the coin toss.

You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.

If you have "Protector of the SanctuaryBistro Butcherinflicts damage to your opponent, your opponent doesn't draw.

You cannot activate "Heavy Slump" while you control a face-up "Protector of the Sanctuary".

If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.

If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.

If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.

If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.

If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.

If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.

Mentions in Other Rulings

Card Trader: If your opponent controls "Protector of the Sanctuary", you cannot activate this effect.

Defense Draw: You cannot activate "Defense Draw" while your opponent controls a face-up "Protector of the Sanctuary".

Gemini Imps: You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps” will negate the discard effect but you will not draw a card.

Hand Destruction: "Hand Destruction" cannot be activated while "Protector of the Sanctuary" is face-up on the field.

Level Modulation: You cannot activate "Level Modulation" if the opponent has 1 or less card in their Deck, or if you have "Protector of the Sanctuary" on the field.

Lucky Cloud: You cannot activate “Lucky Cloud” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field.

Judge List Rulings

If "Dark World Dealings" is activated and "Call of the Haunted" is chained and Special Summons "Protector of the Sanctuary", then when "Dark World Dealings" resolves, only the player that activated "Dark World Dealings" will draw 1 card, and then both players will discard 1 card.: Dark World Dealings vs Protector of the Sanctuary