Paradox Fusion


  Counter / Trap
When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position. 
CARD ID: 57355219
STATUS TCG: Unlimited
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YuGiOh! TCG karta: Paradox Fusion

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Duelist Revolution DREV-EN076 Super Rare-,--€-,--€-,--€
Fusion Enforcers FUEN-EN058 Super Rare-,--€-,--€-,--€

Card Trivia

 Five-Headed Dragon appears in this card's artwork.

Rulings


TCG Rulings



Removing the monster from play is a cost. It is treated as being temporarily removed from play.: Duelist Revolution Sneak Peek -- Card Rulings (Version 1.0)

You don't have to return the monster to the same Monster Card Zone it was in originally.: Duelist Revolution Sneak Peek -- Card Rulings (Version 1.0)

If the activation or effect of "Paradox Fusion" is negated, the removed monster will not return during your 2nd End Phase.: Duelist Revolution Sneak Peek -- Card Rulings (Version 1.0)


OCG Rulings



It can be activated even during the Damage Step.: Paradox Fusion

Banishing a face-up Fusion Monster in your Monster Zone is a cost to activate the card.

Resolving "During your 2nd End Phase, return the removed Fusion Monster to the field in face-up Attack Position" does not make a Chain Link.

The effect "Negate the activation of a Spell or Trap Card, and destroy that card" is activated directly in Chain to the activation of the Spell/Trap Card it negates. (It does not target. Also, it cannot be activated directly in Chain to the activation of the effect of an opponent's Spell/Trap Card.)

The effect "Negate the Special Summon of a monster and destroy that card" is activated for a Summon without making a Chain Link, such as a Synchro Summon/Xyz Summon/Pendulum Summon/etc. (It does not target.)